Quote:
Originally Posted by Orbberius
I swear to god you must be fooling around with us. A human being just can't actually be this... I don't know what to say...
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As my first post here in the forums, I'm gonna have to say I agree with Orbberius up there. Although with all the banter and arguments I feel like I've lost a portion of what I thought the idea was. Here's what I think he meant when he began all this and
BEFORE people decided to start throwing really random and crazy ideas outta nowhere.
At the moment, drops are dropped in generally the same amount regardless of whether you're a farmer or a team of 8 players(human or henchie). As such, the gameplay is geared toward favoring soloers/farmers. If you solo/farm then you'll essentially gain 8x what you would if you were in a full party of 8. What Orb is trying to say is that in order to encourage partying up with people, they should patch it so that you would get generally the same amount as a soloer. I mean we all know that it'll never be properly equally split. Now this could be done in a large variety of ways(which is probably why so many people got so confused).
Now don't flame me for all the different ways. I'm just telling you them and what i think Orb means.
1. You can drop the amount of drops for soloers and increase the drops of parties so that it's more profitable to go party than solo.
2. You do the same as #1 only you do it on a basis of a randomized number between x and y(relatively close). Multiply that by the amount of party members. You'd get approximately the same as you could farming/soloing although, again, there's still variety.
3. You can decrease the amount of drops you get when soloing so that you don't really profit much more, if you profit more at all than if you were partying.
4. You can increase the amount of drops that parties get so that they get relatively the same and maybe more than the soloers. Quit your griping and b----ing and moaning about the economy. You're in a simulation. Economy doesn't count for much here. And I'd rather see an economy where the average joe can afford something like a staffwrapping of fortitude +29 without having to dish out the amount of money it'd cost for a flipping guild hall and change of capes. Don't even mention trying to get a perfect.
Now those're just 4. There's a couple of other ways to do it but those 4 seem to be the prominant ways people are arguing over. Let's establish this. I'm pretty sure Orb means that they should implement #4.
Edit: As a note: IQ means nothing. No really. It's a number that tells you how well you can adapt to some situations or questions/problems. There are people who have, literally, genius IQs who totally suck at life and have squat for knowledge and actual education. Intelligence only measures your ability to think through things provided you know what's going on.
Edit2: Sorry if I sound like I'm flaming you on that edit darkdragon. Just that it's true. IQ doesn't really mean anything besides potential.