Monk/Ranger Running Build
Gildor Took
Currently i can run from droknars to copper with my mo/r Yes a mo/r.
I have 16 divine and 12 wilderness survival.
My skillz are
1. Spellbreaker (the meat of my running)
2. Serpents quickness (increase recharge of sb)
3. storm chaser ( my running spell0
4. drydars defense ( when i go in muddy terrain)
5. Smite hex
6. Purge conditions
7. Blessed Aura ( increase skill recharge of sb)
8. Watchful spirit ( the monks version of endure pain)
I use a holy rod with 20% divine skillz recharge
Divine symbol 20% divine skillz recharge
So i can run from droks to copper and from ironmines to thunderhead keep
BTW how do i run from copper to iron mines???
Can i do it with this build or do i have to get a w/mo or is true that u HAVE to have two runners to complete this run.
Gildor ~
I have 16 divine and 12 wilderness survival.
My skillz are
1. Spellbreaker (the meat of my running)
2. Serpents quickness (increase recharge of sb)
3. storm chaser ( my running spell0
4. drydars defense ( when i go in muddy terrain)
5. Smite hex
6. Purge conditions
7. Blessed Aura ( increase skill recharge of sb)
8. Watchful spirit ( the monks version of endure pain)
I use a holy rod with 20% divine skillz recharge
Divine symbol 20% divine skillz recharge
So i can run from droks to copper and from ironmines to thunderhead keep
BTW how do i run from copper to iron mines???
Can i do it with this build or do i have to get a w/mo or is true that u HAVE to have two runners to complete this run.
Gildor ~
Pagan
This is almost exacly copy of the FoW running build. GJ.
Vexed Arcanist
Quote:
Originally Posted by Gildor Took
Currently i can run from droknars to copper with my mo/r Yes a mo/r.
I have 16 divine and 12 wilderness survival.
My skillz are
1. Spellbreaker (the meat of my running)
2. Serpents quickness (increase recharge of sb)
3. storm chaser ( my running spell0
4. drydars defense ( when i go in muddy terrain)
5. Smite hex
6. Purge conditions
7. Blessed Aura ( increase skill recharge of sb)
8. Watchful spirit ( the monks version of endure pain)
I use a holy rod with 20% divine skillz recharge
Divine symbol 20% divine skillz recharge
So i can run from droks to copper and from ironmines to thunderhead keep
BTW how do i run from copper to iron mines???
Can i do it with this build or do i have to get a w/mo or is true that u HAVE to have two runners to complete this run.
Gildor ~ The chance to complete any run without failure will always be higher with more runners. Why not try the run first yourself, experience will be the difference in success or failure.
An item you might want to check into, which except for your purposes I would normally not bother with, is the collector axe south of Ft Ranik. 10% chance for faster skill recharge - will affect Stormchaser and Spellbreaker, and you can put a 20% enchanting axe grip on it. I only recommend this if you plan to make him a professional runner.
The monks version of Endure Pain would be Vital Blessing.
I have 16 divine and 12 wilderness survival.
My skillz are
1. Spellbreaker (the meat of my running)
2. Serpents quickness (increase recharge of sb)
3. storm chaser ( my running spell0
4. drydars defense ( when i go in muddy terrain)
5. Smite hex
6. Purge conditions
7. Blessed Aura ( increase skill recharge of sb)
8. Watchful spirit ( the monks version of endure pain)
I use a holy rod with 20% divine skillz recharge
Divine symbol 20% divine skillz recharge
So i can run from droks to copper and from ironmines to thunderhead keep
BTW how do i run from copper to iron mines???
Can i do it with this build or do i have to get a w/mo or is true that u HAVE to have two runners to complete this run.
Gildor ~ The chance to complete any run without failure will always be higher with more runners. Why not try the run first yourself, experience will be the difference in success or failure.
An item you might want to check into, which except for your purposes I would normally not bother with, is the collector axe south of Ft Ranik. 10% chance for faster skill recharge - will affect Stormchaser and Spellbreaker, and you can put a 20% enchanting axe grip on it. I only recommend this if you plan to make him a professional runner.
The monks version of Endure Pain would be Vital Blessing.
axe
Watchful spitit is like Endure pain, because when you end it, its an instant heal of a lot with such a high Divine favor. Really good idea actually.
cerb
To run copper -> Iron mines, you might want to use a 55 build. That's what I do and also what Sno does.
Tweecers
what skill does ur 55 use? is it mo/r ?
Gildor Took
Quote:
Originally Posted by Tweecers
what skill does ur 55 use? is it mo/r ?
i want to know too
R_Frost
ive been doing the iron mines to grotto and thunderhead to grotto run with the build posted. im not using a 55 build yet but this run is paying for my superior runes pretty quikly. ive also tried the copperhammer to granite run. i have about a 50% success rate on that run. ive been trying to tweak the build to improve the success rate on the copperhammer to granite before i start trying to take people. is a 55 build needed for that run, is a 55 build needed to go from iron mines to copperhamer? i cant make that at all. i have gotten alot of nice comments after running to grotto being a monk runner and alot of surprised people when they join up seeing that a monk is doing the run
Gildor Took
basically when you do the run copper to granite/ granite to copper all you have to do in tight situations is wait till your spellbreaker has the really fast recharge ( you'll know when it happens). However if you get in a situation where spellbreaker has not recharged and it is running out what I do is activate drydars defense and strafe left and right while avoiding maelstrom for approx 15 secs by then spellbreaker will be recharged.
The granite to copper run is easier because in the area where there are a lot of ice imps you can die on PURPOSE and get teleported to the rez shrine just outside off copper. I would recommend accomplishing the granite to copper with 80% + success rate before attempting to try the copper to granite run, by that time you will know the area and spawns pretty well so it should be relatively easier.
Also can someone post how to run from copper to ironmines
The granite to copper run is easier because in the area where there are a lot of ice imps you can die on PURPOSE and get teleported to the rez shrine just outside off copper. I would recommend accomplishing the granite to copper with 80% + success rate before attempting to try the copper to granite run, by that time you will know the area and spawns pretty well so it should be relatively easier.
Also can someone post how to run from copper to ironmines
tuna-fish_sushi
I can recast SB before it is gone so i have about a 60 second period
where i can be spell proof requires a 20% longer enchants
My build is a bit different
Mend ailement
Healing Touch
Serpents
Spellbreaker
Storm chaser
Dodge
Mending
Blessed aura
9healing
16divine (helm+sup)
10WS
Gardock Staff is a MUST
Dont forget this build can also do Iron mines - thunder head keep - grotto
It can run droknars-grotto except for copper-ironmines
Use serpents quickness before you use dodge
It will cancel SQ but it will recharge 33% faster
where i can be spell proof requires a 20% longer enchants
My build is a bit different
Mend ailement
Healing Touch
Serpents
Spellbreaker
Storm chaser
Dodge
Mending
Blessed aura
9healing
16divine (helm+sup)
10WS
Gardock Staff is a MUST
Dont forget this build can also do Iron mines - thunder head keep - grotto
It can run droknars-grotto except for copper-ironmines
Use serpents quickness before you use dodge
It will cancel SQ but it will recharge 33% faster
Tweecers
that build i repeat cannot od copper-iron mines based on the fact azure wraths own you with signet of judgement. I successfully ranmyself mo.r 1 time with the exact same build tuna posted.
If you are down to run to iron 1 in 10 times successfully, then go head, do it.
Other then that there is no non 55 build to run copper-iron with 80% success rate.
If so, post your build, and dont talk dirt.
If you are down to run to iron 1 in 10 times successfully, then go head, do it.
Other then that there is no non 55 build to run copper-iron with 80% success rate.
If so, post your build, and dont talk dirt.
Drewfense
I used to give southern shiverpeak tours (from about march till may) starting in rankor and ending in thunderhead. The copper to iron mines is definitely the hardest run of the bunch, but can be done with a high success rate using the build Tuna posted. The only substitution I would recommend would be Healing Breeze for Dodge (only on that run). It took me awhile to get the run down, but here are a couple tips:
1. Equipment: Gardock's is nice...but why not go with a 20% enchant sword + end game divine focus then weapon switch to a +5 energy +30 sword. Doing this combo will give you 60 more health which helps a ton. Scalp switching doesnt hurt either, giving you 75 more health. So instead of running at 455 health if I remember correctly...you are now at 590.
2. For Azure Wraths, just cast healing breeze right when they pop up. And you shouldn't have any problems with the damage. I recommend using ascetics for the first part of the run to give you enough energy, and then switching to Acolyte's for the second part.
3. Acolyte's is important for the second part. Judges isn't enough because of all the elemental damage. Be smart...don't run over areas where you just saw a Pinesoul lay a trap. Don't run if muddy is up. When the rangers lock on you, zig zag to avoid the arrows (of course the elemental will still hit you, but it negates most of the damage). The key though to getting through this is knowing when to stop and heal yourself. I normally watch the radar to see the positions of the tengu warriors and heal myself whenever I have enough of a buffer.
4. 55 runners suck. They are slow and wammos in disguise. Good monk running is about finesse, not tanking and boring customers.
GL
Edit: grammer mistake...probably many more, but I am not going to worry about it.
1. Equipment: Gardock's is nice...but why not go with a 20% enchant sword + end game divine focus then weapon switch to a +5 energy +30 sword. Doing this combo will give you 60 more health which helps a ton. Scalp switching doesnt hurt either, giving you 75 more health. So instead of running at 455 health if I remember correctly...you are now at 590.
2. For Azure Wraths, just cast healing breeze right when they pop up. And you shouldn't have any problems with the damage. I recommend using ascetics for the first part of the run to give you enough energy, and then switching to Acolyte's for the second part.
3. Acolyte's is important for the second part. Judges isn't enough because of all the elemental damage. Be smart...don't run over areas where you just saw a Pinesoul lay a trap. Don't run if muddy is up. When the rangers lock on you, zig zag to avoid the arrows (of course the elemental will still hit you, but it negates most of the damage). The key though to getting through this is knowing when to stop and heal yourself. I normally watch the radar to see the positions of the tengu warriors and heal myself whenever I have enough of a buffer.
4. 55 runners suck. They are slow and wammos in disguise. Good monk running is about finesse, not tanking and boring customers.
GL
Edit: grammer mistake...probably many more, but I am not going to worry about it.
stool_cannon
Quote:
Originally Posted by Drewfense
4. 55 runners suck. They are slow and wammos in disguise. Good monk running is about finesse, not tanking and boring customers.
Amazing, the breadth of stupidity that single statement covered.