Omg Life bonder?
darktiger
Does any1 know a build for this brilliant piece of work, cuase i just cant figure it out
killerklayton
yea I use one sometimes , might not be good but I think so:
life bond
peace and harmony {e}
blessed sig
then your normal prot skills
this works very well for 4v4 arenas but I can do it in fissure on almost the whole party just make sure to keep up peace and harmoney and blessed sig when you can.
( or if you only need to prot 1 or 2 guys bring life barrier instead of harmoney)
life bond
peace and harmony {e}
blessed sig
then your normal prot skills
this works very well for 4v4 arenas but I can do it in fissure on almost the whole party just make sure to keep up peace and harmoney and blessed sig when you can.
( or if you only need to prot 1 or 2 guys bring life barrier instead of harmoney)
Mystical
That's pretty much it, although the elite can be switch for more protection (ie. Martyr).
So you'll have (as killerklayton said):
Life Bond (Put it on your team)
Blessed Signet (To keep your energy up in the beginning and end)
Balthazar's Spirit (This is put on yourself so when your team is in battle and you take damage from Life Bond this enchantment will give you near unlimited energy)
So you'll have (as killerklayton said):
Life Bond (Put it on your team)
Blessed Signet (To keep your energy up in the beginning and end)
Balthazar's Spirit (This is put on yourself so when your team is in battle and you take damage from Life Bond this enchantment will give you near unlimited energy)
Zeru
Never use peace and harmony now.
The skill used to be 'ok' before the subtle nerf in the old qz days because you could keep it on a lot of people for minimal cost.
Now it is absolutely terrible and the worst monk elite besides Unyielding Aura due to how poor the +1 pip actually is in comparison to things like offering, mantra recall, and word.
A couple things to note: If you want to use life barrier+bond, which is excellent in pve and has a role in pvp, make sure you put the barrier on first so that it acts first and bond second. Otherwise iirc barrier will halve the damage sent to the bonder which isn't what you want.
Blessed sig is an obvious must here. If you are a /me mantra of inscriptions might be nice if you want to throw around some big heals. Though in areas with heavy physics enemy concentrations life bond/balth spirit is an awesome energy battery itself. Also note that just because you are in protection for bond and maybe barrier doesn't mean you can't act as a healer as well since you will probably use a non-energy management elite anyway given the blessed sig/bond/spirit combo.
The skill used to be 'ok' before the subtle nerf in the old qz days because you could keep it on a lot of people for minimal cost.
Now it is absolutely terrible and the worst monk elite besides Unyielding Aura due to how poor the +1 pip actually is in comparison to things like offering, mantra recall, and word.
A couple things to note: If you want to use life barrier+bond, which is excellent in pve and has a role in pvp, make sure you put the barrier on first so that it acts first and bond second. Otherwise iirc barrier will halve the damage sent to the bonder which isn't what you want.
Blessed sig is an obvious must here. If you are a /me mantra of inscriptions might be nice if you want to throw around some big heals. Though in areas with heavy physics enemy concentrations life bond/balth spirit is an awesome energy battery itself. Also note that just because you are in protection for bond and maybe barrier doesn't mean you can't act as a healer as well since you will probably use a non-energy management elite anyway given the blessed sig/bond/spirit combo.
twicky_kid
pro spirit
guardian
aegis
sig of inscriptions
echo
blessed sig
life bond
balthazar's spirit
echo they sig and let inscriptions give you a 6 second recharge on both of them. up inspire till inscriptions is 40%. you can keep guardian on just about every one.
echo is flexable to copy sig or aegis.
guardian
aegis
sig of inscriptions
echo
blessed sig
life bond
balthazar's spirit
echo they sig and let inscriptions give you a 6 second recharge on both of them. up inspire till inscriptions is 40%. you can keep guardian on just about every one.
echo is flexable to copy sig or aegis.
darktiger
Thank you people your a big help
Zarrik
The one that I used quite a bit was:
Reversal of Fortune
Guardian
Mend Ailment
Blessed Signet
Life Bond
Balth's Spirit
Divine Boon
Shield of Regeneration
I could never figure out how people run builds with Life Bond and Life Barrier though. Too many arrows of energy degen
Reversal of Fortune
Guardian
Mend Ailment
Blessed Signet
Life Bond
Balth's Spirit
Divine Boon
Shield of Regeneration
I could never figure out how people run builds with Life Bond and Life Barrier though. Too many arrows of energy degen
Srovex
I use this buil when bonding:
1.Mend ailment
2.Martyr[E]
3.Aegis
4.Inspired Hex
5.Life Bond
6.Bathasars spirit (use it on self to gain energy whan anyone is hit)
7.Blessed signet
8.Mantra of inscriptions
this build doesn't leave you completely useles even if you are drained or killed during battle (bonds are hard to get up after you are dead)
attributes:
13 divine
15 Prot
x in inspiration (to get inspired hex to give +8 energy)
This build is good enough to conserve bonds on all partymembers when not fighting and full energy when fighting (assuming no one strips spirit, wich is your worst case scenario.) Allso its good note trying to keep your energy up at ~20 in battle incase some random interrupt for blessed signet or baths. spirit gets removed.
Enjoy ^^
EDIT: in tombs you will have -4 pips of energy degen so monitor your energ closely, if it gets to 0 (e-surge pops in mind) you are pretty much in trouble.
1.Mend ailment
2.Martyr[E]
3.Aegis
4.Inspired Hex
5.Life Bond
6.Bathasars spirit (use it on self to gain energy whan anyone is hit)
7.Blessed signet
8.Mantra of inscriptions
this build doesn't leave you completely useles even if you are drained or killed during battle (bonds are hard to get up after you are dead)
attributes:
13 divine
15 Prot
x in inspiration (to get inspired hex to give +8 energy)
This build is good enough to conserve bonds on all partymembers when not fighting and full energy when fighting (assuming no one strips spirit, wich is your worst case scenario.) Allso its good note trying to keep your energy up at ~20 in battle incase some random interrupt for blessed signet or baths. spirit gets removed.
Enjoy ^^
EDIT: in tombs you will have -4 pips of energy degen so monitor your energ closely, if it gets to 0 (e-surge pops in mind) you are pretty much in trouble.
twicky_kid
Quote:
Originally Posted by Zarrik
I could never figure out how people run builds with Life Bond and Life Barrier though. Too many arrows of energy degen
i know a guy that runs life bond and pro bond. don't ask me how but i never lost the pro bond on me even once.