Animate Bone ________ (I want these)

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Where do you find them? I'm currently in the mission where the bonus is to not attack the Druid Guardians. In order to complete the mission, you do spend a bit of time collecting and carrying seeds from point to point.

I forget the name of the city I'm in, but that's the mission available from there. I'm just curious where from there I can go to get the ability to Animate Bone Minions and Fiends. I want them both.

Off topic, also looking for
  • Tainted Flesh {Elite}
  • Aura of the Lich {Elite}
  • Well of Power {Elite}
  • Order of the Vampire {Elite}

Any Help would be nice.
Have 1 capture signet (and saving for one of these skills).

bunnys are ebil

Frost Gate Guardian

Join Date: Aug 2005

W/Mo

order of the vampire is in thirsty river well of power is in mineral springs animate bone minions or fiends cant remember which is in fishermans haven a quest there

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by bunnys are ebil
order of the vampire is in thirsty river well of power is in mineral springs animate bone minions or fiends cant remember which is in fishermans haven a quest there
That's a good start sofar... thanks

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

http://www.Guildwarsguru.com
http://www.Guildwiki.org
Http://www.google.com

If you can't find through searching on the main sites, google it.
Easily enough, there are skill trainers listed on the Guru Homesites/Guildwiki.
For elites, I'd try googling for an elite map. Works wonders.

--The Shim

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

You're too early in the game to think about elites. The desert is the first place you can capture them, and out of the three ascension missions, there's only one elite per class.

Also, don't forget to bring two cap sigs for Dragon's Lair. Unless you enjoy repeating the mission.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Loch
You're too early in the game to think about elites. The desert is the first place you can capture them, and out of the three ascension missions, there's only one elite per class.

Also, don't forget to bring two cap sigs for Dragon's Lair. Unless you enjoy repeating the mission.
Unless you've already been to droks beforehand, albeit through a run or a guild group, then you can cap in lower shiverpeaks. Else for that, I agree with you a 80%, assuming said person isn't rushed through the game, you're 100% right.

I enjoyed the mission enough to go through it 4 times, but loch's right, bring 2 sigs for your class<primary/secondary> as you'll face a boss of each type there.

--The Shim

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

animate minions and fiends are both in droknars

darkMishkin

darkMishkin

Wilds Pathfinder

Join Date: Jul 2005

UK

Servants of Fortuna [SoF]

Mo/

http://www.xennon.co.uk/eliteskills/


msih

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by Shimus DarkRaven
Unless you've already been to droks beforehand, albeit through a run or a guild group, then you can cap in lower shiverpeaks. Else for that, I agree with you a 80%, assuming said person isn't rushed through the game, you're 100% right.

I enjoyed the mission enough to go through it 4 times, but loch's right, bring 2 sigs for your class<primary/secondary> as you'll face a boss of each type there.

--The Shim
Awe man...
Oh well. I ain't in a hurry for nothin' (story wise), but I'm collecting skills as quickly as possible.

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

You can get Animate Bone Fiends from a boss in Kyrta - you get a quest from the Ascalon Settlement asking you to find the source of the skales issues - Reversing the Skales. The boss you have to kill has Summon Bone Fiends skill on him.. so equip a Signet of Capture when you go to kill him and complete the quest and use it on him when he's dead.

Quest: Reversing the Skales
Quest Giver: Captain Greywind (North Kryta Province)

Animate Bone Horror:
Trainer: Sir Bertran (Ascalon City)
Quest #1: The Nove Necromancer, Necromancer Munne in the Catacombs (Pre-Searing)
Quest #2: The Stolen Artifact, Necromancer Munne in Sardalec Sanitarium. (Old Ascalon)

Animate Bone Minions:
Trainer: Bartoch (Droknar's Forge)
Quest: The Royal Papers, Watchman Arad in Fisherman's Haven (Kryta)

Animate Bone Fiends:
Trainer: Bartoch (Droknar's Forge)
Quest: The Forgotten Ones, Annelle Fipps in Destinys Gorge (Crystal Desert)

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by kamatsu
Quest: Reversing the Skales
Quest Giver: Captain Greywind (North Kryta Province)

Animate Bone Horror:
Trainer: Sir Bertran (Ascalon City)
Quest #1: The Nove Necromancer, Necromancer Munne in the Catacombs (Pre-Searing)
Quest #2: The Stolen Artifact, Necromancer Munne in Sardalec Sanitarium. (Old Ascalon)

Animate Bone Minions:
Trainer: Bartoch (Droknar's Forge)
Quest: The Royal Papers, Watchman Arad in Fisherman's Haven (Kryta)

Animate Bone Fiends:
Trainer: Bartoch (Droknar's Forge)
Quest: The Forgotten Ones, Annelle Fipps in Destinys Gorge (Crystal Desert)
That's actually more helpful than the other sites and such that I've looked at. Thanks.

BTW...
Why doesn't GWG display the quests that you should take to learn skills?

Azn D

Lion's Arch Merchant

Join Date: Jun 2005

DMV

R/

Quote:
Originally Posted by xenoranger
Where do you find them? I'm currently in the mission where the bonus is to not attack the Druid Guardians. In order to complete the mission, you do spend a bit of time collecting and carrying seeds from point to point.

I forget the name of the city I'm in, but that's the mission available from there. I'm just curious where from there I can go to get the ability to Animate Bone Minions and Fiends. I want them both.

Off topic, also looking for
  • Tainted Flesh {Elite}
  • Aura of the Lich {Elite}
  • Well of Power {Elite}
  • Order of the Vampire {Elite}

Any Help would be nice.
Have 1 capture signet (and saving for one of these skills).
Tainted Flesh is in Perdition Rock, Way too far ahead of The wilds(I'm guessing your on), Same with Aura of the Lich, which is in Hell's Precipice(Last mission in the game), Well of Power is a PAIN in the ass to get withn the Avicara aka thundra chickens, and Order of the Vampire is in the desert missions(Dunes, Thirsty River, or Elona Reach). Order of the Vampire is the closest Elite Skill for you to get. Animate Bone Fiends can be captured with the signet from any necrid horseman boss, try gates of kryta . Animate bone minions however, i have no clue, but it can be bought from droknars forge. The Fiends and Horriors are better than minions.

Fear The Destroyer

Frost Gate Guardian

Join Date: Aug 2005

Well, by default Bone Horrors will last longer than Bone Minions in most situations during battle because of their higher health and armor, etc.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Here is a nice site where it tells you where to find any skill that you want.
http://www.crossingtyria.com/modules.php?name=CT_Skills

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by boxterduke
Here is a nice site where it tells you where to find any skill that you want.
http://www.crossingtyria.com/modules.php?name=CT_Skills
I'll have to check that one out.

To be honest, I'm not trying to be a minion master, but I am using minions a bit as reenforcements b/c I often end up with lower lvl players. Considering using my "Blood of the Master" more often (just got it... never equipped).

I totally sound like a newb, so please excuse. What are good areas to build on when commanding Bone ______ (currently horrors for me now).

Again, I have Blood of the Master, and I use most of my spells in conjunction with Channeling (mainly b/c I find myself having to keep others alive which seems odd b/c I have only a few healing spells).

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

You can cap Fiends early in the Reversing the Skales quest you get from the captain in Ascalon Settlement. It is not elite but you can still get it from any boss that uses the skill.

Swampgirl Inez

Swampgirl Inez

"I love reading trash!"

Join Date: May 2005

Home Again

http://www.guildwiki.org/wiki/Profession_Skill_Indexes

Yellow_lid

Yellow_lid

Frost Gate Guardian

Join Date: Jul 2005

Portland Or, USA

Swint Clan

N/R

I capped minions the first time through the shiverpeaks, I don't remember where exactly but I capped it there first.

Skill U WANT!: (And where they can be accuired first)

Animate Bone Fiend-----Lord Timot, quest "reversing he scales"
Animate Bone Minions---Cappable first time through shiverpeaks, Or from the boss at the end of "Gates of Kryta"
Vereta's Sacrifice--------Copperhammer mines (southern shiverpeaks)
Rotting Flesh---------------"Hungry Devourer" in becons perch
Taste Of Death-----------Captain Greywind, North Kryta Province
Death Nova------------Cappable in D'allesio Seaboard
Mark of Pain---------------"Death in the Ruins" Sardelac Sanitarium
Res Signet--------------------Pre-Searing

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by DeanBB
You can cap Fiends early in the Reversing the Skales quest you get from the captain in Ascalon Settlement. It is not elite but you can still get it from any boss that uses the skill.
Am I misreading, or did you say there's a fiend capture near Ascalon?
Reversing the Skales...Hmm.....

I'll have to look into that. All I know is that Bone Horror's don't seem to be cutting it anymore. I honestly hate to be a minon master, but I'm finding it necessary at times.


And Swampgirl Inez,
I'm aware of what the skills are, but I'm looking for feedback. Normally I play as an Infectionist. recently, simply infecting the opposing forces doesn't seem to work as well. I have Rotting Flesh, and when they're not undead or stone based enemies, I've found that very useful. Also, Epidemic rocks, but the problem is that as opposed to other games, I find minions to be different. Not only do they die quicker in GW than other MMO's I've played, but they also seem to be governed by different rules. In other games I've played, Undead Allies require energy and are dependant on the master to keep his/her energy above a certain level.

Perhaps I'm either asking the wrong question, or better off experimenting. N E Rate..


With Blood of the Master, does that affect all Animated Bone creatures under your control, or just in a proximity?

Swampgirl Inez

Swampgirl Inez

"I love reading trash!"

Join Date: May 2005

Home Again

Actually, I posted that link in response to your question of where to get skills. I'm still working on a new Necro myself, but from the description of BoM, it sounds like your minions have to be near you to be affected by it.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Yeah, that's what I gathered.. but I mean... it wasn't very clear. That also means that I can only heal minions once they return to me (or if I really want to get my hands dirty).

It's odd.. but I normally carry
  • Channelling
  • Inspired Hex (b/c someone in the party is always getting hexed and no one ever carries an anti hex spell)
  • Transfer condition (I find I get diseased alot where I'm at)
  • Life Siphon
  • Vampiric Gaze (for quick energy)
  • Rotting Flesh
  • Well of Blood
  • Animate Bone Horrors

It sucks b/c only the monks heal, but I always seem to find 1 good monk (secondary) and the rest act like dufuses. They only worry about healing after the fighting is done which means generally 2-3 people fall before the battle is over.

Right now, I'm Blood/Death (with a minor in Inspriation).

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

The Ascalon Settlement is north of Lions Arch and is "embedded" in the map, not a map warp point. Kinda like Ashford was in pre-sear.

Blood of the Master only heals adjacent minions so is a way to keep them alive between battles. Death 16 heals them for 122 points. If you want to maximize the life of minions, go necro/monk and use BotM, Heal Area and Verata's Sacrifice, which you can also use during a battle as it affects them all.

For PvE I would just drop inspiration and crank up Soul Reaping and you will have more energy than you know what to do with. Every death = energy, including your minions. I have separate, infused head scars so can have 16 in either Blood, Curses or Death, but always have Soul Reaping in the 9-12 range.

If you want to be a minion master then get death = 16 for level 18 minions. You'll be fighting critters up to level 28 and anything less than 18 isn't worth it, unless perhaps you are using them for bombs. I prefer Fiends and their ranged attacks, they don't crowd out melee characters, and they stay out of area attacks better.

When I got to the desert I had to switch to Blood = 16 to be successful though as the monsters were fewer and farther in between and there were enough without corpses to make life difficult.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Hmm..... I'll have to reconsider my stats. Currently, it's Blood 8 and Death 11. Insp is only 2 or 3 and Soul Reaping = 6 (note, I do have runes on). I have Vile Scar, so that's a def boost to death. I might start using Blood Ritual (Think that's the one) to make sure I can keep health to use BoM.

Again, thanks for the heads up.

And yeah, I've been to Ascalon Settlement, just forgot that was north of Lion's Arch. Got the stupid pig back to his master and picked up a could spells there. Gonna see if I cant' pick up that fiends there as well. Thanks again Dean.

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

You cap Fiends from Timot (sp?) on the Reversing the Skales quest, which you get in the Settlement. Just to clarify.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by DeanBB
You cap Fiends from Timot (sp?) on the Reversing the Skales quest, which you get in the Settlement. Just to clarify.
Yeah, thanks for the tip. Got myself Fiends.

First thing I did was name him Scott. But then I got sick of him, so I stopped using BoM to keep him alive. =p

Seriously though, Thanks. I'll have to search for other skills.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Finally got all 3, but I"m noticing that minions are weak,b ut in conjunction with Dark Bond, more useful for differing damage.

Thanks for the help.

Siren Danica

Siren Danica

Academy Page

Join Date: Aug 2005

Niantic, CT

N/R

Quote:
Originally Posted by xenoranger
Hmm..... I'll have to reconsider my stats. Currently, it's Blood 8 and Death 11. Insp is only 2 or 3 and Soul Reaping = 6 (note, I do have runes on). I have Vile Scar, so that's a def boost to death. I might start using Blood Ritual (Think that's the one) to make sure I can keep health to use BoM.

Again, thanks for the heads up.

And yeah, I've been to Ascalon Settlement, just forgot that was north of Lion's Arch. Got the stupid pig back to his master and picked up a could spells there. Gonna see if I cant' pick up that fiends there as well. Thanks again Dean.
For the attribute levels you have, I wouldn't even bother with Fiends. I'd just go with the Horrors. You're going to have all kinds of energy management issues trying to make Fiends or Minions, since the cost is 25 (Horrors only cost 15).

I remember going out of my way to do the quests to get the Minion and Fiends skills, and they were fun to play with, but I eventually just went back to Horrors.

Also note that since you are only 8 in Blood Magic, you can use Awaken the Blood to boost that to 10 for 20-30 seconds. That will increase the health gain when using Vampiric Gaze, Shadow Strike, or Life Siphon.

And I hope you're using minor runes for all of the necro attributes...

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by Siren Danica
For the attribute levels you have, I wouldn't even bother with Fiends. I'd just go with the Horrors. You're going to have all kinds of energy management issues trying to make Fiends or Minions, since the cost is 25 (Horrors only cost 15).

I remember going out of my way to do the quests to get the Minion and Fiends skills, and they were fun to play with, but I eventually just went back to Horrors.

Also note that since you are only 8 in Blood Magic, you can use Awaken the Blood to boost that to 10 for 20-30 seconds. That will increase the health gain when using Vampiric Gaze, Shadow Strike, or Life Siphon.

And I hope you're using minor runes for all of the necro attributes...
Is there any other way to build stats? =p

I have minor runes on everything including a vigor rune (I think it's vigor, it boosted my health). Plus, I have Vile Scar (+1 death). I'm focused on keeping death higher for Rotting Flesh. Seriously useful against swarms of fleshbased enemies.

Still, I find the Minions are quite useful. Only lvl 11, but they're good to spam the field with bone creatures in my favor. And it's 2 for 25, not 15 each. It works very well outside of Droknar. Still, I do keep the horrors b/c (as you said) they are the cheapest of the bone creatures.

Don't have Awaken Blood yet, but I am looking for Order of the Vampire.

Currently I'm:
Lvl 19
14 Death
8 Blood
1 Curses
8 Soul Reaping
2 Domination
0 Illusion
5 Inspriation

Looks odd, but it's set that way b/c I use Physical Resistance quite a bit. It's a nice stance since I tend to be the target of quite a few attacks. Plus, I use inspired Hex for hex removal. Sometimes Shatter Hex, but it just depends on teh situation. Overall, these stats are subject to changed depending on area. Occassionally, I'll switch to blood. Mainly, I haven't found much use with some of the noobs I've been playing wtih for curses. Once I can get a good group going (that doesn't need bone creature support), I'll start using curses more often (as curses are the true power of a necromancer).



Thanks for the heads up though on Awaken the Blood. I'll definately have to pick that one up.