1. Defensive Shadow Staff of Air Magic
Energy +10
Fire Dmg: 11-22 (10 fire magic req)
Improves skill recharge using air magic skills ( chance 19%)
Armor +5
Air Magic +1 (15% chance while using skills)
2. Truncheon
Dark Dmg 11-22 (9 req blood magic)
Energy +3 (health above 50) Improves Recharge using Domination Magic Skills (chance 17%)
3.Thorgalls Stone Smasher
4.Vampiric Shadow Bow of Marksmanship
Piercing Dmg 15-28 (8 req)
Damage +13% (while health above 50)
Life stealing 4
health regeneration -1
Marksmanship +1 (15% chance while using skills)
5. Firey Eternal Bow of Marksmanship
fire dmg 15-28 (8 req)
Damage +14% (while in a stance)
Marksmanship +1 ( 20% chance while using skills)
6. Vokurs Chakram
7. Furious Great Axe of Shelter
Slashing Dmg 15-28 ( 9 req)
Damage + 14% Always
Energy -5
Double Adrenaline on hit ( Chance 8%)
+7 armor ( Vs. Physical Attacks)
8. Morgriff's Staff
9.Barbed Cleaver of Defense
Slashing dmg (6-28) 8 req
Damage +13% while above 50
lengthens bleeding on foe
Armor +5
10. Defender
armor +16 (10 str req)
health +24 (while in stance)
recieved damage -3 (chance 6%)
11. Defensive smiting staff
Energy +10
Light Dmg 11-22 ( 8 smiting req)
improves casting speed (chance 8%)
armor +4
12. Spiked axe of Warding
Slashing dmg 6-28 (9 axe req)
Dmg +14% (Vs. Hexed Foes)
Armor +5 (vs elemental attacks)
13. Ebon Cleaver of Axe Mastery
earth damage 6-28 (8 axe req)
Damage 18% (while hexed)
Axe Mastery +1 (16% chance while using skills)
14. Sundering War Axe of Enchanting
Slashing dmg 6-28 (9 axe req)
Armor penetration +10% (chance 8%)
Enchantments last 18% longer
4-SOLD-18K
5-SOLD-10K
10-SOLD-1K
G

