[KRACK] Solo UW Trapping Guide

krnkrackmonkey

krnkrackmonkey

Krytan Explorer

Join Date: Aug 2005

Untouchable Heroes

WARNING: It can work, but by no means is it easy. Just for your information.

Attributes:
Wilderness Survival: 12+1+3
Expertise: 12+(1 or 3) Depends on whether you want to use a minor or sup.

Skills:
Oath Shot
Dust Trap
Barbed Trap
Flame Trap
Quickening Zephyr
Energizing Wind
Serpents Quickness
Whirling Defense (Dryders works too)

1. Cast Serpents Quickness on yourself, then cast Quickening Zephyr, and finally Energizing wind.
2. Set the traps directly infront of the spirits, DIRECTLY in front.
3. Recast QZ wwhen it ends, and then start pulling. Don't try too many at the same time.
4. Pull the atxes into the spirits and just stand behind em and set more traps.
5. After laying all the traps, equip a bow and use Oath shot on one of the atxes, and then lay another set of traps and most of them should die. If not, just use Oath Shot again.
6. It is important to make sure they stay crippled using Dust Trap. Keeping them Blinded also makes it a lot easier, but this works only if you want to trade your stance for Throw Dirt.
7. This strategy works the same for squids and anything else, except they're a bit easier.
8. NOTE: keep up serpents quickness when your not using Whirling or Dryders.

Approximate time of run is 30-45 minutes, depending on how long the atxes take.

3lite

Frost Gate Guardian

Join Date: Oct 2005

Texas

N/A

Mo/

Hmmm...i think i have seen this build somewhere else

Garumn

Garumn

Academy Page

Join Date: Sep 2005

Bern,Switzerland

Centuria Europe Nova(CEN)

R/

ye this guy keeps copting other ppls builds and calling them KRACK s builds!) L M A O

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

this build was made by fiery a long time ago.... and his is actually much better..

Livpooolsupafayn

Ascalonian Squire

Join Date: Nov 2005

R/Me

You dont need zephyr, oath shot, and serpents. Thats overkill on the recharge and zephyr will actually end up working against you in the long run.

Pagan

Pagan

Academy Page

Join Date: Nov 2005

Poor buid. Fiery's one was very nice and, important, fresh. Not just copy/paste and add our nickname to the title.

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

Quote:
Originally Posted by Pagan
Poor buid. Fiery's one was very nice and, important, fresh. Not just copy/paste and add our nickname to the title.
rinse and repeat please

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Wow, the ignorance in this thread is frightening. Fiery did the exact same thing as krnkrackmonkey, or were you guys not around to see how his thread burned? [yes, pun intended]

It's disappointing that people post builds demanding credit when it has been done for quite some time. However, it's tragic when people actually believe them.

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

erm....... i never saw anyone burn fiery. and if im wrong then sowwy havent seen other posts about solo rangers that were actually.. efficient. but once again.... never saw fieries thread burn.

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Krack and Fiery both are just trying to re-invent the wheel here and then trying to claim credit. The fact is that any mediocre ranger can come up with the said build. But what is different in a trapper is that unlike Warr/Mos builds, the skills are not as important as the use of the build itself. Positioning and aggro-conrol are far more imprtant "skills" to learn, master and perfect. Thus I would suggest people who have had success with this to post their detailed guides and tips in the Gladiator's Arena (strategy discussion).