Mishkin's A Guide To Dying

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Mishkin’s - A Guide to Dying

Death, regrettably, comes to us all. However there are some people who actually wish death upon themselves, and aim to die in both a quick and useful manner. This is a guide for such people, because dying the right way is not so easy.

Necromancers by nature are best suited to this task, so to those who wish to die I can only recommend a primary or secondary Necro profession. Strangely, masters of Blood Magic are better equipped to die than the most suicidal of Death magicians. This is due to one spell In particular; Blood is Power.



The first thing I must do is dispel the myth that one must have low health in order to die. Low health may make the task quicker, but speed is exchanged for usefulness on the battlefield. I therefore recommend taking as much health as you like, certainly a superior vigor, perhaps a staff wrapping of fortitude, though if you wish to take a -superior rune to improve one of your stats; don’t let me stop you. The important thing is that you die while not worrying about your maximum health. Blood is Power will remove 33% of your health, and 33% is of course 33% whether you have 500hp or 1hp. The advantage of having high health is that it gives you choices once you have died 15 or so times and have 60% death penalty to worry about.

The ultimate accessory for the modern BiP wielder is a beautiful vampiric sword or axe, together with a +energy (minus-regen) offhand. This vampiriclyness will take you over the edge into a beautiful climax of dead. ness.

The Method:

1. Equip your vampiric weapon. Feel the life flooding from your body…

2. Select an Ally. A nearby necro will appreciate your donation of energy by using your corpse. A nearby mesmer/Monk will surely use the energy to bring you back to life. Perhaps, given multiple chances to die, you can alternate between the two after each death.

3. Hit BiP 3 times.

4. Either change target or wait for resurrection.

5. Repeat steps 3-5.


Hopefully you too can become a dead person, repeatedly. And all the while making a worthy contribution to the team.
Peace and Love,





msihkin

damkel

damkel

Lion's Arch Merchant

Join Date: Nov 2005

W/

Nice idea. But there has been a very similar and more detailed guide to your build. Not on this forum but on gwonline.net i think. there was a screenshot with a ranger with over 50,000 deaths or something. sound familiar?

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

This is a Build Discussion forum; please add a build to your post.



How many deaths have you farmed ,Mishkin?

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by Slade xTekno
This is a Build Discussion forum; please add a build to your post.
Humblest apologies.


The 'PuRIST' Suicide Build:



Ahem.

Quote: Originally Posted by Slade xTekno
How many deaths have you farmed ,Mishkin? I only kill my PvP characters on purpose, and there painful demise's are of no numerical interest to me.

Perhaps my deaths can be estimated from the number of offspring I have birthed.
My Team arena brood.
My HoH brood.
Blame someone else for the small number of minions, I'm just the fall guy.





msihkin

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

That build looks far too complicated.

Impressive looking army as well.

monk muffle

Frost Gate Guardian

Join Date: Oct 2005

W/Mo

no u need low hp cause if they try to res u u die auto matically with all superiors numnuts

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by monk muffle
no u need low hp cause if they try to res u u die auto matically with all superiors numnuts
Brilliant, brilliant Sir. You are the reason I made this guide, because you are a selfish suicider. Favouring a quick death over actually being a boon to your team. Let me explain.

If you die automatically, due to having '0' hp. You deaths will be quick, nay, instant, but will they be useful? How many Fiends can be produced from your corpse if the necro has no energy? How quickly will the mesmer res you when they have no energy? Once you have a sizable army, and the team wishes to change location, how will you go with them? You die instantly when res'd. You cannot switch out armour or weapon while dead. You are a naughty corpse. Naughty.

Die with honour,




msihkin

Y.T.

Y.T.

Jungle Guide

Join Date: Sep 2005

Mo/

Quote:
Originally Posted by darkMishkin
Brilliant, brilliant Sir. You are the reason I made this guide, because you are a selfish suicider. Favouring a quick death over actually being a boon to your team. Let me explain.

If you die automatically, due to having '0' hp. You deaths will be quick, nay, instant, but will they be useful? How many Fiends can be produced from your corpse if the necro has no energy? How quickly will the mesmer res you when they have no energy? Once you have a sizable army, and the team wishes to change location, how will you go with them?

[/QUOTE=darkMishkin]
msihkin yes and rezmer has vengeance i think for such cases. plus - with relatively high hp u really need to equip awaken the blood to die faster - u have to bip ur mm only, mb ur rezzer once but no more than once - so its ok to be autodie after 2d death. if ur rezmer forgot vengence he/she has to rez without bipping, and after all u can reming him/her about it be4 entering arena

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by Y.T.
plus - with relatively high hp u really need to equip awaken the blood to die faster
No, no, no. Naughty!

Awaken the blood = Sacrifice 50% more health per sacrifice.
It is an Enchantment spell costing 10 energy, casting time of 1 second.
Blood is power costs 5 energy and has a 1/4 second cast time.

Your way: Cast Awaken the Blood, cast BiP = lose 49.5% life. Cast BiP again. Dead.
Costs 15 energy, takes 1.5 seconds.
And remember that Awaken the Blood ends after your first death.

My way: Cast BiP, cast BiP, cast BiP. Dead.
Costs 15 energy, takes 0.75 seconds.
+ 1 Free slot on skill bar.
+ Less effort for the lazy suicidal.

Hmm, I will have to consider which is the best form of res for the mesmers, vengeance is quick, but the long recharge means that the mesmers will need an accompanying skill, which they could use for something else...





msihkin

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Believe it or not I saw a similar build in place in CA the other day... So there we were, a new random team. A N/Me waits for the gates to open and uses either blood ritual or BiP on everyone, dies, and leaves. I guess she didn't like the build and didn't wait to be rezzed. Oh well, she didn't see the power behind this build. For shame.

Mystical

Lion's Arch Merchant

Join Date: May 2005

Mississauga, Ontario

Inyurface Gaming [IYF]

I've done a few Minion Factory teams and this is what I find most effective:

2 Minion Masters with high Soul Reaping
2 Saccers with 105hp. They have BiP and Signet of Agony.
2 Resmers with Mantra of Recall, Restore Life and Vengance.
1 Spirt Spamming Ranger with few traps
1 Heal Area Monk

In my opinion the faster the saccers go down, the better. Lag and all that comes into play when they have high health. Even if they're resurrected at 0hp the Necros still receive energy from them dying, thus have high Soul Reaping is essential.

Really the only time the saccer needs to be alive is if the Minion Factory team is winning, during an alter match, relic, or the in Scarred Earth (4-way). Vengance on both Resmers can do the job.

Resmers get a big amount of energy every 20 seconds, so they should have plenty of energy to spare for other things on thier bar and resurrect the saccer.

Y.T.

Y.T.

Jungle Guide

Join Date: Sep 2005

Mo/

Quote:
Originally Posted by darkMishkin
No, no, no. Naughty!

Awaken the blood = Sacrifice 50% more health per sacrifice.
It is an Enchantment spell costing 10 energy, casting time of 1 second.
Blood is power costs 5 energy and has a 1/4 second cast time.

Your way: Cast Awaken the Blood, cast BiP = lose 49.5% life. Cast BiP again. Dead.
Costs 15 energy, takes 1.5 seconds.
And remember that Awaken the Blood ends after your first death.

My way: Cast BiP, cast BiP, cast BiP. Dead.
Costs 15 energy, takes 0.75 seconds.
+ 1 Free slot on skill bar.
+ Less effort for the lazy suicidal.

Hmm, I will have to consider which is the best form of res for the mesmers, vengeance is quick, but the long recharge means that the mesmers will need an accompanying skill, which they could use for something else...

msihkin well, prolly i'm just blonde but - are u plainng to use more skills? when u're dead? what this empty slot for?
and honestly when i'm playing saccer i have about 100hp or even less with sup runes and -50hp offhand so 1 bip is usially enough to go autodie
but when i suggested awaken the blood i did not out of unability to do the simplesth math, but b'cos i saw interesting bug quite a few times - even low-hp saccers smtimes get stuck at 1hp and cant die. so if u dont have awaken+sig of agony u'll be losing ur time and ur tean will not have enough minions at the start.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by Y.T.
well, prolly i'm just blonde but - are u plainng to use more skills? when u're dead? what this empty slot for?
Anything other than the skill you suggested. Anything. And you may well be blonde, I have no way to tell.

Quote: Originally Posted by Y.T. and honestly when i'm playing saccer i have about 100hp or even less with sup runes and -50hp offhand so 1 bip is usially enough to go autodie Oh yes, simple, with 100 health BiP takes much more health off, never noticed that. In my experinece it takes off 33% 33% and 33%. No matter what your health is.

Quote:
Originally Posted by Y.T.
but when i suggested awaken the blood i did not out of unability to do the simplesth math, but b'cos i saw interesting bug quite a few times - even low-hp saccers smtimes get stuck at 1hp and cant die. so if u dont have awaken+sig of agony u'll be losing ur time and ur tean will not have enough minions at the start. I have addressed this issue. And my solution requires no money, no time, and certainly not two extra time-wasting, long-recharge skills in youir skill bar; It's called a vampiric sword, and because PvP gives you 2 weapon slots, I can do nothing but highly recommend it.





msih

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by Mystical
In my opinion the faster the saccers go down, the better. Lag and all that comes into play when they have high health. Even if they're resurrected at 0hp the Necros still receive energy from them dying, thus have high Soul Reaping is essential.
Interesting point. Good to save you BiP mostly for the rest of the team then.

Quote:
Originally Posted by Mystical Really the only time the saccer needs to be alive is if the Minion Factory team is winning, during an alter match, relic, or the in Scarred Earth (4-way). So they do need to be able to stand up, dust themselves off, and move to another section of the arena. This is the main reason why having high health is useful.

Quote: Originally Posted by Mystical
Vengance on both Resmers can do the job. One extra skill for the mesmers to take then. And it means your sacrificers will end up running round the arena with 20 or so health. Accidental deaths ahoy.

Quote: Thanks alot Dmitri3, that's exactly what I'm trying to do, give Sacrificers the fewest required skills, so that they have all the choice in the world after that. How about casting Ward Against Elements inbetween deaths? Anything you want. I'm just trying to distill it down to the most useful, basic build, so that when you want to die, you dont take every damn sacrifice skill "just incase my BiP doesn't work".



+ Vampiric Sword and High Health


msihkin

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by TheGuildWarsPenguin
Thought it can be stripped easily, why not bring BiP, res sig and PROT SPIRIT if your a N/Mo? yes or no? Great, why not bring this for the moments when you are not trying to die? It might come in handy if things go wrong - as long as you keep the duration quite short, so that you can switch back to death mode ^^


msih

Vincent Ritz

Academy Page

Join Date: Oct 2005

Masters of the Realms

W/Mo

Easier suicide: infuse health + illusion of weakness, signet of agony, or a vampiric weapon. This is great for corpse factories, but not for super batteries.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by Vincent Ritz
Easier suicide: infuse health + illusion of weakness, signet of agony, or a vampiric weapon. This is great for corpse factories, but not for super batteries. Infuse Health would be a nice complementary skill, but you only heal for a % of what you lose, so once you've died a few times it would be useless.


msih

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

nobody likes the fact that i can walk after i get ressed in MF builds

seriously, just get wards as ele or aegis as monk... something that you can throw that is cast quickly and is usefull...
even that isnt neccesary though...

Sum Gai

Sum Gai

Frost Gate Guardian

Join Date: Sep 2005

Toronto

Me/

Me/x

12+1+3 Fast Casting
12+3 Illusion
0+3 Domination
0+3 Inspiration
Extra Mesmer Superior
Vampiric Weapon

Illusion of Weakness

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

When I get time I'll edit my first post so that I have several methods of death, EoE Bomb Death, Necro Sacrifice Death...

So many reasons to die!!!



msih

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

5 sup runes illusion of weakness

wow that was hard and didn't even need an elite.

Tarot Ribos

Tarot Ribos

Frost Gate Guardian

Join Date: Jul 2005

Me/E

Quote:
Originally Posted by twicky_kid
5 sup runes illusion of weakness

wow that was hard and didn't even need an elite. True, but too bad you are of no use to the team.

M's point here is the way to maximize usefulness to the team as well as die quickly. Illusion of Weakness just turns you into a corpse. But BiP keeps everyone else's juices flowing, thus increasing the effectiveness of your team. I hear that's what help wins matches, not swiftly dying.

As a Minion Factory build, you're already down one or two team members, depending on how many suiciders you bring. That's 25% of your team whose purpose it is to die repeatedly. The rest of the team should receive some kind of boon as a result to have a fighting chance on top of the minions. BiP gets them that, IoW does not.

The time difference between deaths is very small... what, a second? Two seconds? Using BiP over the 5 sup/IoW build, that is. Rather small time addition, considering Res skills still need energy to be used. Dead, you are of little use to the team. BiP those Rezmers, though, and they can keep doing their job while you do yours. Sounds like *gasp!* TEAMWORK. Who'd have thought it?

monk muffle

Frost Gate Guardian

Join Date: Oct 2005

W/Mo

dude im not a selfish person all i do is sac myself incase you didnt know a mm should hav invest over 10 points in soul reaping and theres 2 mm so if i die they get enrgy so take that!

Tarot Ribos

Tarot Ribos

Frost Gate Guardian

Join Date: Jul 2005

Me/E

Quote:
Originally Posted by monk muffle
dude im not a selfish person all i do is sac myself incase you didnt know a mm should hav invest over 10 points in soul reaping and theres 2 mm so if i die they get enrgy so take that! Take what? A false piece of advice based on assumptions that I made arguments that I didn't?

I wasn't talking about the minion masters, I was talking about the rezmers. Pay attention. Last time I checked, Rezmers are generally Me/Mos... hence the fast casting and the resurrection spells. Last time I checked, neither Mesmers nor monks had access to Soul Reaping.

I'm not at all worried about Minion Masters. Soul Reaping does indeed take care of them. I'm not denying that by any means. But what about the other half of the team? And you never actually made any arguments about using IoW vs. BiP. The logic is simple: BiP helps your allies. IoW doesn't. Given spell casting times and recharges, the time difference involved is very small. I'm siding with BiP.

Oblivial

Pre-Searing Cadet

Join Date: Nov 2005

R/W

Quote:
Originally Posted by monk muffle
dude im not a selfish person all i do is sac myself incase you didnt know a mm should hav invest over 10 points in soul reaping and theres 2 mm so if i die they get enrgy so take that! As Terot Ribos had said, you need to be an asset to your team. When you have -60 Death Penalty and those Superior Runes, you will end up dieing automatically, which will give mana to the necros but not the rezmers, whereas using Mishkin's build, you can give mana to your Rezmer, and to your necros, all at one time.

-Oblivial

Falrow

Frost Gate Guardian

Join Date: May 2005

High health + BiP is much more usefull, in case things go south, different things happen, more efficent skill use, etc... There's alot of reasons to do it this way.

IoW doesn't work we'll because of the 30 recast, which still counts down after you die, btw.

Also, could someone do a test? I'm not entirely convinced that SR goes off on an auto-die. I really don't think it does.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Thanks for your support everyone.

Quote:
Originally Posted by Falrow
Also, could someone do a test? I'm not entirely convinced that SR goes off on an auto-die. I really don't think it does. Yes you do gain Soul-Reaping energy from auto-deaths - at least from rebirth. I was having fun in UW rebirthing my 0hp monk friend, and just moving him around the map for no reason.

1. Rebirth takes away all my remaining energy
2. Friend dies again I gain 11 energy ready to rebirth again ^^

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

So what other skills do saccers usually bring? you have 6 skills completely unnecessary, so what would be the best set to bring for once you're not dying anymore? :

Zalotiye Slava

Ascalonian Squire

Join Date: Nov 2005

Spirits of War

I believe we found the aftercast for all spells to be 1 second of no-casting, feel free to time it yourself, though. Certainly does not always feel that long to me.

The vampiric weapon is certainly the favorite, with a fun standby to kill yourself being Dark Aura, Chilblains, or Signet of Agony. They take precious time to cast, however, so I will go with Prince Myshkin on this one- vampiric weapons just rule. However, for the dedicated masochist, there are many other options as backups.

High health, low health, it does not matter- when it takes a percentage, it will kill you just as quick.

As for other slots, you can still keep BiPing in the battle. Bring blood renewal for some regen, and you will be unable to kill yourself through saccing alone, allowing you to BiP your whole team if need be.

As for other skills, it depends on the team. Feel free to be an N/R with Frozen Soil, and N/E with Windborne Speed, and N/Mo with Martyr/Aegis/Heal Party, or a number of other useful skills. Never waste a skill slot! Just because you are at 60 DP doesn't mean you can't be useful.
Originally Posted by Mystical
Resmers get a big amount of energy every 20 seconds, so they should have plenty of energy to spare for other things on thier bar and resurrect the saccer. Why waste an Elite to gain energy, when a dying necro will give you it for free anyway?





msih

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Me/N, -1 HP regen weapon
16 (12 + 1 + 3) Fast Casting
3 (0 + 3) Inspiration
3 (0 + 3) Illusion
3 (0 + 3) Domination
Extra Superior Inspiration for kicks.

-50 HP icon

BIP

koren

Ascalonian Squire

Join Date: Sep 2005

aec

Quote:
Originally Posted by darkMishkin
Your way: Cast Awaken the Blood, cast BiP = lose 49.5% life. Cast BiP again. Dead.
Costs 15 energy, takes 1.5 seconds.
And remember that Awaken the Blood ends after your first death.

My way: Cast BiP, cast BiP, cast BiP. Dead.
Costs 15 energy, takes 0.75 seconds.
+ 1 Free slot on skill bar.
+ Less effort for the lazy suicidal. There is no way you can get off 3 BIPs in less than a second. There is a cooldown time in between spells where you can't cast anything. I think it was either 0.25 or 0.75 seconds.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by koren
There is no way you can get off 3 BIPs in less than a second. There is a cooldown time in between spells where you can't cast anything. I think it was either 0.25 or 0.75 seconds. Very interesting. Thankfully it applies to all spells so the comparison is not nulled by this fact. But ye, I didn't really know that, thanks.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

I dont have Blood is Power, so instead I just got a Vampiric Weapon, Signet of Agony and Chilblains. 5 superior Soul Reapings on the armor and the -50HP icon helped a bit. Suffice it to say that there were a lot of angry people in CA that day (though I apologised to everyone and will never do this again).

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

Thought it can be stripped easily, why not bring BiP, res sig and PROT SPIRIT if your a N/Mo? yes or no?

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by TheGuildWarsPenguin
Thought it can be stripped easily, why not bring BiP, res sig and PROT SPIRIT if your a N/Mo? yes or no? Because they want to die... but yes, I do bring this for my normal BiPper (not suicider) :P .

And... when you are suicider. sure you can bring all sort of skills. Mishkin's just saying the necessary skills you need to bring :P.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Quote:
Originally Posted by Dmitri3
And... when you are suicider. sure you can bring all sort of skills. Mishkin's just saying the necessary skills you need to bring :P.