Petition: Ascension is keeping ppl from seeing end-game content.

Raganorn

Raganorn

Ascalonian Squire

Join Date: Apr 2005

Texas, United States

I have now spent an entire week trying to complete all three trials of ascension. So far I have only done the Dunes. Elona and the River are TOO DAMN HARD. And it would take a week for my guildies to reach ascension to help me. I have begun to hate this game because I can't get past these 2 damn missions. My pettion is for ArenaNet to make these two missions a little easier so ppl dont get burned out. Holler if ya hear me.

-God of Titans- Shadow Wolves

ApOcAlYpSe

Academy Page

Join Date: Mar 2005

I agree with you that they are hard as hell. What i dont agree with is the fact that they should be lowered. I think that they are fine the way they are and it adds a challenge to the game that most people will like. I just had an awesome group go from augury rock to the river, beat it first try, then walk to elona and beat it on the second try. All you have to do is be patient in the missions. You cant just charge in and save the day, you must be smart about stuff. Some people that are doing the missions need to learn this or they will be there forever. Just my thoughts.

Minwanabi

Minwanabi

Krytan Explorer

Join Date: Mar 2005

Michigan

Yes, they're difficult, but certainly not impossibly.. I strongly disagree with lowering the difficulty of these missions. So far, Dunes was cake, Elona took a few tries, and River is the hardest, but I wouldn't want any of them to change. Needless to say, it can be done. Besides, waiting a week for your guildies isn't the end of the world, play some PvP, start a new char, or go questing/exploring. There's a lot to do in this game besides continue the mission grind.

Jackell

Jackell

Krytan Explorer

Join Date: Apr 2005

Buffalo NY

None at the moment

R/E

Spend some time levelling your clanmates and helping them out. It'll build a closer bond with your guildies and get them to where they can help you faster.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

The river was the easyest one for me, knocked it out in one try. This might be because of playing HoH with my pvp char. I alos found the dunes to be easy, only had to do it twice. Elona took about 5 trys, now that one started to get me angry. Not because so the dif, but because of the partys I was in.


If you can find a good group, it goes by much easyer.



P.S. DONT READ IF WANT TO DO IT ON YOUR OWN.






At both you HAVE to have a team that knows what FF is (focus fire). At the river, only consentrate on one bas at a time. Kill any goons that get in your way, but you must kill the priests as soon as possible. After you are done with one base, wait for a multiple of two on the timer (the baddies get rezed every 2 mins) then rinse and repeat.

At elona take the left base first, dont take the bridge. Instead take the back way around, then there are only two groups that you need fight, the patroling ones. Dont fight those two bosses they are not needed. Once you get around to fight the one boss that sits on the first shard, take out the last patroling group first(If you dont, the Boss is not only healing himself, but he has help). Now instead of going back and giving the first shard ot your hero,(if you take it strait back to your hero, the space inbetween the the camps gets over run with badies) take the small passage where you can pick up a priest,this will take you right next to the second base. After that you just have to be aware of your argo and only fight groups that you need to. Once you get the last shard go back the same way you came, and you will only fight about 2-3 groups on your back to your hero.

Hope that helps some.

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

wow thanks. i read that and decided to try elona again. beat it first try. and i agree, the river was the easiest for me too. what you can do is have a party with a couple of rangers and just pick off the patrols that get too close to the walls of the area. you do this before you take the ghostly hero to the start of the base. i did this and it was incredibly easy.

obvlexi

Academy Page

Join Date: Apr 2005

these missions are all about PATIENCE and knowledge of the spawns. In elona there are a couple of spawns where you need to wait for the exact moment to make sure you only pull what you want. I found that most teams were to busy rushing and being careless, but sometimes you get lucky with a few people that actually know working strategies and teammates that are willing to listen to them.

Raganorn

Raganorn

Ascalonian Squire

Join Date: Apr 2005

Texas, United States

Yup it helped, Just finished elona, now I need to do the river..

Last Gasp

Academy Page

Join Date: May 2005

They're not preventing anybody from doing anything. If they don't ramp the difficulty, the game would be extremely boring.

Ascension would mean nothing if it was a cakewalk.

Oh, one more thing, you could just try going through lornar's pass and skill the desert completely. :-) Good luck.

exey

Ascalonian Squire

Join Date: Apr 2005

k stop crying. if the game was super easy you would get bored. be happy that you have something to work towards, that makes getting it even more satisfying. i am pretty satisfied at the difficulty of this game. a little challenge never hurt anyone. oh and if you cant beat some npc's, dont hope do be able to do anything in pvp happy hunting

exey

Cnegurozka

Academy Page

Join Date: Apr 2005

North Germany

Order of Phalanx

E/Mo

Yeah, they may be hard, but with a good party it's absolutly possible. And it won't get much easier after that and i like that!

Erasmus

Ascalonian Squire

Join Date: May 2005

I tried for 8 hours to complete River and Elona ( each) with real people. My guild is quite a ways behind me, so I had to use pick up groups.

Only once in Elona did a real team make it past the minotaur at the beginning and we got wiped jsut before the last crystal ( with 3 minutes left ont he clock, we died.. may not have made it anyway). Yes, most people seem to be that stupid. So I grabbed henchmen and finished it with 15 min left on the clock. Just be patient at the end and avoid patrols. You will have to kill a few, but it shouldnt be a problem. Jus tmake sure to fight them away from roving patrols.

Dunes was super easy. No problems at all.

River was where I had the biggest problem ( probably because I was already burnt out on morons). I tried many times with real people. 2 or 3 groups wiped before we even got to the arenas. Dozens of groups wiped on the 2nd arena because they would not listen to me and kill the priest before the 2 min mark. So I tried with henchmen again and I consistently got to the 3rd arena, but I could not overpower the priest and healer boss healign each other even with interrupts ( im a mesmer). If I had real people, I could lock both healers down, but when I went to lock one down, the henchies switched targets, which gave the other a break to heal. Finally one good group took it down. I was stuck on Thirsty river from 10pm until 6am.

You will feel better once you get to the Dragons lair mission after you ascend. It was so much fun Pretty environment, and it was super easy. You also get a chance for soem elites on the bosses of each area ( 6, one for each proffession). I didnt even have to pay much attention. My henchmen could take anything there with no help at all, rarely did we drop below 50% health at any time, even in the area of health degeneration.

bobert

Core Guru

Join Date: Feb 2005

TX

R/Me

I went from Lion's Arch --> Defeating my Mirror, in one weekend with my warrior/monk. It took me 3 tries on Thirsty River, 1 try on the Dunes, and 2 tries on Elona, all with PUGs

necroth

Academy Page

Join Date: Feb 2005

I did the river mission. It is not very difficult especially if you have patience. We had one guy that knew about the mission and the rest of us were basically following his orders. What we did was that before bringing the hero to open the gate of each arena was to go outside the arena and first kill all the enemies that were wondering around with bows and long range spells. This took a long time since we had no ranger and the team was consisting of 2 Wa, 1 Mo, 2 Ele and 1 Healer henchman. The group should know when the resurrection is going to take place, when to kill the outside enemies, and when to kill the priest. I won't pretend that I know since I never bothered about PvP and the onle PvP I got involved so far was in order to get out of the academy.

goku19123

Frost Gate Guardian

Join Date: Mar 2005

Ascension is not difficult I did Elona and Dunes with an all henchmen group, and thristy river with a PUG - as for the Mirror Image, he uses w/e skills you bring...I plopped in a bunch of crap skills and some good ones and he went down. Basically, Ascension exists to seperate the boys from the men, and if people think Ascension is hard, or unbeatable...all I have to say is goodluck with the last few missions as they are at least twice as "difficult" as those three missions.

merak

Pre-Searing Cadet

Join Date: May 2005

omg the river surely was the easiest just have to time your attacks and look at the clock so you have most time to take a team down and make sure the priest is dead with in the 2 min interval i finished it in one try

so please dont lower the difficulty or there isnt a challenge left in the game

hope there will be harder stuff later on since this wasnt that hard just tink and use strategy

NiknudStunod

Frost Gate Guardian

Join Date: Apr 2005

I thought river was the easiest followed by dunes then elona. It took me about 25 times to do elona while the other 2 only took a few. I also beat my mirror self on the second try so didn't really find him to hard either.

sparx

sparx

Academy Page

Join Date: May 2005

florida babee

holla... i think that if your character is maxed out, you should be deadly enough too rip anything in the game apart! that... my friends... just makes sense.

Luggage

Luggage

Elite Guru

Join Date: Feb 2005

sweden

Quote:
Originally Posted by sparx
holla... i think that if your character is maxed out, you should be deadly enough too rip anything in the game apart! that... my friends... just makes sense.
You are so in for a suprise man

Bakuryu

Pre-Searing Cadet

Join Date: Apr 2005

Quote:
Originally Posted by sparx
holla... i think that if your character is maxed out, you should be deadly enough too rip anything in the game apart! that... my friends... just makes sense.
oO?! are you trying to be funny? go play another game. GW may not be for you...

maxed out character *pfft*

Twilight Doll

Frost Gate Guardian

Join Date: May 2005

The last thing we need is a bunch of n00b ascended characters. =P

FaeBaul

FaeBaul

Ascalonian Squire

Join Date: May 2005

Fredericton, NB, Canada

Requiem Lords [ReQ]

W/

Quote:
Originally Posted by Raganorn
My pettion is for ArenaNet to make these two missions a little easier so ppl dont get burned out. Holler if ya hear me.

-God of Titans- Shadow Wolves

Welcome to the wacky world of MMO's. The idea of a petition is futile, as would the enactment of petitioning against a mission requireing player interaction be entertaining futility. Removal of difficulty due to lack of players in your guild to do the actual asscention would defeat the purpose of the mission.
Perhaps this is your first MMO, but nevertheless, someone would need to educate you in the values of what an MMO is. It is a social game, perhaps you would consider aiding your fellow man in attaining your level of prowess, or perhaps more logically and greedily; you could pursue your own vendetta just as you have with this thread... ie. go find another guild and stop trying to tone the game to your level.
k thx

Kershent

Lion's Arch Merchant

Join Date: Apr 2005

Ascension is the only way to filter out idiots going into high-end content, where idiots will kill groups. They'll either be converted to non-idiots, or they'll get frustrated and leave or start an alt. But somehow, some slip through the cracks and they'll continue on with the game....I hate to say it, but I'm guilty of aiding this crack-slipping. I helped a guildie do Thirsty River, and we were grouped with a couple idiots who barely listened to anything we said...I feel so dirty...so very, very dirty...

Xavz

Academy Page

Join Date: Feb 2005

Wisconsin

E/

Heh, it took me more attempts to beat Riverside (six) than it did to beat all of the Ascension missions combined (five). Find a group that is balanced and can focus fire and you should be fine. It's even possible to do the missions with only one healer (as I did Elona and Dunes). Just keep your spirits up and keep trying.

Mak

Ascalonian Squire

Join Date: Mar 2005

I didn't realize that River was so hard. I did it my first try with a pickup group, never played with any of the players before. Our party had an expericed leader and everyone listened. I was the monk, and the group had been looking for one for a while. Its nice to play a character that is in so much demand.

Shadowdaemon

Shadowdaemon

Wilds Pathfinder

Join Date: Apr 2005

Anderson IN USA

Ecks Di [xD]

W/N

i had a little bit of trouble with elona mission, but the other two are very simple, and that is just silly to try and get the game made easier because you arent trying hard enough to complete it

sybban

Lion's Arch Merchant

Join Date: Apr 2005

Beaufort Fun Park

I don't remember the guild name

Mo/W

The missions are easy....like really easy.

Here is a quote to help you from John Wayne:

"Life is tough....It's even tougher if you're stupid"

BlackRecluse

BlackRecluse

Krytan Explorer

Join Date: Apr 2005

[Dark]

W/

...I beat Thirsty River and Elona first try..I have yet to attempt Dunes, but I can't imagine it will be much tougher...

Mordread

Mordread

Ascalonian Squire

Join Date: May 2005

THis thread is a joke. If you cant do the ascension missions than you either a) have no patience b) dont take the time to research the missions c) want everything handed to you on a platter.

I did all of them last night with PUG's. All it took was researching each mission, calling targets, and avoiding unneccesary fights.

Xavz

Academy Page

Join Date: Feb 2005

Wisconsin

E/

Ascension is terrific - it helps prevent poor players from making it to the end-game content. I'm sorry, but poor players don't belong past Ascension and it makes my life a hell of a lot easier as a healer when players have a clue.

Romac

Romac

Lion's Arch Merchant

Join Date: Apr 2005

/sign

and they are actually easier than some of the ones that come after

ring of fire and thunderhead keep are harder by my estimates...hard and very, very long...mega time suckage

these missions are very, very frustrating...if designers are trying to frustrate casual gamers they are succeeding

FaeBaul

FaeBaul

Ascalonian Squire

Join Date: May 2005

Fredericton, NB, Canada

Requiem Lords [ReQ]

W/

Quote:
Originally Posted by Xavz
Ascension is terrific - it helps prevent poor players from making it to the end-game content. I'm sorry, but poor players don't belong past Ascension and it makes my life a hell of a lot easier as a healer when players have a clue.
this is most certainly true. however there are a lot of players who's ability is definatly lacking. a more positive note on ascension is the ideal that these players may take on the endeavor to cultivate their skills.

furthermore, even elite players will find reason to question their method. i myself am playing a N/Me18; in the effort to improve my performance, i have come up with new patterns and timings that make significant improvement. ie. I can duo with the henchmen monk from bergen to do Villany of Galrath without need for any other players. (combo using strictly death skills, and merely 1 curse skill to slow enemy movement, and dissimilate the inability of the necro - death skills short comings in dealing with undead).

Quote:
Originally Posted by Romac
/sign
these missions are very, very frustrating...if designers are trying to frustrate casual gamers they are succeeding
as a consequence of reading these forums, specifically this thread, im noticing that the majority of posters are very negative opinion. i question the idea of any positivity existing when players encounter an obsticle.

the statement that designers are attempting to cause some sort of negative reaction is self defeating. why would a designer wish to destroy the experience of the player?

the only plausable conclusion is the simplest one. what game genre are you currently involved in when participating in the guildwars world? a massively "multiplayer" online game. the optimistic approach is that maybe, the individuals resorting to frustration and irrational assertiveness on their positions is just due to the fact that this is the first time any of them have made an effort to play any sort of game in their life.

this game requires a lot of human interaction friends. perhaps you need to reevaluate your ability to be cohesive in this enviroment and stop attacking the designers of a sheerly revolutionary game.

DavisMarkin

Pre-Searing Cadet

Join Date: May 2005

The problem is, some people simply don't want a game that can create a challenge. The original poster is one of those. While some players are willing to take a break and think about what went right and what went wrong, others are going to go straight to the forums to complain. You see this often about PvP aspects of various games as well, with nerf calls and such. Plus, the anonymity of the internet doesn't help alot.

Besides, the rest of this game is easy enough (Missions were easy for me up til about The Wilds, and even then, it was because I wasn't using henchmen properly. In fact, the only time I really needed a party of humans was when doing Riverside). I'm just glad there's difficult end game areas and missions. I was worried the game would remain easy, and I'd just get bored and leave. :|

sybban

Lion's Arch Merchant

Join Date: Apr 2005

Beaufort Fun Park

I don't remember the guild name

Mo/W

No one is "elite", that is a retarded term thought by people who aren't good at anything in real life so they put down on those who don't know as much in games to make themselves feel better. And yes even most of them can't complete these missions

LiquidLithium

Ascalonian Squire

Join Date: Apr 2005

are u serious, a petition?

The trial where you have to beat the different priests before they res was probably the hardest. I think this is the river one? Anyways, get a ranger and before the ghost opens the gate on the 2nd and 3rd parts, have the ranger lob arrows and kill as many bad guys as you can before you have the ghost open the gate. Then, open the gate, run in and kill the henches, kill the priest, then kill the boss. Do this and you should make it.

One big trick is the ranger pulling the enemy henchs close enough to kill them. You should be able to do it with this tactic. And you CAN hit them, watch them, they will move and eventually get within arrows reach. Once you hit them they will rush to the fence and a ele or necro can work them down. They will not respawn because you have not opened the door yet.

sybban

Lion's Arch Merchant

Join Date: Apr 2005

Beaufort Fun Park

I don't remember the guild name

Mo/W

I didn't have a problem withe priests, as long as you killed them in the right order. Found out it's bad start out on the left one first in the 3rd area. Other than that River was pretty easy and got some nice skills out there. Hardest one for me was Elona purely based on teh fact that there would always be someone that wouldn't listena nd run off splitting up the group. It's actually very simple and can be completed in like 6 minutes if you do it right, including the bonus. In dunes, it's easy if you kill the worms right away. If you don't kill the worms, for some reason all the generals come out at once and swamp you. Not sure why. WHen I did it a second time and killed the worms I didn't even see teh generals so ??

Mordread

Mordread

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Romac
/sign

and they are actually easier than some of the ones that come after

ring of fire and thunderhead keep are harder by my estimates...hard and very, very long...mega time suckage

these missions are very, very frustrating...if designers are trying to frustrate casual gamers they are succeeding
Arent you the guy who's made other whiny threads complaining about the difficulty?? I suggest you find another game, this game is easy. Seriously, of all the MMO's I've played this is by far the easiest and most player friendly. Just leave already and quit your crying.

master

Pre-Searing Cadet

Join Date: Apr 2005

I think the levels should be harder. The way it is now, everyone gets to ascend in time. It's still good though because although the skill required to pass these level is low, it still sets some kind of a standard. I would like to see the less skilled players get stuck forever. But i have no complaints since in pvp, people with little skills will be stuck losing forever. =)

Crom the Conqueror

Crom the Conqueror

Frost Gate Guardian

Join Date: May 2005

New York

Rage Three D

W/E

Well I guess its all about luck. I tried thirsty river many times but you can guess I failed them all. But with luck, I met a good group we beat the mission withouta single person died. Its all about the group, look for a experienced leader and listen to that leader. The acension mission is truely where cooperation and skills are required. So the acension missions are the barier seperates the team-players and the non-team player.

horohoro08

Ascalonian Squire

Join Date: Apr 2005

my experience was probably different from most people, for all those times i went to elona with experienced player and healers, my team died and failed, and when i beat it, we had no healer on the team, and everyone was doing it for first time except me, no one was lvl 20 either. we kinda just killed, move forward a bit, killed, move, grab crystal, drop crystal, kill, kill, etc. for dune, it wasnt as easy as i thought, kuz i teamed up with absolutely morons. at the last part where we had to defend the hero for 10 minute, 4 out of 5 members ran off and tried to kill the seige worms, and they all died, so basically it was just me and a monk hench guarding the hero, and i almost died kuz of the add up of the monsters that try to kill the hero. as for river it was actually really easy. since u can snipe mobs before the match begin, my team killed most of the mobs out side, and we just kinda went in to kill the 3 priests and done.