It's a kind of magic.
Tactical-Dillusions
When travelling around Tyria, i still cease to be amazed at the beauty of it all.
Every fine detail constantly reminds me of the hard work and time that went into producing Guild Wars.
From small clouds of flies that dance around in a golden beam of sunlight reaching through the foliage of age old trees, to fragile and dew-sprinkled cobwebs swaying in the gentle breeze.
From the clunking of bones hanging gruesomely beneath the skull of an unfortunate predecessor, to the imaginitive stories found amongst the sun bleached bones of Elona.
From the Aurora style light displays upon the Ascalonian tar pits, to the random breadcrust bombs landing "unluckily" upon your head in the lava strewn desolation of the fire islands.
From romantic creature names such as the Tree of Autumn and the Tree of Winds, to the popular character names that we all have come to love or hate for one reason or another.
"For Ascalon!"
"Take that you fiend!"
Shutup Rurik, i haven't finished!
Butterflies and dragons, Oink and Glint,
shimmering streams and towns of rubble,
massive honeycombs and magical maguuma waters.
I could write down a thousand things which inspire the imagination and leave nothing but fond memories, but alas... i have to go kill some more monsters again.
Ladies and gentlemen, i'd like to raise my glass to ArenaNet and say that chapter two can't come soon enough!
Every fine detail constantly reminds me of the hard work and time that went into producing Guild Wars.
From small clouds of flies that dance around in a golden beam of sunlight reaching through the foliage of age old trees, to fragile and dew-sprinkled cobwebs swaying in the gentle breeze.
From the clunking of bones hanging gruesomely beneath the skull of an unfortunate predecessor, to the imaginitive stories found amongst the sun bleached bones of Elona.
From the Aurora style light displays upon the Ascalonian tar pits, to the random breadcrust bombs landing "unluckily" upon your head in the lava strewn desolation of the fire islands.
From romantic creature names such as the Tree of Autumn and the Tree of Winds, to the popular character names that we all have come to love or hate for one reason or another.
"For Ascalon!"
"Take that you fiend!"
Shutup Rurik, i haven't finished!
Butterflies and dragons, Oink and Glint,
shimmering streams and towns of rubble,
massive honeycombs and magical maguuma waters.
I could write down a thousand things which inspire the imagination and leave nothing but fond memories, but alas... i have to go kill some more monsters again.
Ladies and gentlemen, i'd like to raise my glass to ArenaNet and say that chapter two can't come soon enough!
MSecorsky
I hear the Cars in my head now...
"Uh oh it's Magic... when I'm with you..."
"Uh oh it's Magic... when I'm with you..."
Carinae
My Favorite creature name is "Tree of Solitude". Very nice find when you're soloing!
Here's to Anet!
Here's to Anet!
NekoZ
I really, really, really want to go back and explore Pre-Searing. But of course the stupid 4 character limit wins again.
Sekkira
*starts singing to queen* Not that I know the words...
I like Prince Rurik, he may be annoying in missions, but he's a brave guy, a little headstrong. If you take the time and actually play the storyline, he was attempting to save Ascalon, doing his best for his people, but he was only one level 10 dude.
Yes, I was the guy that went "Nooooooooooooooooooooo!" When he died.
I like Prince Rurik, he may be annoying in missions, but he's a brave guy, a little headstrong. If you take the time and actually play the storyline, he was attempting to save Ascalon, doing his best for his people, but he was only one level 10 dude.
Yes, I was the guy that went "Nooooooooooooooooooooo!" When he died.
Swampgirl Inez
"Who wants to live forever?"
Roza
And he did look a little like Freddy Mercury with that mustache...
Overnite
Quote:
Originally Posted by Tactical-Dillusions
When travelling around Tyria, i still cease to be amazed at the beauty of it all.
Every fine detail constantly reminds me of the hard work and time that went into producing Guild Wars. From small clouds of flies that dance around in a golden beam of sunlight reaching through the foliage of age old trees, to fragile and dew-sprinkled cobwebs swaying in the gentle breeze. From the clunking of bones hanging gruesomely beneath the skull of an unfortunate predecessor, to the imaginitive stories found amongst the sun bleached bones of Elona. From the Aurora style light displays upon the Ascalonian tar pits, to the random breadcrust bombs landing "unluckily" upon your head in the lava strewn desolation of the fire islands. From romantic creature names such as the Tree of Autumn and the Tree of Winds, to the popular character names that we all have come to love or hate for one reason or another. "For Ascalon!" "Take that you fiend!" Shutup Rurik, i haven't finished! Butterflies and dragons, Oink and Glint, shimmering streams and towns of rubble, massive honeycombs and magical maguuma waters. I could write down a thousand things which inspire the imagination and leave nothing but fond memories, but alas... i have to go kill some more monsters again. Ladies and gentlemen, i'd like to raise my glass to ArenaNet and say that chapter two can't come soon enough! |
LiQuId StEeL
Quote:
Originally Posted by Overnite
Who cares, that engine can't handle any form of physics simulation so they had to put invisible barriers everywhere.
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Back on topic...
I agree. I cannot even fathom how long it took to sculpt the world. A great example, is the area west of Marhan's Grotto. The path goes down into a pool area, and it just awes me every time I think about how much time was spent crafting this land. Most people will never see the hidden corners, or the subtle details that make the game gorgeous.
Rurik... haha, what a funny guy.
Banebow
There are indeed some great-looking places , especially, off the beaten path.
*toasts ANet with a mug of dwarven ale*
*toasts ANet with a mug of dwarven ale*
Mournblade
*joins in and adds his kudos to ANet, while singing 'Princes of the Universe."
pbspectre
Quote:
Originally Posted by Mournblade
*joins in and adds his kudos to ANet, while singing 'Princes of the Universe."
|
Queen > All...
oh, and ANet rox too......most of the time at least...
widds2v
Would be nicer if there was more of the "off the beaten path". I would really like more outside zones that didnt have a single path to the next mission (id say pre-yaks bend did a nice job of having mass land to explore, but after that it seems like just a path you follow). That and I wish there was more to the desert areas. I know they're desert so not supposed to be much, but things that are randomly placed would be cool, like randomly placed merchants so you have to explore and stuff.
LiQuId StEeL
Wouldn't the area between ToA, and Fisherman's/Henge be like that? Not really a reason to go there, other than to explore.
The Son Of Morgoth
Quote:
Originally Posted by Sekkira
*starts singing to queen* Not that I know the words...
I like Prince Rurik, he may be annoying in missions, but he's a brave guy, a little headstrong. If you take the time and actually play the storyline, he was attempting to save Ascalon, doing his best for his people, but he was only one level 10 dude. Yes, I was the guy that went "Nooooooooooooooooooooo!" When he died. |
O GOD NOOOOOOOOOOO RUN FOR UR LIVES!@!!!! JK
Eugaet
Quote:
Originally Posted by Sekkira
Yes, I was the guy that went "Nooooooooooooooooooooo!" When he died.
|
* hoists a pint of brew in ANet's general direction *
* points with non-pint holding hand as if to say 'You! You da man!' *
* nods knowingly *
* winks *
Oh, wait, sorry. No winking.
Nigy
talking about rurik: i didnt like it when he died, but when it happened the second time....oh i looooved that.
Guild wars is amazing sometimes, how it looks. I agree though that some totally "off the beaten path" areas would be nice.
Guild wars is amazing sometimes, how it looks. I agree though that some totally "off the beaten path" areas would be nice.
burai
"... fat bottomed girls you make the rockin world go round..."
where was I?
ahh! Talmark Wilderness. What a great place to wander round, takin in the sights.
Cheers Anet
where was I?
ahh! Talmark Wilderness. What a great place to wander round, takin in the sights.
Cheers Anet
neoteo
this kind of threads makes me cry , im with you Tactical-Dillusions , its a piece of art
LOVE YOU ANET
LOVE YOU ANET
Tactical-Dillusions
Quote:
Originally Posted by LiQuId StEeL
Wouldn't the area between ToA, and Fisherman's/Henge be like that? Not really a reason to go there, other than to explore.
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Since Droknars runners were born, the whole of Maguuma and Kryta became an explorable and optional zone.
Off topic a little - shouldn't mantra of resolve have been called "Don't stop me now"? lol
jules
Yay finally an appreciation thread. My favourite visual effect is the transparent bridge in ring of fire or abaddon's mouth.. I take screens of it whenever I do that mission.
RTSFirebat
ah yes, there are some simply great eyechandy and some touches in this game and I'm sure the A.net art team would love to hear that people like it all.
I often miss Pre-Searing as it was a great area to run about and explore without worring about DP or getting killed.
My fav time was when I got 5 guildies together and we headed off to the area deep south West of the Jungle, super hard but it was great run about in.
I often miss Pre-Searing as it was a great area to run about and explore without worring about DP or getting killed.
My fav time was when I got 5 guildies together and we headed off to the area deep south West of the Jungle, super hard but it was great run about in.
-Loki-
I found a few areas I sinply loved when I saw them. Like the ring of carved trees between fishmans haven and ToA. The giant meteor in the pockmark flats (I couldn't beleive it when I saw that thing). The valley at destinys gorge. The mine areas of the dwarves, glowing orange. You can almost feel the heat.
And all of pre searing. There are no places in pre searing that aren't awesome to walk through, great to look at. Especially the cave next to Fort Ranik.
And all of pre searing. There are no places in pre searing that aren't awesome to walk through, great to look at. Especially the cave next to Fort Ranik.
burai
Quote:
Originally Posted by LiQuId StEeL
Wouldn't the area between ToA, and Fisherman's/Henge be like that? Not really a reason to go there, other than to explore.
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Now there's an idea for making some cash - tour guide
MSecorsky
So often overlooked yet often overpassed... the vine bridges. Drop a seed, instant bridge. I love those things!
judge1121
the arid sea has some nice stuff of old cities.
pbspectre
Quote:
Originally Posted by judge1121
the arid sea has some nice stuff of old cities.
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btw: anyone else notice that there are statues from the desert in the catacombs in pre-sear??
Cjlr
Galrath's floating castle is pretty stunning.
It broke my heart to have to say goodbye to pre-searing ascalon... FOUR TIMES!!! I spent hours and hours just walking from Ascalon City down the path to Ashford... And then those d*mn Charr...
It broke my heart to have to say goodbye to pre-searing ascalon... FOUR TIMES!!! I spent hours and hours just walking from Ascalon City down the path to Ashford... And then those d*mn Charr...
Garumn
Where is Garlaths Floating castle? I seem to have missed him out…
Vermilion Okeanos
Yes, this game certainly is an imaginative piece of work. I like the art and so on (aside some clothing design and over size boob on barbies)
I can't wait till it get to something like chapter 4... I don't know how many things will I be able to do in GW.
I can't wait till it get to something like chapter 4... I don't know how many things will I be able to do in GW.
defrule
Quote:
Originally Posted by Tactical-Dillusions
When travelling around Tyria, i still cease to be amazed at the beauty of it all.
Every fine detail constantly reminds me of the hard work and time that went into producing Guild Wars. From small clouds of flies that dance around in a golden beam of sunlight reaching through the foliage of age old trees, to fragile and dew-sprinkled cobwebs swaying in the gentle breeze. From the clunking of bones hanging gruesomely beneath the skull of an unfortunate predecessor, to the imaginitive stories found amongst the sun bleached bones of Elona. From the Aurora style light displays upon the Ascalonian tar pits, to the random breadcrust bombs landing "unluckily" upon your head in the lava strewn desolation of the fire islands. From romantic creature names such as the Tree of Autumn and the Tree of Winds, to the popular character names that we all have come to love or hate for one reason or another. "For Ascalon!" "Take that you fiend!" Shutup Rurik, i haven't finished! Butterflies and dragons, Oink and Glint, shimmering streams and towns of rubble, massive honeycombs and magical maguuma waters. I could write down a thousand things which inspire the imagination and leave nothing but fond memories, but alas... i have to go kill some more monsters again. Ladies and gentlemen, i'd like to raise my glass to ArenaNet and say that chapter two can't come soon enough! |
Cjlr
Quote:
Originally Posted by Garumn
Where is Garlaths Floating castle? I seem to have missed him out…
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Oh, and please... please... don't ask about my skills in this shot.
RTSFirebat
Here's a much better view of it, you can see the floating rocks with chains and keep it in place.
Love to know whats kept inside it:
Love to know whats kept inside it:
Markaedw
A-net spent so much time on the enviorment, its shame that they almost dicourage people from exploring it. It would be nice to look over every square inch of the jungle, but after a while DP and all the farming nerfs, I just haven't been in the moood to look around. I used to love it when in pre I found some place new or a window into the catacombs.
I may have to delete a charecter just to start over to see if there is anything new in pre.
I may have to delete a charecter just to start over to see if there is anything new in pre.
Tactical-Dillusions
Quote:
Originally Posted by Markaedw
I may have to delete a charecter just to start over to see if there is anything new in pre.
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The pop up and down alot quicker than they used to.
Apart from that, i don't think so.
Vhayr
Watchtower Coast, I think that's what I'm thinking of. With that just out of reach castle.
I'll add pictures.
I'll add pictures.
BBoy_Manchild
i too was dissapointed when rurik died, dissapointed that dwarves half the size of rurik could take him out when the charr who were twice his size couldnt, you charr should take notes
ecirbaf
Technically speaking
- the character modelling is awesome
(although the choice of faces is, as in most MMO's, not very good, human faces are probably the hardest to model right.. so it's understandable)
- the TEXTURING is just perfect. Most games if you get close to anything you see blobs everywhere but in GW they very intelligently textured things so that things far away looks as good as things close
That said, it's a shame there is no more interaction allowed with the environemnt, on that aspect it feels more like a console game, with lots of 'invisble walls' that blocks you, and that hurts the MMO feel.
- the character modelling is awesome
(although the choice of faces is, as in most MMO's, not very good, human faces are probably the hardest to model right.. so it's understandable)
- the TEXTURING is just perfect. Most games if you get close to anything you see blobs everywhere but in GW they very intelligently textured things so that things far away looks as good as things close
That said, it's a shame there is no more interaction allowed with the environemnt, on that aspect it feels more like a console game, with lots of 'invisble walls' that blocks you, and that hurts the MMO feel.
Damia
i'm confused whether or not you're being sarcastic or actually serious