
Enter the:
Moggravator! (Monk aggravator)
Mo/Me
Contemplation of Purity
Reversal of Fortune
Holy Veil
Migraine
Conjure Phantasm
Distortion
Drain Enchantment
Inspired Hex
Insightful staff of enchanting
Tatoo chest, leg
Judge hand, feet
Sup vigor (if possible), minor divine, minor protection (negligible)
Can't think of the point allotment off the top of my head, but about:
8+1+1 divine favor (this can be toned down, but helps with contemp and with self healing from casting many spells)
10 illusion (Or 11?)
10 inspiration
Your job is threefold:
1) Be a monk. This seems weird, but who do you think is instantly targeted by the major hexes (life transfer, backfire, and spiteful come to mind, not to mention other migraines/conundrums). So this portion of your build is to make sure the enemy wastes their mana and lose their first cast. How do you do this? Use the holy veil trick, contemplation + rof, and inspired hex (you get instant 1 hex loss, healing, and energy management). You also may draw the attention of warriors (this is a nuisance) and of rangers (bit more of a nuisance), hence you pack distortion to deal with this. WATCH OUT for KD warriors, they're the worst.
2) Stop a caster. Best if you stop a monk or a hexer. Leave the eles for after. Use migraine + phantasm for 8 pip degen and then drain their enchant to get all your mana back. I usually run right up front in battle and start casting this while maintaining distortion and keeping my mouse button over holy veil's ending icon. Funniest fight? Go up against a migraine illusionist mesmer and listen to him start bitching when his migraine poofs and hes running around dying from a taste of his own medicine. Don't forget to wand the casters. THey can take up to 35 dmg per hit, and on top of degen, this is incredible (who needs illusionary weaponry :P)
3) Remove a warrior from the game. This is optional, but you wouldnt believe how many times it has worked. The warrior latches on to you and decides he wont stop pummeling you. The answer: distortion and run. Best if you cast your migraine and phantasm on an enemy caster first so you can add a bit of help for your teammates. While running, maintain distortion, stop occasionally to refresh phantasm on the pesky warrior. Problem: irresistible blow is a pain in the ass.
This build is unorthodox, but its good at what it does. It has survivability, decent damage/cast stopping output, and you help your team with rof, inspired, and drain enchant. Feel free to swap out migraine for ineptitude if thats your piece of cake, but i say focus on the softy casters.