Hello all. I've got a question that's been bugging me for a few days. If you don't mind, I would like to share it...
For skills like Arcane Thievery (or Inspired Hex, or Inspired Enchantment, or anything else that gives you skills you normally would not have), how is the skill's effectiveness determined? For instance, if I am a Mesmer/Monk and I steal Soul Barbs from a Necromancer, is the spell treated as if I had 0 curses for the purposes of the amount of damage it deals? Or is it based on the attribute associated with the skill you used to steal it?
Thanks in advance
Arcane Thievery and the like
Jerome
Natalie
its linked to your skill level, not the person's you stole it from.
Tomo
So if you have 0 curses, its only a 0 level spell? aww, i was hoping for it to be based on the mesmer skill level, or at least the persons you stole it from
Jerome
That's sad. =( I was going to make a blue-mage-esque character with nothing but drains and those. They could at least give us the average of our attribute involved with the theft and our attribute involved with the skill.
This way, if we have 10 Domination and we use Arcane Thievery to steal a fire spell from an Elementalist, and we had 0 Fire, we'd at least have a somewhat useable skill (equivalent of 5 points in Fire).
I guess this part should have gone to the Sanitarium. Sorry, mods. =\
This way, if we have 10 Domination and we use Arcane Thievery to steal a fire spell from an Elementalist, and we had 0 Fire, we'd at least have a somewhat useable skill (equivalent of 5 points in Fire).
I guess this part should have gone to the Sanitarium. Sorry, mods. =\
Edge Martinez
Arcane Thievery is still useful. I use it on my monk/mesmer build for PvP. For 25 seconds you take away someone's skill, and if it's a monk or mesmer I take it from, I can use it to heal or dish out damage. If you take it from an ele/ranger/warrior, you still take away one of their skills for half a minute.