Most powerful heal / heal per sec
TomD22
I was just thinking, about what the most powerful heal (used under ideal circumstances) would be.
The obvious choice would be Mark of Protection used on a target being hit by a fiend army - with enough fiends it could be healing for several hundred hp per second. Same kind of thing goes for healing seed, but actually this would take first place if you took into account multiplying that huge figure per second by the 7 other people who could be standing near enough to get the effect.
As for others, though. I think perhaps second place could go to Restore Conditions? There are, what, 7 conditions a person could be under, and at 70-odd heal per condition removed that adds up to 500+ heal. (btw, i love being a prot with this skill - modded iway with trappers and tainted i just see as an opportunity )
What else is there? Healing spring could be good with people balled around it. Heal party isn't bad. Any thoughts?
The obvious choice would be Mark of Protection used on a target being hit by a fiend army - with enough fiends it could be healing for several hundred hp per second. Same kind of thing goes for healing seed, but actually this would take first place if you took into account multiplying that huge figure per second by the 7 other people who could be standing near enough to get the effect.
As for others, though. I think perhaps second place could go to Restore Conditions? There are, what, 7 conditions a person could be under, and at 70-odd heal per condition removed that adds up to 500+ heal. (btw, i love being a prot with this skill - modded iway with trappers and tainted i just see as an opportunity )
What else is there? Healing spring could be good with people balled around it. Heal party isn't bad. Any thoughts?
qwe4rty
Actually, the best heal is infuse hp. THere was a screenshot of some1 healing like 5,000 hp w/ it. Do a search
Too Hot Fo You
well congratulation that you failed to believe a fake. No for real. You can't heal for 5'000hp with Infuse, that's just impossible.
For 500, yes, but not 5k.
For 500, yes, but not 5k.
qwe4rty
Quote:
Originally Posted by Too Hot Fo You
well congratulation that you failed to believe a fake. No for real. You can't heal for 5'000hp with Infuse, that's just impossible.
For 500, yes, but not 5k. Wow, you've got to be kidding me. Did you even see the screenshot? Let me explain how they did it... it's so terribly simple.
Ranger Spirit: Symbiosis- For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by 27..125 [158]. This Spirit dies after 30..126 [158] seconds
See something here? You have 8 people LOAD enchants onto the monk (including himself). Monk has somewhere around 8,000 HP. (Yes, 8k).
Infuse Health: Lose half your current Health. Target other ally is healed for (100..129 [138])% of the amount you lost.
Lets say the guys HP was just 8k (It was a few hundred higher, but I don't remember how much). Half of that is 4k.
4,000 * 1.38 = 5,520
I'm sorry, I was wrong at first, not 5,000. At LEAST 5,520.
Use the search function next time (it will aid your future posting career)
For 500, yes, but not 5k. Wow, you've got to be kidding me. Did you even see the screenshot? Let me explain how they did it... it's so terribly simple.
Ranger Spirit: Symbiosis- For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by 27..125 [158]. This Spirit dies after 30..126 [158] seconds
See something here? You have 8 people LOAD enchants onto the monk (including himself). Monk has somewhere around 8,000 HP. (Yes, 8k).
Infuse Health: Lose half your current Health. Target other ally is healed for (100..129 [138])% of the amount you lost.
Lets say the guys HP was just 8k (It was a few hundred higher, but I don't remember how much). Half of that is 4k.
4,000 * 1.38 = 5,520
I'm sorry, I was wrong at first, not 5,000. At LEAST 5,520.
Use the search function next time (it will aid your future posting career)
Too Hot Fo You
Quote:
Originally Posted by qwe4rty
Wow, you've got to be kidding me. Did you even see the screenshot? Let me explain how they did it... it's so terribly simple.
Ranger Spirit: Symbiosis- For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by 27..125 [158]. This Spirit dies after 30..126 [158] seconds
See something here? You have 8 people LOAD enchants onto the monk (including himself). Monk has somewhere around 8,000 HP. (Yes, 8k).
Infuse Health: Lose half your current Health. Target other ally is healed for (100..129 [138])% of the amount you lost.
Lets say the guys HP was just 8k (It was a few hundred higher, but I don't remember how much). Half of that is 4k.
4,000 * 1.38 = 5,520
I'm sorry, I was wrong at first, not 5,000. At LEAST 5,520.
Use the search function next time (it will aid your future posting career) ohh yes, well, not to be mean, but that's silly. But two points
1) You will never need such a high heal.
2) You will never be in such a situation in a match (Or you will and you're going to loose)
sorry didn't see the screenshot. Yes it is possible, but I thought we're talking about normal situations.
Ranger Spirit: Symbiosis- For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by 27..125 [158]. This Spirit dies after 30..126 [158] seconds
See something here? You have 8 people LOAD enchants onto the monk (including himself). Monk has somewhere around 8,000 HP. (Yes, 8k).
Infuse Health: Lose half your current Health. Target other ally is healed for (100..129 [138])% of the amount you lost.
Lets say the guys HP was just 8k (It was a few hundred higher, but I don't remember how much). Half of that is 4k.
4,000 * 1.38 = 5,520
I'm sorry, I was wrong at first, not 5,000. At LEAST 5,520.
Use the search function next time (it will aid your future posting career) ohh yes, well, not to be mean, but that's silly. But two points
1) You will never need such a high heal.
2) You will never be in such a situation in a match (Or you will and you're going to loose)
sorry didn't see the screenshot. Yes it is possible, but I thought we're talking about normal situations.
Makkert
Quote:
Originally Posted by Too Hot Fo You
Quote:
I was just thinking, about what the most powerful heal (used under ideal circumstances) would be.
Emphasis by me.
Now I miss my :v: smiley....We really should get more smileys at GWG....
Now I miss my :v: smiley....We really should get more smileys at GWG....
dpince182
As stated before, how often is someone going to have 7 conditions on them in order for restore to max heal? This is a hypothetical question asking for the biggest amount of heal in one spell...not the most practical
Vermilion Okeanos
infuse health and taste of death is two strongest instant heal, with taste of death being a self heal and max at 420... well, it is technically a steal... Now that I think about steal... Grenth's Balance is pretty interesting too.
Divine healing being small AoE with 200+ each person is also nice.
Divine healing being small AoE with 200+ each person is also nice.
FrogDevourer
kg_lildude1
for normal to ideal situations 70 + 45 + 68 is ideal, for only 7 energy
thats orison of healing with peace and harmony as divine boon.
heal other is about 170+45+68, for 12 energy
these are pretty much ideal heal -> en cost ratio, as you shouldnt have to spam these to heal them to stay alive
thats orison of healing with peace and harmony as divine boon.
heal other is about 170+45+68, for 12 energy
these are pretty much ideal heal -> en cost ratio, as you shouldnt have to spam these to heal them to stay alive
Makkert
Quote:
Originally Posted by kg_lildude1
for normal to ideal situations 70 + 45 + 68 is ideal, for only 7 energy
thats orison of healing with peace and harmony as divine boon.
heal other is about 170+45+68, for 12 energy
these are pretty much ideal heal -> en cost ratio, as you shouldnt have to spam these to heal them to stay alive Ehm. ideal normal heal? You do know that this is quite a bold statement?
Peace and Harmony is not a great Energymanagement skill, as many before me have argumented in the past.
1) You will get start geting energy back after 15 seconds. a long time.
2) Over the course of P&H, you will get approx energy gain (detracting energycost p&h) over a period over a minute. Now compare that to Offering of Blood. Every 15 seconds +- 10 energy gained (detracting energycost OoB) with a reasonable investment in blood. The only reason to choose P&H is when you can't decide if you are a healer or a prot monk, and have invested in both attributelines as well as Divine Favor. But in that case, you might want to rethink why you monk for a group.
On a personal note: Boon prot > Boon heal monk. But I guess you were talking about raw healing...
thats orison of healing with peace and harmony as divine boon.
heal other is about 170+45+68, for 12 energy
these are pretty much ideal heal -> en cost ratio, as you shouldnt have to spam these to heal them to stay alive Ehm. ideal normal heal? You do know that this is quite a bold statement?
Peace and Harmony is not a great Energymanagement skill, as many before me have argumented in the past.
1) You will get start geting energy back after 15 seconds. a long time.
2) Over the course of P&H, you will get approx energy gain (detracting energycost p&h) over a period over a minute. Now compare that to Offering of Blood. Every 15 seconds +- 10 energy gained (detracting energycost OoB) with a reasonable investment in blood. The only reason to choose P&H is when you can't decide if you are a healer or a prot monk, and have invested in both attributelines as well as Divine Favor. But in that case, you might want to rethink why you monk for a group.
On a personal note: Boon prot > Boon heal monk. But I guess you were talking about raw healing...
Too Hot Fo You
Yes. P&H is pretty underpowered. P&H makes you gain 5 energy in 15seconds.
Compared to OoB, it is very easily removed by enchant removal. You can remove it very easily by yourself. And you get less energy then from OoB.
ANet should make it, to be worth an elite or even a slot in your skillbar, not removable from your own spells, no matter what you do, or increase it's energy gain.
(See Divine Boon, Group Heal, Heal Area, or other heals where you would get the bonus of divine boon)
Compared to OoB, it is very easily removed by enchant removal. You can remove it very easily by yourself. And you get less energy then from OoB.
ANet should make it, to be worth an elite or even a slot in your skillbar, not removable from your own spells, no matter what you do, or increase it's energy gain.
(See Divine Boon, Group Heal, Heal Area, or other heals where you would get the bonus of divine boon)
qwe4rty
Quote:
Originally Posted by TomD22
(used under ideal circumstances)
Missed that, heh
Bugeater
Kudos to Wheel:
http://www.guildwarsguru.com/forum/s...ad.php?t=66456
http://www.guildwarsguru.com/forum/s...ad.php?t=66456