Adrenaline Bar

livefire

livefire

Frost Gate Guardian

Join Date: Sep 2005

Sweden

Bust A Move

Well ladies and gents, dont know if this already has been suggested (Searched and didnt find anything) but what would be great would be a
small adrenalinebar for Warriors primarys and secondarys so you can see your adrenalineupkeep while dealing and taking damage, might also improve the timing of the adrenalineskills just a bit =)

Sky Fang

Pre-Searing Cadet

Join Date: Jun 2005

U.K

White Revenge

Mo/E

Well as far as i can tell it's not just warriors that build adrenaline... but it is only warriors that use it so it would just get in the way unless it was just shown in the skills... Perhaps the flames could purely move up the image in the skill slot in a clearer manner? As long as it doesn't become a seperate bar that gets in the way...

/signed

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

Your Adrenaline is already shown via the gradual "lighting up" of each skill that uses Adrenaline. An actual bar would not work, because each skill stores Adrenaline independent of other skills. For example, if you have three skills - one that requires 8 Adrenaline (call it S1 for simplicity), one that needs 6 (S2) and one that needs 4 (S3), you can do the following:

1. After hitting an enemy four times you'll have enough Adrenaline to use S3. S1 and S2 will both also have 4 strikes worth of Adrenaline stored.

2. Use S3. This uses up the stored Adrenaline for S3 and one strike worth from S2 and S1. If S3 hits, you get back that Strike. S3 and S2 both still have 4 strikes worth of Adrenaline.

3. Hit your enemy twice more. S1 and S2 have 6 strikes stored each, S3 has 2 strikes.

4. Use S2. S2's stored Adrenaline is used up, assume the attack hits and we have: S1 with 6 strikes, S2 with 0, S3 with 2.

5. Hit your enemy twice more. S1 has 8 strikes, S2 has 2 strikes, S3 has 4 strikes. You can now use either S1 or S3 ... or both in succession.

As you can see, an Adrenaline bar simply would not be useful due to the way Adrenaline works on a per-skill basis. Just keep an eye on your individual skills and you'll see them gradually light up as they store Adrenaline.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Counting your strikes helps too...it helps you "get into the rhythm".

Sometimes i dont have to look at the bar to know im ready for a specific attack.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Adrenaline is a bit more complex than 'strikes' as it is also triggered by damage. The "lighting up" isn't very precise and it's almost impossible to know if you're at 4/8 strike or 5/8. So adrenaline skills could use some UI tweaks to be clearer. For instance, one can imagine adrenaline symbols appearing progressively as you are hit or when you take damage.