Unfair to Necromancers around the world

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA


I have three lvl 20 characters and my favorite/first is my necro. I find it odd and uneven that the “Soul Reaping” attribute has zero skill attached. Even the “Energy Storage” for Elementals has a few skills linked.

I guess this is my lame attempt to try to reach anet (Gaile Gray if you see this throw it in the suggestion Box *Wink Wink*)

What do you guys think?

Finch

Finch

Academy Page

Join Date: Aug 2005

Accident Prone [AP]

Im sure they will make some soul reaping and fast casting skills at some point. Probably Chapter 2...

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

there actually is one skill for fast casting, forget what it is though.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

The only problem I have with Soul Reaping is that they made Focus Items that give a "20% chance to recharge Soul Reaping skills" and the like. What's the point of collectors giving these out when there are no skills for them?

Frankly I don't care if they make skills for these. The other attributes already have as many skills as all other classes.

Soul Reaping is one of the best energy managers if you have enough in it, anyway

Quote:
Originally Posted by Autoro
there actually is one skill for fast casting, forget what it is though.
It's called Mantra of Recovery. It's the first mesmer Elite in PvE.
It's a pretty neat skill. Probably the reason why there are so many skills for Strength, Energy Storage, and Divine Favor is becuase these attributes aren't as inherently good as Soul Reaping or Fast Casting.

chippxero

chippxero

Krytan Explorer

Join Date: May 2005

norfolk

Super Anti Rabbit Squad [SARS]

Mo/Me

I imagine if new skills where to be added it would be with chapter 2 rather than in a regular update.

I think every class has the same number of skills so necro's arn't really at a disadvantage(CBA to count them)

Do you have a spare slot on your skill bar constantly? I find there are too many useful skills as it is.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

Jeez, you do not need skills for your primary attribute to make use of it.

Especially the necro, instant energy on any death within 1/2 radar range.
Most times you get more energy than you could ever use. Animate bone minions and malign intervention with 13+ soul reaping and you get more energy than the skill cost AND a lot of physical damage for some time.

barely ANY monk uses more than 2 divine favor skills but still 13 divine favor, but thats a different story.

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA

If your a Necro you should always have points in Soul Reaping. I'm just saying that all other classes has skills for there "Exclusive" attributes except for soul reaping. Take a look at Devine... how many skills are there? like 10 with several elites and it helps heal alot (my monk is a healer and I throw everything into healing and divine).

Thailii Monkey

Thailii Monkey

Lion's Arch Merchant

Join Date: Jun 2005

Manchester, UK

Mo/

Soul REaping is a Great Att in its own right, adding skills to it would be kinda cool, i couldent think of what they would do,

soul reaping as a primary att rocks

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

the major problem with soul reaping is it' basicly worthless in pvp

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

I think the fact that they haven't released the Tormentor's 15k armor is more unfair... :\

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA

Quote:
Originally Posted by Slade xTekno
I think the fact that they haven't released the Tormentor's 15k armor is more unfair... :\
little off subject, but when is it due?

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Any ideas of what a possible Soul Reaping skill would be?

A User Name

A User Name

Academy Page

Join Date: Jul 2005

None atm

Quote:
Originally Posted by darkdragon99
the major problem with soul reaping is it' basicly worthless in pvp
Ummm you're just wrong here. Soul reaping is awesome in pvp, with especially with iway where everything is dying. But... I dont think sould reaping needs any skills at the moment it is just good without. If they were to give skills though it would prolly be in chapter 2.

glenn_rolfe

glenn_rolfe

Lion's Arch Merchant

Join Date: Aug 2005

saying soul reaping is useless in PvP is like saying Ron Jeremy made a career out of acting.

You are probably wasting plenty of skill slots on inspiration skills to manage your energy without points in soul reaping. Ohhh that's bad

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA

Quote:
Originally Posted by Mordakai
Any ideas of what a possible Soul Reaping skill would be?
just throwing it out there and playing of the elemental skill "Aura of Restoration"

Death equals life skill - For X amount of time each time there is a death you are healed for X amount

Just one idea

darkdragon99

darkdragon99

Banned

Join Date: Nov 2005

decatur indiana

hell's mercenaries

W/E

it's worthless in 4vs4 random area i don't go into the guild battles or anyplace biger

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by darkdragon99
it's worthless in 4vs4 random area i don't go into the guild battles or anyplace biger
Yeah, there isnt enough people dying there to make it worth it. Especially when both teams have monks.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

I wouldn't object to them adding Soul Reaping skills to the game.

I like greenlantern's idea, and I wouldn't mind if they had one that for maybe like 4-5 seconds doubled the energy gained from soul reaping. I'm sure they could think up skills for this attribute.

Gadai Fiagai

Pre-Searing Cadet

Join Date: Nov 2005

Urbana, IL

Flying Frog Brigade

R/E

"saying soul reaping is useless in PvP is like saying Ron Jeremy made a career out of acting."

AHAHAHAHHAHAHHAHAHAHAHH!!!!!!!!!!!!!!!!!!!!!!!!!!

Wow, that was quite an amazing comment. I don't think the fact that Soul Reaping isn't amazing in a random 4v4 makes it a worse primary. Personally, I love the attribute. Like someone else said, their are enough skills I stew over without more in yet another field, and that's only split between blood and curses.

Though I do admit, some other attributes SEEM more advantageous to their class (off the top of my head... Expertise, because I'm really into my ranger at the moment); however, that doesn't take away from Soul Reaping being awesome for a necro, even a blood/curse necro like me

chippxero

chippxero

Krytan Explorer

Join Date: May 2005

norfolk

Super Anti Rabbit Squad [SARS]

Mo/Me

Quote:
Originally Posted by Mordakai
Any ideas of what a possible Soul Reaping skill would be?
Reapers Might- For 5 seconds no energy is gained through soul reaping next time this skill is used within 20 seconds, all adjacent foes suffer damage 150% the energy that would have been gained.

FFF_WarRaven

FFF_WarRaven

Frost Gate Guardian

Join Date: Apr 2005

Behind the black shroud.

FFF

R/Me

Think about it...for a good hard second.

Each unique skill, is different, made for that character only.

Soul reaping's total purpose is to gain energy from the death of any ally or foe or even your minions, this is a superb skill and serves it's purpose. You get an advantage from death, which makes sence in the style the toon was created.

A War, strength= armor penitration, while there are a lot of strength skills, they don't nessarly add to armor penitration.

A Monk, Divine healing, has a few spells, big whoopie, it has to do with the monks healing abilities.

Etc, etc, etc...asking for skills in soul reaping is asking a lot at this point, tho i can understand questioning the offhand items or what not for soul reaping skills, tho i don't think getting double the energy for soul reaping would be a good skill, i think more along the lines of maybe: "If target other ally takes damage that would cause death "skill name here" will sustain his life "x" amout of seconds"...and maybe turn him into a sorta minion that would gradually lose life such as a minion does, something like this would allow a monk to apply ..err ( can't remember the skill name ) aura of something or other, that would keep him alive without a death penalty, but with diminished skills or diminishing skills etc like a minion or something or other...

2cent.

:::End Transmission:::

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

I can see adding soul reaping skills, but not because of any particular weakness of soul reaping. More to flesh out the feel of the attribute. Maybe a maintained enchantment that nets health as well as energy for each death for example. I don't think it is a waeak attribute, but some skills might make it fun.

A few examples:

Feasting Wake : While you maintain this enchantment you gain (soulreaping*N) health for every death. Adjust N for game balance.

Bounty of Souls (Elite) : (10, 2, 60) While enchanted you gain only one third the soul reaping, but each ally nearby (ward range?) gains +1..3 energy per death. (adjust again, should provide an energy advantage, but as it can be stripped and is a smaller range it has limits)

Soul mate: While this enchantment is maintained target other ally gains +1..3 per death.

This kind of skill may help?

temp

temp

Lion's Arch Merchant

Join Date: Nov 2005

my bedroom

Band Of Death UK

soul reaping doesn't need skills. think about it, you use lots of energy minion mastering. When i MM all my skills are full with what i ned to bring the enemy down and bring up my dead minions. I can't afford a spare slot.

My atts are

Death 16
Blood 10
Soul 10

everytime an enemy dies or a minon dies i gain 10 energy. horrors costs 15, as im never low on energy cos i carry Offering of Blood and have good SR ats. i can always cast spells for minions/horros. if your so worried about energy then change ur second prof to ele and use the glymph of lesser energy spell. it uses no atribute and saves you some energy...waste of a skill really if you a necro with good sr.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Epinephrine
Bounty of Souls (Elite) : (10, 2, 60) While enchanted you gain only one third the soul reaping, but each ally nearby (ward range?) gains +1..3 energy per death. (adjust again, should provide an energy advantage, but as it can be stripped and is a smaller range it has limits)

Soul mate: While this enchantment is maintained target other ally gains +1..3 per death.
That would be something neat, like giving each ally minor soul reaping abilities. Soul Mate reminds me too much of mending...

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

maybe its a HINT from the game, FARM THOSE SOUL REAPING ITEMS NOW, cause when they gone, all Hail Godly Ppl with Soul reaping Skills in Chap 2 with 20/20

Gadai Fiagai

Pre-Searing Cadet

Join Date: Nov 2005

Urbana, IL

Flying Frog Brigade

R/E

Like temp said, not only is Soul Reaping sufficient as-is, but I wouldn't know where to begin to put it into my necro's skill bar. With the plethora of blood/curse skills I can choose from that change my role drastically, I don't even want to have to worry about good soul-reaping skills that I may be missing out on.

I admit that though it would be fairly cool to have some soul-reaping skills, I'd rather just raise a WoP or use BR or more likely BiP to give energy-boons to my teammates. Although +1-3 energy per death on the battlefield would help, I'd think +5 energy regen would help even more to begin with.

And what's a little health sacrifice in the day of the life of a necromancer? Nothing a few life siphons and vamp touch/gazes can't bring back from the dead

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Energy Transfer:

Enchantment. For X...Y seconds whenever you receive energy from soul reaping, it is transfered to target ally instead.

Countess Marie

Frost Gate Guardian

Join Date: Oct 2005

Theatre Debauchery

N/R

I think they need a soul reaping skill that changes your energy gain (or adds ) to health gain. An elite maybe. You gain energy + 2x att points in health.

Or, even a stance or enchantment that makes your soul reaping more powerful.

Maybe something that makes all energy gained by necros in the area directed only to you...


Just ideas.

-CM

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Offering of Energy {E}

Lose all energy. For 30 seconds you gain double benefit from soul reaping.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Yeah when you consider "energy" and "hit points" are really the prime factors in a win or lose situation, soul reaping is very powerful, but, elementalists are the ones that really reap the benefits of "energy gain" to the umpteenth power, they need to be NERFED.