Deep Wound. How?
qwe4rty
How exactly does Deep Wound work. Let me give my scenario.
An axe warrior w/ Eviscerate attacks a person whose max hp is 500. Said warrior gets target (called X) down to 400 HP. Then, axe warrior uses Eviscerate for 70 dmg.
a)Target X now has 330 HP w/ a 400 Maximum
b) Target now has 230 HP (-70 for dmg, -100 for the 20% less hp)
Now lets say target X had 500 HP and axe uses Eviscerate
a)Target X has 400 HP (500-70 = 430, but deep wound makes max 380ish)
b)Target has 330 (500-70 = 430, 430 - 100 (20% max))
I've seen many debates saying Eviscerate should be used First, Middle, Last, I was just wondering why. If its last and follows A, wouldn't it be better to start your chain w/ eviscerate?
Please inform
An axe warrior w/ Eviscerate attacks a person whose max hp is 500. Said warrior gets target (called X) down to 400 HP. Then, axe warrior uses Eviscerate for 70 dmg.
a)Target X now has 330 HP w/ a 400 Maximum
b) Target now has 230 HP (-70 for dmg, -100 for the 20% less hp)
Now lets say target X had 500 HP and axe uses Eviscerate
a)Target X has 400 HP (500-70 = 430, but deep wound makes max 380ish)
b)Target has 330 (500-70 = 430, 430 - 100 (20% max))
I've seen many debates saying Eviscerate should be used First, Middle, Last, I was just wondering why. If its last and follows A, wouldn't it be better to start your chain w/ eviscerate?
Please inform
Eonwe
Deep Wound reduces max health and healing by 20%. It's irrelevant when you use it, it's going to deal the same amount of damage. So on a target with 500 hp, a deep wound would lower that target's health by 100 hp regardless of if you use eviscerate (or whichever skill) when he's at 450 hp, 350 hp, etc.
Shimus DarkRaven
Quote:
Originally Posted by Eonwe
Deep Wound reduces max health and healing by 20%. It's irrelevant when you use it, it's going to deal the same amount of damage. So on a target with 500 hp, a deep wound would lower that target's health by 100 hp regardless of if you use eviscerate (or whichever skill) when he's at 450 hp, 350 hp, etc.
to add: Also using Deep Wound in Conjunction with that spell that only allows for 2/3 healing, makes healing only half effective too, useful with deep wound/bleeding and cripple for ownage!
--The Shim
--The Shim
Son of Dusto
do deepwounds stack?
Shimus DarkRaven
Quote:
Originally Posted by Son of Dusto
do deepwounds stack?
No.
They don't. I'm just saying in conjunction with other skills/spells it makes it more effective.
--The Shim
They don't. I'm just saying in conjunction with other skills/spells it makes it more effective.
--The Shim
NatalieD
Getting a deep wound won't reduce someone below 1 hp. That's why people say not to use Eviscerate last, to make sure you don't end up leaving them with that one point.
(Actually, I don't know if that can happen with Eviscerate. I guess it depends on whether the deep wound is applied before or after the damage?)
(Actually, I don't know if that can happen with Eviscerate. I guess it depends on whether the deep wound is applied before or after the damage?)
Savio
Quote:
Originally Posted by NatalieD
Quote:
Originally Posted by Shimus DarkRaven
to add: Also using Deep Wound in Conjunction with that spell that only allows for 2/3 healing, makes healing only half effective too, useful with deep wound/bleeding and cripple for ownage!
--The Shim This confuses me so much. Basically Deep Wound scales down the healing to match the current percentage of health. NatalieD
Quote:
Originally Posted by Savio
Deep Wound damage - 20% of max health - is applied on the next hit, not when you actually cause the Deep Wound.
Hm. Is Phantom Pain an exception to the usual rule, then? I'm pretty sure I've had deep wounds appear on me when I wasn't being hit at all, from Phantom Pain expiring.
Shimus DarkRaven
Quote:
Originally Posted by Savio
Deep Wound damage - 20% of max health - is applied on the next hit, not when you actually cause the Deep Wound.
^ Got my point across This confuses me so much. Basically Deep Wound scales down the healing to match the current percentage of health. ^ I was just saying, when it lowers hp by 20%, it scales healing down to fit the new hp, use that spell <I still can't for the life of me remember the name> but it only for a said time allows for 2/3 actual effects from healing. So on top of the deep wound scaling, you've just inflicted another 1/3 loss in HP healing. Makes it tough to keep up as a monk spammin mend condition. Sorry it confused you! --The Shim Savio
Quote:
Originally Posted by NatalieD
Hm. Is Phantom Pain an exception to the usual rule, then? I'm pretty sure I've had deep wounds appear on me when I wasn't being hit at all, from Phantom Pain expiring.
Sorry, I thought you meant Deep Wound damage, not the actual condition. Deep Wound happens after the hit if I remember correctly.
R. Mindwalker
It kicks in after the skill. That counts for Phantom Pain.
To answer the question of 100 HP guy getting deep wound. Eviscerate strike will kill you if you are at 100 hp.(besides the dmg from the attack) Its a critial dmg attack as well. The same counts for Dismember. Im not sure about the Phantom pain if that will kill you too. Something nice to find out on a boring sundaymorning. qwe4rty
Ok, so let me basically recheck.
Character X has 150 HP. (out of a max of 500) Character Y uses Eviscerate on X for 70 Dmg. Character X's HP is now 80. Then: a) The 20% lower HP is applied (which would be 100) and Character X dies b) On the NEXT hit, the 20% lower HP is applied and Character X dies c) Either Now or Next-Hit, Y's damage wasnt enough to get over the 80, but 20% lower HP is applied, and X's life is 1 (someone said it couldnt get lower than 1 w/ deep wound) d) Either Now or Next-Hit, Y's damage wasnt enough to get over the 80, but 20% lower HP is applied, and X dies NatalieD
Quote:
Originally Posted by Savio
Sorry, I thought you meant Deep Wound damage, not the actual condition. Deep Wound happens after the hit if I remember correctly.
Er, I did mean the deep wound damage, though I didn't express it very clearly.
It's my experience that when Phantom Pain wears off, I acquire a deep wound and immediately lose the 20% health, even if I'm not being hit. Savio
Hmmm... maybe it depends on the type of skill, because from my experience when I use Eviscerate it's on the next attack.
arredondo
Discussed, tested, and proven many times...
A Deep Wound will always take 20% of your max health away from both your current health and max health. It will never go lower than 1HP (meaning it can't kill you). The damage is taken away instantly, regardless of what you see the health bar doing, and that damage will return when the Deep Wound ends. A person who has 200/500 health will be at 100/400 when receiving a Deep Wound. If you get a Deep Wound simultaneously with damage of some kind (i.e. casting Shatter Delusions on Phantom Pain), then the Deep Wound damage is calculated first, then the damage of the other attack. Because of this, SD-->PP is a spell combo that can kill you if your health is low enough. R. Mindwalker
Quote:
Originally Posted by arredondo
If you get a Deep Wound simultaneously with damage of some kind (i.e. casting Shatter Delusions on Phantom Pain), then the Deep Wound damage is calculated first, then the damage of the other attack. Because of this, SD-->PP is a spell combo that can kill you if your health is low enough.
And that is rather strange. Because you Shatter the Hex. Deep wound kicks in AFTER PP has gone?? It does work that way i know that. But it has to be PP > SD >recive dmg from SD > PP ends > deep wound kicks in lowering your health.
SD does damage on the hex you have on you, not the condition that it provides. Or am i just thinking to far away arredondo
Here's the descrip for SD:
Quote:
Remove one Mesmer "Hex" from target foe, that foe takes 15-63 damage.
Even though it's one spell, you can see it does two things... remove hex and inflicts damage. Removal of PP and the formation of the Deep Wound happen together, then the SD damage kicks in.
| qwe4rty
Quote:
Originally Posted by arredondo
Discussed, tested, and proven many times...
A Deep Wound will always take 20% of your max health away from both your current health and max health. It will never go lower than 1HP (meaning it can't kill you). The damage is taken away instantly, regardless of what you see the health bar doing, and that damage will return when the Deep Wound ends. A person who has 200/500 health will be at 100/400 when receiving a Deep Wound. If you get a Deep Wound simultaneously with damage of some kind (i.e. casting Shatter Delusions on Phantom Pain), then the Deep Wound damage is calculated first, then the damage of the other attack. Because of this, SD-->PP is a spell combo that can kill you if your health is low enough. This is exactly what I wanted, thanks |