Conjure Phantasm and Damage reduction

zarsheek

Pre-Searing Cadet

Join Date: May 2005

Conjure Phantasm at its base levels says it causes health degen of 5 for 2 seconds.

Flare at base level says it does 16 fire damage to the target.

I fought several skale in the newbie island using just these 2 skills at base level.

Each time i would use flare, it would display around 15 - 17 damage. The lvl 5 rogue bull has uber damage red and when i used flare on it, it displayed 2 dmg. When used on the ice elementals, it got up to the 40's. Thus i concluded taht the number that shows above the mobs head is the final dmg dealt (after reduction due to armour or weakness to that dmg).

Now comes the part i dont get. Against those lvl 1 skale, flare would display 15-17 dmg. Yet Conjure Phantasm, which is supposed to deal 10 dmg, was doing more dmg than flare!

As far as i understand, when a skill's description states that it does health degen, then it does exactly that amount of damage. No less, no more. It negates armour. And as far as i understand, the numbers that pop up above a mob's head when u dmg it is the actualy dmg you do after weakness and armour is factored. So why was CP doing more damage than Flare? Am i missing something? Have i made any wrong assumptions?

Im really confused by this and would appreciate anyone that could explain to me what is going on here and how it works.

Cheers

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

i'm not positive on this, but i don't think health degen goes by an exact number of hp per second. might be 2 hp a second or something like that. again, i'm not exactly sure about that but you could probably look that up pretty quick.

Raglios

Pre-Searing Cadet

Join Date: Apr 2005

One arrow of health degeneration / regeneration = two health per second.

Lethal Attack

Pre-Searing Cadet

Join Date: May 2005

Canada

The Fullmetal Alchemists

R/Me

Generally Conjure Phantasm has a more set amount of damage, because it negates armour and virtually just gives them a status, which delivers a health degeneration of 5 for a certain amount of time.

Flare's damage can be changed depending on the enemies armour, while other spells, such as Conjure Phantasm, sends damage right through it.

ninjamanpp

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Lethal Attack
Flare's damage can be changed depending on the enemies armour, while other spells, such as Conjure Phantasm, sends damage right through it. But this is exactly why Conjure Phantasm shouldn't be doing more damage, it goes right through the armor. It should only be doing 10 dmg to the enemy, which should not be more than the 15-17 damage from flare.

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

What are you basing the idea that flare does less damage than CP on?

Laz

Natalie

Pre-Searing Cadet

Join Date: May 2005

Like someone else said 1 arrow of degen/regen = 2hp/sec

5 arrows of degen = 10hp/sec over 2 seconds = 20 damage

Why are you confused as to why its doing more damage than flare?

Keure

Frost Gate Guardian

Join Date: May 2005

I disagree with your assertion about Conjure Phantasm's damage.

Flare is spammable and costs half the energy of Conjure Phantasm. Conjure Phantasm has a set damage per second that never goes up (only duration does), while spammed flare dps increases as you pump more into Fire magic. Conjure Phantasm being a hex also means that damage done by the attack can be negated through other ways, even if it's not by armor.

There are other special uses for Flare that I won't go into right now

zarsheek

Pre-Searing Cadet

Join Date: May 2005

Thankyou Nat, Rag, and D4nowar. You guys have told me what i was doing wrong. I always though one arrow of gen/degen meant 1hp/sec, but you guys have told me that it is actually 2hp/sec. That pretty much explains everything for me =)

I wasnt trying to compare these 2 spells for DPS or DPE. I wasnt even talking about any strats as to how to use them. I simply wanted to know why one use of base CP did more dmg than one use of Flare, and now i know why. Its because of the degen calculation.

CP: 5 health degen for 2sec = (5x2) x 2 = 20 dmg

Flare: 16 dmg.

Thanks guys, my favourite class just got better now that i know how degen works