Spike does one thing - it takes your character's, weapon/skill & target stats and calculates how much damage you will do to them. A bit more convenient that an Excel sheet/web form
What it does:
- Works for any weapon
- Correctly calculates reduced gains for attribute levels above 12
- Damage & Armor penetration modifiers
- Vampiric effect
- Adjustable critical hit chance
- Actual Min, Max & Critical damages, as well as actual DPS with and without crits.
- Skill damage
- Ignoring armor for skills
Download instructions in the case you're unfamilliar with Rapidshare:
On the page that the link opens up, click the "Free" button, then on the next page wait for about a minute and the script will give you a link "Download: Spike_1.2.rar", click it.
http://rapidshare.de/files/8341201/Spike_1.2.rar.html [220 KB]
Source code (Requires Borland C++ Builder 6 to build):
http://rapidshare.de/files/8341266/S...ource.rar.html [660 KB]
What it does not currently do that it should:
- Proper critical hit chance formula - I don't know it, so I had to make it adjustable. The default for equal opponents is rumoured to be 20%. If you know the formula - please contact me and I'll implement it.