Necromancer/Warrior - someone said they suck...
Voodoods
I read someone flame another person saying N/Wa's suck. Could someone tell me why this type of char sucks? I'm still new and the idea seems sound to me - and if the game is as balanced as everyone says, why wouldn't this be a good char? I haven't seen much listed with regarding this sort of character and it appeals to me, if it is in fact viable.
http://gwvault.ign.com/View.php?view...s.Detail&id=13
Just trying to learn =)
http://gwvault.ign.com/View.php?view...s.Detail&id=13
Just trying to learn =)
Arri
They don't suck...Well..Not really...Most people thats say they suck are jelous W/Mos that get owned by them :P..
It all depends on how you play, every class has its strengths and weaknesses, Ne/W just happen to have lower armor than warriors..
It all depends on how you play, every class has its strengths and weaknesses, Ne/W just happen to have lower armor than warriors..
KiRi
I just made one, only lvl 5 so far and i love it. Crazy health drainer indeed
Undertakr
I dunno, if you can survive long enough, those damn minions drive me nuts.
You'll read a lot of garbage, but in all honesty, everything is good. It's rock paper scissors. Every class has a strength and every class has a weakness. Right now, people are just bum-rushing and zerging and so the warrior/monk is very powerful in that role. Once players stop and think and design something to combat W/M, they will not be so dominate. There are lots of skills to combat them, people just don't tend to choose them.
The key is, figure out what kind of Necro/War you want to be and build your character to that and the second key is to not cookie cutter yourself. If 5000 people say "Necro/War sucks unless it's all death magic!" well, what do you think people are going to design against in the long run? Try to make yourself unique. Don't just think about what skills you have, but what skills the people you're playing against will likely choose. If you ever played Magic the Gathering, it's very similar.
Pick what's fun to you and enjoy it, don't listen to the yahoos.
You'll read a lot of garbage, but in all honesty, everything is good. It's rock paper scissors. Every class has a strength and every class has a weakness. Right now, people are just bum-rushing and zerging and so the warrior/monk is very powerful in that role. Once players stop and think and design something to combat W/M, they will not be so dominate. There are lots of skills to combat them, people just don't tend to choose them.
The key is, figure out what kind of Necro/War you want to be and build your character to that and the second key is to not cookie cutter yourself. If 5000 people say "Necro/War sucks unless it's all death magic!" well, what do you think people are going to design against in the long run? Try to make yourself unique. Don't just think about what skills you have, but what skills the people you're playing against will likely choose. If you ever played Magic the Gathering, it's very similar.
Pick what's fun to you and enjoy it, don't listen to the yahoos.
Voodoods
Cool - I really do want to try a more melee oriented char like the one in that link. I'll tweak it and let you all know how it goes. Any advice on that template is appreciated.
Magus
Yeah, I was thinking about making a N/W for a long time (mostly due to how cool and evil the necromancer can look >=), but my friend said that later in the game, W/N works much better because of the much higher warrior armor.
I'm thinking that a N/W would work better if you use more energy-based skills, since you get soul reaping, but I'm not sure how it can compare to the super armor of a warrior. I want to make a fairly competitive PvE character, so I'm wondering if a N/W could work out as well as a W/N.
I'm thinking that a N/W would work better if you use more energy-based skills, since you get soul reaping, but I'm not sure how it can compare to the super armor of a warrior. I want to make a fairly competitive PvE character, so I'm wondering if a N/W could work out as well as a W/N.
kanedafx
N/W is all about damage. You are not a tank. But with more energy, you might be able to outdamage a Necro/War. But mainly, they look so much damn cooler.
Big Fat Duck
tell me this, what attributes will the N/W use thats derived from the 'warrior' part
Loviatar
the experts seem to think that a necro primary is fine in PVE but not for PVP (not enough bodies around to exploit)
Magus
Quote:
Originally Posted by Big Fat Duck
I've actually created a N/W with a sword and shield. At level 10 he seems pretty good despite the weak armor, since the shield really helps, but later in the game, I imagine the lack of warrior armor would be a really weak defensive liability. On the plus side, the N/W can use a lot more spells than a W/* and has very little recovery time in between fights (but then is limited to a smaller range of monsters to fight). This is only for PvE though, I haven't experimented in PvP yet.
Studio Ghibli
I'm working on my own N/W right now. She's about level thirteen, and is running about Yak's Bend. I'm not sure if it's me or the area, but the difficulty has scaled incredibly. It makes me wonder if I'm doing something wrong.
I have her focused on swords, though I've also experimented with axes as well. Unfortunately, because of the limited availability of warrior skills up to this point, I haven't had much room to experiment.
As for the necro abilities though, I have enough points in blood magic for a two-pip life siphon, and curses boosted up to around seven or eight for overkill damage (mark of pain) and life-regen (insidious parasite).
Once I earn enough death skills, I hope to be able to transfer most of my skill points over as I figure death magic will allow the character to be more viable. I'll be able to deal damage, drain life (from minions and corpses), and also have my own little army.
- edit -
If anyone's curious, find me.
I'm Soul Steel.
I have her focused on swords, though I've also experimented with axes as well. Unfortunately, because of the limited availability of warrior skills up to this point, I haven't had much room to experiment.
As for the necro abilities though, I have enough points in blood magic for a two-pip life siphon, and curses boosted up to around seven or eight for overkill damage (mark of pain) and life-regen (insidious parasite).
Once I earn enough death skills, I hope to be able to transfer most of my skill points over as I figure death magic will allow the character to be more viable. I'll be able to deal damage, drain life (from minions and corpses), and also have my own little army.
- edit -
If anyone's curious, find me.
I'm Soul Steel.
Cordub
If you are going to make one, save all of us that play one good and stay the hell away from the Minion build - dead body build. You give us all a bad name going that route, Thanks Cor Dub
Witchfinder General
aren't dots pretty useless late game too?
BChan
Quote:
Originally Posted by Witchfinder General
aren't dots pretty useless late game too?
hexes can be dispelled, so sure, they can be useless to that end...however, if you hex, and focus fire you can be dropping so much damage quickly that dispelling hexes is the least of a healers worries. Also remember you can have a max of 10 pips either direction. With hp -10 pips is -10 hp per second, add in some damage = ouch.
as for the OP, Necro Warrior I think would actually be superior to a warrior if for nothing else than the mana pool. Unlike other casters, you can gain hp for casting, which when properly spec'ed, can make you alot tuffer than a regular warrior. However, if you are going for the curses route or death route (pve...Ill say GvG in CTF situations) Warrior necro would be better.
as for the OP, Necro Warrior I think would actually be superior to a warrior if for nothing else than the mana pool. Unlike other casters, you can gain hp for casting, which when properly spec'ed, can make you alot tuffer than a regular warrior. However, if you are going for the curses route or death route (pve...Ill say GvG in CTF situations) Warrior necro would be better.
Auh
I have a very awesome W/N. He can solo and farm better than any other character I've seen. Mark of Pain is a sweet, sweet spell. W/N is better than N/W in my opinion because the Warrior Armor outweighs the Soul reaping. Energy Management isn't a big deal for a W/N, grab a cesta and some gladiator armor... Also if you are lucky, grab a Zealous Weapon. They are awesome for energy management.(My warrior currently has approx. 33 energy. It lasts long enough for a battle for me.)
Cordub
Quote:
Originally Posted by Auh
I have a very awesome W/N. He can solo and farm better than any other character I've seen. Mark of Pain is a sweet, sweet spell. W/N is better than N/W in my opinion because the Warrior Armor outweighs the Soul reaping. Energy Management isn't a big deal for a W/N, grab a cesta and some gladiator armor... Also if you are lucky, grab a Zealous Weapon. They are awesome for energy management.(My warrior currently has approx. 33 energy. It lasts long enough for a battle for me.)
But what u dont understand is my end game armour has 70 yours has 80 to 85. Now im not dumb i will take the body scar pattern which puts me at about 330 armor. Thats with out a shield, and holding and ideal or icon, now you have 33 energy and thats about all u will have at endgame. Now if i go icon and body scar i have 60 + energy. Now your 80+ more armor IS WORTH NOTHING TO ME, as the spells i have are damage BEFORE ARMOR. Now, after i get deep wounds on you, your now 20% lower base health, so you run around 450 health maybe higher but i wouldnt wanted to be. Now before deep wounds comes in you have Life transfer on you and blood renew on me, after blood renew a little vampiric gaze. Now you are about 3 sec from dieing here, so after Deep wounds 20% life reduction. So you are pushing before damage 360 around there, now i have no use for weapon attacks so its all damage before armor. So you around 145 health give or take, and losing at a good pass. Oh forget Bleed before deep wound, then a little vampiric touch Vampiric gaze and dead, in about 5 sec. Now why cant you bet me because in order to do the amount of damage melee and spell you would need about 15 more mana, JUST TO STAY ALIVE THROUGH THAT COMBO, but you would still die because Life Transfere ignores armor as does all the vampire spells, Bleed ignores armor as does Deep wounds so your more armor just amount to about -450 or what ever your life amount is because you are dead think you can kill a N/W. No warrior can do this Mes and Ele are the only things that kill me. So sorry better rebuild.
Studio Ghibli
Calm down there.
kain611
Currently I'm playing a Necro/Warrior and loving it. I'm level 11 so just at the tip of the iceberg as far as skills and exploring the world goes. My current build is as follows;
blood magic of 5 with a +1 item on
death magic of 3 only for the awesome ability of Soul Feast will PvE
soul reap of 3 for the extra bonus to energy...belive it or not i notice it
Sword mastery of 6
and tactics in 2
Now i know i have a ways to go to perfect this build but so far its doing rather well in PvE and some PvP. Just depends on what I go against. Elementals kick me where the sun don't shine cause no corpses = no soul feast. Right now Soul Feast heals me for 96 pts. of damage with only a 3 spec. Not to bad seeing as how at max level that will be 20% or my total hp. I like soul feast like i said in pve but in pvp i'll have to respec i'm sure.
Currently have a level 7 Warrior/Nec and it does do a little better at time with the extra armor but the lack of energy hampers him big time when it comes to Vampiric Touch. Have to play around with him a little more before deciding though.
blood magic of 5 with a +1 item on
death magic of 3 only for the awesome ability of Soul Feast will PvE
soul reap of 3 for the extra bonus to energy...belive it or not i notice it
Sword mastery of 6
and tactics in 2
Now i know i have a ways to go to perfect this build but so far its doing rather well in PvE and some PvP. Just depends on what I go against. Elementals kick me where the sun don't shine cause no corpses = no soul feast. Right now Soul Feast heals me for 96 pts. of damage with only a 3 spec. Not to bad seeing as how at max level that will be 20% or my total hp. I like soul feast like i said in pve but in pvp i'll have to respec i'm sure.
Currently have a level 7 Warrior/Nec and it does do a little better at time with the extra armor but the lack of energy hampers him big time when it comes to Vampiric Touch. Have to play around with him a little more before deciding though.
Grimdar
Anything necro is only good up to Lions Gate. After that, I wish you the best of luck. I found this out the hard way.
KitKat
huh?, im Ne/Wa lvl20, almost any warrior or caster except monks will die easy with this class. And i hardly die in PvE with this char :s
Fallen Rain
Quote:
Originally Posted by Grimdar
Anything necro is only good up to Lions Gate. After that, I wish you the best of luck. I found this out the hard way.
I keep hearing this but I would like to know what happens at Lions Arch to make the necro class stop being effective. I'm level 13 and on my way to Lions Arch (Gates of Kryta right now) and based off of what a lot of people say I should just hang up my character when I get there.
However at the same time there's some successful 20 n/* and */n that are all like "what?" when you say they are not good. Maybe it's just that necro requires more skill and less glory than most other classes and you either got it past Lion's Arch or you don't? That is my suspicion. I will see today when I make it there.
However at the same time there's some successful 20 n/* and */n that are all like "what?" when you say they are not good. Maybe it's just that necro requires more skill and less glory than most other classes and you either got it past Lion's Arch or you don't? That is my suspicion. I will see today when I make it there.
Auh
Heh, Cooldown Cordub. Btw, I said that 33 energy is my current lvl 14 character's energy. My PvP W/N has roughly 51 energy.
ginetti
do necros regen mana faster than a fighter?
and do fighters regen health faster than necros?
and do fighters regen health faster than necros?
kalaris
Quote:
Originally Posted by ginetti
Quote:
Originally Posted by ginetti
and do fighters regen health faster than necros?
No Not at all
Hokay! -- My thoughts on this whole thread My first character was a W/N and I made it to 10 before getting really frustrated... I decided to go Sword/Blood and it was really cool... till about Piken square.. The Bloodline is really mana Expensive... it hurts, alot... and you don't get alot of life, its great 1 on 1 but even multiple lower level enemies, and you'll prolly die. You can Lifetap up to 4 creatures or so (if I remember correctly) but the W/N does not have the mana to do more then 2(3 with foci) This is where a W/Mo (as much as I hate them) would be better, they can heal and endure the creatures. A W/E would be about to AoE nuke 2-3 diffrent spells and they'd all fall, healing afterwards, its a bit more dangerous, and kinda self distructive, but it works W/N is too middle of the road for low level PvE, You don't have the higher end skills to make it work, you don't have the mana to keep you alive and do enough damage.... In high level PvP and PvE W/N fairs alot better because you have access to great curses and hexes... Now the Inverse N/W is largely better then the W/N -- in my oppion... * Yes I know that Soul Reaping sucks for PvP -- but don't use it then. its true that a N/W has lower armor, but unlike a W/N, the Necro can aford to use a shield since he/she will have all that extra energy, and energy regeneration to spare, The Warrior Breed will most likely need to use a Foci. There is Necro Armor set is a little better then most caster armors, that should help... Have you seen the Warrior Elite "Victory is Mine!" ? Thats just crazy on a N/W with curses... ginetti
hi kalaris, thx for the info.
I'd like to know if you have a n/w Mine just made it to level 7! Also, he seems to be having an easier time than my Ranger/Necro at that level. I also would like to know about armor. Whta is final necro armor set like compared to warriors. Much thanks and enjoy the game Me. kalaris
I do have a N/W but he's only 5ish but way tougher then my W/N at that level.
One of the last Necro pieces: Tormentor's Tunic Armor Level: 70 Properties: +5 Energy, Reduced AL vs Holy Materials: 48 Tanned Hide Squares, 12 Steel Ingots, 1500 Gold 6 Tanned Hide Squares, 4 Steel Ingots, 1500 Gold One of the Last Warrior Pieces: Armor Level: 80 Properties: +20 AL vs Physical Materials: 48 Iron Ingots, 12 Steel Ingots, 1500 Gold So yeah, vs phyiscal its about a 30armor diffrence, but you trade that for energy, and energy regen (the tormentor set adds +2 energy regen) The W/N would most likely be banished to at least a few pieces of the Gladiators suit, which has energy on every piece but only 80 armor... so its about a fair tradeoff... DismalClown
I was on a level 15 team today with that started with just 3 people. Me (Me/n), a N/W and a R/(something). The Necro and the ranger were the two most impress players I have yet to see. I didn't even do much, they did all work. After we won are 4th player was a warrior of some sort. I'm not sure what kind of team finally beat us but I'm very surprised anyone could have, that N/W was just so damn impressive.
Flint Flamebringer
Quote:
Originally Posted by Undertakr
I dunno, if you can survive long enough, those damn minions drive me nuts.
You'll read a lot of garbage, but in all honesty, everything is good. It's rock paper scissors. Every class has a strength and every class has a weakness. Right now, people are just bum-rushing and zerging and so the warrior/monk is very powerful in that role. Once players stop and think and design something to combat W/M, they will not be so dominate. There are lots of skills to combat them, people just don't tend to choose them. The key is, figure out what kind of Necro/War you want to be and build your character to that and the second key is to not cookie cutter yourself. If 5000 people say "Necro/War sucks unless it's all death magic!" well, what do you think people are going to design against in the long run? Try to make yourself unique. Don't just think about what skills you have, but what skills the people you're playing against will likely choose. If you ever played Magic the Gathering, it's very similar. Pick what's fun to you and enjoy it, don't listen to the yahoos. the games actually very balanced from what i've seen, as where my E/N wipes the floor with most rangers and mesmers, i get eaten alive if a warrior gets close to me. good comparison to MTG. Also with a N/W look at the people in your guild and on their freinds list. if you are going to be partying alot, then see what is most useful to a party dynamic. if you have alot of palidans there, move closer to nec, but if you have alot of E, M and N freinds, go for the power damage of a warrior. the biggest trade off i see with the N/W is soul reaping for armor. Noob187
lol, ive seen a few n/w, and most have sucked bad, ive even soloed one and beat him down with my w/mo.
when it comes down to it, its all about how you play your toon. if you play him smart and use skills you understand, you can come out on top. thats what i love about this game, its just a matter of how you play your toon. skills play a big part, but those skills you use wont matter if you cant play your toon right. my w/mo can not only take hits from anyone, but can dish it out also. granted, thats my healing prayers w/mo, im right now playing around with smiting prayers. all in all, IMO, its just about finding a build that works best for you, take the time to try out new and different things, play around with a different combo of skills, its not like you lose exp for dieing in this game after all but ya, i love teaming up with a n/w when im on my w/mo, just 1 evil combo. evilcanadian
people complain about n/w because of what they think about soul reaping.
Soul reaping is the least part of a n/w, the whole bloody point of the n/w is to have mana regen and a higher mana base, soul reaping is not part of the equation, people who use that as a basis for their arguments are dimwitted. I am a max level n/w, and I crush w/* handily in pvp, no I do not have warrior armour, but its not needed, necro armour is still the best caster armour regardless(and besides, I can still take the hits because I will weakness a warrior, and life transfer), I can squeeze out way more health drains and spells, and that drops my opponents like a rock. ginetti
i guess a good argument is, if you're necro, most the damage you do to another necro is going to be before armor.
Xellos
Judging from their skills, necromancers seem too support based to be any good as a melee front.
RepinsMirg
My first character was a N/W 16 but I had to delete him to make room for a character to act as a bank to hold our guilds money.... flashforward two days they add money to the storage
ViciousEternal
Yes, they are pritty fun but i miss being able to tank a lot so im making a Wa/?? of some kind in the future.
Cordub
Quote:
Originally Posted by Blackace
no one cares about hypothetical situations. Especially when they are about necro blood skills that even though they ignore armor-the damage they do is pitiful.
No this is a fact I have busted people done fast with this method and build n/w. Now your statement proves you have no idea what you are talking about. I can back prove and stand by all my statements up there. I run with this method sure it may change a bit each fight but for the most part its gold. I would destory no, no , let me rephrase that I destory Death magic build necro's. They stand no chance, so keep your opions not facts to your self moron. Ok now the Pitiful damage statement, have you never heard of COMBOS. From what I can tell this game is based on skills that get power from other skills and class. So as I said keep opions to self and state facts which you have not given so KNOW YOUR ROLL beginners_luck
Necro/Warriors (and their counterparts, Warrior/Necros) really only need three skills to survive melee combat in a large part of the PvE game: Enfeebling Blood, Shadow of Fear and Mark of Pain. The first is AoE weakness, the second is AoE attack-speed slowdown, and the third is an AoE nuke that hits every foe adjacent to your target (when you hit for melee damage). Spiteful Spirit would be icing, since it does the same thing, except when the mob attacks, not you.
And I suspect that Lion's Arch is tough for N/Ws because of all the undead. Most of the conditions are useless on them. Iere
I absolutely adore N/W in PVP and PVE. Tried one out today and... wow. I completely owned a Wa/Mo in random with Weaken Armor, plague touch, bonetti's defense, etc. Had high curses, blood, and medium tactics/swords.
I first tried it out because I ran into a necro while monking in random who did massive degen- slapped on -10 pips before I could even think about casting "remove hex". I didn't bring "convert hex", so I was sufficiently beaten. =( Without using healing breeze, massive degen messes me up when I'm on my lonesome. It was insane- and he used such lovely things as life transfer and final thrust. From having played W/N and N/W, W/N is better if you just want to tank and hammer away at people- N/W is more fun because you get to mix and match spells. I love large energy pools. neoflame
In PvP, a melee N/W fails due to 12 Mastery, relative ineffectiveness spamming energy attack skills, and the general uselessness of trying to be a solo character. In randoms, you might be able to get away with running crappy DoT with Life Siphon, Life Transfer*, and Sever Artery, but randoms are crap anyway.
Iere
Quote:
Originally Posted by neoflame
In randoms, you might be able to get away with running crappy DoT with Life Siphon, Life Transfer*, and Sever Artery, but randoms are crap anyway.
We all know randoms are crap, but they're what I play because I don't have Vent and I get horribly sick of PUGs.
Mm, I don't use Sever Artery or Life Siphon at all when I play in random. Sure, I need a monk to keep me going, as necros are right around mesmers on the "squishy" ranking, but I'm honestly fond of playing the character. It's fun, if nothing else. Slade xTekno
Necromancer primaries are meant to shine in PvE, not PvP. The hardest part about N/W is the fact that some people think that just because they are a Warrior secondary means that they can run in and aggo everything. You can't do this.
There was a good article here: http://forums.gwonline.net/showthread.php?t=355069 |