Ranger Farming Guide
RoF
There are many farming threads for monks and warriors out there, but hardly any for rangers. Often I have seen the question: "What is a good farming build for a ranger." Most of the time people answer: "Uhhh... lay traps I guess." While trapping does work, it is painfully slow. I'm an advocate of finding more creative (and efficient) ways to farm as a ranger. I have done a lot of experimenting and have found methods that work.
I've decided to contribute my ideas in the hope that people will start to find more creative farming builds.
Without further ado... here goes...
The Ettin Farmer
This build works well for farming the ettins in North Kryta.
R/ME - (Drakescale Armor)
Domination: 10
Inspiration: 3
Expertise: 10 (sup rune)
Wilderness: 12 (min rune)
Marks: 9 (min rune) (mask)
-Troll Unguent
-Apply Poison
-Hunters Shot
-Ignorance
-Dodge
-Storm Chaser
-Elemental Resistance
-Greater Conflagration
You will laugh at the ettins as they try to hurt you... Greater Conflagration + Drakescale armor + elemental resistance means the ettins will be doing ~ 3 - 8 damage to you per swing, except for irresistable blow ~30. To make this work, simply put up greater conflagration (out of aggro range of course), then fire up elemental resistance. Use apply poison and hunters shot the first ettin as it runs at you. Use ignorance to deny them the use of signets. With practice you will learn when the best time to use ignorance is. Dodge and storm chaser are there in case you mess up and have to run. They are also useful for avoiding tengu / blogs / mergoyles en route to the ettins.
Here is a screenie:
Ranger Ettin Farm.jpg
Edit: Cleaned up thread by deleting some of my posts and moving the info up
As per request I have added more screenies showing the path.
The first half of the run Bergen -> North Kryta
(Don't fight anything here just use storm chaser, dodge, and troll ungent to get past the tengu)
run1.jpg
The second half North Kryta -> Scoundrel's
(Farm Ettins on the way, avoid blogs and mergoyles while you are fighting the ettins)
run2.jpg
Then just keep going back and forth North Kryta following the route.
Also I have a modified version of the build:
Same Specs, but replace apply poison and hunters with:
-Kindle arrows
-Empathy
now it takes no more than one minute to down a mob.
Good luck!
Edit Again Revised build
best I've found so far
Expertise 15 (sup rune) + hat
Wilderness 12 (min rune)
Marks 9 (min rune) (my bow req 9)
Inspiration 3
-Kindle
-Point Blank Shot
-Distracting shot (better than savage because it eliminates ability to reuse sig)
- Same damage negation, running, and healing skills as before
This is the fastest I've found so far with this style of build.
If people like this guide... I may consider submitting my sand drake farming build. Good luck!
I've decided to contribute my ideas in the hope that people will start to find more creative farming builds.
Without further ado... here goes...
The Ettin Farmer
This build works well for farming the ettins in North Kryta.
R/ME - (Drakescale Armor)
Domination: 10
Inspiration: 3
Expertise: 10 (sup rune)
Wilderness: 12 (min rune)
Marks: 9 (min rune) (mask)
-Troll Unguent
-Apply Poison
-Hunters Shot
-Ignorance
-Dodge
-Storm Chaser
-Elemental Resistance
-Greater Conflagration
You will laugh at the ettins as they try to hurt you... Greater Conflagration + Drakescale armor + elemental resistance means the ettins will be doing ~ 3 - 8 damage to you per swing, except for irresistable blow ~30. To make this work, simply put up greater conflagration (out of aggro range of course), then fire up elemental resistance. Use apply poison and hunters shot the first ettin as it runs at you. Use ignorance to deny them the use of signets. With practice you will learn when the best time to use ignorance is. Dodge and storm chaser are there in case you mess up and have to run. They are also useful for avoiding tengu / blogs / mergoyles en route to the ettins.
Here is a screenie:
Ranger Ettin Farm.jpg
Edit: Cleaned up thread by deleting some of my posts and moving the info up
As per request I have added more screenies showing the path.
The first half of the run Bergen -> North Kryta
(Don't fight anything here just use storm chaser, dodge, and troll ungent to get past the tengu)
run1.jpg
The second half North Kryta -> Scoundrel's
(Farm Ettins on the way, avoid blogs and mergoyles while you are fighting the ettins)
run2.jpg
Then just keep going back and forth North Kryta following the route.
Also I have a modified version of the build:
Same Specs, but replace apply poison and hunters with:
-Kindle arrows
-Empathy
now it takes no more than one minute to down a mob.
Good luck!
Edit Again Revised build
best I've found so far
Expertise 15 (sup rune) + hat
Wilderness 12 (min rune)
Marks 9 (min rune) (my bow req 9)
Inspiration 3
-Kindle
-Point Blank Shot
-Distracting shot (better than savage because it eliminates ability to reuse sig)
- Same damage negation, running, and healing skills as before
This is the fastest I've found so far with this style of build.
If people like this guide... I may consider submitting my sand drake farming build. Good luck!
Vexed Arcanist
When it comes to mitigating damage my vote would be Throw Dirt + Oath Shot. The rest of the buildset is up to the individual. If you are going to invest so much into Dom why not use Empathy, Throw Dirt, Oath Shot, etc.
Throw Dirt
Distracting Shot
Penetrating Shot
Dust Trap
Barbed Trap
Oath Shot
Storm Chaser
Troll Ungent
Throw Dirt
Distracting Shot
Penetrating Shot
Dust Trap
Barbed Trap
Oath Shot
Storm Chaser
Troll Ungent
RoF
Quote:
Originally Posted by Vexed Arcanist
When it comes to mitigating damage my vote would be Throw Dirt + Oath Shot. The rest of the buildset is up to the individual. If you are going to invest so much into Dom why not use Empathy, Throw Dirt, Oath Shot, etc.
Throw Dirt
Distracting Shot
Penetrating Shot
Dust Trap
Barbed Trap
Oath Shot
Storm Chaser
Troll Ungent
Yah, that's a good build too. It's all personal preference really.
I just want to get the idea out there that there is more than one way for rangers to farm. Most people think the only way to do it is trapping.
I used to run a build similar to the one you posted, but I've found that I have been able to be more efficient (faster) using the one I posted above. So yah... whatever works best for you.
Throw Dirt
Distracting Shot
Penetrating Shot
Dust Trap
Barbed Trap
Oath Shot
Storm Chaser
Troll Ungent
Yah, that's a good build too. It's all personal preference really.
I just want to get the idea out there that there is more than one way for rangers to farm. Most people think the only way to do it is trapping.
I used to run a build similar to the one you posted, but I've found that I have been able to be more efficient (faster) using the one I posted above. So yah... whatever works best for you.
Batou of Nine
well... it seems obvious that that build works, however....
you are doing base bow dmg the majority of the time to kill ettins, with occasional dmg spikes from hunters shot, and slow degen from poison; so wouldnt that take FOREVER to kill anything? In my eyes a 4-5 ettin mob seems like it would take around 10-15 minutes. Hmm, not sure if its worth the effort.
But hey, if its fun to you, then enjoy! Cheers to creativity!
EDIT:: And now to offer something more constructive. Try squeezing in a trap or two, keep your core idea for tanking, but add say flame trap or dust trap, for for dmg output. I dont believe they use interrupts, and since you will be tanking multiple enemies at once, a trap would do AoE dmg before they had time to react (btw, do monstas run from traps?)
you are doing base bow dmg the majority of the time to kill ettins, with occasional dmg spikes from hunters shot, and slow degen from poison; so wouldnt that take FOREVER to kill anything? In my eyes a 4-5 ettin mob seems like it would take around 10-15 minutes. Hmm, not sure if its worth the effort.
But hey, if its fun to you, then enjoy! Cheers to creativity!
EDIT:: And now to offer something more constructive. Try squeezing in a trap or two, keep your core idea for tanking, but add say flame trap or dust trap, for for dmg output. I dont believe they use interrupts, and since you will be tanking multiple enemies at once, a trap would do AoE dmg before they had time to react (btw, do monstas run from traps?)
RoF
Quote:
Originally Posted by Batou of Nine
In my eyes a 4-5 ettin mob seems like it would take around 10-15 minutes. Hmm, not sure if its worth the effort.
Actually the mobs are 3s.
If done right it takes me 20-25 seconds to down 1 ettin.
So about 1 - 1.5 minutes per mob. This of course doesn't include the time spent setting up conflag, but hey, it's not as slow as you think. Remember, the ettins can't use their sigs
Off topic:
Just got superior vigor with this YAY!
If done right it takes me 20-25 seconds to down 1 ettin.
So about 1 - 1.5 minutes per mob. This of course doesn't include the time spent setting up conflag, but hey, it's not as slow as you think. Remember, the ettins can't use their sigs
Off topic:
Just got superior vigor with this YAY!
munkieix
can you make a video or show a map of where the ettens are ^^ i know they are around hotsprings or bettletun ^^
RoF
Quote:
Originally Posted by munkieix
can you make a video or show a map of where the ettens are ^^ i know they are around hotsprings or bettletun ^^
Sure! Next time I do a run I'll take some more screenies and attatch them. (Coming soon).
munkieix
please and thank you ^^ i wanna make use of my ranger lol
munkieix
cool thanks ^^
fallot
A little off-topic but Mob = Mobile Object in rpgspeak, not a group of anything. A single enemy would be a mob.
iamchris
Yes, nice guide! I will use it when my ranger gets to a higher level.
munkieix
i have expremented u should take out ignorance and put in savage shot ^^ more damage .. only use savage when u see heal sig ... no heal sig and more damage and less energy ^^
legendel
Quote:
Originally Posted by RoF
If people like this guide... I may consider submitting my sand drake farming build. Good luck! i love this post, keep it going, nice to see a ranger build
Murder In China
Just use ignite arrows....the AoE scares the sand drakes...
BaconSoda
why don't you use epidemic with throw dirt + oath shot? it's very iffecient and also works with dazed from concussion shot and skull crack in FoW if u carry a mesmer or SS necrop in FoW that is.
Epidemic seems the best way to work with blind (in my opinion) and should work better than just spamming throw dirt.
Epidemic seems the best way to work with blind (in my opinion) and should work better than just spamming throw dirt.
pi!!ow
baconsoda: using epidemic you'd be assuming that the enemies would be adjacent to one another (which is the spell's AoE). Interesting thing is that Throw Dirt's AoE is to enemies adjacent your target as well.
.. so it'd be a bit redundant to use a 15 energy cost spell to spread a condition that (assuming this character is being mobbed, and the ettins are surrounding him).. reapplies what has already been applied.
.. so it'd be a bit redundant to use a 15 energy cost spell to spread a condition that (assuming this character is being mobbed, and the ettins are surrounding him).. reapplies what has already been applied.
K.Ichigo
Meh, I'd rather go with Poison Arrow + Kindle. Add in Penetrating and Dsitracting and it's less than a minute for each group of three.
Wonski
I usually farmed Ettins using Barrage, but no more than 3 Ettins for one fight. I tried many builds usually taking Throw Dirt and Lightning Reflexes + Short Bow. To enhance damage (no preparations with Barrage) I used Favorable Winds (spirit gives dmg and additionally twice faster arrows) and for example Conjure Flame, Frost, Lightning for R/E (depends on bow string used) + Armor of Frost, Armor of Earth (those skills don't need many AP for huge armor, best if both used). Another idea is R/Mo Barrager with Vampiric Bow, Mending on +3 (to reduce -1 regen from Vampiric and give additional +2 to regen) and Vigorious Spirit + Throw Dirt, Lightning Reflexes also. Vigorious Spirit is also used to cover Mending on Tengu Wild (vs. Shatter Enchantment skill). For this build also Short Bow is best choice.
gameshoes3003
Hey, one question, is farming ettins like the best?
So, I can get WAY better stuff from ettins than farming the whole magumma jungle from ventari's going to reed bog to the falls?
So, I can get WAY better stuff from ettins than farming the whole magumma jungle from ventari's going to reed bog to the falls?
Wonski
Try R/Mo with Barrage, Lightning Reflexes, Throw Dirt, Troll Unguent, Vigorious Spirit, Mending, Favorable Winds, Dodge. Use Short Bow with Vampiric String 5/-1. Shot 3 Ettins at one time using Barrage all the time with stops only to recast Vigorious Spirit, Throw Dirt or Lightning Reflexes. Favorable Winds before fight. Unlucky 3 Ettins at once is max probably but killing all 3 takes about 35-45 seconds (and you get hp constantly on each shot from all 3 Ettins by using Vigorious Spirit and Vampiric String). Another idea is Live Vicariously and Vigorious Spirit but without Mending and Vampiric String. And take at least 13 Expertise for the price of Barrage at 2 mana. Dodge and Troll Unguent use only if there will be any problems (to escape or just heal). Remember you don't need high Wilderness Survival for the use of Troll Unguent (only 4 AP gives +5 regen). Don't remember exact numbers in AP now but it was probably: Marksmanship 12 or even higher, 13 or 14 Expertise, Healing 8-10, rest in Wilderness Survival (8 in Healing gives +3 in Mending but 10 is better without Mending, when using Live Vicariously + Vigorious Spirit). And don't be afraid to use 2 Superiors (Marksmanship and Expertise) if lacking on AP points.
I must once check the idea of using R/Me with Elemental Resistance and Greater Conflagration (but no Barrage with it ((, so no such fast killing). I tried once using Barrage with Conjure skills from Elementalist, also using Armor of Frost + Armor of Earth for max armor, that was also really nice on Ettins.
All my ideas give huge chance of survive only with 3 Ettins at once. More than 3 is a bit of problem.
I must once check the idea of using R/Me with Elemental Resistance and Greater Conflagration (but no Barrage with it ((, so no such fast killing). I tried once using Barrage with Conjure skills from Elementalist, also using Armor of Frost + Armor of Earth for max armor, that was also really nice on Ettins.
All my ideas give huge chance of survive only with 3 Ettins at once. More than 3 is a bit of problem.
Wonski
Ok, my final build (which I tested few moments ago). Fastest way to kill 3 Ettins:
Armor: Druids works best, no energy problems.
Weapon: Short Bow with +30 hp or +7 armor (vs. physical) or +5 armor (all). String: Sundering 10/10 is best probably, but not absolutely needed, you can fight also with Lightning string as I tried for example, no special need in this matter. I also suggest to take second bow with max distance (Longbow, Flatbow) to easy lure Ettins.
R/Mo
2 proposals for attributes (Major or Superior Vigor rune in both):
Less risky:
12 Marksmanship 8+1+3
13 Expertise 12+1
9 Healing Prayers 9
6 Wilderness Survival 5+1
More risky (more dmg, more criticals, less max hp, but more hp get by harming enemies):
15 Marksmanship 11+1+3
13 Expertise 10+3
10 Healing Prayers 10
2 Wilderness Survival 1+1
Skills:
1 - Barrage [Elite]
2 - Distracting Shot
3 - Troll Unguent (+6 in less risky, +4 in more risky idea)
4 - Lightning Reflexes
5 - Throw Dirt
6 - Favorable Winds
7 - Vigorious Spirit
8 - Live Vicariously
Most important things on how to play:
-going from Beetletun
-Live Vicariously at start
-before each fight set spirit of Favorable Winds
-just before fight throw Vigorious Spirit on you
-then, only when fighting with Ettins, use Throw Dirt on them when they surround you (try to throw it on the one in the middle to get chance to blind all 3 of them)
-then just after it use Lightning Reflexes to attack faster
-rest is VERY EASY -> just shoot from Barrage all the time (also try on the one in the middle to attack all 3 at one time) - sometimes they all die in one time
-you can use Distracting Shot sometimes when the one that you shoot at uses Healing Signet or even Irresistible Blow (he won't use it anymore)
-this build maybe has no running skill but if you make a mistake you can just run leaving the Ettins beating Favorable Winds spirit
-there is absolutely no problem to kill Gargoyles and Tengu standing near Beetletun when using this build (in fact Gargoyles are harder than Tengu because of mana drain, so you can use any Zealous Bow on them, but it's really not necessary), what more - those Tengu sometimes also drop runes like Ettins
-just one more thing: when fighting with Tengu Wild use Vigorious Spirit before he attacks to cover Live Vicariously (he will drain Vigorious Spirit using Shatter Enchantment, but Live Vicariously will stay), remember to kill Tengu Wild first, than Tengu Scout - it's easier this way
-in less risky build you will get +11+9=+20 hp from each arrow that hits enemy when Live Vicariously and Vigorious Spirit is on you, in more risky version you will get +12+10=+22 hp from each arrow (so when 3 Ettins are hit you get 3x20=60 hp or 3x22=66 hp from each shot, and you shoot with Barrage all the time :-)))
-with just a bit of practice it's really easy
-I haven't said it at start but you can also use Vampiric 5/-1 bow string to get another +5 hp and +5 dmg but remember to change bow before and after fight because of constant -1 drain
Armor: Druids works best, no energy problems.
Weapon: Short Bow with +30 hp or +7 armor (vs. physical) or +5 armor (all). String: Sundering 10/10 is best probably, but not absolutely needed, you can fight also with Lightning string as I tried for example, no special need in this matter. I also suggest to take second bow with max distance (Longbow, Flatbow) to easy lure Ettins.
R/Mo
2 proposals for attributes (Major or Superior Vigor rune in both):
Less risky:
12 Marksmanship 8+1+3
13 Expertise 12+1
9 Healing Prayers 9
6 Wilderness Survival 5+1
More risky (more dmg, more criticals, less max hp, but more hp get by harming enemies):
15 Marksmanship 11+1+3
13 Expertise 10+3
10 Healing Prayers 10
2 Wilderness Survival 1+1
Skills:
1 - Barrage [Elite]
2 - Distracting Shot
3 - Troll Unguent (+6 in less risky, +4 in more risky idea)
4 - Lightning Reflexes
5 - Throw Dirt
6 - Favorable Winds
7 - Vigorious Spirit
8 - Live Vicariously
Most important things on how to play:
-going from Beetletun
-Live Vicariously at start
-before each fight set spirit of Favorable Winds
-just before fight throw Vigorious Spirit on you
-then, only when fighting with Ettins, use Throw Dirt on them when they surround you (try to throw it on the one in the middle to get chance to blind all 3 of them)
-then just after it use Lightning Reflexes to attack faster
-rest is VERY EASY -> just shoot from Barrage all the time (also try on the one in the middle to attack all 3 at one time) - sometimes they all die in one time
-you can use Distracting Shot sometimes when the one that you shoot at uses Healing Signet or even Irresistible Blow (he won't use it anymore)
-this build maybe has no running skill but if you make a mistake you can just run leaving the Ettins beating Favorable Winds spirit
-there is absolutely no problem to kill Gargoyles and Tengu standing near Beetletun when using this build (in fact Gargoyles are harder than Tengu because of mana drain, so you can use any Zealous Bow on them, but it's really not necessary), what more - those Tengu sometimes also drop runes like Ettins
-just one more thing: when fighting with Tengu Wild use Vigorious Spirit before he attacks to cover Live Vicariously (he will drain Vigorious Spirit using Shatter Enchantment, but Live Vicariously will stay), remember to kill Tengu Wild first, than Tengu Scout - it's easier this way
-in less risky build you will get +11+9=+20 hp from each arrow that hits enemy when Live Vicariously and Vigorious Spirit is on you, in more risky version you will get +12+10=+22 hp from each arrow (so when 3 Ettins are hit you get 3x20=60 hp or 3x22=66 hp from each shot, and you shoot with Barrage all the time :-)))
-with just a bit of practice it's really easy
-I haven't said it at start but you can also use Vampiric 5/-1 bow string to get another +5 hp and +5 dmg but remember to change bow before and after fight because of constant -1 drain
gameshoes3003
Quote:
Originally Posted by gameshoes3003
Hey, one question, is farming ettins like the best?
So, I can get WAY better stuff from ettins than farming the whole magumma jungle from ventari's going to reed bog to the falls? sorry to interupt, you still never answered my question =( I hope someone will take the time to answer me.
So, I can get WAY better stuff from ettins than farming the whole magumma jungle from ventari's going to reed bog to the falls? sorry to interupt, you still never answered my question =( I hope someone will take the time to answer me.
Seraface
The answer to your question is both yes and no. No, in the sense that you won't get good items, but yes, in the sense that you'll be getting a lot of runes, and therefore make lots of money if you sell them properly, or save a lot of money by not having to buy the ones you need. If you're looking to farm item drops then you're better off running through maguuma or better yet the desert/UW/FoW/Tombs(with a team for the last two generally)
FlyingWeagle
I dont understand one thing from the earlier build: why use greater conflag and elemental resistance, when physical resistance does the job, and frees up an elite.
Sir Mad
I guess that was for the extra 15 AL from the drakescale and for the damage bonus from elemental damage vs warriors (which is not needed in the second build as he uses Kindle). But yeah, I guess PR would do the job.
EDIT - And the +30 AL vs elemental any ranger armour has - I can't believe I forgot that - D'OH!
EDIT - And the +30 AL vs elemental any ranger armour has - I can't believe I forgot that - D'OH!
FlyingWeagle
heh, I always forget armour bonuses q:
Fail
I read all the builds and I noticed almost everyone uses a superior rune of marksmanship. I tried this and felt I had to few hitpoints. Or is that just me? Can anyone help me on this? I would like to deal more damage, but what's the use if I get killed instantly
I reached the survivor title with my R/Mo so I know how to stay alive, but the rune kills me everytime
I reached the survivor title with my R/Mo so I know how to stay alive, but the rune kills me everytime
Darkpower Alchemist
Quote:
Originally Posted by Fail
I read all the builds and I noticed almost everyone uses a superior rune of marksmanship. I tried this and felt I had to few hitpoints. Or is that just me? Can anyone help me on this? I would like to deal more damage, but what's the use if I get killed instantly
I reached the survivor title with my R/Mo so I know how to stay alive, but the rune kills me everytime The rune's minus 75 hp isn't as bad as it may look. If you have at least a major vigor rune, you shouldn't have a problem with hp. Also, take into account the difference that a 16 in marksmanship makes over a maximum of 14. I'll give you an example;
[skill=big]Burning Arrow[/skill]
In this particular situation, the minimum increase in damage(from 14-16 Marks) is +24 hp of damage per minute. In actual practice, this damage increases depending on the weapon used,if a preperation is applied, and the speed of the attacks recharge, as well as the skills used with this one to achieve your goal. Also, every normal attack increases in damage output with the increase in marksmanship.
in short, the use of a superior rune will pay off all around in the end, and it will definitely outshine the extra health from using lesser runes.
I reached the survivor title with my R/Mo so I know how to stay alive, but the rune kills me everytime The rune's minus 75 hp isn't as bad as it may look. If you have at least a major vigor rune, you shouldn't have a problem with hp. Also, take into account the difference that a 16 in marksmanship makes over a maximum of 14. I'll give you an example;
[skill=big]Burning Arrow[/skill]
In this particular situation, the minimum increase in damage(from 14-16 Marks) is +24 hp of damage per minute. In actual practice, this damage increases depending on the weapon used,if a preperation is applied, and the speed of the attacks recharge, as well as the skills used with this one to achieve your goal. Also, every normal attack increases in damage output with the increase in marksmanship.
in short, the use of a superior rune will pay off all around in the end, and it will definitely outshine the extra health from using lesser runes.
Fail
Thx for the reply. I do have a rune of major vigor on a full set of Druids armor. I have 550hp now, so maybe I do can sacrifice 75hp for the extra damage.
I must say pve isn't so much the problem. But once I enter an arena that's a different matter.
I must say pve isn't so much the problem. But once I enter an arena that's a different matter.
Darkpower Alchemist
You should know that if the majority have superior runes for their weapon of choice,they will have around the same hp as you do, give or take 9hp for those who have sup vigor runes.
The average player who has a sup weapon rune and a major vigor has 446hp, if my numbers are right.
The average player who has a sup weapon rune and a major vigor has 446hp, if my numbers are right.
Tsunami Rain
closed. wrong section.