29 Nov 2005 at 03:06 - 21
Think about it...for a good hard second.
Each unique skill, is different, made for that character only.
Soul reaping's total purpose is to gain energy from the death of any ally or foe or even your minions, this is a superb skill and serves it's purpose. You get an advantage from death, which makes sence in the style the toon was created.
A War, strength= armor penitration, while there are a lot of strength skills, they don't nessarly add to armor penitration.
A Monk, Divine healing, has a few spells, big whoopie, it has to do with the monks healing abilities.
Etc, etc, etc...asking for skills in soul reaping is asking a lot at this point, tho i can understand questioning the offhand items or what not for soul reaping skills, tho i don't think getting double the energy for soul reaping would be a good skill, i think more along the lines of maybe: "If target other ally takes damage that would cause death "skill name here" will sustain his life "x" amout of seconds"...and maybe turn him into a sorta minion that would gradually lose life such as a minion does, something like this would allow a monk to apply ..err ( can't remember the skill name ) aura of something or other, that would keep him alive without a death penalty, but with diminished skills or diminishing skills etc like a minion or something or other...
2cent.
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