solo 2man or 3man which is best?
temp
im not sure now after the patch but is it possible to solo(55 invinci monk) sf? i would doubt very much if it is possible since the mass of mesmers.
the 2 man team (55 invinci monk / spitefulspirit necro) works in UW but would it work here? ss would do alot of damage to the grouped monsters, but mesmers would still put up a bit of grief
3man team...not sure how this one would work (maybe gear tank, mm, healer)
but then again a nuker is handy....o im confused...i want a small team...but i want it to work...5 mans work...but anything smaller? if so what?
the 2 man team (55 invinci monk / spitefulspirit necro) works in UW but would it work here? ss would do alot of damage to the grouped monsters, but mesmers would still put up a bit of grief
3man team...not sure how this one would work (maybe gear tank, mm, healer)
but then again a nuker is handy....o im confused...i want a small team...but i want it to work...5 mans work...but anything smaller? if so what?
Ollj
It DOES work with 2 or 3, and you can kill healer bosses and groups of mesmers and rangers inside and outside of SF.
And there is more than a dozen ways in how to do so.
but it all takes way too long!
I like fast groups of 6-8 most.
If it solo is possible, it would definitely be a ranger.
And there is more than a dozen ways in how to do so.
but it all takes way too long!
I like fast groups of 6-8 most.
If it solo is possible, it would definitely be a ranger.
Mr. Self Destruct
I agree with Ollj. I've tried the 2-man thing and it just takes too long and too many things can go wrong. 5-man teams are best imo, fewest number of people while still being able to complete a run in a reasonable amount of time.
4-man team is possible if you have an insanely good Bonding monk [such as myself
], but i find that this, again, just takes too long. 5-man seems most effective. You're chances of getting a green may be reduced because of the number of ppl in your group but over time you're chances increase because you can complete more runs in the same amount of time.
4-man team is possible if you have an insanely good Bonding monk [such as myself
Lady Cream
hm,
when you're 2 or 3, is it still solo ? I've missed something I think
when you're 2 or 3, is it still solo ? I've missed something I think
TomD22
c'mon, all his title is missing is the comma (solo, 2man or 3man as opposed to solo 2 man or 3man) for it to make sense. Everyone else got it, so give the pedantry a rest
w00t!
General concensus is that the green drop rate is by individual rather than party size. As the primary value associated with Sorrow's Furnace runs are green drops, it really makes sense to maximize the speed of the runs rather than minimize the number of people doing the run.
In general, it appears that, post-nerf, the optimum party size is 6. Five works fine (as does 4), but it simply takes significantly longer to kill the bosses. This is especially evident in boss room 2 where you can have two bosses and two priests. A team of 4 can take the better part of an hour to clear the room, whereas a team of 6 can do it in a few minutes.
Sure, smaller teams share more gold, but as I said, the value is in greens. Better to do a 6 person FA run in 45 minutes than a 4 person run in 1:30.
In general, it appears that, post-nerf, the optimum party size is 6. Five works fine (as does 4), but it simply takes significantly longer to kill the bosses. This is especially evident in boss room 2 where you can have two bosses and two priests. A team of 4 can take the better part of an hour to clear the room, whereas a team of 6 can do it in a few minutes.
Sure, smaller teams share more gold, but as I said, the value is in greens. Better to do a 6 person FA run in 45 minutes than a 4 person run in 1:30.
Mr. Self Destruct
I'm not sure this is the general concensus W00t, or you wouldnt see so many ppl looking for 5-man teams in the war camp. If the green drop rate is determined on an individual basis rather than randomly distributed amongst the group, then it is operating on a totally different system than the rest of the game. And while i'm contradicting my previous post a little (because i have an innate need to take the opposing arguement to anything anybody says), in my experience the speed of a run is determined much more by how good the players are than how many. I've been in groups that took a hour to run FA, and i've been in groups that took 20 minutes. I've seen 6-man groups take 10 minutes to kill ivor and 4-man groups that took 2. Its quality not quantity. Then again, its damn hard to put together a good group sometimes. I suppose if you had an 6-man group you would at least increase your chances that someone in there actually knew what the hell they were doing.
Maxiemonster
4 man is possible, though, getting in is very hard. I've 4 manned an Orozar run after the nuker left, and we made the whole part, though, we probably wouldn't have made it if the nuker left before we got in.
judge1121
lol guess im happy i do a 4 man.... 3 henchies and me
and im using ranger

and im using ranger

temp
my usual group is
heal monk (me)
prot/bond monk
minion master(guild leader)
nuker
tank
thanks for the help though
heal monk (me)
prot/bond monk
minion master(guild leader)
nuker
tank
thanks for the help though
Red Sonya
Lol it's all about the GREEN isn't it? What selfish people I see above me here. Take 8 that makes it even faster. What's a GREEN item anyways? Just a "vanity" item. Quit being so selfish, share the wealth invite a newb. hehe
Also from what I've read and others theories, the drop rates of greens, gold, blues, whites is rationed upon all that are playing in the GW's world at the time. It's on a .pct scale and I've found late at night early mornings to be the best times to aquire good drops. There's less population, but, my chances are higher by the population ratio vs mid afternoon or primetime. The more people in the lottery so to speak the less chances you have of winning it. Fortunately for me I can play at anytime, so, I've started playing around 2am onward. Drops are nice.
Also from what I've read and others theories, the drop rates of greens, gold, blues, whites is rationed upon all that are playing in the GW's world at the time. It's on a .pct scale and I've found late at night early mornings to be the best times to aquire good drops. There's less population, but, my chances are higher by the population ratio vs mid afternoon or primetime. The more people in the lottery so to speak the less chances you have of winning it. Fortunately for me I can play at anytime, so, I've started playing around 2am onward. Drops are nice.

Mr. Self Destruct
Harsh. Its not as though being in a 4, 5, or 6-man group is excluding anyone. The remaining 4, 3, or 2 ppl not filling out the group are free to join another one. I wont stop them.
RTSFirebat
Quote:
Originally Posted by Mr. Self Destruct
Harsh. Its not as though being in a 4, 5, or 6-man group is excluding anyone. The remaining 4, 3, or 2 ppl not filling out the group are free to join another one. I wont stop them.
Wrong, 90% of them exclude Rangers, Necros and Memsers, since everyone thinks they can't farm.
Me I just take myself and 3 or 4 henchmen, since my Ranger doesn't like the company of rude PuG players.
Unless my Guidies want to farm SF.
Me I just take myself and 3 or 4 henchmen, since my Ranger doesn't like the company of rude PuG players.
Unless my Guidies want to farm SF.
Hockster
What's the bid deal with greens anyway? Other than four or five, they're crap. Although I do occassonally see a random idiot trying to sell a Bludgeoner for 80K. The green market has pretty much been saturated. I can buy a Razorstone or Malinon Shield for 50K now. Far lower than prices than even a few weeks ago. And the few retards paying 200K for a Brohns Staff are, well, you get the idea.
FWIW, I have around 20 greens across seven characters (nuker pre-nerf, and yes I have a new build that's just as effective.). The only thing more pointless than green farming are the SF quests.
FWIW, I have around 20 greens across seven characters (nuker pre-nerf, and yes I have a new build that's just as effective.). The only thing more pointless than green farming are the SF quests.
Beqxter
Well, if you're in the mood to save up for Fissure armor, SF can be viewed as better than UW or FoW - Favor isn't required, runs are smaller and generally faster and less repetitive/tedious, and don't cost 1k to do.
Yeah, the green market isn't what it used to be, but it's still the most entertaining way to earn a few dozen k. In my opinion, anyway.
I hear a lot of rumors about green drop rates (time of day matters, party size doesn't, etc) - has anybody actually done a scientific study to try and determine this? Would be difficult to do, since you'd need apples and apples (ie, every quest following the same route, killing the same number of bosses, etc...). Unless maybe you took each boss death as an isolated event, and just recorded the time of day, server and number of players in a party...
Yeah, the green market isn't what it used to be, but it's still the most entertaining way to earn a few dozen k. In my opinion, anyway.
I hear a lot of rumors about green drop rates (time of day matters, party size doesn't, etc) - has anybody actually done a scientific study to try and determine this? Would be difficult to do, since you'd need apples and apples (ie, every quest following the same route, killing the same number of bosses, etc...). Unless maybe you took each boss death as an isolated event, and just recorded the time of day, server and number of players in a party...
Mr. Self Destruct
Quote:
Originally Posted by RTSFirebat
Wrong, 90% of them exclude Rangers, Necros and Memsers, since everyone thinks they can't farm.
Me I just take myself and 3 or 4 henchmen, since my Ranger doesn't like the company of rude PuG players.
Unless my Guidies want to farm SF. You're right, except about necros. They are highly in demand. Almost every SF group i've been in has had either a MM or SS Necro, or one of each. But yes, rangers and mesmers are generally excluded, and that sucks. I know from experience that rangers can be just as useful as elementalists for SF farming (if they know how). As for mesmers, I dont know. I cant really think of an effective role that they might play, but there is probably one out there.
Me I just take myself and 3 or 4 henchmen, since my Ranger doesn't like the company of rude PuG players.
Unless my Guidies want to farm SF. You're right, except about necros. They are highly in demand. Almost every SF group i've been in has had either a MM or SS Necro, or one of each. But yes, rangers and mesmers are generally excluded, and that sucks. I know from experience that rangers can be just as useful as elementalists for SF farming (if they know how). As for mesmers, I dont know. I cant really think of an effective role that they might play, but there is probably one out there.
Mr. Self Destruct
Quote:
Originally Posted by Hockster
What's the bid deal with greens anyway? Other than four or five, they're crap.
Perhaps to ppl who can afford godly items on the sale forums. I've made a fair amount of gold farming SF, far more than i ever did soloing griffons, but even if i didnt make the money i would still do it because there are a lot of good weapons there. I have acquired green weapons for each of my toons that are vastly superior to any purples or golds that i ever had previously.