My Illusionary Warrior
stuh505
I have recently started working on a new char focused around Illusionary Warrior.
My first plan was to go Wa/Me in order to be more of a tank, with the armor and life. I decided I wanted to really focus on more dmg fast, skill 12 is pretty good but I want to really cook.
So I switched to Me/R. My plan was to use Serpent's Quickness to help recharge IW. If you don't use SQ, then you go:
[30 on] [10 off] <<repeat>>
And if it's cancelled, you could go 40 off.
Using SQ, it is not a repeating pattern, but goes something like this:
[60 on] [8 off] [90 on] [8 off] [30 on] [8 off] [60 on] ...no pattern
I think that if you timed it just right, you could potentially get that 90 on to start at the proper time, but thats kinda sketchy.
the other awesome thing about the ranger is Lighting Reflexes...unfortunately it wont last long enough esp when not Ranger primary. there is also dodge and tiger's fury...fury could be kept up continuoiusly but would require a lot of skill points. and then there's Troll Unguent which would be maxed with SQ.
this is an interesting idea but I will probably drop it.
The thing is that I don't really mind the 10 sec downtime too much, certainly not in pve...and I think that its probably better to have an attack or 75% block stance on most of the time as opposed to recharge.
I will probably switch to the much more common Me/W, I will use Distortion + Distracting Blow + flurry + hamstring + sprint.
Basically, Distracting Blow would let me replace some of the Mesmer cancellation skills I was using for faster recharge, and Sprint I want to be able to move from Foe to foe faster (not waste my IW time) and not let them get away. If they try to run, I will also have Hamstring to knock them into place, and flurry should increase damage by 33%. If I am taking too much damage, I will throw up Distortion. I'll also use Conjure Phantasm to speed up the dmg since illusion is already maxed.
I have 70 AL VS physical all over, my sword gives + Life and I will probably get a shield that also gives + 7 def vs physical.
so basically:
Illusionary weaponry
conjure phantasm
distortion
distracting blow
flurry
hamstring
sprint
res signet
If I went with Hamstring, I woudl have to Max swordsmanship. But the points would also go towards more dmg in the situation that IW is off. But thats really not important because if its off (and not pve) I wont be attacking!!
the other options would be to replace this with Backfire I think...or I could just take another Illusion skill and put it into Tactics allowing me to get more AC from a shield.
Either way, Illusion will be at 16
this will give 43 life lost per hit (no dmg), with 33% faster hits.
what do you guys think
My first plan was to go Wa/Me in order to be more of a tank, with the armor and life. I decided I wanted to really focus on more dmg fast, skill 12 is pretty good but I want to really cook.
So I switched to Me/R. My plan was to use Serpent's Quickness to help recharge IW. If you don't use SQ, then you go:
[30 on] [10 off] <<repeat>>
And if it's cancelled, you could go 40 off.
Using SQ, it is not a repeating pattern, but goes something like this:
[60 on] [8 off] [90 on] [8 off] [30 on] [8 off] [60 on] ...no pattern
I think that if you timed it just right, you could potentially get that 90 on to start at the proper time, but thats kinda sketchy.
the other awesome thing about the ranger is Lighting Reflexes...unfortunately it wont last long enough esp when not Ranger primary. there is also dodge and tiger's fury...fury could be kept up continuoiusly but would require a lot of skill points. and then there's Troll Unguent which would be maxed with SQ.
this is an interesting idea but I will probably drop it.
The thing is that I don't really mind the 10 sec downtime too much, certainly not in pve...and I think that its probably better to have an attack or 75% block stance on most of the time as opposed to recharge.
I will probably switch to the much more common Me/W, I will use Distortion + Distracting Blow + flurry + hamstring + sprint.
Basically, Distracting Blow would let me replace some of the Mesmer cancellation skills I was using for faster recharge, and Sprint I want to be able to move from Foe to foe faster (not waste my IW time) and not let them get away. If they try to run, I will also have Hamstring to knock them into place, and flurry should increase damage by 33%. If I am taking too much damage, I will throw up Distortion. I'll also use Conjure Phantasm to speed up the dmg since illusion is already maxed.
I have 70 AL VS physical all over, my sword gives + Life and I will probably get a shield that also gives + 7 def vs physical.
so basically:
Illusionary weaponry
conjure phantasm
distortion
distracting blow
flurry
hamstring
sprint
res signet
If I went with Hamstring, I woudl have to Max swordsmanship. But the points would also go towards more dmg in the situation that IW is off. But thats really not important because if its off (and not pve) I wont be attacking!!
the other options would be to replace this with Backfire I think...or I could just take another Illusion skill and put it into Tactics allowing me to get more AC from a shield.
Either way, Illusion will be at 16
this will give 43 life lost per hit (no dmg), with 33% faster hits.
what do you guys think
Vincent Ritz
Hope you have a good monk...
You lack healing, and if you wanna live to see that IW pop up more than maybe 2 times, you'll either need a good monk or healing signet. Spamming Distortion + Healing Signet adds up to a good tanking ability while waiting for that IW to pop up.
Of course, Sympathetic Visage mages for a good defensive skill too, since the wars in the area will probably be trying very hard to lop your head off. Use Sympathetic Visage on yourself (or your monk) and have you (or the monk) stand beside the opponent's monk. That causes a nice energy denial to their monk, while stopping your opponents from hacking you/your monk to death.
Hope this helps.
You lack healing, and if you wanna live to see that IW pop up more than maybe 2 times, you'll either need a good monk or healing signet. Spamming Distortion + Healing Signet adds up to a good tanking ability while waiting for that IW to pop up.
Of course, Sympathetic Visage mages for a good defensive skill too, since the wars in the area will probably be trying very hard to lop your head off. Use Sympathetic Visage on yourself (or your monk) and have you (or the monk) stand beside the opponent's monk. That causes a nice energy denial to their monk, while stopping your opponents from hacking you/your monk to death.
Hope this helps.
NatalieD
I'm fairly certain that Hamstring and Distracting Blow won't work while IW is up. I recommend Imagined Burden to prevent kiting.
I also strongly recommend Blackout. IW builds without Blackout are wasting their potential. You're already in touch range and not using skills every second, so why not completely disable your target for a while?
I also strongly recommend Blackout. IW builds without Blackout are wasting their potential. You're already in touch range and not using skills every second, so why not completely disable your target for a while?
Vincent Ritz
^agreed^
IW causes all swings to miss, but cause illusion damage, so sword skills are a no-no. And blackout really pisses people off.
IW causes all swings to miss, but cause illusion damage, so sword skills are a no-no. And blackout really pisses people off.
rii
Distracting blow states that you 'swing at the target'.... it mentions nothing of actually hitting.
judge1121
IoW is a good way to heal.
also this is wat i noticed i start off with a chakram that says +1 Illusion (20%)
cast IoW with that on and sometime u can get it to 17 illsuion for more hp loss. then change to the chakram that says +5 armor +45 health while enchant for better tanking.
Visage works very nicely cause u will not be targeted if u have it on.... else they dumb warrior and still go for u as u hit them dealing more faster dmg.
also this is wat i noticed i start off with a chakram that says +1 Illusion (20%)
cast IoW with that on and sometime u can get it to 17 illsuion for more hp loss. then change to the chakram that says +5 armor +45 health while enchant for better tanking.
Visage works very nicely cause u will not be targeted if u have it on.... else they dumb warrior and still go for u as u hit them dealing more faster dmg.
stuh505
What is IoW?
Quote:
Quote:
Ellix Cantero
Quote:
Originally Posted by stuh505
[30 on] [10 off] <<repeat>>
If you use a +20% enchant sword it's
[36 on] [4 off] << repeat >>
[36 on] [4 off] << repeat >>
Vexed Arcanist
Quote:
Originally Posted by rii
Distracting blow states that you 'swing at the target'.... it mentions nothing of actually hitting.
There are alot of skills that could use better descriptions. Take for instance Strength of Honor. It will not help your IW damage output in the least, it does not state you need to hit but you indeed do need to hit. Look at it this way, if the skill doesn't work if you miss it won't work with IW.
Imaginary Burden is the slow of choice. Healing Signet is the heal of choice overall (unless you go Me/R then you have Ungent). If you take Imaginary Burden Sprint isn't necessary. Distortion is a decent evasion skill but not so strong if you go with Blackout. The most common Comp Arena IW goes:
Flurry
Conjure Phantasm
Imaginary Burden
IW
Distortion
IoW
Healing Signet
Res Signet
Glaring lack of a cover enchantment, which many agree should be Sympathetic Visage.
Imaginary Burden is the slow of choice. Healing Signet is the heal of choice overall (unless you go Me/R then you have Ungent). If you take Imaginary Burden Sprint isn't necessary. Distortion is a decent evasion skill but not so strong if you go with Blackout. The most common Comp Arena IW goes:
Flurry
Conjure Phantasm
Imaginary Burden
IW
Distortion
IoW
Healing Signet
Res Signet
Glaring lack of a cover enchantment, which many agree should be Sympathetic Visage.
Sarus
IW isn't that great of a build considering your DPS still isn't as good as a normal warrior, you have no spike ability, and all it takes is a single drain enchantment to totally remove you from the fight. At the very least you should bring a cover like illusion of weakness to try and avoid the single drain ruining your day.
Also, since your sprint stinks (no strength) you're going to get owned by kiting and you can't use your attack speed boost while chasing them with sprint.
The only saving grace of an IW mes is that you can beat people up that are using block/evade skills.
Also, since your sprint stinks (no strength) you're going to get owned by kiting and you can't use your attack speed boost while chasing them with sprint.
The only saving grace of an IW mes is that you can beat people up that are using block/evade skills.
Splatter Mcnasty
Quote:
Originally Posted by stuh505
What is IoW?
Illusion of weakness
something like you lose 50-200 health. Next time your health drops below 50%, you get that amount back instantly.
something like you lose 50-200 health. Next time your health drops below 50%, you get that amount back instantly.
Vexed Arcanist
Quote:
Originally Posted by Sarus
IW isn't that great of a build considering your DPS still isn't as good as a normal warrior, you have no spike ability, and all it takes is a single drain enchantment to totally remove you from the fight. At the very least you should bring a cover like illusion of weakness to try and avoid the single drain ruining your day.
Also, since your sprint stinks (no strength) you're going to get owned by kiting and you can't use your attack speed boost while chasing them with sprint.
The only saving grace of an IW mes is that you can beat people up that are using block/evade skills. IW with max Illusion does around 47 damage per swing, under Flurry, that is quite fast and you would be amazed at how quickly you can kill. It may not be a spike but consistently dealing 47 damage per swing while ignorinng armor and defensive stances is the exact reason it is popular. A warrior trying to spike someone does zero damage if he misses.
Never use IoW as a cover enchantment, it just doesn't work.
Also, since your sprint stinks (no strength) you're going to get owned by kiting and you can't use your attack speed boost while chasing them with sprint.
The only saving grace of an IW mes is that you can beat people up that are using block/evade skills. IW with max Illusion does around 47 damage per swing, under Flurry, that is quite fast and you would be amazed at how quickly you can kill. It may not be a spike but consistently dealing 47 damage per swing while ignorinng armor and defensive stances is the exact reason it is popular. A warrior trying to spike someone does zero damage if he misses.
Never use IoW as a cover enchantment, it just doesn't work.
stuh505
Mm, good point Ellix. I'll definitely have to pick up one of those.
Illusion of Weakness looks pointless. All it does is make you lose 30% of your health for a period of time. How is that good...
Illusion of Weakness looks pointless. All it does is make you lose 30% of your health for a period of time. How is that good...
Ellix Cantero
Quote:
Originally Posted by stuh505
Mm, good point Ellix. I'll definitely have to pick up one of those.
Illusion of Weakness looks pointless. All it does is make you lose 30% of your health for a period of time. How is that good... You hit IoW at the start of whatever you're doing, boom 202 hp hit (with 12 illusion). You start regenning your health and get back to full. You get into melee and your monk sucks or you become the unfortunate target of multiple iway angst. You take dmg until you're down to 30% of your health (or whatever the triggering % is), and then boom, you get the 202 hps back. It's like having ~700 hit points at the beginning of a fight, just 200 of them are hidden.
Illusion of Weakness looks pointless. All it does is make you lose 30% of your health for a period of time. How is that good... You hit IoW at the start of whatever you're doing, boom 202 hp hit (with 12 illusion). You start regenning your health and get back to full. You get into melee and your monk sucks or you become the unfortunate target of multiple iway angst. You take dmg until you're down to 30% of your health (or whatever the triggering % is), and then boom, you get the 202 hps back. It's like having ~700 hit points at the beginning of a fight, just 200 of them are hidden.
Ellix Cantero
Someone I know uses Illusion of Haste continually as the cover enchantment. Solves that problem along with the kiting potential, it is kind've expensive to keep up though.
VGJustice
Unless you get serious enchant/caster hate. But, hey, that'll [email protected] a IW build anyway.
Slade xTekno
People use IoW, then are healed to full health. That way, when they hit that low, they regain the health they lost. Get it?
IoW is not a reliable cover due to the fact it ends when your health drops, a bad idea due to the fact the Mesmers are priority targets. This fact makes Sympathetic Visage an excellent cover.
IW does 42 damage per swing at 16 Illusion [44 at 17].
Distracting Blow does damage with IW, but does not interrupt.
IoW is not a reliable cover due to the fact it ends when your health drops, a bad idea due to the fact the Mesmers are priority targets. This fact makes Sympathetic Visage an excellent cover.
IW does 42 damage per swing at 16 Illusion [44 at 17].
Distracting Blow does damage with IW, but does not interrupt.
stuh505
From what you guys are gathering about "cover" enchantments, it sounds like you are implying that a drain enchantment always takes the most recently cast enchantment off, is that correct?
Quote:
Quote:
Slade xTekno
Quote:
Originally Posted by stuh505
From what you guys are gathering about "cover" enchantments, it sounds like you are implying that a drain enchantment always takes the most recently cast enchantment off, is that correct?
Correct.
BBoy_Manchild
IW just seems so pointless, it can be easily removed and your whole build is centered around this skill so your useless until you can use it again, and useless again when its removed AGAIN, also too much of a hassle to use the cover enchant when you reapply IW, and if they are smart they would remove it before you get the cover enchant off
SilenceWeaver
another good move to use for an IW build is clumsiness.
its a good, quick, spike damage and works on almost everyone cause everyone attacks (except often monks) and barely anyone is quick enough to halt their attack when they see clumsiness on them.
but yeah in general IW is a crap build and really only works in random arenas where enchantment removal is rare. i think the reason so many people find it appealing (myself included) is because its fun and is a bit of a change of pace from the norm.
its a good, quick, spike damage and works on almost everyone cause everyone attacks (except often monks) and barely anyone is quick enough to halt their attack when they see clumsiness on them.
but yeah in general IW is a crap build and really only works in random arenas where enchantment removal is rare. i think the reason so many people find it appealing (myself included) is because its fun and is a bit of a change of pace from the norm.
Vexed Arcanist
Quote:
Originally Posted by BBoy_Manchild
IW just seems so pointless, it can be easily removed and your whole build is centered around this skill so your useless until you can use it again, and useless again when its removed AGAIN, also too much of a hassle to use the cover enchant when you reapply IW, and if they are smart they would remove it before you get the cover enchant off
Well of course. Also on this topic is the fact most casters need energy to be effective and a good Mind Wrack mesmer will rip their energy away. Then they are shut down. Pin Down or a slow movement hex can pretty much shut down a warrior, and so on. Everything has a counter.
Illusion of Haste, as someone mentioned, is an okay cover enchantment BUT that is a healthy 10 energy rather often leaving you unable to do much else since you need 15 for IW when it recycles. Thus most go with Sympathetic Visage as it also performs very nicely to seriously cripple warrior damage output and can be applied to any ally should you find you don't need it and your monk is seriously under assault.
Illusion of Haste, as someone mentioned, is an okay cover enchantment BUT that is a healthy 10 energy rather often leaving you unable to do much else since you need 15 for IW when it recycles. Thus most go with Sympathetic Visage as it also performs very nicely to seriously cripple warrior damage output and can be applied to any ally should you find you don't need it and your monk is seriously under assault.
Hiryu
I'm pretty sure Hamstring and Distracting Blow don't work with Illusionary Weaponry. You actually have to "hit" the target (even though Distracting Blow doesn't say so). I'd recommend Imagined Burden for the snare. I'd recommend something like this for the Competition Arenas:
Me/W
16 Illusion, 13 (skill line 2), rest into fast casting
Flurry
Distortion (vs attacks)
Illusionary Weaponry
Imagined Burden
(Skill 5)
(Skill 6)
Illusion of Weakness
Ressurection Signet
If you want to be able to heal yourself, I'd recommend:
13 Inspiration, and:
Skill 5 = Ether Feast
Skill 6 = Power Drain (or anything else you want, eg: Inspired Hex or Enchantment)
If you want to have some shutdown ability, I'd recommend:
13 Domination, and
Skill 5 = Blackout
Skill 6 = Power Leak (or anything else you want, eg: Backfire)
Me/W
16 Illusion, 13 (skill line 2), rest into fast casting
Flurry
Distortion (vs attacks)
Illusionary Weaponry
Imagined Burden
(Skill 5)
(Skill 6)
Illusion of Weakness
Ressurection Signet
If you want to be able to heal yourself, I'd recommend:
13 Inspiration, and:
Skill 5 = Ether Feast
Skill 6 = Power Drain (or anything else you want, eg: Inspired Hex or Enchantment)
If you want to have some shutdown ability, I'd recommend:
13 Domination, and
Skill 5 = Blackout
Skill 6 = Power Leak (or anything else you want, eg: Backfire)
Dmitri3
Quote:
Originally Posted by Hiryu
I'm pretty sure Hamstring and Distracting Blow don't work with Illusionary Weaponry. You actually have to "hit" the target (even though Distracting Blow doesn't say so). I'd recommend Imagined Burden for the snare. I'd recommend something like this for the Competition Arenas:
Me/W
16 Illusion, 13 (skill line 2), rest into fast casting
Flurry
Distortion (vs attacks)
Illusionary Weaponry
Imagined Burden
(Skill 5)
(Skill 6)
Illusion of Weakness
Ressurection Signet
If you want to be able to heal yourself, I'd recommend:
13 Inspiration, and:
Skill 5 = Ether Feast
Skill 6 = Power Drain
If you want to have some shutdown ability, I'd recommend:
Skill 5 = Blackout
Skill 6 = Power Leak (or anything else you want) Illusion of Haste
Sympathetic Visage
As cover enchant and if target removed the hex and is now running away.
Plus since you don't need any points into anything but illusion magic, you can put the rest in fast casting (12+1).
But really the setup depends on the situation and your team...
You can even use Ethereal Burden for some extra snare+energy (but you really need fast casting for this spell).
Or arcane conundrum for anti monking.
Me/W
16 Illusion, 13 (skill line 2), rest into fast casting
Flurry
Distortion (vs attacks)
Illusionary Weaponry
Imagined Burden
(Skill 5)
(Skill 6)
Illusion of Weakness
Ressurection Signet
If you want to be able to heal yourself, I'd recommend:
13 Inspiration, and:
Skill 5 = Ether Feast
Skill 6 = Power Drain
If you want to have some shutdown ability, I'd recommend:
Skill 5 = Blackout
Skill 6 = Power Leak (or anything else you want) Illusion of Haste
Sympathetic Visage
As cover enchant and if target removed the hex and is now running away.
Plus since you don't need any points into anything but illusion magic, you can put the rest in fast casting (12+1).
But really the setup depends on the situation and your team...
You can even use Ethereal Burden for some extra snare+energy (but you really need fast casting for this spell).
Or arcane conundrum for anti monking.
Valheru
if you have extra attributes, an interesting alternative is to get inspiration and bring channelling as a cheap cover enchant and elemental resistance for fighting against elementalists.
stuh505
Quote:
He is designed for random PvP, and to be different.
stuh505
Quote:
Originally Posted by Sarus
IW isn't that great of a build considering your DPS still isn't as good as a normal warrior, you have no spike ability, and all it takes is a single drain enchantment to totally remove you from the fight. At the very least you should bring a cover like illusion of weakness to try and avoid the single drain ruining your day.
Also, since your sprint stinks (no strength) you're going to get owned by kiting and you can't use your attack speed boost while chasing them with sprint.
The only saving grace of an IW mes is that you can beat people up that are using block/evade skills. DPS worse than normal warrior? Each hit with IW results in loss of 42 life regardless of armor level. This is on a sword which has the fastest attack rate of all weapons, with an additional 33% faster attack.
From my calculations based on the Guild Wars Damage calculator, a warrior can't do much more than 20 life loss per hit with an Axe with 50% AP, 20% ED, if the axe does 30 dmg...and the axe has a much lower attack rate as well.
Plus, the IW has 5 health degen on the whole time. So how does the Wa have higher DPS?
Also, since your sprint stinks (no strength) you're going to get owned by kiting and you can't use your attack speed boost while chasing them with sprint.
The only saving grace of an IW mes is that you can beat people up that are using block/evade skills. DPS worse than normal warrior? Each hit with IW results in loss of 42 life regardless of armor level. This is on a sword which has the fastest attack rate of all weapons, with an additional 33% faster attack.
From my calculations based on the Guild Wars Damage calculator, a warrior can't do much more than 20 life loss per hit with an Axe with 50% AP, 20% ED, if the axe does 30 dmg...and the axe has a much lower attack rate as well.
Plus, the IW has 5 health degen on the whole time. So how does the Wa have higher DPS?
NatalieD
Swords and axes have exactly the same attack rate. And your axe damage calculations are way off.
stuh505
Well, I don't mind being corrected if I'm way off. So feel free to show me the corrected calculations
Buzzer
I agree with Valheru: Channeling can be a useful covering enchantment.
jesh
Channeling and Sympathetic Visage are all nice in my experience as covers.
To all you people spouting crap you don't know about, Distracting Blow does work with IW. I've done it before. Unless they changed it in a patch, it's still that way.
As for Hamstring, it says, "If this attack hits", so I'm inclined to believe that it won't work. However, if the OP actually has used his build, I'm sure he wouldn't have a slot dedicated to a skill that doesn't work. Why don't you go try it?
As far as living, it's hard to get better than Distortion+Spirit of Failure. Then the only thing you have to worry about is spells. (Distracting Blow, Cry of Frustration, etc.)
Oh, and cyclone axe works with IW also.
To all you people spouting crap you don't know about, Distracting Blow does work with IW. I've done it before. Unless they changed it in a patch, it's still that way.
As for Hamstring, it says, "If this attack hits", so I'm inclined to believe that it won't work. However, if the OP actually has used his build, I'm sure he wouldn't have a slot dedicated to a skill that doesn't work. Why don't you go try it?
As far as living, it's hard to get better than Distortion+Spirit of Failure. Then the only thing you have to worry about is spells. (Distracting Blow, Cry of Frustration, etc.)
Oh, and cyclone axe works with IW also.
holden
Quote:
Originally Posted by jesh
Channeling and Sympathetic Visage are all nice in my experience as covers.
To all you people spouting crap you don't know about, Distracting Blow does work with IW. I've done it before. Unless they changed it in a patch, it's still that way.
As for Hamstring, it says, "If this attack hits", so I'm inclined to believe that it won't work. However, if the OP actually has used his build, I'm sure he wouldn't have a slot dedicated to a skill that doesn't work. Why don't you go try it?
As far as living, it's hard to get better than Distortion+Spirit of Failure. Then the only thing you have to worry about is spells. (Distracting Blow, Cry of Frustration, etc.)
Oh, and cyclone axe works with IW also. the last time i ran this build, a month ago, Distracting Blow was not interrupting my target. Either i suck real bad, hey at least i dont run a warrior monk, or the previous patch got to my build. i think the patch before that took away my wonderful savage slash. it was quicker off the draw than distracting blow.
they take everything from my iw build. its squishy as hell....why nerf it.
but 42 dmg a swing is really nice. 42, 84, 126, 168, 210.......
To all you people spouting crap you don't know about, Distracting Blow does work with IW. I've done it before. Unless they changed it in a patch, it's still that way.
As for Hamstring, it says, "If this attack hits", so I'm inclined to believe that it won't work. However, if the OP actually has used his build, I'm sure he wouldn't have a slot dedicated to a skill that doesn't work. Why don't you go try it?
As far as living, it's hard to get better than Distortion+Spirit of Failure. Then the only thing you have to worry about is spells. (Distracting Blow, Cry of Frustration, etc.)
Oh, and cyclone axe works with IW also. the last time i ran this build, a month ago, Distracting Blow was not interrupting my target. Either i suck real bad, hey at least i dont run a warrior monk, or the previous patch got to my build. i think the patch before that took away my wonderful savage slash. it was quicker off the draw than distracting blow.
they take everything from my iw build. its squishy as hell....why nerf it.
but 42 dmg a swing is really nice. 42, 84, 126, 168, 210.......
stuh505
Jesh, I didn't say that I was using distracting blow...I said I was considering switching my secondary class with the intent of using it From what I hear, it's been nerfed...I will just get these skills and try otu on my war first (when my comp gets fixed)
From my calculations it is impossible for a warrior to get anywhere near IW damage per second so I would still like to see someone show me how thats wrong
in fact, it seems that wa/me can still do more dmg than a primary war
From my calculations it is impossible for a warrior to get anywhere near IW damage per second so I would still like to see someone show me how thats wrong
in fact, it seems that wa/me can still do more dmg than a primary war
jesh
Quote:
Originally Posted by holden
the last time i ran this build, a month ago, Distracting Blow was not interrupting my target. Either i suck real bad, hey at least i dont run a warrior monk, or the previous patch got to my build. i think the patch before that took away my wonderful savage slash. it was quicker off the draw than distracting blow.
they take everything from my iw build. its squishy as hell....why nerf it.
but 42 dmg a swing is really nice. 42, 84, 126, 168, 210....... I haven't used it recently, but it's nice to know that someone tried it. Sucks it's not doable anymore..
Stuh: I have a bad memory. Like as in I can't read two pages without forgetting something, apparently.
As for warrior dps... that's not counting skills. Warriors and rangers have the highest theoretical dps in the game.
they take everything from my iw build. its squishy as hell....why nerf it.
but 42 dmg a swing is really nice. 42, 84, 126, 168, 210....... I haven't used it recently, but it's nice to know that someone tried it. Sucks it's not doable anymore..
Stuh: I have a bad memory. Like as in I can't read two pages without forgetting something, apparently.
As for warrior dps... that's not counting skills. Warriors and rangers have the highest theoretical dps in the game.
stuh505
Quote:
Originally Posted by jesh
Penetrating blow & Axe:
Axe: 6-28 dmg (17 avg)
5-17 extra damage (11 avg)
20% enhanced dmg
strength 26 (16% AP)
20% AP from penetrating blow (total 36% AP)
Life loss: 21
Note that you cannot use penetrating blow for every attack since its an adrenal skill.
How about with Executioner's strike:
6-28 base dmg (17 avg)
10-34 extra dmg (22 avg)
16% AP
20% ED
Life loss: 31
IW:
Life loss: 42
+ 5 health degen
As you can see, the average life loss from one of these super attacks is only 1/2 to 2/3 of the 42 life loss that is done on every single IW attack. Also IW has 5 health degen on.
Note that in all cases, I am talking about attacking someone who has 60 AL and is level 20. If they have more than 60 AL, they will obviously do even less dmg with the axe, but not with IW.
NatalieD
Where the heck are you getting these ridiculous numbers, stuh?
edit: Ok, I can figure out at least one of them. You list Executioner's Strike as 10-34 damage as if that were a random range. 10-34 is actually the range of damage added for a range of Axe Mastery values 0-12. At 12 Axe Mastery, it always adds 34. And at 16 Axe Mastery, like most warriors worth their armor have, it's even more. Incidentally, AFAIK the extra damage from skills like Executioner's Strike is not subject to armor reduction - not that a character with 60 AL is reducing damage anyway...
edit: Ok, I can figure out at least one of them. You list Executioner's Strike as 10-34 damage as if that were a random range. 10-34 is actually the range of damage added for a range of Axe Mastery values 0-12. At 12 Axe Mastery, it always adds 34. And at 16 Axe Mastery, like most warriors worth their armor have, it's even more. Incidentally, AFAIK the extra damage from skills like Executioner's Strike is not subject to armor reduction - not that a character with 60 AL is reducing damage anyway...
Ellix Cantero
I play IW builds a lot for fun (my current favorite is a ra/me). I play warrior 2nd most in tombs to monk, and a little in pve. Illusionary warriors can absolutely outdamage traditional warriors on heavily armored targets (other warriors for example). Against squishies, it's a toss up. An iway/tiger's fury axe warrior can probably outdamage 60AL targets a bit.
IW is a very fun build though, and can be effective in pvp contrary to belief.
IW is a very fun build though, and can be effective in pvp contrary to belief.
entropy
Quote:
Originally Posted by stuh505
Penetrating blow & Axe:
Axe: 6-28 dmg (17 avg)
5-17 extra damage (11 avg)
20% enhanced dmg
strength 26 (16% AP)
20% AP from penetrating blow (total 36% AP)
Life loss: 21
Note that you cannot use penetrating blow for every attack since its an adrenal skill.
How about with Executioner's strike:
6-28 base dmg (17 avg)
10-34 extra dmg (22 avg)
16% AP
20% ED
Life loss: 31
IW:
Life loss: 42
+ 5 health degen
As you can see, the average life loss from one of these super attacks is only 1/2 to 2/3 of the 42 life loss that is done on every single IW attack. Also IW has 5 health degen on.
Note that in all cases, I am talking about attacking someone who has 60 AL and is level 20. If they have more than 60 AL, they will obviously do even less dmg with the axe, but not with IW. Before you make assumptions ask some people who have played axe warriors. If you have played it and never hit more than 31 then that is just pathetic. Also 16 axe mastery with eviscerate I have hit for 130 with a crit. With your calculations that is impossible.
holden
Quote:
Originally Posted by entropy
Before you make assumptions ask some people who have played axe warriors. If you have played it and never hit more than 31 then that is just pathetic. Also 16 axe mastery with eviscerate I have hit for 130 with a crit. With your calculations that is impossible.
yes yes but its cooler if you're a weakass pansy mesmer wielding a sword, dressed in purple and yellow, putting the huuuuurt on some wammo.
theres no question a solid axe build would out damage the IW build. but anyone can do it. its what you do when IW is down that makes the build worthwhile or not.
yes yes but its cooler if you're a weakass pansy mesmer wielding a sword, dressed in purple and yellow, putting the huuuuurt on some wammo.
theres no question a solid axe build would out damage the IW build. but anyone can do it. its what you do when IW is down that makes the build worthwhile or not.
jesh
Hehe, and that's what makes it fun.
Although I'd never stoop to dressing my mesmer like that..
I'd actually play decoy most of the time, and use a focus/wand and just throw illusion hexes around. Some warrior gets the bright idea to go beat on the green squishie, and then I proceed to give him his butt on a platter. I really enjoyed playing with IW when I had that character, but frankly, it was boring as hell outside pvp, so it ended up deleted.
Although I'd never stoop to dressing my mesmer like that..
I'd actually play decoy most of the time, and use a focus/wand and just throw illusion hexes around. Some warrior gets the bright idea to go beat on the green squishie, and then I proceed to give him his butt on a platter. I really enjoyed playing with IW when I had that character, but frankly, it was boring as hell outside pvp, so it ended up deleted.