Quote:
|
Originally Posted by darkdragon99
the drops are random for a reason. you know if you gave a green item to every party member it would trash the economy . for a even further note i have no idea where you get the drops need fixed in the first place. base monster drop 1 thing boss monsters drop more and they are random. so your unluck well i'm sorry but thats just the way the cookie crumbles.
oh hell how about i give a idea along the lines of this.
how about every time you kill a monster it drops 1 of every item in the game .
|
Oh god you're missing the point entirely. I've stated the point many many times as simply as I could, but this is pretty much the last time I will do this for you: currently
people who play in groups are being punished for playing in groups in what is supposed to be a competitive/cooperative multiplayer online game. The current system has created a disincentive for players to play in groups which runs counter to the point of this online, multiplayer game.
This is NOT specifically about increasing the loot for everyone, it's specifically about
bringing balance to how loot is distributed so that people will have more reason to play in groups. Again, the basic premise of this idea is this:
whether you play in a group or whether you play in solo, you get the same amount of loot. Can you not see how this gives back some incentive to play in a group while not punishing people who want to play solo, like yourself?
I honestly can't see how this is so hard to understand: I've explained it like a million times already, yet a few just don't understand...
Also, I am not even going to read comments about "trashing the economy" after this unless they are actual, valid, reasoned arguments that discuss something beyond: "this'll trash the economy". I'm just gonna quote what I said previously:
Quote:
|
Originally Posted by Orbberius
And... everyone would get a bit richer. People who play in groups would get relatively richer than people who don't play in groups, but this is just fixing the imbalance that overly favours solo-ers. Maybe the value of a unit of gold would drop, but relatively speaking, there will be more balance between solo-ers and group players.
|
Here's a scenario that should convince you that the economy need not be ruined by this:
Imagine for a moment that a solo-er currently gets 16 items on a mission. Under the current system, each player in a human/hench group of 8, by doing the very same mission, would thus get exactly 2 items on the average, for a total of 8players*2items/player=16items. What I suggest is that each human/hench player doing the mission get the same as the solo-er would. Thus the group of 8 human/hench, in total, would get 8players*16items/each=128 items in total. Now I agree that this number
looks like it's a huge unbalance for the players in the group, but in reality it's not.
They're merely getting the same as they would if they were soloing.
ANet, if they judge it necessary, could even drop the number of items that each person gets so that there isn't a huge influx of new items. For example, in a new scenario, the solo-er would get 4 items for playing the mission, and each player in the human/hench group of 8 would get 4 each, 4*8=32. I hope you notice that what this has done is bring more balance into the situation. Both the player in the group and the player solo-ing get's the same amount of loot. The player in the group, who would have gotten a measly 2 items under the old system now gets a more substantial 4 items. The solo-er, who previously would have gotten an extravagant 8 items now ALSO gets 4 items. This brings more balance to how loot is distributed. It certainly does NOT ruin the economy or even change it drastically, since the influx of new items is balanced out by the fact that the new items are spread out more evenly between solo-ers and farmers.
Now these are just some suggestions, ANet, if they would kindly implement such a system, could tweak it further so that it's optimal.