for your pvp gaming pleasure
The Muffen Man
w/e shock warrior
16 axe
10 strength
9 air
zealous axe of defence/fortitude
storm artifact +12 nrf +30 hp +1 air 20%chance/shield of choice(I find the storm artifact better)
axe helm, stonefist gloves, knights boots and the rest glads with the storm artifact you should have 35 nrg
rez, sprint, berserker stance, frenzy, shock, evicserate, executioners strike, penetrating blow/axe rake/wild blow
start with berserker to build up adrenaline whilst attacking at +33% (at 10 it lasts 9s more that enough time to build up all the adrenaline)
then in this order , shock frenzy and the axe adrenaline skills the target should be dead in no time if your group works as a team
have fun and good luck
16 axe
10 strength
9 air
zealous axe of defence/fortitude
storm artifact +12 nrf +30 hp +1 air 20%chance/shield of choice(I find the storm artifact better)
axe helm, stonefist gloves, knights boots and the rest glads with the storm artifact you should have 35 nrg
rez, sprint, berserker stance, frenzy, shock, evicserate, executioners strike, penetrating blow/axe rake/wild blow
start with berserker to build up adrenaline whilst attacking at +33% (at 10 it lasts 9s more that enough time to build up all the adrenaline)
then in this order , shock frenzy and the axe adrenaline skills the target should be dead in no time if your group works as a team
have fun and good luck
wheel
Quote:
Originally Posted by The Muffen Man
w/e shock warrior
16 axe
10 strength
9 air
zealous axe of defence/fortitude
storm artifact +12 nrf +30 hp +1 air 20%chance/shield of choice(I find the storm artifact better)
axe helm, stonefist gloves, knights boots and the rest glads with the storm artifact you should have 35 nrg
rez, sprint, berserker stance, frenzy, shock, evicserate, executioners strike, penetrating blow/axe rake/wild blow
start with berserker to build up adrenaline whilst attacking at +33% (at 10 it lasts 9s more that enough time to build up all the adrenaline)
then in this order , shock frenzy and the axe adrenaline skills the target should be dead in no time if your group works as a team
have fun and good luck Why do you have Berserker's AND Frenzy? You can only use it once every 30 seconds and the spot would be much better served by disrupting chop/warrior's cunning/to the limit
16 axe
10 strength
9 air
zealous axe of defence/fortitude
storm artifact +12 nrf +30 hp +1 air 20%chance/shield of choice(I find the storm artifact better)
axe helm, stonefist gloves, knights boots and the rest glads with the storm artifact you should have 35 nrg
rez, sprint, berserker stance, frenzy, shock, evicserate, executioners strike, penetrating blow/axe rake/wild blow
start with berserker to build up adrenaline whilst attacking at +33% (at 10 it lasts 9s more that enough time to build up all the adrenaline)
then in this order , shock frenzy and the axe adrenaline skills the target should be dead in no time if your group works as a team
have fun and good luck Why do you have Berserker's AND Frenzy? You can only use it once every 30 seconds and the spot would be much better served by disrupting chop/warrior's cunning/to the limit
pagansaint
Or you could use Frenzy and For Great Justice! and get a sustainable IAS and adrenaline boost...
Livpooolsupafayn
Or you could get a shocking axe of enchanting and use conjure lightning to gain an extra 11 damage per hit. And you could get the storm artifact that gives you + 5 defence and + 45 health while enchanted since the other storm artifacts will be useless.
The Muffen Man
Quote:
Originally Posted by wheel
warriors cuning costs 10 nrg lasts the same amount of time as berserker stance and recharges at 60s and I have wild blow to the limit needs tactics so I will be spreading myself too thin plus your still not attacking any faster
Quote: Originally Posted by pagansaint Or you could use Frenzy and For Great Justice! and get a sustainable IAS and adrenaline boost...
that costs 15 enregy all together and for great justice last the same anount of time as berserker but rechargers at 45s as berserker recharges at 30s and cost 10 energy with frenzy
Quote:
I used to use beserkers stance, but seriously, its just a wasted skill slot.
Originally Posted by Livpooolsupafayn
Or you could get a shocking axe of enchanting and use conjure lightning to gain an extra 11 damage per hit. And you could get the storm artifact that gives you + 5 defence and + 45 health while enchanted since the other storm artifacts will be useless.
that means I cant use the zealous upgrade which is far more usefull than the elemental upgrade
with the zelous upgrade as long as Im hiting Im gainig energy and with the conjure it costs to much to keep recharging it plus its crap against rangers and it gives mesmers extra amunition against me like I need to give them more the other storm artifacts are not useless I have one that gives me +12 energy and it has +5 defence if my health is over 50% Vexed Arcanist
I prefer a hammer build with Shock W/E.
qwe4rty
Quote:
Originally Posted by The Muffen Man
because frenzy is a double edged sword and i dont want them attacking me from the start when I have nothing ready for the spike after all the spike is everything in this build so you start with berserker cause you attack faster and gain adrenaline without taking double damage then when your attack skills are charged and you dont look like your in danger from being arse raped by grenths or obsidian flame or any other nasty stuff you shock them then frenzy then off load your adrenaline on there asses whilst they cant do much and they are pretty much dead
Yes, um, punctuation is a MUST.
Besides that, let me point something out. You can have 1 and only 1 stance active at a time. Why bring 2 IAS? Bring Sprint AND Frenzy. You can keep a sustained 33% faster on, and in PvP, warriors are hardly attacked first. If you do start taking damage, turn on sprint. It cancels out frenzy because it is a stance. If they don't notice, you are now effectively "tanking" for your team (even though most good teams will realize frenzy is now inactive) and will make life easier for your monk. The Muffen Man
Quote:
Originally Posted by qwe4rty
Yes, um, punctuation is a MUST.
Besides that, let me point something out. You can have 1 and only 1 stance active at a time. Why bring 2 IAS? Bring Sprint AND Frenzy. You can keep a sustained 33% faster on, and in PvP, warriors are hardly attacked first. If you do start taking damage, turn on sprint. It cancels out frenzy because it is a stance. If they don't notice, you are now effectively "tanking" for your team (even though most good teams will realize frenzy is now inactive) and will make life easier for your monk. You say most good teams would realise frenzy is inactive, well most teams be they good, bad or indiffrent will realise that frenzy is active and what did you achive, nothing you just got your arse served to you because whilst you will realise that they are attacking you the damage to you has already been done. Beside i like berserker stance because it lets you attack with impunity and gain addrenaline for the real surprise. qwe4rty
Quote:
Originally Posted by The Muffen Man
You say most good teams would realise frenzy is inactive, well most teams be they good, bad or indiffrent will realise that frenzy is active and what did you achive, nothing you just got your arse served to you because whilst you will realise that they are attacking you the damage to you has already been done.
Beside i like berserker stance because it lets you attack without impunity and gain addrenaline for the real surprise. Unless there is someone currently highlighted on your character (unlikely as you are a warrior), they won't be able to tell a difference between Frenzy, TF, IWAY, Furry, Beserkers.... With Frenzy on, you still get more adrenaline than attacking at regular speed. You also use Frenzy to get your spike in. If you do start taking excessive damage, turn on Sprint. Instead of having 2 IAS, you have a cover stance, and a skill which will help you catch up to runners, or escape. EDIT: Thanks for the punctuation VGJustice
You use Frenzy if you can trust your healers/protectionists. If you can't trust them, then you should probably not use them, or Frenzy for that matter, for serious PvP.
Racthoh
Quote:
Originally Posted by qwe4rty
Unless there is someone currently highlighted on your character (unlikely as you are a warrior), they won't be able to tell a difference between Frenzy, TF, IWAY, Furry, Beserkers.... With Frenzy on, you still get more adrenaline than attacking at regular speed. You also use Frenzy to get your spike in. If you do start taking excessive damage, turn on Sprint. Instead of having 2 IAS, you have a cover stance, and a skill which will help you catch up to runners, or escape.
EDIT: Thanks for the punctuation When you use Frenzy, a bunch of little white dots appear all around your character. When you use Flurry, yellow dots fall from your right arm. There are subtle differences that if you pay close attention to you can identify when a character is using a certain skill. Taking the time to test each skill to discover these differences can give you an upperhand especially against warriors. However, you also pretty much assume a W/R will be using Tiger's Fury and when that bubble appears above their head with "I Will Avenge You!" in it you can also guess what that is. I haven't encountered Berserker's Stance enough to determine the difference in animation. The Muffen Man
Quote:
Originally Posted by Racthoh
When you use Frenzy, a bunch of little white dots appear all around your character. When you use Flurry, yellow dots fall from your right arm. There are subtle differences that if you pay close attention to you can identify when a character is using a certain skill. Taking the time to test each skill to discover these differences can give you an upperhand especially against warriors.
However, you also pretty much assume a W/R will be using Tiger's Fury and when that bubble appears above their head with "I Will Avenge You!" in it you can also guess what that is. I haven't encountered Berserker's Stance enough to determine the difference in animation. Yes exactly Berserker Stance has those orange swirly things going around you. Besides just use the build and you shall see what i mean. berserker to gain adrenaline and attack 33% faster, not worrying to need to use sprint and ruin the spike, then adrenaline charged , frenzy and bada bing bada bang. So what Im saying is try it with berserker and frenzy, then try with just frenzy. qwe4rty
Quote:
Originally Posted by The Muffen Man
Besides just use the build and you shall see what i mean. berserker to gain adrenaline and attack 33% faster, not worrying to need to use sprint and ruin the spike, then adrenaline charged , frenzy and bada bing bada bang. So what Im saying is try it with berserker and frenzy, then try with just frenzy. |
And I don't see how you were saying not to worry about using Sprint to ruin the spike, aren't you using frenzy? (Unless you meant during the charge up. But in any case, you stil gain 1 hit of adrenaline per hit, so it won't offset you that much by not having a IAS on as you are charging. Besides, when you drop Beserkers, you have room for another damage or something, so it doesn't offset at all. And if they don't target you as you're building up adrenaline, you'll have a larger spike than what you have now.)
Quote:
Originally Posted by The Muffen Man
sprint, berserker stance, frenzy
If the other team is that good, they'll target you during the time you are spiking. If your smart about the way you play, you will never really encounter the detriment of Frenzy.
Hope I made sense, gotta go in a few so I can't really make this the most structured post, but I'll try to follow up. Livpooolsupafayn
My advise would be to listen to Qwe4rty, he speaks some sense
merciless
If you plan on using Frenzy, just make sure that you are able to switch stances quickly just incase. Sprint would be a good stance to switch out to. Forgive me if I am wrong but, I am guessing frenzy is a stance and not a skill? I hardly ever use frenzy.
Kabale
As I mostly play monk, there's usually a warrior pounding on me, and I usually just press 'C' and watch what kind of IAS the guy's using...If I spot frenzy, I let the caller know and he'll usually ask me to call it...then he gets spiked with the next wave of attacks...usually goes down in a split second ^^
Frenzy is alright...but you've got to have a build that puts a lot of pressure on everyone else on your team, otherwise it's just too good an opportunity to miss. qwe4rty
Quote:
Originally Posted by merciless
|
Quote:
Originally Posted by Kabale
As I mostly play monk, there's usually a warrior pounding on me, and I usually just press 'C' and watch what kind of IAS the guy's using...If I spot frenzy, I let the caller know and he'll usually ask me to call it...then he gets spiked with the next wave of attacks...usually goes down in a split second ^^
Frenzy is alright...but you've got to have a build that puts a lot of pressure on everyone else on your team, otherwise it's just too good an opportunity to miss. Couple of questions: 1) How good was that warrior in the first place? Did he have sprint, and actually know that it cancelled out frenzy? 2) What type of spike? If its ranger spike, well, then regardless, a lot of the dmg ignores armor anyways so he would be dead anyways. I agree with your statement that an enemy team needs to put pressure on more than one person. When I play my monk, its so easy when they target A) only me, B) only 1 other person, or C) switch targets together (as in, "We can't kill this person, new target", not "we're charged? good, spike other"). Its hardest to play when you have hexes flying everywhere, all your allies are losing hp rapidly, and you are being interrupted/spiked. Also, when pressure is on more than 1 person, they can't just take a leisurely seat in watch what ya'll are running as often. |