Krack's How-to-kill-Glint Guide

krnkrackmonkey

krnkrackmonkey

Krytan Explorer

Join Date: Aug 2005

Untouchable Heroes

This is a lengthy one, since i need to describe all 8 players involved.

==THE PLAYERS==

Elementalist - (Air)
-Air Attunement
-Energy Storage
-Enervating Charge
-Lightning Strike
-Gale
-Blinding Flash
-Lightning Javelin
-Thunderclap (Elite)

The point of the air elementalist is to keep Glint from getting her attacks off. Energy Storage/Air Attunement are to keep you from running low on HP/Energy too fast. Your strategy is to start off with you casting air attunement and then energy storage. Then your options open up:
-If Glint has already found her first target, use blinding flash on her and then enervating charge and hope that the 90% miss rate and huge decrease in strength(from weakness) will allow your teammate to either escape or get healed.
-If she has already started casting a spell (especially the deadly Crystal Hibernation), then use either lightning strike to interrupt or gale to knock her down. After the first decision you make the rest is just you trying to keep her down. Thunderclap would be the best decision for this part of the battle. Then keep getting her with enervating charge (for the weakness) and lightning strike (for interruption) until thunderclap ends. Then take a bit to cool down and keep trying to prevent her attacks from working. I like blinding flash the best but it’s up to you. But the most important thing is to keep her from using crystal hibernation, because that will screw over your elementals no doubt and most likely your teammates as well.

Elementalist - (Earth)
-Earth Attunement
-Energy Storage
-Kinetic Armor
-Ward Against Melee
-Ward Against Elements
-Ward Against Foes
-Stone Daggers
-Ether Renewal(Elite)

This would probably be the most controversial player I have on my list because it’s pretty much a full support elementalist, meaning that it will have to stay around Glint the whole time but wont be able to attack her. But then again, that’s what he is here for. The Earth elementalist is a full support character. He needs to stay right near glint to keep the warriors alive or glint will start attacking the background characters like monks and elementalists. Start off with Earth Attunement and Energy Storage. This is to keep the HP/Energy from depleting too fast. Next step is to help your warriors who SHOULD already be attacking Glint. Run up as close as you can to you warrior friends and cast all 3 wards, best in this order:
-Ward Against Foes (so that by the time you use your other 2 wards, she hasn’t run off too far and thus rendered them useless).
-Ward Against Melee
-Ward Against Elements.
Chances are she wont start off with her fireballs and instead she will be using her massive mouth to snap at your warriors, which is why you need melee before elements. Okay, with earth attunement and your 4 pips of energy regeneration, you should still have enough energy to cast Kinetic Armor. Which, you are going to want to keep for the rest of the battle. But before you worry about that, you need to worry about your lack of energy. This is where ether renewal comes in. Cast ether renewal and for the 10 seconds it gives you, you should be able to get off about 7-8 stone dagger spells which should almost completely regenerate your energy. After that it’s all about following Glint, recasting wards, and keeping Kinetic Armor on using stone daggers.

Elementalist - (Fire)
-Fire Attunement
-Energy Storage
-Flare
-Fire Storm
-Rodgorts Invocation
-Searing Heat
-Mark of Rodgort
-Ether Renewal(Elite)

Incredible damage. But with this incredible damage comes a hefty price which is why the elite skill is once again, a favorite, Ether Renewal. Obviously you will be using Fire Attunement and Energy Storage first for the same reasons as the last two elementalists. And next, hehe, you go ballistic. Mark of Rodgort followed by a fire storm. My advice is to take this time to cast ether renewal so when you use the next two EXPENSIVE spells, you'll end up with about the same energy before you cast them. So cast Ether renewal and follow it up immediately with either searing heat so that you can get rid of exhaustion as quickly as possible. And then finish up with Rodgorts Invocation and Flares.
The main objective of the fire elementalist is to:
-Keep Glint’s HP at a constant seven arrows of health degeneration while dealing massive damage. In a calculation using damage that these skills will do at 12 fire magic, not including how much the "On Fire" condition will affect her or how many flares you use and assuming she doesn’t run away, this should do 451 damage.
-For the rest of the battle, you keep your energy up by using ether renewal + flares and then Mark of Rodgort + Flares to keep her on fire.
If you ever feel confident and you have the energy then go ahead and let some of your more expensive skills fly as long as you know that she will stay on fire.

Monk - (Healing)

-Light of Dwayna (if the strategy is followed then this might not be too important but if its not, then chances are multiple allies will end up dead)
-Divine Healing
-Divine Intervention
-Signet of Devotion
-Healing Seed
-Orison of Healing
-Healing Breeze
-Word of Healing (Elite)

Of course I leave this open to suggestion but the point of this is to have a full healing prayers/divine favor monk who will do his best to keep people from dying. Divine Intervention is the best skill here because Glint takes no more than 4 hits at MAX to kill ANYONE, especially elementalists. So as soon as he sees someone take a lot of damage, use Divine Intervention. Of course the trick is to keep enough energy for when things REALLY get tough. So watch everyone’s health carefully and just be ready for anything.

Monk - (Protecting)
Once again, this is just what I think would be best.
-Aegis
-Reversal of Fortune
-Protective Spirit
-Vengeance
-Resurrect
-Shielding Hands
-Guardian
-Shield of Deflection (Elite)

I had trouble deciding which elite to use because you can’t afford having ALL your skills reset with Mark of protection and if your healing monk is on top of things, shield of regeneration would just be redundant so I figured, 70% to evade an attack is perfect as well as the armor boost. Anyway, the point of this is to obviously protect your teammates. Reduce the damage the receive as much as possible. Reversal of Fortune may not be the best skill while wandering the world but when you're 8v1 and that 1 can deal over 200 damage. I do believe we have a winner. Especially since it can be cast LIGHTNING FAST and every 2 seconds for a measly 5 energy. NOT BAD, at least, that’s what I think. Aegis needs to be cast ANYTIME you can cast it, no matter what. If you're teammate is about to die and you can either cast shield of deflection to keep him or alive or Aegis since it just refreshed, you need to cast Aegis. That’s how important it is. Simply because, Glint is a monster. The rest is just waiting. Glint can only attack 1 person at a time. So you wait until that 1 person is attacked and SPRING ON THEM. Reversal of Fortune first then choose what other protection skills you want to use on them for the rest of the time. Shield of deflection should be used on someone who is cornered or if you just need to use it to get someone to safety. Everything about a monk is decisions. Choose them wisely.

Ranger - (Interrupter)
-Distracting Shot
-Concussion Shot
-Savage Shot
-Choking Gas
-Apply Poison
-Kindle Arrows
-Troll Unguent
-Punishing Shot (Elite)

Pretty much EVERYTHING about succeeding in defeating glint relies on the abilities of this ranger. You have 2 skills that take 0 seconds to use and 2 others that take 3/4 a second. 2 of them take 10 seconds to recharge and the other 2 take 5. There should be no reason that glint should ever EVER get off crystal hibernation while you're around. Kindle Arrows is to help out the fire elementalist with mark of rodgort and apply poison is just to add some of your own degeneration. Troll Unguent is for healing yourself which might not do enough alone but if Glint is coming towards you go ahead and use it, and then hope your monks help you out if you get in trouble. Use Choking gas if you are low on energy and then just keep using normal arrow shots to interrupt skills. The fates of your party lies in your hands master ranger.

2 Warriors - (Meat Shields/Bait/And Anything else that is bad!)
-Well, skills are really all up to you, considering there are 3 different weapon styles to choose from.

Obviously a lot of the warrior skills rely on having a specific weapon. So I don’t want to make a list of swordsmanship stuff when someone can’t use it.
The only skill I can suggest is Skull Crack (Elite) as if you can do it before someone else interrupts Glint, then having her dazed for 15 seconds would do wonders for the rest of the battle and the party. Just pick and choose skills that are going to do the most damage to her. These 2 warriors and the fire elementalists are the ones that will be doing the killing. The others will be doing the protecting/healing/supporting/interrupting. Everything is important and it must be done right.



Enjoy

Brought to you by KRNKRACKMONKEY~~

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

Very nice guide, now I just wish I could find 7 people with those professions, have already been to the fire-islands, and are willing to use the skills I tell them to use.

Your most important characters are the Air Ele and the Ranger. If Glint is blind, weak and interrupted, the rest of the team can be a random bunch of pirates in skirts, as long as they do enough damage.

I would be worried about giving the Air Ele Thunderclap though, because it might make you lose some energy just before you need to cast Blinding Flash, and is easily activated by accident - ie hitting the space bar to attack with your lightning staff.

I like the Ward and Warrior combo, make sure Glint isn't able to run from the Firestorm, or you'll piss off your Earth Ele no end. In fact, don't bring it. Mark of Rodgort is enough.

On the ranger, choking gas will only interrupt spells, and takes too long to cast.Concussion shot is only spells too, but I'm not sure whether Glint uses skills or spells. Very important to find out whcih before you force a ranger to equip this. I'd be tempted to bring serpent's quickness to speed up the recharge of distracting and savage shot. And maybe Oath Shot instead of Punishing Shot, so you can keep up a constant Serpents, Distract, Savage.

What is the skill Energy Storage by the way?




msihkin

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Or, all you need, is 1 Healing Monk, 1 Protecting Monk, 5 others and a Ranger with Savage Shot and Distracting Shot.

I ascended my PvE ranger earlier, when I completed the game with my E/Mo and W/Mo, couldn't beat Glint on either, wanna know why? No interupter, rofl.

So, when I did it as a Ranger, I had interupts myself, just interupted her Crystal Hibernation when she was half HP and then just 5 other people that can do damage...I'd recommend 1 warrior MAXIMUM, as a spell that hits constantly 100 or something like that to area warrior or something.

Summary;
Just a Ranger with Savage Shot & Distracting Shot.

Watmonster

Ascalonian Squire

Join Date: Sep 2005

Atlanta, GA

The Dog Pound [ruff]

N/

Quote:
Originally Posted by darkMishkin
What is the skill Energy Storage by the way?
i think he means aura of restoration

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

1 stance warrior holding an egg, 1 interrupter and some kind of heavy degen.
2 healer henchs, the rest is up to you.

Interrupt all her special skills and she will go down easily.

m30wc0w

m30wc0w

Academy Page

Join Date: Nov 2005

FERRET LAND

R/Me

Heavy Degen= R/ME. Pwn with Conjure Phantasm

ak347

Frost Gate Guardian

Join Date: Aug 2005

First off, I'm fairly sure that knockdowns do NOT work against glint (gale, meteor shower are both ineffective).
All you need is a curse necro running enfeebling blood and faintheartedness, stance tank warrior, healer, prot, degen ranger, and a interrupter mes and you're set.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

distracting shot + grenth's balance = glint dead

don't know why you need a full scope guide on this when only 2 skills are really needed.

Pinch

Academy Page

Join Date: Jul 2005

Canada

Mo/

Quote:
Originally Posted by twicky_kid
distracting shot + grenth's balance = glint dead Can't do it, Grenth's was nerfed.

Anyways, Pinch's Utimate Guide to beating Glint:
7 Henchmen
1 Person with an interrupt (doesn't matter which one)

BAM YOU WIN

vvh

Ascalonian Squire

Join Date: Jul 2005

Or better yet, blackout warrior interrupts crystal hybernation FTW.

glenn_rolfe

glenn_rolfe

Lion's Arch Merchant

Join Date: Aug 2005

Interrupt ranger - game over

EagleEye33

EagleEye33

Krytan Explorer

Join Date: Nov 2005

In a House...duh

Untouchable Heroes

R/E

LOL LOL LOL

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

yea.. its not that complicated.

someone hold the egg, someone put prot spirit on the egg holder..


Edit: Found me screeenie

Shai-hulud

Krytan Explorer

Join Date: Oct 2005

Magnificent Dutch

W/

I just think all those parties are way to big. I once did it with my Mo/Me with prot spells and one interrupt and 7 hench...however, it went better when I went with 5 people (2 prety random but good warriors, 1 interrupt ranger, 1 battery/order necro and 1 prot/spam monk (me)) it went very well, nobody died the whole way and @ Glint one of the warriors didn't fight (as we would have lost then)

The ranger was a prety much standard interrupter build I believe, at least he had chocking gas which was nice against the obsidian guardians, concussion shot was a bit useless I think...and interrupting shot, well, I'm not the first one that posted it.
Then the necro, she was a prety much standard blood necro with Blood is Power and Order of Pain for some extra damage output. An extra interrupt on this one, something like Cry of Frustration and another hex removal wouldn't hurt, however, be carefull with her energy management, as long as she can spam BiP there is nothing to worry about, but as soon as she can't....aw, another thing, as she is mesmer sec anyway, u could bring some degen spells as well, some necro blood skills will help, but I think something like conjure phantasm would be much more helpfull (5 pips of negative health regen own)
For the build, well the monk build is prety much visible, a few skills that should be changed, the mesmer skills suck prety much, inspired hex or shatter hex would have been nice and instead of mend condition it should have been mend ailment (for the case those archer thingies would cause dazed) or perhaps both as u could spam more that way...As this monk is boosted by the BiP of the necro spamming is possible and this way none should die here, if however the necro gets low on energy this could become a problem, so either the necro should have some energy management herself, or this monk should become monk/necro and bring BiP as well.
And then the warriors, as they were not guildies I don't really know their build. I believe they where prety much standard paladins with Mending (which was very handy at stage one) and one brought the elite Cleave. I believe they had two elites at Glint (one elite and Gladi defence) but I doupt if Gladi defence was used or usefull...One thing...they shouldn't attack together. I believe it is the stance Crystal Haze that deals out 100 damage to all nearby foes if she's hit by physical damage. She seems to do that only if there is more than one warrior near her. The axe warrior (probably the one with highest damage) kept attacking Glint and the other one, who was a sword warrior, gave her bleeding from time to time (with conjure this would make 8 health degen...)
I think it is possible with one warrior less, maybe even without the ranger if u throw some interrupts on the warrior and the monk...And then u would have a party of 3-4...doupt if it is possible with 1-2


We just killed him here...

Another picture of our party with dead Glint...

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

Quote:
Originally Posted by carnivore
yea.. its not that complicated.

someone hold the egg, someone put prot spirit on the egg holder..


Edit: Found me screeenie


OMFG A SWORD WARRIOR, HOORAY FOR HAVING THE COURAGE TO POST THAT

EagleEye33

EagleEye33

Krytan Explorer

Join Date: Nov 2005

In a House...duh

Untouchable Heroes

R/E

Quote:
Originally Posted by Sharpe_116
OMFG A SWORD WARRIOR, HOORAY FOR HAVING THE COURAGE TO POST THAT um did I miss something about sword warriors?

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

Quote:
Originally Posted by Sharpe_116
OMFG A SWORD WARRIOR, HOORAY FOR HAVING THE COURAGE TO POST THAT lol, its been repeatedly said that swords are equal or stronger in power when compared to an axe build without eviserate.

and since i didnt cap eviserate till i got to Hell's Perciprice, i think using a sword was fine

if you want me to post me using an axe to beat Hell's Perciprice, i can

bebe

bebe

Forge Runner

Join Date: Jun 2005

http://tinyurl.com/4g5ueb8

Put the peanut in the peanut hole!

i was wondering since the nerf of Crystal Wave

could a monk tank by using mending + protective bond on themselve n tank.. or will the glint strip the enchantments? ;o

i've been wondering..

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Crystal Wave got nerfed? I must have been out for some time.

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Miss Temptress
i was wondering since the nerf of Crystal Wave

could a monk tank by using mending + protective bond on themselve n tank.. or will the glint strip the enchantments? ;o

i've been wondering.. Glint doesn't strip enchantments. Crystal hibernation is a skill, not a spell. Keep that in mind when choosing interrupts to bring.

bebe

bebe

Forge Runner

Join Date: Jun 2005

http://tinyurl.com/4g5ueb8

Put the peanut in the peanut hole!

Quote:
Originally Posted by LightningHell
Crystal Wave got nerfed? I must have been out for some time. oops. didn't mean crystal wave >< meant glint! ;o

anyways..

as i was thinkin i would so the protective bond + mending before you pick up the egg so its on you.. and i would do is tank + healing breeze if needed..

would that work? ;o

and ofcourse the other players would interupt + kill her off ;o

Vincent Ritz

Academy Page

Join Date: Oct 2005

Masters of the Realms

W/Mo

Quote:
Originally Posted by Ellix Cantero
Glint doesn't strip enchantments. Crystal hibernation is a skill, not a spell. Keep that in mind when choosing interrupts to bring. Oh yes, she does too strip them... She has a hex that snares you, and prevents you from being enchanted (which also strips them) she only uses that hex when she's near death and it really sucks when she does it.

My technique: stance warrior, prot monk, heal monk, ranger or mesmer with skill interrupts, not spell interrupts, and 4 damage dealers (not warriors) Jagged Crystal Skin makes warrior mobs die REALLY fast.

My mesmer almost killed her solo once... she was the only one left, and used grenth's balance to take her almost all the way down. She'd sidestep the fireballs until GB charged, and then get hit 2 times before triggering GB. Each GB did about 400+ damage to Glint. It woked well until she hit me with that hex I mentioned earlier... and there was nothing I could do to survive.

On a side note: inspired hex can remove Glint's evil little hexes and not have a recharge time (since they can't be mimiced)

I'd love to see a mesmer be the only one left alive, and go fight Glint with Blackout/CoF/Leech Signet, Grenth's Balance, inspired hex, and conjure phantasm.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I don't get posts like this. PvE is easy enough you could kill Glint with 8 mesmers with their hands tied behind their back, if they know what they're doing.
You don't need super specific builds and skills, provided you can work as a team.

Now here's a challenge for you. Do it with 8 necros.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

sad someone found glint hard enough to find it needing a how-to guide to killing her. i give up on this species

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

You know what I don't get? People who feel the need to brag about their accomplishments and say everything is ridiculously easy. Why don't you just leave it alone then, if it's such a sad post? I'm tired of hearing people say "blah blah xyz is so easy, look at me, i'm uber."

OT, a ranger with an interrupt makes Glint much easier. It can probably be henched with just a ranger 80-90% of the time. The other classes, well, you better find a mesmer or ranger primary or secondary.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Tank + interupters = win

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

i never said i was "uber" while i actually am, i never claimed to be, and glint is infact very easy

mynova

Ascalonian Squire

Join Date: May 2005

Europe

Me/N

Glint is so easy Just need a Monk and a Mesmer (+6 Henchies).

Monk:
The Monk will do the "egg-carrier" + protting himself, in addition with some Warrior-Stances (also get healing from 2 Healing-Henchies).

Mesmer
The Mesmer needs round about 3-4 skills: Echo, Arcane Echo and Blackout (Cry of Frustration).

Get the dragon down to 40% life. Then the Mesmer will trigger Blackout with Echo + Arcane Echo --> Bye bye Glint.

tcassa

Ascalonian Squire

Join Date: Aug 2005

Salt Lake City

Killer Clan Musketeers

W/Mo

Just took down Glint with my axe warrior and the henchies, didn't even bring Orion. Went in to cap Gladiator's and decided what the hell, might as well give it a shot.

But Alas, poor Thom couldn't take the heat

Merry Madrigal

Academy Page

Join Date: Nov 2005

Xen of Onslaught

Mo/Me

I took Spinal Shivers and made sure a few of us were using cold weapons.

Heavy degens work very well on her.

And don't forget a good egg runner.

The main thing is to stop her from using Crystal Hibernation.