highest possible attrib value?
stuh505
12 skill points
+ 3 rune
+ 1 headgear
+ 1 (20% chance) weapon
= 17 max?
+ 3 rune
+ 1 headgear
+ 1 (20% chance) weapon
= 17 max?
unienaule
19, for necros and Eles. Awaken the Blood and Glyph of Elemental Power.
D.E.V.i.A.N.C.E
Warrior
12 max
3rune
1helm
1 10-20%weapon mastery
1 10-20%shield with a +1att
18
Monk
12 max
3rune
1helm
+1 20% focus/shield
17
Elementalist
12 max
3rune
1helm
+1 20% focus/shield
+2 Gylph of elemental power
19
Necromacer
12 max
3rune
1helm
+1 20% focus/shield
+2 Awaken the blood
19
Ranger
12 max
3rune
1helm
16
Mesmer
12 max
3rune
1helm
+1 20% focus/shield
17
Staff's 2handed weapons do offer a +1 to an attribute for casters, so either its a wand/focus or staff: still 20%
Warriors can get a +18 due to +1 sword/hammer/axe mastery and a +1 mastery shield.(usally golden only I personally have gotton a +sword and a +str % on a golden shield, others smite/curse/blood)
12 max
3rune
1helm
1 10-20%weapon mastery
1 10-20%shield with a +1att
18
Monk
12 max
3rune
1helm
+1 20% focus/shield
17
Elementalist
12 max
3rune
1helm
+1 20% focus/shield
+2 Gylph of elemental power
19
Necromacer
12 max
3rune
1helm
+1 20% focus/shield
+2 Awaken the blood
19
Ranger
12 max
3rune
1helm
16
Mesmer
12 max
3rune
1helm
+1 20% focus/shield
17
Staff's 2handed weapons do offer a +1 to an attribute for casters, so either its a wand/focus or staff: still 20%
Warriors can get a +18 due to +1 sword/hammer/axe mastery and a +1 mastery shield.(usally golden only I personally have gotton a +sword and a +str % on a golden shield, others smite/curse/blood)
dready
that sucks that a ranger has the least amount in his atts its bad enough having almost all his traps nerfed so they do less dmg Anet you suck :P
Shwitz
Quote:
Originally Posted by D.E.V.i.A.N.C.E
Ranger
12 max 3rune 1helm 16 |
Savio
Quote:
Originally Posted by D.E.V.i.A.N.C.E
Warrior
12 max 3rune 1helm 1 10-20%weapon mastery 1 10-20%shield with a +1att 18 |
Akhilleus
the BASE skill max for any class though, is 16.
Dumeka
Actually its maximum 16 for everyone.
All the other things that are mentioned above are temporary buffs that are not used in most of the cases because of their temporary value.
All the other things that are mentioned above are temporary buffs that are not used in most of the cases because of their temporary value.
Savio
Well, the OP was quoting the 20% chance for part of his calculations, so why not go all out? /shrug
Man With No Name
Warriors can reach 21 in their attribute -- but more often 20
16 ( 12 + 3 + 1 ) + Critical Hit ( +4 ) + +1 Axe Mastery (20% chance)
It's quite funny, the number of people that don't observe the 100% critical chance rule on the PvP side. When hitting to the back of a running opponent, expect to critical. Strafe side-to-side, walk backwards -- but don't expose your back to a Warrior when he's charged up...
We're talking +50 bonus damage from Eviscerate @ 20 compared to +42 @ 16
16 ( 12 + 3 + 1 ) + Critical Hit ( +4 ) + +1 Axe Mastery (20% chance)
Quote:
Originally Posted by Combat Mechanics
Critical Hits
Every time you strike a foe with a weapon of any sort you have a chance of landing a critical hit. Each critical hit strikes for maximum damage, with the additional bonus of hitting as though your weapon attribute were four levels higher. |
We're talking +50 bonus damage from Eviscerate @ 20 compared to +42 @ 16
Sean
Quote:
Originally Posted by dready
that sucks that a ranger has the least amount in his atts its bad enough having almost all his traps nerfed so they do less dmg Anet you suck :P
|
mortalis doleo
the ranger traps are great as they are.
in pvp and pve, damage is only part of the killer...
you get the enemy blinded, crippled, on flame and bleeding (knocked down too...)
that means high (yes, high) damage, a huge health degen and shutdown for warriors and runningg foes. dont forget the interrupts...
yep... nothing wrong with traps...
in pvp and pve, damage is only part of the killer...
you get the enemy blinded, crippled, on flame and bleeding (knocked down too...)
that means high (yes, high) damage, a huge health degen and shutdown for warriors and runningg foes. dont forget the interrupts...
yep... nothing wrong with traps...
The undead Mesmer
i have only 1 thing to say Necromancers rule ^^
19 in a atribute is nice but what about the health penalty >.<
19 in a atribute is nice but what about the health penalty >.<
Akhilleus
Quote:
Originally Posted by The undead Mesmer
19 in a atribute is nice but what about the health penalty >.<
|
Shattered Self
The health penalty is only a problem if you're using sacrificial spells, anyway. Level 18 Life Transfer, Vampiric Gaze, and Shadow Strike will make quite a dent in almost anyone.
Senator Tom
Quote:
Originally Posted by D.E.V.i.A.N.C.E
Warrior
Necromacer 12 max 3rune 1helm +1 20% focus/shield +2 Awaken the blood 19 |
darkMishkin
Quote:
Originally Posted by Senator Tom
is there a +1 blood or +1 curses (20%) staff upgrade? if so the max is 20
|
But you can't use it at the same time.
Carinae
Quote:
Originally Posted by Dumeka
Actually its maximum 16 for everyone.
All the other things that are mentioned above are temporary buffs that are not used in most of the cases because of their temporary value. |
Granted Awaken can be removed, but Necros can run at 18/19 semi-permanently.