Take it as you will...
http://www.guildwarsguru.com/forum/s...87#post2652487 - New Racial Core (?)
- Alchemist
- Druid
- Engineer
- Dragoon/Rider/Knight
- Spell Binder/Weaver
- Protector/Paladin/Templar
- Medium/Shaman
- Fencer/Duelist
- Inquisitor
- Virtuoso/Bard/Ministrello
- Rumbler/Brawler/Boxer
- Berserker/Savager
- Thief / Rogue / Espionagist
- Chi Master
- Huntsman
- Mimic/Shape Shifter
- Draconmancer
- Conjuror/ Enchanter / Summoner
- Commander/Captain
- Sage/Time/Astral Mage
- RuneSmith/Metallist
- Psionic
- Samurai
- Heretic/Warlock
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Classic Concept Class List
http://www.guild-hall.net/forum/show...=concept+class
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CCC
(Class Concept Challenge)
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Strategist
http://guildwars.incgamers.com/forum...d.php?t=456058
http://www.guildwarsguru.com/forum/s...php?t=10172812
http://guildwars.incgamers.com/forum...light=dragoner
http://www.guildwarsguru.com/forum/s...php?t=10105369 - Dragonmancer
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http://www.guildwarsguru.com/forum/s...d.php?t=133754 Ken Dei 's Master Concept Class List
other class of intersest
http://www.guildwarsguru.com/forum/s....php?t=3013330 - Feral: (arcanemacabre)
http://www.guildwarsguru.com/forum/s....php?t=3012268 - Gunslinger: (Rikimaru)
http://www.guildwarsguru.com/forum/s....php?t=3008728 - Infernal Knight: (Beta1113)
http://www.guildwarsguru.com/forum/s...d.php?t=136423 - Pit Fighter: (LaserLight)
http://www.guildwarsguru.com/forum/s...d.php?t=134753 - Plague Master: (Tuoba Hturt Eht)
http://www.guildwarsguru.com/forum/s...d.php?t=134432 - Ceramicist: (lyra_song)
http://www.guild-hall.net/forum/showthread.php?t=39504 - Time Walker: apolloknight
http://www.guildwarsguru.com/forum/s....php?t=3047569 - Engineer: (Lordhelmos )
http://www.guildwarsguru.com/forum/s...d.php?t=124294 - Berserker: (trebes )
http://www.guildwarsguru.com/forum/s....php?t=3073135 - Artificer: (Verlas Ho'Esta)
http://forums.gwonline.net/showthread.php?t=412413 - Jormandgundr (Worshipper )
http://www.guildwarsguru.com/forum/s...ad.php?t=84221 - Therianthrope (AxemRangerBlue)
http://forums.gwonline.net/showpost....2&postcount=12 - Martial Artist (Bozos Of Bones )
http://www.guildwarsguru.com/forum/s...php?t=10073408 - Enchanter (Elruid)
http://guildwars.incgamers.com/forum...d.php?t=440967 - Dryad (Benovolent Zephyr )
http://guildwars.incgamers.com/forum...d.php?t=441289 - Worshipper (Jormandgundr )
http://guildwars.incgamers.com/forum...d.php?t=444436 - Goliath (Akirai Annuvil)
http://guildwars.incgamers.com/forum...d.php?t=445519 -Alchemist/PyroEngineer (Joes Sin)
http://guildwars.incgamers.com/forum...d.php?t=438651 - Time Mage (Thalanor Thornhale)
http://www.guildwarsguru.com/forum/s...php?t=10141388 - Dubby's 11 Wonderful CC
http://guildwars.gameamp.com/forum/showTopic/47771.php - game Amp Link
http://guildwars.incgamers.com/forum...d.php?t=443214 -GW's CC list
I also like this list by Ifmiren...
Originally Posted by Ifmiren
But Guildwars only has 8! It can't possibly be complete without having at least the following classes more:
-Enchanters (enchanting, hexing) -Battlemasters / Bards (temporary morale boosts, staves or pole arms) -Witches / Warlocks (demon binding, hexing) -Illusionists (shadowcasting, misdirection) -Alchemists (buffs, transformations) -Shapeshifters (shapeshifting) -Rogues (stealth, blindsiding) -Beastriders (hey, the dwarves got em!) -Skinriders (possession, whips) -Mechanists (guns, gizmos) -Timeshifters / Planewalkers (banishing, timewarping) -Pirates!!! (arrrrr....) |
-Class combo list by Hyru
ValaOfTheFens (Idea for Self Trigger Traps for Engineer)
GWO super list
http://forums.gwonline.net/showthrea...ighlight=druid
A minor note of observation in concepting class. I think it is hard to come up with a new class that have new function at this point. As you well know, most of the archtype of typical rpg class can be cover by the 6 core classes, or its combination (Paladin = W/Mo). There is little room for new function type. Even the expansion class they came up with are just extension of the core's combination. There might be more, but hte only two function that was not cover that I can think of are Stealth and Gating (teleporting), but those two are also hard to blance. However, there are still two things that a new class can fall back on. One, is theme. A good theme, or character image, would attract player to playing that class, much like how the Naruto-wannabe flock to assassin. So if the class is sexy enough, one can over look its repeat of same old function. Another is playing style. Usually it depend on what playing mechanic it offers. So Monk, Ritual, Paragon, can all be seen to have a very similar function, that of a buffer/healer. But the way each play is very differnt. Thirdly, is how it's attributes are combined. This allow one to make a seemly different character, and allow more choice in proff combo. Like how paragon match a physical range (which was cover by Ranger) with shout buffs (which was offered by Warrior or Monks) into one. So maybe with those in mind, could help you make a more unique class concept. |
http://www.guildwarsguru.com/forum/s...1&postcount=22 - CC tips