What New Class concept would you like to see?

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Anyhow.. I am turning this thread into my own Concept Class Index.
Take it as you will...

http://www.guildwarsguru.com/forum/s...87#post2652487 - New Racial Core (?)


--------------------------
Classic Concept Class List
http://www.guild-hall.net/forum/show...=concept+class

--------------------------
CCC
(Class Concept Challenge)
-------------------------
Strategist
http://guildwars.incgamers.com/forum...d.php?t=456058
http://www.guildwarsguru.com/forum/s...php?t=10172812


http://guildwars.incgamers.com/forum...light=dragoner
http://www.guildwarsguru.com/forum/s...php?t=10105369 - Dragonmancer

--------------------------
http://www.guildwarsguru.com/forum/s...d.php?t=133754 Ken Dei 's Master Concept Class List

other class of intersest

http://www.guildwarsguru.com/forum/s....php?t=3013330 - Feral: (arcanemacabre)
http://www.guildwarsguru.com/forum/s....php?t=3012268 - Gunslinger: (Rikimaru)
http://www.guildwarsguru.com/forum/s....php?t=3008728 - Infernal Knight: (Beta1113)
http://www.guildwarsguru.com/forum/s...d.php?t=136423 - Pit Fighter: (LaserLight)
http://www.guildwarsguru.com/forum/s...d.php?t=134753 - Plague Master: (Tuoba Hturt Eht)
http://www.guildwarsguru.com/forum/s...d.php?t=134432 - Ceramicist: (lyra_song)
http://www.guild-hall.net/forum/showthread.php?t=39504 - Time Walker: apolloknight
http://www.guildwarsguru.com/forum/s....php?t=3047569 - Engineer: (Lordhelmos )
http://www.guildwarsguru.com/forum/s...d.php?t=124294 - Berserker: (trebes )
http://www.guildwarsguru.com/forum/s....php?t=3073135 - Artificer: (Verlas Ho'Esta)
http://forums.gwonline.net/showthread.php?t=412413 - Jormandgundr (Worshipper )
http://www.guildwarsguru.com/forum/s...ad.php?t=84221 - Therianthrope (AxemRangerBlue)
http://forums.gwonline.net/showpost....2&postcount=12 - Martial Artist (Bozos Of Bones )
http://www.guildwarsguru.com/forum/s...php?t=10073408 - Enchanter (Elruid)


http://guildwars.incgamers.com/forum...d.php?t=440967 - Dryad (Benovolent Zephyr )
http://guildwars.incgamers.com/forum...d.php?t=441289 - Worshipper (Jormandgundr )
http://guildwars.incgamers.com/forum...d.php?t=444436 - Goliath (Akirai Annuvil)
http://guildwars.incgamers.com/forum...d.php?t=445519 -Alchemist/PyroEngineer (Joes Sin)
http://guildwars.incgamers.com/forum...d.php?t=438651 - Time Mage (Thalanor Thornhale)




http://www.guildwarsguru.com/forum/s...php?t=10141388 - Dubby's 11 Wonderful CC

http://guildwars.gameamp.com/forum/showTopic/47771.php - game Amp Link
http://guildwars.incgamers.com/forum...d.php?t=443214 -GW's CC list


I also like this list by Ifmiren...

Quote:
Originally Posted by Ifmiren
But Guildwars only has 8! It can't possibly be complete without having at least the following classes more:
-Enchanters (enchanting, hexing)
-Battlemasters / Bards (temporary morale boosts, staves or pole arms)
-Witches / Warlocks (demon binding, hexing)
-Illusionists (shadowcasting, misdirection)
-Alchemists (buffs, transformations)
-Shapeshifters (shapeshifting)
-Rogues (stealth, blindsiding)
-Beastriders (hey, the dwarves got em!)
-Skinriders (possession, whips)
-Mechanists (guns, gizmos)
-Timeshifters / Planewalkers (banishing, timewarping)
-Pirates!!! (arrrrr....)
http://forums.gwonline.net/showpost....&postcount=242
-Class combo list by Hyru

ValaOfTheFens (Idea for Self Trigger Traps for Engineer)


GWO super list
http://forums.gwonline.net/showthrea...ighlight=druid


Quote:
A minor note of observation in concepting class.

I think it is hard to come up with a new class that have new function at this point. As you well know, most of the archtype of typical rpg class can be cover by the 6 core classes, or its combination (Paladin = W/Mo). There is little room for new function type. Even the expansion class they came up with are just extension of the core's combination. There might be more, but hte only two function that was not cover that I can think of are Stealth and Gating (teleporting), but those two are also hard to blance.

However, there are still two things that a new class can fall back on.
One, is theme. A good theme, or character image, would attract player to playing that class, much like how the Naruto-wannabe flock to assassin. So if the class is sexy enough, one can over look its repeat of same old function.

Another is playing style. Usually it depend on what playing mechanic it offers. So Monk, Ritual, Paragon, can all be seen to have a very similar function, that of a buffer/healer. But the way each play is very differnt.

Thirdly, is how it's attributes are combined. This allow one to make a seemly different character, and allow more choice in proff combo. Like how paragon match a physical range (which was cover by Ranger) with shout buffs (which was offered by Warrior or Monks) into one.

So maybe with those in mind, could help you make a more unique class concept.




http://www.guildwarsguru.com/forum/s...1&postcount=22 - CC tips

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

the retiarii
http://www.guildwarsguru.com/forum/s...ad.php?t=76800
(shameless plug)

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Quote:
Originally Posted by benmanhaha
That is low down shameless.... (i will plug you again)

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

i'd say engineer yust seems the most original approach

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

The sorcerer class from NWN. Eat my timestop, you worthless w/mo noobs.


Of course that will never happen, so I vote for druid or some sort of pikeman.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Do any you want, I don't see the reason you need to ask us which, just do one!

almightytom

Ascalonian Squire

Join Date: Dec 2005

fahq

Mo/N

Quote:
Originally Posted by jesh
The sorcerer class from NWN. Eat my timestop, you worthless w/mo noobs.


Of course that will never happen, so I vote for druid or some sort of pikeman.
meh. only problem with a sorcerer class is that it is pretty much an elementalist. the majority of the elementalist water skills slow down or stop an opponent outright. sorcerer would pretty much be an elementalist in a cool robe.

as for pikeman, that would ridiculously unbalance the game unless they were terrible with pikes. a pike does alot of damage at decent range, so you would have to make them either be terribly innacurate, or find some other way to nerf them.

druid: have you ever played Diablo 2? druid = ewww.

PicardSunstar

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by actionjack
I cann't find a Poll Option! Oh well, have to do it the old fashion ways.
Anyhow, what new class would you like to see. Actually, the question should be, What new concept class should I write up/revise.
While I have been stop playing GW, but still a high intersted in making concept classes, especially with the good people here. I have done alot of those CC before, and many still need a better write up and revision, and while I do want to get to all of them someday, I am just lazy. But I feel I should do one this break, and cann't decide which one, thus this post... (also to get a feeling to see if anyone is still interested to read my stuff) And here are the choices...
  • Engineer
  • Brawler/Chi-master
  • Dragoon/Rider/Knight
  • Commander
  • Enchanter
  • Dualist/Pirate?
  • Bard
  • Naps

hmmm... what o what.
Engineer- See Closed Post of hate
Dragoon/Rider/Knight- So more of a w/mo paladin
Commander-uh...so a party leader?
Enchanter- so a prot monk?
Duelist/Pirate- Pirates...hmmm...pirate suck
Bard- Yeah a singer...that would help...
Naps- go take one instead of making these stupid posts

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

Brawler/Chi-master

how i'd love that

almightytom

Ascalonian Squire

Join Date: Dec 2005

fahq

Mo/N

dragon, i gotta agree with you for once. brawler/chi would be cool. imo, it would just be a melee monk (like the majority of real monks are) ie: staff, hand to hand combat styles.

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

y would a say a word to you when i can just tell Dralspire about you trying to start another flame war

almightytom

Ascalonian Squire

Join Date: Dec 2005

fahq

Mo/N

actually, if i recall correctly, you started the last flame war. im tryin to keep it civil in here and have a real conversation, but if you are threatening to report my guild mates, i might get nasty.
now. heres my ideas for brawler/chi
attributes:
chi (main attribute. affects the monks chance to hit, and maybe damage)
hand-to-hand (increases damage done while fighting without a weapon)
staff (increases damage done while fighting with a melee staff)
prayers (improves skills related to boosting damage done with hand to hand and staff, and also improves skills related to healing)

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

Kaboom. Keep it clean, ladies.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Thxs, Lasareth

PicardSunstar

Frost Gate Guardian

Join Date: Jul 2005

why the hell was rage banned...he has a right to post an opinion as he wants...thats freaking messed up...

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

Look at the forum guidelines again, Picard. There's a section called "flaming"

I'm still working on the others.

Till then, please return to the subject in a civil manner.

PicardSunstar

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Lasareth
Look at the forum guidelines again, Picard. There's a section called "flaming"

I'm still working on the others.

Till then, please return to the subject in a civil manner.
so basicly your gonna tell me nothing...

Bubba Lips

Bubba Lips

Wilds Pathfinder

Join Date: Nov 2005

North Carolina

The Grave Diggers [gds]

Mo/W

spearmen would be ownage IMO.

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

ooo the brawler/chi could also use something like brass nuckles that go with the hand to hand that way you can get some item bonus

PicardSunstar

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Bubba Lips
spearmen would be ownage IMO.
Yes because warriors dont have enough different weapons...

almightytom

Ascalonian Squire

Join Date: Dec 2005

fahq

Mo/N

i dunno about brass knuckles, i was thinkin something more along the lines of hand wrappings or gauntlets of sorts. probably the hand wrappings.

Bubba Lips

Bubba Lips

Wilds Pathfinder

Join Date: Nov 2005

North Carolina

The Grave Diggers [gds]

Mo/W

Quote:
Originally Posted by PicardSunstar
Yes because warriors dont have enough different weapons...
love the sarcasm.

Spearmen as in a skirmisher class

Warrior-Melee
Spearmen/Skirmisher-Ranged Projectiler

PicardSunstar

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Originally Posted by Bubba Lips
love the sarcasm.

Spearmen as in a skirmisher class

Warrior-Melee
Spearmen/Skirmisher-Ranged Projectiler
so another warrior?

almightytom

Ascalonian Squire

Join Date: Dec 2005

fahq

Mo/N

oh you mean the kind of spearman that throws a spear. which is actually called a javelin...anyway, that wouldnt be such a good idea. spearmen typically did not carry multiple spears, so you would throw your spear, then have to go get it, then throw it again. little bit tedious, no?

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

Quote:
Originally Posted by almightytom
i dunno about brass knuckles, i was thinkin something more along the lines of hand wrappings or gauntlets of sorts. probably the hand wrappings.
so basicly your idea is to have it's hand armor as it's weapon or maybe i have it wrong

almightytom

Ascalonian Squire

Join Date: Dec 2005

fahq

Mo/N

nah, you are a little bit off. i would say that the hand armor would be wrist wrappings (you see them alot in boxing) and the actual weapon would be either knuckles like you said, or some sort of bladed/spiked gauntlet, or just a simple hand/knuckle wrapping. the actual armor would just cover the forearm.

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

Wheres your Alchemist AJ!

I thought he was the coolest, brewing potions to buff other players.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Quote:
Originally Posted by Lampshade
Wheres your Alchemist AJ!

I thought he was the coolest, brewing potions to buff other players.
I modified it a bit....
It is actually more or less a check list for me to write/reviese the class ideas that I have. And since I cann't set my mind on one, thus this thread.

Some class might look like repeat of exisiting, but that is the challenge, in how to make it unique, with its own role, and still intersting to play. If have time, maybe try to do a Dragoon, since that still eluded me..... so far attribute/skill line in consideration are:
Mount Dragon: Ride a land-dragon (lots special condition to go with that)
Breath: close range cone area elemental attacks
Lance/Spear Mastery: Piercing attack, better for single target
Polearm Mastery: wilder range of attack, better for multi target
Bravery(?): self buffs and defense.

But need something more to make it more differnt... suggestions?

goeegoanna

Pre-Searing Cadet

Join Date: Mar 2006

N/Mo

Druid....it just has to be added. No question about it. Think of the possibilities like plant, weather and animal control. Entangling roots,lightning storm, treant pet perhaps, thorn armour, bark skin, toxins ...oooh the list goes on.


Warlock, summon demon, demon flesh, curses, fire and shadow damage, voodoo magic of sorts demon blade, immunities to poison and disease


Oh the joys of Druids and Walocks

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Warlock sounds fun too. I like the name Heretic as well.

on side note... how did this one got dig up again?
wasn't expect to see this pop up again.. beside turning it into my own CC index.....

oh well...

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

I've got to go with the revised version of the Engineer. It's not the initial post in the Engineer thread, more the final two or three posts in that thread.

I'd like to see Engineer simply because then Dennis Hopper could say "Pop quiz, hotshot. I just strapped a bomb to your chest. What do you do?"

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Warlock

Bob of Maple Ave

Academy Page

Join Date: Feb 2006

Unforgiven Servants

E/N

the greasy, coke-habit pornographer.

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/


All I really want to see are:

1.-A Dual swords/axe concept (of course turn imbalance if it were to be implemented at this stage of the game)

( Mostly, I would like to see: )
2. -A 2 hand req. Sword master (Berserker) concept. (hammer is blunt, use same aspects as what is done for hammers, but with a pierce type with greater atk than normal 1 hand swords, etc.)

Goats17

Goats17

Wilds Pathfinder

Join Date: Feb 2006

House Zu Heltzer, laughing at them.

The [GEAR] Trick

N/Me

Quote:
Originally Posted by benmanhaha
That is totally shameless and I'm disgusted with you. (I will plug the Retiarii too, it's one of my favourite CCs)

Shin Green Carnage

Shin Green Carnage

Pre-Searing Cadet

Join Date: Jun 2006

Ancient Tribal Xecutioners [ATX]

N/Mo

its my idea i think its cool, i call it shapeshifter
http://www.guildwarsguru.com/forum/s....php?t=3063620