The next +5 Denravi Sword?
Sarrow
These 3 items are discontinued since the update I believe. As you can see these items have crazy stats and +5 energy, very usefull for classes that dont attack often [*ehem*monk]
Is there a prediction that these may raise in price, or begin to raise in price as most people didn't know that such things existed. Your Thoughts here.
Is there a prediction that these may raise in price, or begin to raise in price as most people didn't know that such things existed. Your Thoughts here.
Nawn Centz
Maybe you should sell them for 26k.
=)
I dunno if they would be the next HoD sword, maybe so. Do you have those? :P
=)
I dunno if they would be the next HoD sword, maybe so. Do you have those? :P
Eonwe
They're not discontinued... I just went and checked. *shrugs*
Sarrow
Yea, one of them. the +20% is the one that you can get. but the 2 - 10% and miss is the discontinued.
DvM
Quote:
Originally Posted by Sarrow
Yea, one of them. the +20% is the one that you can get. but the 2 - 10% and miss is the discontinued.
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Eonwe
Quote:
Originally Posted by dvm
you can get all three, he has diffrent ones everytime you get into the zone
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Loviatar
Quote:
Originally Posted by DvM
you can get all three, he has diffrent ones everytime you get into the zone
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i picked up a few of each
EDIT
i thought everybody went past that collector
Ollj
i wont use a crappy wand just for +5 energy.
Fyre Brand
The only mod on any of those types that matters is the +5 energy. Since you wouldn't be attacking directly while holding the wand and doing any appreciable damage none of the rest even matter. They are all essentially the same.
The only one that might be different is the "can miss 10%" wand. If that causes direct damage targeted spells to miss as well as the weapon then that wand would really suck. I doubt it works that way though.
These wands aren't even comparable to the Denravi sword. What makes that sword so cool is that you get the +5 energy and you can add mods to it as well. A health mod or +% enchant mod (I think there are sword pommels or hilts that add +% to enchant) would make the sword very powerful. You cant mod wands, and I believe that is why they took the sword out and left the wand in.
The only one that might be different is the "can miss 10%" wand. If that causes direct damage targeted spells to miss as well as the weapon then that wand would really suck. I doubt it works that way though.
These wands aren't even comparable to the Denravi sword. What makes that sword so cool is that you get the +5 energy and you can add mods to it as well. A health mod or +% enchant mod (I think there are sword pommels or hilts that add +% to enchant) would make the sword very powerful. You cant mod wands, and I believe that is why they took the sword out and left the wand in.
Pharalon
Quote:
Originally Posted by Ollj
i wont use a crappy wand just for +5 energy.
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lyra_song
the reason the HoD sword was so good was the +5 plus sword mod bonuses you could add on top of it.
You cant mod a wand...
You cant mod a wand...
Maxiemonster
HoD > Wand
If you really want the +5 Energy, you should get the HoD sword anyway. You can get either +30 Health, or +20% Enchantments, which is really great, especially compared to these useless mods. Though, this is a great item for starting players (especially Monks) that get past this collector. And if you don't have the 200K (probably 500K very soon) the HoD is worth, this is a nice alternative.
And by the way: Energy is far important, people should be minding there Energy management, especially Healing Monks. I'm fine with my 32 base Energy on my monk, I'm actually one of the fewer Healing Monks without Energy problems.
If you really want the +5 Energy, you should get the HoD sword anyway. You can get either +30 Health, or +20% Enchantments, which is really great, especially compared to these useless mods. Though, this is a great item for starting players (especially Monks) that get past this collector. And if you don't have the 200K (probably 500K very soon) the HoD is worth, this is a nice alternative.
And by the way: Energy is far important, people should be minding there Energy management, especially Healing Monks. I'm fine with my 32 base Energy on my monk, I'm actually one of the fewer Healing Monks without Energy problems.
Hot Dead
Quote:
Originally Posted by Pharalon
The +5en is largely irrelevant. You want it because it's the fastest firing ranged weapon in the game, making it excellent at generating adrenaline when you're facing heavy anti-melee skills (multiple wards, excessive kiting etc etc). Instead of running around actuakly landing a melee hit once every 4 seconds, you can almost always find a target in range with no evades to hit once every 1.5 seconds. It's a niche use, but when you face a wall of WaF and WaM, you thank god you've got one in your 4th slot.
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Agreed
Quick question though about these wands, which collector has them?where?
Maxiemonster
Quote:
Originally Posted by Pharalon
The +5en is largely irrelevant. You want it because it's the fastest firing ranged weapon in the game, making it excellent at generating adrenaline when you're facing heavy anti-melee skills (multiple wards, excessive kiting etc etc). Instead of running around actuakly landing a melee hit once every 4 seconds, you can almost always find a target in range with no evades to hit once every 1.5 seconds. It's a niche use, but when you face a wall of WaF and WaM, you thank god you've got one in your 4th slot.
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twicky_kid
Quote:
Originally Posted by Pharalon
The +5en is largely irrelevant. You want it because it's the fastest firing ranged weapon in the game, making it excellent at generating adrenaline when you're facing heavy anti-melee skills (multiple wards, excessive kiting etc etc). Instead of running around actuakly landing a melee hit once every 4 seconds, you can almost always find a target in range with no evades to hit once every 1.5 seconds. It's a niche use, but when you face a wall of WaF and WaM, you thank god you've got one in your 4th slot.
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Racthoh
The collector is outside of Nolani. 3 charr carvings are required.
Best bet is to start the Nolani mission, open the front door and slaughter the charr that come in.
Best bet is to start the Nolani mission, open the front door and slaughter the charr that come in.
Maxiemonster
Thanks Racthoh! I'm on my way!
Tactical-Dillusions
Quote:
Originally Posted by Racthoh
The collector is outside of Nolani. 3 charr carvings are required.
Best bet is to start the Nolani mission, open the front door and slaughter the charr that come in. |
Pharalon
Quote:
Originally Posted by twicky_kid
since IAS is capped at 133% that is irrelevant as well......
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2)Why waste energy when you can get almost the same effect for free?
twicky_kid
Quote:
Originally Posted by Pharalon
1)Not every Warrior runs a IAS stance these days. The new skill monitor and spike meta moved Frenzy from a must have to something you take if it fits the build. The other options were always only for niche roles.
2)Why waste energy when you can get almost the same effect for free? |
what this does though is give the war and ranger runners that cannot afford the hod sword a cheap alternative. less cost on equipment better profitablity.
Sarrow
A very wierd trader indeed, you guys discovered its secrets
There might be a chance that this item may be nuked, we could speculate on the market as well and draws big crowds due to is foreign bonuses.
There might be a chance that this item may be nuked, we could speculate on the market as well and draws big crowds due to is foreign bonuses.
twicky_kid
Quote:
Originally Posted by Sarrow
A very wierd trader indeed, you guys discovered its secrets
There might be a chance that this item may be nuked, we could speculate on the market as well and draws big crowds due to is foreign bonuses. |
dought they remove it anytime soon since its worth about squat. since you just showed everyone where it is you have now made it even more worthless in gold value.
Maxiemonster
I've been to many collectors lately, it's a thing more people should do. Many collectors have items with stats you probably think of 'Why would you bother buying this useless item?' as someone new to the game, though, after alot of playing, I see items very differently, though, that's why I need to re-check alot of collectors in lower lvl parts of the game.
Racthoh
Seems like every collector in the Ascalon area has at least one interesting item for trade. The one outside of Serenity Temple has a bow with attack speed -67%, as well as a wand.
If my memory serves me correctly, there was also one with a staff that gave +4 energy with +10 energy when your health was under a certain %. Sounds like a useful item to pick up at the start of the game.
If my memory serves me correctly, there was also one with a staff that gave +4 energy with +10 energy when your health was under a certain %. Sounds like a useful item to pick up at the start of the game.
Pharalon
Quote:
Originally Posted by twicky_kid
10% IAS is = to 1.197 seconds per attack. you knocked a whole millisecond off your attack. after 10 attacks you got 1 extra attack. that does just about nothing.
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twicky_kid
Quote:
Originally Posted by Pharalon
It's 10% faster charging adrenaline. It's not much, but it's not negligable either. If you're playing to win, you take any maginal advantage that is presented to you.
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most war shutdowns would shutdown your wanding too so what's the point?
use the wand for runners if you can't afford or don't have a hod sword. go sell them for fast gold to newbs before it gets out too much.
Maxiemonster
It's a nice thing for a stance tank..
Lady Ting
lol you do know you only get the +5 energy if you have 5 points in fire i have one...
twicky_kid
Quote:
Originally Posted by Lady Ting
lol you do know you only get the +5 energy if you have 5 points in fire i have one...
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Maxiemonster
Quote:
Originally Posted by Lady Ting
lol you do know you only get the +5 energy if you have 5 points in fire i have one...
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One and Two
The greatness of the HoD was not purely the +5 energy. You could add a fortitude mod to it, and you could add a pommel. You can't do it with these wands.
Maxiemonster
Yep. I introduced it to my guild members when I found out about it, though they were using axes/swords just because they needed the +20% enchantments mod. But that was quite a while ago, noone knew about the (effectivness of the) HoD sword in that time.
Lady Ting
Quote:
Originally Posted by Maxiemonster
'You do know', lol So embarrasing to say that when you're the one that's wrong..
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Maxiemonster
Don't ask me why, but what you're saying isn't true. The +5 Energy work on my Mo/N, so no way I have the Fire requirements.
bright_yooper
Garumn
forever
No Way this Grim Cesta would be next HoD. The +15en -1 regen items are general PvP weapons, nothing special.
Amok
Quote:
Originally Posted by Lady Ting
then how when i have it equipped it doent do squat still 27 energy
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Gwenhywar
Quote:
Originally Posted by Ollj
i wont use a crappy wand just for +5 energy.
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Quote:
Originally Posted by Lady Ting
lol you do know you only get the +5 energy if you have 5 points in fire i have one...
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koren
Looks like the price for the old rockmolder will go up since it was changed. 20% universal recharge doesn't exist on any other item as far as I know.