what's up with the 20% rockmoulder?
allience
sry for the newb question but can sum1 plz expalin to me what's the deal with the 20% rockmoulders?
i mean 20% rockmoulders stoped spawning or sometimes u find 10% sometimes 20%?
i mean 20% rockmoulders stoped spawning or sometimes u find 10% sometimes 20%?
Takeko Nakano
Quote:
Originally Posted by allience
sry for the newb question but can sum1 plz expalin to me what's the deal with the 20% rockmoulders?
i mean 20% rockmoulders stoped spawning or sometimes u find 10% sometimes 20%? |
However, the answer is that ANet changed the item so that you only get a 10% bonus, as they decided 20% was too high. However that only affected new drops - ones obtained before the update stayed at 20%.
Jetdoc
Yep. The problem with the old Rockmolder is the fact that it requires 9 Illusion Magic. If you don't have the requirement (i.e. because you are a Domination/Inspiration Mesmer - the most common types), then the energy bonus is a lousy 3 versus the max 12 you normally get. As such, the old Rockmolder is a great tool for illusion mesmers...otherwise, it's not too great.
crimsonfilms
No. Rockmolder was nerfed because its was 20% on EVERY skill - not just one attribute skill set you get from other items.
Mahanaxar
Is another brilliant move from Anet like Denravi swords.
You know, to balance things...
You know, to balance things...
crimsonfilms
If you are implying that it should not be nerfed - then I disagree. EVERY skill 20/20 bonus is too much. Even a staff does not have that kind of power.
Also, by not removing it to those who already have I think it add another dimension to the economy - you know nerfed things like Dwarven, Denravi Sword, etc, etc.
If you are implying they screwed up on design by putting it in the first place - you are correct of course. I guess they know that too since they did nerf it.
Also, by not removing it to those who already have I think it add another dimension to the economy - you know nerfed things like Dwarven, Denravi Sword, etc, etc.
If you are implying they screwed up on design by putting it in the first place - you are correct of course. I guess they know that too since they did nerf it.
Garumn
well basically buy those Rockmolders now, or they ll be like 400k in few months time
Mahanaxar
Crimson obviously it should be nerfed.
Nerfed and *completely* removed from the game, as long with Denravi swords and +xx% unconditional weapons from months ago.
Nerfed and *completely* removed from the game, as long with Denravi swords and +xx% unconditional weapons from months ago.
Ellix Cantero
Quote:
Originally Posted by Mahanaxar
Crimson obviously it should be nerfed.
Nerfed and *completely* removed from the game, as long with Denravi swords and +xx% unconditional weapons from months ago. |
striderkaaru
Quote:
Originally Posted by Ellix Cantero
You mean +xx% damage weapons? I found a +12% damage (unconditional) axe a few days ago . . .
|
crimsonfilms
Nerfed? Yes!
Completely remove? I don't know. I kind of like having these things in the game - legendary "uber" weapons.
You know, 5 months from now "Yeah I heard Lulu the Monk was carrying Henge sword with a Rockmolder when they beat Uni in the semifinals."
12% unconditional I think still exists. 14/15% do not - 99% positive on that.
14/15% negative is either -10 armor, -5 energy or -1 health degen.
Completely remove? I don't know. I kind of like having these things in the game - legendary "uber" weapons.
You know, 5 months from now "Yeah I heard Lulu the Monk was carrying Henge sword with a Rockmolder when they beat Uni in the semifinals."
12% unconditional I think still exists. 14/15% do not - 99% positive on that.
14/15% negative is either -10 armor, -5 energy or -1 health degen.
fiery
20/20 to 20/10 not much but its gone. sold mine for 60 k. just a quick sell to make gold.
jesh
I know someone in game who claims to have aquired a sword with +30% damage, constant.. I'll have to see it to believe it. ~.~
That's even better than those +14% ones, and I just don't see it happening, but he seemed elated when he finally got enough gold to buy it. I don't know. If he customized it, that would be a sword with +50%.. quite scary, neh?
That's even better than those +14% ones, and I just don't see it happening, but he seemed elated when he finally got enough gold to buy it. I don't know. If he customized it, that would be a sword with +50%.. quite scary, neh?
Maxiemonster
Quote:
Originally Posted by jesh
I know someone in game who claims to have aquired a sword with +30% damage, constant.. I'll have to see it to believe it. ~.~
That's even better than those +14% ones, and I just don't see it happening, but he seemed elated when he finally got enough gold to buy it. I don't know. If he customized it, that would be a sword with +50%.. quite scary, neh? |
Amused Observer
The idea behind using a 20/20 rockmolder is to increase the recharge time for spells. If I'm running an Elementalist relying on a spell like Meteor Shower, I can use the rockmolder to reduce the recharge time on it significantly. Not meeting the 9 Illusion magic requirement for the energy benefit wouldn't be an issue since you'll be putting some points in energy storage.
Evil Hypnotist
I'm sure I saw somewhere on these forums that the 20% variety has been discontinued.....
dargon
Quote:
Originally Posted by Maxiemonster
That you even think the chance excist he has it. It's nonsence, he doesn't.
|
RYCHER969
Amused,
Are you stating you get the 20% recharge even if you DONT have illusion at 9? Basically any charecter type can get the benefit? someone please clarify for me
Are you stating you get the 20% recharge even if you DONT have illusion at 9? Basically any charecter type can get the benefit? someone please clarify for me
unienaule
Yes, you get the 20% recharge with any attribute setup.
Shimus DarkRaven
Quote:
Originally Posted by RYCHER969
Amused,
Are you stating you get the 20% recharge even if you DONT have illusion at 9? Basically any charecter type can get the benefit? someone please clarify for me |
I dunno if that answered rightly unless a 20% recharge means on everything and doesn't specify "illusion magic" In which case, yes it does work.
--The Shim
Savio
Quote:
Originally Posted by Shimus DarkRaven
Recharge relies on "having" said skill line in your bar, so for anyone getting it, nope. As for below req, yes, you still get all the effects on the weapon, you just don't hit for max damage that you could have normally with 9 in it.
I dunno if that answered rightly unless a 20% recharge means on everything and doesn't specify "illusion magic" In which case, yes it does work. --The Shim |
It's 20% recharge on all skills, which is why there's a bit of a craze on them right now. It's an offhand, so if you don't meet requirements you only get +3 energy as opposed to +12 (as opposed to hitting with it...)
Shimus DarkRaven
Quote:
Originally Posted by Savio
You don't know about pre-nerf Rockmolders? I win again!
It's 20% recharge on all skills, which is why there's a bit of a craze on them right now. It's an offhand, so if you don't meet requirements you only get +3 energy as opposed to +12 (as opposed to hitting with it...) |
--The Shim
Savio
Shimus DarkRaven
Quote:
Originally Posted by Savio
|
--The Shim
RYCHER969
Quote:
Originally Posted by Shimus DarkRaven
Recharge relies on "having" said skill line in your bar, so for anyone getting it, nope. As for below req, yes, you still get all the effects on the weapon, you just don't hit for max damage that you could have normally with 9 in it.
I dunno if that answered rightly unless a 20% recharge means on everything and doesn't specify "illusion magic" In which case, yes it does work. --The Shim |
Darkraven states "recharge relies on having said skill ine in your bar" but , again, there is no skill denoted for 20% on the orig. rockmolder.
Can some please advise?
Arya Nibelrund
Recharge bonus is for ALL skills that's the reason why that bonus was reduced. And YES it applies to all builds-classes-illusion<9.
In GW the bonus can be up to 10% for GENERAL skills (e.g. 10% faster casting) or up to 20% for a single class skill (e.g. 20% faster casting using Fire magic skills).
In GW the bonus can be up to 10% for GENERAL skills (e.g. 10% faster casting) or up to 20% for a single class skill (e.g. 20% faster casting using Fire magic skills).
Carinae
Everyone please stop calling them 20/20 Rockmolders. They aren't 20/20, never were. If you have a 20/20 Rockmolder, now THAT would be worth a lot.
20/20 is Fast Cast and Fast Recharge (both 20's)
The old Rockmolders are just 20's, the new ones are 10's.
20/20 is Fast Cast and Fast Recharge (both 20's)
The old Rockmolders are just 20's, the new ones are 10's.
eht123
I think the confusion around the 20% rockmolder stems from the following: The 20% fast recharge on spells has always worked. What was "bugged" was that the description used to indicate that it should work on all skills, not just spells.
I've been using one of these on various casters for both pve and pvp since they were added to the game, and have always observed it to perform on a par with any other 20% recharge item, except of course that it works across multiple skill lines. Just for grins, I tested it again today - out of 50 casts of various spells, 9 received the fast recharge. That's 18%, or one fast recharge shy of 20%. I also tested it with some warrior skills, out of 25 skill activations none received the fast recharge. (To clarify, the fast recharge is for any spell, not just mesmer or illusion spells, and is independent of whether or not you meet the 9 illusion requirement, which only applies to the energy bonus.)
Also, as pointed out on guildwiki (http://gw.gamewikis.org/wiki/The_Rockmolder), the description was changed during the item description overhaul last month to accurately reflect it's behaviour. It now explicitly states "halves skill recharge of spells, chance 20%), which is how it's behaved all along. Note that the picture they have of the 10% one is pre description update, and shows what the description used to look like, i.e., indicitive of 20% all skill recharge, which was not accurate.
In short, following the description update, it behaves as advertised.
I've been using one of these on various casters for both pve and pvp since they were added to the game, and have always observed it to perform on a par with any other 20% recharge item, except of course that it works across multiple skill lines. Just for grins, I tested it again today - out of 50 casts of various spells, 9 received the fast recharge. That's 18%, or one fast recharge shy of 20%. I also tested it with some warrior skills, out of 25 skill activations none received the fast recharge. (To clarify, the fast recharge is for any spell, not just mesmer or illusion spells, and is independent of whether or not you meet the 9 illusion requirement, which only applies to the energy bonus.)
Also, as pointed out on guildwiki (http://gw.gamewikis.org/wiki/The_Rockmolder), the description was changed during the item description overhaul last month to accurately reflect it's behaviour. It now explicitly states "halves skill recharge of spells, chance 20%), which is how it's behaved all along. Note that the picture they have of the 10% one is pre description update, and shows what the description used to look like, i.e., indicitive of 20% all skill recharge, which was not accurate.
In short, following the description update, it behaves as advertised.
Jetdoc
Quote:
Originally Posted by Carinae Dragonblood
Everyone please stop calling them 20/20 Rockmolders. They aren't 20/20, never were.
|