As a monk, I was very impressed by a Necromancer who was running this build. He pretty much kept all (4) of the casters BiP'ed throughout every battle and more. This was the first time I ever saw a battery necro that was useful enough to merit being on the team.
N/Mo - The Monk's Bestest Friend
Attributes points allocated in this priority: Blood, Protection/Curses
Equipment notes: 5 Superior Necromancer Runes (at least 1 Blood, 1 Curses, and 1 Soul Reaping for the fun of it), +% longer enchantments staff
Other notes: Watch your DP! You may have to strip parts of your armor off yourself when your DP starts to accumulate.
Core Spells
- Blood is Power {E} - Primary energy management spell for your team. Because you have only 105 max HP, you will only take 34 damage. (BiP gives +10 Energy regen to casters meaning: 0.33*10 = 3.33 energy per second to casters... that's a lot of energy)
- Blood Renewal - Use this to keep your HP regenerating quickly so you can continually use Blood is Power. With +6 regen, you'll be regaining 12HP per second, quickly making up for all that health that you've been sacrificing. (If you were using Blood is Power with 480, the base max health, you would be sacrificing 158HP per BiP, making it so that your monk will have to waste energy healing you, and you would have sacrificed too much health for the regen from Blood Renewal to be very effective. This is the reason you need 5 Superior Necromancer Runes to drop your max health to 105HP.)
- Protective Spirit - This will help kill you alive even though you have a low max 105 HP. Enemies will only be doing 10 damage a hit on you. Aim to keep this up on yourself at all times.
"Offensive" Spell
- Life Siphon - this helps to add a little bit of damage to the front lines, but even better, it increases your own health regen to patch up for all that health sacrificing from your consistent castings of Blood is Power.
Debuff Spell
- Enfeeble or Shadow of Fear - debuffing your enemies is sort of like Protecting your allies. Both are forms of damage reduction.
Monk Utility Spells
- Convert Hexes - Mass hex removal with +armor vs Necro hexes. OR Any other hex-removal spell -- To help your monk free up a skill slot
- Mend Ailment - To help your monk free up a skill slot
- Rebirth - aggro-friendly ressurection spell
Notes: You can replace the Monk Utility Spells for more Debuffing if you still want to be the Monk's Bestest Friend, or some Offensive Blood Spells if you just want to be the Monk's Best Friend.
Additional Notes: Shatter Enchantments will smash you to tiny bits. That's why Blood is Power was designed to be ranged! (not really, but hey.) Since Blood is Power is ranged, you can stay very very far away from the battle and still BiP your teammates. Here's a little diagram: (M = Monster, F = your team's Front Line, B = your teams Back Line, - are spaceholders,

= You)
M------F-----B-----
M------F-----B----

M------F-----B-----
Since Blood is Power is ranged,

is far away from the Ms' spell ranges, yet

can still cast BiP on the B's which (hopefully) is where your casters are standing!