How hard would it be for them to let us customize the henchman a little bit?
I would love to be able to at least switch out some skills/spells here and there to possibly get a bit more productivity out of them. As it stands now--I really do not know what all of their abilities are--I did not know that the ranger could rez. Is her rez a signet? Or is she a ranger/monk? I know the ele is a fire one--but what if I wanted him to take a diffrent role and use earth?
Also--maybe have it so we could customize their script even primitively. I would like to set the warrior to only attack what I attack or what is attackign him. Or set him to only attack what is chasing the healer..so on and so forth. If they had like different "attitude" settings for each of them--or a slider bar--I could have priorities set--healer would heal then attack and if I set it all the way one way it would only attack and not heal until they needed to rez--but if I slide it all the way the other way--it would never attack only buff/heal period. Ele would go from single target to AOE depending on the slider.
Henchman skills
Harlas Kije
Nicholai Phoenix
Rangers can get the res signet, so yes the ranger henchmen can res BUT only once =P
and yes I think this is a good idea
and yes I think this is a good idea
A11Eur0
All the henchies have rez signet, except the healer which obviously has resurrect, even in level 3. I think it works fine, they justneed to hard-code the monk to stay a certain distance from ALL baddies, because the gung-ho Alesia is getting tiresome.