What is the big deal about weapons req ?

Amarth d'Arc

Amarth d'Arc

Academy Page

Join Date: Nov 2005

The Seven Sisters

R/

Hi everybody, I have a question about something that is bothering me the last days:

What is the big deal with weapons req. and trading?

I understand, and it is well known, that your weapon atribut should match the req. of the weapon you are using. But there is no benefit to exceed that weapons req. Once you match the req. you make 100% damage. And I cannot confirm that the chances of critical hits increase with a higher positve difference between atribut level and weapon req.

Nobody is buying (otherwise perfect) weapons just because the req. is not 8-9 - although they always have a 13-15 atribut level for that weapon anyways! It only makes sense if you want to use a second class Charakter weapon and don´t want to spend atribut points in that second class but that is most likeley not the case.

So why is that damn (for example) Ranger not buying the Max Dam+15>50, 10/10, +30 Halfmoon Bow he is looking for just because it has req. 11 instead of req. 9 when he has Marksmanship 15 anyways????

Thanks alot
cheers
Amarth

p.s.: excuse my bad english

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

actually, if you exceed the weapon's requirements, the base damage goes up. However, lower Req. weapons are more desireable because it looks like it gives you more flexability. Basicly, if you can use a sword with only 8 Swordsmanship, just think how much more you can put towards Healing Prayers to buff up that Mending! Ok, I'm kidding, but that's basicly what it boils down to.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by VGJustice
actually, if you exceed the weapon's requirements, the base damage goes up. However, lower Req. weapons are more desireable because it looks like it gives you more flexability. Basicly, if you can use a sword with only 8 Swordsmanship, just think how much more you can put towards Healing Prayers to buff up that Mending! Ok, I'm kidding, but that's basicly what it boils down to.
It's true. That's what I would've posted myself.

Lower Req = PLAIN and SIMPLE more attributes to spend elsewhere. Lower the req, more you can put into a certain skill line, not dumping another 2-3 levels for a req 9-12.

--The Shim

coldslammer

coldslammer

Frost Gate Guardian

Join Date: Jun 2005

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W/Mo

twinking in ascalon is another reason
bringing in high dmg weapons with req7-8s

*shakes fist @ twinkers*

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by coldslammer
twinking in ascalon is another reason
bringing in high dmg weapons with req7-8s

*shakes fist @ twinkers*
You really like to shake your fist. I've seen it in multiple posts now!

But if people can afford the weapon, at that level, with that req, they deserve it. It's not twinking if you can afford it/worked up to it. With my warrior, when he was level 5, bought a battlepick, max dmg, req 8, WITH MY SAVINGS ^_^

So it's all about preference and if you're just twinking, or earned it!

<Shakes fist @ no knowledge!>

--The Shim

Amarth d'Arc

Amarth d'Arc

Academy Page

Join Date: Nov 2005

The Seven Sisters

R/

Thanks for your reply. I knew that the base damage goes up with each atribut point above 12 but that has nothing to do with the weapons req. At Marksmanship 15, a req.8 bow makes the same damage than a req.11 bow right ?

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Amarth d'Arc
Thanks for your reply. I knew that the base damage goes up with each atribut point above 12 but that has nothing to do with the weapons req. At Marksmanship 15, a req.8 bow makes the same damage than a req.11 bow right ?
I'd say, it would. I don't assume you can hit normally for over max damage with any weapon, unless it's a critical. In which case, pumping attributes above it might increase chance. I just like elementalists casting firestorm and then I go in an critical everytime as they Run ^_^

So, I really don't know, I'm speculating. But I'd say more then likely you wouldn't do anymore then max, but might hit closer to max with higher attribute levels.

--The Shim

AncientPC

AncientPC

Forge Runner

Join Date: Sep 2005

Ascalon 1

W/R

Quote:
Originally Posted by VGJustice
actually, if you exceed the weapon's requirements, the base damage goes up. However, lower Req. weapons are more desireable because it looks like it gives you more flexability. Basicly, if you can use a sword with only 8 Swordsmanship, just think how much more you can put towards Healing Prayers to buff up that Mending! Ok, I'm kidding, but that's basicly what it boils down to.
Once you've met a weapon's requirements, extra points will not make base damage go up.

In other words, whether you have 8 or 13 points in axe mastery you will do the same base damage per attack with a req 8 axe. Axe skills on the other hand will go up in damage.

nightrunner

nightrunner

Lion's Arch Merchant

Join Date: Oct 2005

San Francisco

W/Mo

I think having a higher req gives you a better chance of hitting a Critical.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by AncientPC
Once you've met a weapon's requirements, extra points will not make base damage go up.

In other words, whether you have 8 or 13 points in axe mastery you will do the same base damage per attack with a req 8 axe. Axe skills on the other hand will go up in damage.
/Quoted for truth.

The damage on axes don't go up, as I've somewhat known/discovered. Axe skills beef up, like executioner's and such.

--The Shim

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

http://www.guildwarsguru.com/forum/s...ht=requirement
http://www.guildwarsguru.com/forum/s...ht=requirement
http://www.guildwarsguru.com/content...nics-id674.php
Quote:
Originally Posted by nightrunner
I think having a higher req gives you a better chance of hitting a Critical.
Requirements don't affect damage so long as you meet the requirement. The attribute level you have does, though.
Quote:
Originally Posted by AncientPC
Once you've met a weapon's requirements, extra points will not make base damage go up.

In other words, whether you have 8 or 13 points in axe mastery you will do the same base damage per attack with a req 8 axe. Axe skills on the other hand will go up in damage.
Actually, wrong. Look at the third link under the heading "Weapon Damage". However, you want the extra attribute levels more for the extra skill damage than the base damage.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

some builds require a low requirement item. UW trapper build is a good example. With that one you need a low req bow.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Arturo02
some builds require a low requirement item. UW trapper build is a good example. With that one you need a low req bow.
Not really true, since if the trapping is going correctly you never need to use one, the traps should kill all mobs straight away. All you need a bow is to pull mobs in.

coldslammer

coldslammer

Frost Gate Guardian

Join Date: Jun 2005

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W/Mo

Quote:
You really like to shake your fist. I've seen it in multiple posts now!

But if people can afford the weapon, at that level, with that req, they deserve it. It's not twinking if you can afford it/worked up to it. With my warrior, when he was level 5, bought a battlepick, max dmg, req 8, WITH MY SAVINGS ^_^

So it's all about preference and if you're just twinking, or earned it!

<Shakes fist @ no knowledge!>

--The Shim
wrong shim, it is infact twinking, heres a definition taken from urbandictionary.

*shakes fist for no reason*

AncientPC

AncientPC

Forge Runner

Join Date: Sep 2005

Ascalon 1

W/R

Quote:
Originally Posted by Savio
http://www.guildwarsguru.com/forum/s...ht=requirement
http://www.guildwarsguru.com/forum/s...ht=requirement
http://www.guildwarsguru.com/content...nics-id674.php

Requirements don't affect damage so long as you meet the requirement. The attribute level you have does, though.

Actually, wrong. Look at the third link under the heading "Weapon Damage". However, you want the extra attribute levels more for the extra skill damage than the base damage.
Thanks for your corrections as always. /bows

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by coldslammer
wrong shim, it is infact twinking, heres a definition taken from urbandictionary.

*shakes fist for no reason*
Urbandictionary?! Please :P <Shakes fist!>

Twinking occurs in my eyes when a low level person has a high level friend just give him stuff he wouldn't have normally achieved at that point. That's my definition. Now buyin a low req max dmg weapon is not twinking, unless it was given to you, not earned honestly =)

--The Shim

coldslammer

coldslammer

Frost Gate Guardian

Join Date: Jun 2005

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W/Mo

well considering twinking is a made up term from the mmorpg, you'll only find such terms from urban dictionary.

anyway your just contradicting yourself and you know it

buying a low req weapon with max dmg, rofl, the person selling it did not get such a weapon from ascalon, so hes getting a weapon from the higher end of the game and selling it to the lower end ppl who reside in ascalon, spells twink

--The Cold

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

Quote:
Originally Posted by RTSFirebat
Not really true, since if the trapping is going correctly you never need to use one, the traps should kill all mobs straight away. All you need a bow is to pull mobs in.
Thanks for clearing that up. I just tried to use a bow with a 10 requirement despite having less in marksmanship and I could could still fire an arrow, although it was less damage, it still worked for pulling purposes.

I was wrong

twicefeuled

Ascalonian Squire

Join Date: Sep 2005

I have a few items I use from pre-sear when trapping in post-sear. Both are no reqs, one a 7-11 bow and the other a +7 energy offhand, I think.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Arturo02
Thanks for clearing that up. I just tried to use a bow with a 10 requirement despite having less in marksmanship and I could could still fire an arrow, although it was less damage, it still worked for pulling purposes.

I was wrong
Well not 100% You can use any weapon in the game, but if you fail to make the requirement it doesn't do any real damage to speak of. For example I use a staff for trapping which has +10 energy and +3 energy on it, so I gain 13 while holding, but when I need to attack I switch back to my bow which requires 8 marksmanship.

Now that is a situation where low requirement helps since on UW trapping runs I need to spend more points in making my traps more powerful.