When travelling around Tyria, i still cease to be amazed at the beauty of it all.
Every fine detail constantly reminds me of the hard work and time that went into producing Guild Wars.
From small clouds of flies that dance around in a golden beam of sunlight reaching through the foliage of age old trees, to fragile and dew-sprinkled cobwebs swaying in the gentle breeze.
From the clunking of bones hanging gruesomely beneath the skull of an unfortunate predecessor, to the imaginitive stories found amongst the sun bleached bones of Elona.
From the Aurora style light displays upon the Ascalonian tar pits, to the random breadcrust bombs landing "unluckily" upon your head in the lava strewn desolation of the fire islands.
From romantic creature names such as the Tree of Autumn and the Tree of Winds, to the popular character names that we all have come to love or hate for one reason or another.
"For Ascalon!"
"Take that you fiend!"
Shutup Rurik, i haven't finished!
Butterflies and dragons, Oink and Glint,
shimmering streams and towns of rubble,
massive honeycombs and magical maguuma waters.
I could write down a thousand things which inspire the imagination and leave nothing but fond memories, but alas... i have to go kill some more monsters again.
Ladies and gentlemen, i'd like to raise my glass to ArenaNet and say that chapter two can't come soon enough!
It's a kind of magic.
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*starts singing to queen* Not that I know the words...
I like Prince Rurik, he may be annoying in missions, but he's a brave guy, a little headstrong. If you take the time and actually play the storyline, he was attempting to save Ascalon, doing his best for his people, but he was only one level 10 dude.
Yes, I was the guy that went "Nooooooooooooooooooooo!" When he died.
I like Prince Rurik, he may be annoying in missions, but he's a brave guy, a little headstrong. If you take the time and actually play the storyline, he was attempting to save Ascalon, doing his best for his people, but he was only one level 10 dude.
Yes, I was the guy that went "Nooooooooooooooooooooo!" When he died.
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Originally Posted by Tactical-Dillusions
When travelling around Tyria, i still cease to be amazed at the beauty of it all.
Every fine detail constantly reminds me of the hard work and time that went into producing Guild Wars. From small clouds of flies that dance around in a golden beam of sunlight reaching through the foliage of age old trees, to fragile and dew-sprinkled cobwebs swaying in the gentle breeze. From the clunking of bones hanging gruesomely beneath the skull of an unfortunate predecessor, to the imaginitive stories found amongst the sun bleached bones of Elona. From the Aurora style light displays upon the Ascalonian tar pits, to the random breadcrust bombs landing "unluckily" upon your head in the lava strewn desolation of the fire islands. From romantic creature names such as the Tree of Autumn and the Tree of Winds, to the popular character names that we all have come to love or hate for one reason or another. "For Ascalon!" "Take that you fiend!" Shutup Rurik, i haven't finished! Butterflies and dragons, Oink and Glint, shimmering streams and towns of rubble, massive honeycombs and magical maguuma waters. I could write down a thousand things which inspire the imagination and leave nothing but fond memories, but alas... i have to go kill some more monsters again. Ladies and gentlemen, i'd like to raise my glass to ArenaNet and say that chapter two can't come soon enough! |
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Originally Posted by Overnite
Who cares, that engine can't handle any form of physics simulation so they had to put invisible barriers everywhere.
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Back on topic...
I agree. I cannot even fathom how long it took to sculpt the world. A great example, is the area west of Marhan's Grotto. The path goes down into a pool area, and it just awes me every time I think about how much time was spent crafting this land. Most people will never see the hidden corners, or the subtle details that make the game gorgeous.
Rurik... haha, what a funny guy.
w
Would be nicer if there was more of the "off the beaten path". I would really like more outside zones that didnt have a single path to the next mission (id say pre-yaks bend did a nice job of having mass land to explore, but after that it seems like just a path you follow). That and I wish there was more to the desert areas. I know they're desert so not supposed to be much, but things that are randomly placed would be cool, like randomly placed merchants so you have to explore and stuff.
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Originally Posted by Sekkira
*starts singing to queen* Not that I know the words...
I like Prince Rurik, he may be annoying in missions, but he's a brave guy, a little headstrong. If you take the time and actually play the storyline, he was attempting to save Ascalon, doing his best for his people, but he was only one level 10 dude. Yes, I was the guy that went "Nooooooooooooooooooooo!" When he died. |
O GOD NOOOOOOOOOOO RUN FOR UR LIVES!@!!!! JK
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Originally Posted by Sekkira
Yes, I was the guy that went "Nooooooooooooooooooooo!" When he died.
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* hoists a pint of brew in ANet's general direction *
* points with non-pint holding hand as if to say 'You! You da man!' *
* nods knowingly *
* winks *
Oh, wait, sorry. No winking.
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Originally Posted by LiQuId StEeL
Wouldn't the area between ToA, and Fisherman's/Henge be like that? Not really a reason to go there, other than to explore.
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Since Droknars runners were born, the whole of Maguuma and Kryta became an explorable and optional zone.
Off topic a little - shouldn't mantra of resolve have been called "Don't stop me now"? lol

