Mishkin's A Guide To Dying
darkMishkin
Mishkin’s - A Guide to Dying
Death, regrettably, comes to us all. However there are some people who actually wish death upon themselves, and aim to die in both a quick and useful manner. This is a guide for such people, because dying the right way is not so easy.
Necromancers by nature are best suited to this task, so to those who wish to die I can only recommend a primary or secondary Necro profession. Strangely, masters of Blood Magic are better equipped to die than the most suicidal of Death magicians. This is due to one spell In particular; Blood is Power.
The first thing I must do is dispel the myth that one must have low health in order to die. Low health may make the task quicker, but speed is exchanged for usefulness on the battlefield. I therefore recommend taking as much health as you like, certainly a superior vigor, perhaps a staff wrapping of fortitude, though if you wish to take a -superior rune to improve one of your stats; don’t let me stop you. The important thing is that you die while not worrying about your maximum health. Blood is Power will remove 33% of your health, and 33% is of course 33% whether you have 500hp or 1hp. The advantage of having high health is that it gives you choices once you have died 15 or so times and have 60% death penalty to worry about.
The ultimate accessory for the modern BiP wielder is a beautiful vampiric sword or axe, together with a +energy (minus-regen) offhand. This vampiriclyness will take you over the edge into a beautiful climax of dead. ness.
The Method:
1. Equip your vampiric weapon. Feel the life flooding from your body…
2. Select an Ally. A nearby necro will appreciate your donation of energy by using your corpse. A nearby mesmer/Monk will surely use the energy to bring you back to life. Perhaps, given multiple chances to die, you can alternate between the two after each death.
3. Hit BiP 3 times.
4. Either change target or wait for resurrection.
5. Repeat steps 3-5.
Hopefully you too can become a dead person, repeatedly. And all the while making a worthy contribution to the team.
Peace and Love,
msihkin
Death, regrettably, comes to us all. However there are some people who actually wish death upon themselves, and aim to die in both a quick and useful manner. This is a guide for such people, because dying the right way is not so easy.
Necromancers by nature are best suited to this task, so to those who wish to die I can only recommend a primary or secondary Necro profession. Strangely, masters of Blood Magic are better equipped to die than the most suicidal of Death magicians. This is due to one spell In particular; Blood is Power.
The first thing I must do is dispel the myth that one must have low health in order to die. Low health may make the task quicker, but speed is exchanged for usefulness on the battlefield. I therefore recommend taking as much health as you like, certainly a superior vigor, perhaps a staff wrapping of fortitude, though if you wish to take a -superior rune to improve one of your stats; don’t let me stop you. The important thing is that you die while not worrying about your maximum health. Blood is Power will remove 33% of your health, and 33% is of course 33% whether you have 500hp or 1hp. The advantage of having high health is that it gives you choices once you have died 15 or so times and have 60% death penalty to worry about.
The ultimate accessory for the modern BiP wielder is a beautiful vampiric sword or axe, together with a +energy (minus-regen) offhand. This vampiriclyness will take you over the edge into a beautiful climax of dead. ness.
The Method:
1. Equip your vampiric weapon. Feel the life flooding from your body…
2. Select an Ally. A nearby necro will appreciate your donation of energy by using your corpse. A nearby mesmer/Monk will surely use the energy to bring you back to life. Perhaps, given multiple chances to die, you can alternate between the two after each death.
3. Hit BiP 3 times.
4. Either change target or wait for resurrection.
5. Repeat steps 3-5.
Hopefully you too can become a dead person, repeatedly. And all the while making a worthy contribution to the team.
Peace and Love,
msihkin
damkel
Nice idea. But there has been a very similar and more detailed guide to your build. Not on this forum but on gwonline.net i think. there was a screenshot with a ranger with over 50,000 deaths or something. sound familiar?
Slade xTekno
This is a Build Discussion forum; please add a build to your post.
How many deaths have you farmed ,Mishkin?
How many deaths have you farmed ,Mishkin?
darkMishkin
Quote:
Originally Posted by Slade xTekno
The 'PuRIST' Suicide Build:
Ahem.
Quote:
How many deaths have you farmed ,Mishkin?
I only kill my PvP characters on purpose, and there painful demise's are of no numerical interest to me.
Perhaps my deaths can be estimated from the number of offspring I have birthed.
My Team arena brood.
My HoH brood.
Blame someone else for the small number of minions, I'm just the fall guy.
msihkin
Perhaps my deaths can be estimated from the number of offspring I have birthed.
My Team arena brood.
My HoH brood.
Blame someone else for the small number of minions, I'm just the fall guy.
msihkin
Racthoh
That build looks far too complicated.
Impressive looking army as well.
Impressive looking army as well.
monk muffle
no u need low hp cause if they try to res u u die auto matically with all superiors numnuts
darkMishkin
Quote:
Originally Posted by monk muffle
If you die automatically, due to having '0' hp. You deaths will be quick, nay, instant, but will they be useful? How many Fiends can be produced from your corpse if the necro has no energy? How quickly will the mesmer res you when they have no energy? Once you have a sizable army, and the team wishes to change location, how will you go with them? You die instantly when res'd. You cannot switch out armour or weapon while dead. You are a naughty corpse. Naughty.
Die with honour,
msihkin
Y.T.
Quote:
Originally Posted by darkMishkin
Brilliant, brilliant Sir. You are the reason I made this guide, because you are a selfish suicider. Favouring a quick death over actually being a boon to your team. Let me explain.
If you die automatically, due to having '0' hp. You deaths will be quick, nay, instant, but will they be useful? How many Fiends can be produced from your corpse if the necro has no energy? How quickly will the mesmer res you when they have no energy? Once you have a sizable army, and the team wishes to change location, how will you go with them?
[/QUOTE=darkMishkin]
msihkin yes and rezmer has vengeance i think for such cases. plus - with relatively high hp u really need to equip awaken the blood to die faster - u have to bip ur mm only, mb ur rezzer once but no more than once - so its ok to be autodie after 2d death. if ur rezmer forgot vengence he/she has to rez without bipping, and after all u can reming him/her about it be4 entering arena
If you die automatically, due to having '0' hp. You deaths will be quick, nay, instant, but will they be useful? How many Fiends can be produced from your corpse if the necro has no energy? How quickly will the mesmer res you when they have no energy? Once you have a sizable army, and the team wishes to change location, how will you go with them?
[/QUOTE=darkMishkin]
msihkin yes and rezmer has vengeance i think for such cases. plus - with relatively high hp u really need to equip awaken the blood to die faster - u have to bip ur mm only, mb ur rezzer once but no more than once - so its ok to be autodie after 2d death. if ur rezmer forgot vengence he/she has to rez without bipping, and after all u can reming him/her about it be4 entering arena
darkMishkin
Quote:
Originally Posted by Y.T.
Awaken the blood = Sacrifice 50% more health per sacrifice.
It is an Enchantment spell costing 10 energy, casting time of 1 second.
Blood is power costs 5 energy and has a 1/4 second cast time.
Your way: Cast Awaken the Blood, cast BiP = lose 49.5% life. Cast BiP again. Dead.
Costs 15 energy, takes 1.5 seconds.
And remember that Awaken the Blood ends after your first death.
My way: Cast BiP, cast BiP, cast BiP. Dead.
Costs 15 energy, takes 0.75 seconds.
+ 1 Free slot on skill bar.
+ Less effort for the lazy suicidal.
Hmm, I will have to consider which is the best form of res for the mesmers, vengeance is quick, but the long recharge means that the mesmers will need an accompanying skill, which they could use for something else...
msihkin
Sol_Vie
Believe it or not I saw a similar build in place in CA the other day... So there we were, a new random team. A N/Me waits for the gates to open and uses either blood ritual or BiP on everyone, dies, and leaves. I guess she didn't like the build and didn't wait to be rezzed. Oh well, she didn't see the power behind this build. For shame.
Mystical
I've done a few Minion Factory teams and this is what I find most effective:
2 Minion Masters with high Soul Reaping
2 Saccers with 105hp. They have BiP and Signet of Agony.
2 Resmers with Mantra of Recall, Restore Life and Vengance.
1 Spirt Spamming Ranger with few traps
1 Heal Area Monk
In my opinion the faster the saccers go down, the better. Lag and all that comes into play when they have high health. Even if they're resurrected at 0hp the Necros still receive energy from them dying, thus have high Soul Reaping is essential.
Really the only time the saccer needs to be alive is if the Minion Factory team is winning, during an alter match, relic, or the in Scarred Earth (4-way). Vengance on both Resmers can do the job.
Resmers get a big amount of energy every 20 seconds, so they should have plenty of energy to spare for other things on thier bar and resurrect the saccer.
2 Minion Masters with high Soul Reaping
2 Saccers with 105hp. They have BiP and Signet of Agony.
2 Resmers with Mantra of Recall, Restore Life and Vengance.
1 Spirt Spamming Ranger with few traps
1 Heal Area Monk
In my opinion the faster the saccers go down, the better. Lag and all that comes into play when they have high health. Even if they're resurrected at 0hp the Necros still receive energy from them dying, thus have high Soul Reaping is essential.
Really the only time the saccer needs to be alive is if the Minion Factory team is winning, during an alter match, relic, or the in Scarred Earth (4-way). Vengance on both Resmers can do the job.
Resmers get a big amount of energy every 20 seconds, so they should have plenty of energy to spare for other things on thier bar and resurrect the saccer.
Y.T.
Quote:
Originally Posted by darkMishkin
Awaken the blood = Sacrifice 50% more health per sacrifice.
It is an Enchantment spell costing 10 energy, casting time of 1 second.
Blood is power costs 5 energy and has a 1/4 second cast time.
Your way: Cast Awaken the Blood, cast BiP = lose 49.5% life. Cast BiP again. Dead.
Costs 15 energy, takes 1.5 seconds.
And remember that Awaken the Blood ends after your first death.
My way: Cast BiP, cast BiP, cast BiP. Dead.
Costs 15 energy, takes 0.75 seconds.
+ 1 Free slot on skill bar.
+ Less effort for the lazy suicidal.
Hmm, I will have to consider which is the best form of res for the mesmers, vengeance is quick, but the long recharge means that the mesmers will need an accompanying skill, which they could use for something else...
msihkin well, prolly i'm just blonde but - are u plainng to use more skills? when u're dead? what this empty slot for?
and honestly when i'm playing saccer i have about 100hp or even less with sup runes and -50hp offhand so 1 bip is usially enough to go autodie
but when i suggested awaken the blood i did not out of unability to do the simplesth math, but b'cos i saw interesting bug quite a few times - even low-hp saccers smtimes get stuck at 1hp and cant die. so if u dont have awaken+sig of agony u'll be losing ur time and ur tean will not have enough minions at the start.
darkMishkin
Quote:
Originally Posted by Y.T.
Quote: Originally Posted by Y.T. and honestly when i'm playing saccer i have about 100hp or even less with sup runes and -50hp offhand so 1 bip is usially enough to go autodie Oh yes, simple, with 100 health BiP takes much more health off, never noticed that. In my experinece it takes off 33% 33% and 33%. No matter what your health is.
Quote:
Interesting point. Good to save you BiP mostly for the rest of the team then.
Originally Posted by Y.T.
but when i suggested awaken the blood i did not out of unability to do the simplesth math, but b'cos i saw interesting bug quite a few times - even low-hp saccers smtimes get stuck at 1hp and cant die. so if u dont have awaken+sig of agony u'll be losing ur time and ur tean will not have enough minions at the start.
I have addressed this issue. And my solution requires no money, no time, and certainly not two extra time-wasting, long-recharge skills in youir skill bar; It's called a vampiric sword, and because PvP gives you 2 weapon slots, I can do nothing but highly recommend it.
msih darkMishkin
Quote:
Originally Posted by Mystical
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Quote:
Quote:
Vengance on both Resmers can do the job.
One extra skill for the mesmers to take then. And it means your sacrificers will end up running round the arena with 20 or so health. Accidental deaths ahoy.
Quote:
Originally Posted by Mystical
Resmers get a big amount of energy every 20 seconds, so they should have plenty of energy to spare for other things on thier bar and resurrect the saccer.
Why waste an Elite to gain energy, when a dying necro will give you it for free anyway?
msih wheel
Me/N, -1 HP regen weapon
16 (12 + 1 + 3) Fast Casting 3 (0 + 3) Inspiration 3 (0 + 3) Illusion 3 (0 + 3) Domination Extra Superior Inspiration for kicks. -50 HP icon BIP koren
Quote:
Originally Posted by darkMishkin
Your way: Cast Awaken the Blood, cast BiP = lose 49.5% life. Cast BiP again. Dead.
Costs 15 energy, takes 1.5 seconds. And remember that Awaken the Blood ends after your first death. My way: Cast BiP, cast BiP, cast BiP. Dead. Costs 15 energy, takes 0.75 seconds. + 1 Free slot on skill bar. + Less effort for the lazy suicidal. There is no way you can get off 3 BIPs in less than a second. There is a cooldown time in between spells where you can't cast anything. I think it was either 0.25 or 0.75 seconds. darkMishkin
Quote:
Originally Posted by koren
There is no way you can get off 3 BIPs in less than a second. There is a cooldown time in between spells where you can't cast anything. I think it was either 0.25 or 0.75 seconds.
Very interesting. Thankfully it applies to all spells so the comparison is not nulled by this fact. But ye, I didn't really know that, thanks.
fallot
I dont have Blood is Power, so instead I just got a Vampiric Weapon, Signet of Agony and Chilblains. 5 superior Soul Reapings on the armor and the -50HP icon helped a bit. Suffice it to say that there were a lot of angry people in CA that day (though I apologised to everyone and will never do this again).
TheGuildWarsPenguin
Thought it can be stripped easily, why not bring BiP, res sig and PROT SPIRIT if your a N/Mo? yes or no?
Dmitri3
Quote:
Originally Posted by TheGuildWarsPenguin
Thought it can be stripped easily, why not bring BiP, res sig and PROT SPIRIT if your a N/Mo? yes or no?
Because they want to die... but yes, I do bring this for my normal BiPper (not suicider) :P .
And... when you are suicider. sure you can bring all sort of skills. Mishkin's just saying the necessary skills you need to bring :P. darkMishkin
Quote:
Originally Posted by Dmitri3
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Thanks alot Dmitri3, that's exactly what I'm trying to do, give Sacrificers the fewest required skills, so that they have all the choice in the world after that. How about casting Ward Against Elements inbetween deaths? Anything you want. I'm just trying to distill it down to the most useful, basic build, so that when you want to die, you dont take every damn sacrifice skill "just incase my BiP doesn't work".