R/Me Conditions build

Thylacine

Ascalonian Squire

Join Date: Sep 2005

This build is probably best in areas where people are close together like the HoH.

Fevered Dreams [E] - Illusion
Phantom Pain (Deep Wound) - Illusion
Concussion Shot (Dazed) - Marksmanship
Throw Dirt (Blind) - Expertise
Apply Poison (Poison) -Wilderness Survival
Pin Down (Crippled) - Marksmanship
Hunters Shot (Bleeding)/Shatter Delusions - Marksmanship
Resurrection Signet -Unlinked

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Sounds like fun..

Thylacine

Ascalonian Squire

Join Date: Sep 2005

*prods thread*

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

It's a bit of a stretch...your build relies entirely on fevered dreams, and there are ways around it (hex removal and spreading out come to mind). Builds that rely solely on one skill are generally not good to have.

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

I entertained thoughts of a build like this... I didn't try it for the reasons that Red Locust stated.

BeatWolf

BeatWolf

Wilds Pathfinder

Join Date: Jul 2005

Good idea for a build, time to blow the dust of Fevered Dream's (been sitting in the elite bars never used)

Foppe

Krytan Explorer

Join Date: Jul 2005

COLD, Cold Snap

Ive also tried lots of things with Fevered dreams, and I must say it really has the potential to work.. It'd run the best in TOPK..

But the build ur using certainly lacks in Energy Management.. Or try combining it with fragility, a little extra damage nver can be wrong..

judge1121

judge1121

Lion's Arch Merchant

Join Date: Aug 2005

Outlaws Of Ascalon

Mo/

is lots of energy management.
phantom pain, fevered, pin down, concussion all these are high energy skills
also u going off in 4 attributes gonna be kinda hard like mostly as ur elite being illusion so im guessing u dont got this at 12
and also u want shatter wich will then make u be in 5 attributes

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Red Locust
It's a bit of a stretch...your build relies entirely on fevered dreams, and there are ways around it (hex removal and spreading out come to mind). Builds that rely solely on one skill are generally not good to have. Wow, I just realized fevered dreams is a hex. I guess that's good and bad.. not like you can't bury it with PP and whatever else, but it's something to think about. Also if he's using a zealous string, all he'd have to do is put in an IAS skill and be all set... though that would black out some stuff.. eh, I don't know.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

protection monks will love fighting against you, good healing you will be giving them

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

In case you haven't noticed, there's basically a counter for everything. Putting conditions in a huge area like this build is doing is worthwhile. If the protector decides that they want to mend all those ailments, then they aren't going to be doing much else now, will they? That's when your team can spike, or whatever. Saying builds are useless because they have a counter is like saying that ice is only going to stay solid at less than 32 degrees, so better find something else to cool your drink.

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Team up with a Virulence Necro, and really spread the erm, 'love' around...
Mwahahahahahaaaa.


msihkin