I enjoy the healer role, but play a healer exclusively in PvE—please consider that this is not PvP if you have any suggestions. The reason I am posting is that I suspect I could have more effective skills but I do not know how to determine this other than, ‘gee, this seems to work pretty well.’ Any advice would be great!
I always take the following 5 skills. I have played with a lot of other combinations, but can never tell if they work any better so I usually end up with these staples.
Party Healing Skills
Dwayna’s Kiss
Orison of Healing
Healing Seed
Self Healing Skill
Healing Touch
Ressurect Skill
Rebirth
Notes on above: I use Orison and Dwayna’s as main party heals. When I start getting attacked, I use Healing Touch and Orison to keep me alive. I always end up with Rebirth because of the teleportation aspect of the skill: it has saved my party on occasion because I could pull them out of danger. Healing Seed seems to work really well, but I am not always sure: supposedly it was changed a while back?
Utility Healing Skill
Heal Party
I usually add this as a sixth. It is an energy hog but gives me some utility that has been incredibly helpful in the past. The range is huge and this gives me some flexibility. I miss this skill when it is not in my bar. This brings me to energy management, which is vital when I use this skill occasionally.
Energy Management
Mesmer: Inspired Hex and Channeling
Necromancer: Offering of Blood
I alternate between Mesmer and Necromancer secondaries. I have tried many ways to manage energy with the Mesmer with different degrees of success. The big issue for me comes down to focus: I find that skills requiring me to target an enemy are inconvenient and even dangerous for my healing duties. So I like spells that let me keep party targets like Channeling and Inspired Hex. With Mesmer I can choose a Monk elite to play with (Healing Hands, Word of Healing). Offering of Blood is nice for when I change to Necromancer and I never seem to miss the Monk elite much.
Monk/Mesmer: 14 Healing, 13 Divine Favor (Major Healing, Minor Divine Favor)
Monk/Necromancer: 12 Healing, 12 Divine Favor, 10 Blood (Major Divine Favor, Minor Healing)
Attributes okay? Can anyone help me make this more effective? Thank you.
G


i found out that with paying attention and using skills correctly i don't have energy issues. dwayna's kiss is my primary healing skill. holy veil is used to remove hexes nd give extra healing with dwayna's. seed is used on a teammate that gets attacked first, HH and shielding hands on others and myself if i get attacked. healing touch is here for myself and a battery necro if there is one on the team.