SS N/Me
habbyjabby
I was thinking about making a SS nec for farming UW, w/ my invinci monk friend. heres wat i got:
N/Me
Skills:
SS
Arcane Echo
Blood Ritual
Sympathetic VIsage
Suffering
Desecrate Enchantments
Awaken the Blood
<Empty>
Attributes:
16 Curses (12+3+1)
10 illusion magic
8 soul reaping
equip:
+12 20/20 (curses) offhand
+5 energy sword
2 questions. what should go in the empty slot, and should i switch up the attributes so i have some blood magic, or more soul reaping??
qustions/comments/concerns?
N/Me
Skills:
SS
Arcane Echo
Blood Ritual
Sympathetic VIsage
Suffering
Desecrate Enchantments
Awaken the Blood
<Empty>
Attributes:
16 Curses (12+3+1)
10 illusion magic
8 soul reaping
equip:
+12 20/20 (curses) offhand
+5 energy sword
2 questions. what should go in the empty slot, and should i switch up the attributes so i have some blood magic, or more soul reaping??
qustions/comments/concerns?
Serps
considered some energy management skills?
lord_shar
I play a spiteful spirit necro/mesmer. Several things I can mention:
1) The HoD sword is OK, but a +5 > 50 wand is a much better choice since you'll occasionally have to help out with 3+ simultaneous dying nightmare spawns. You simply don't have time to run over and melee the nightmare before most Spellbreakers run out. If you do your job correctly as an SS-necro, you'll never drop below 50% life.
2) Always bring a res-sig to salvage the UW smite run should your monk die for whatever reason
3) What is Suffering for? It's a 15 energy cost 2-degen hex that gets removed almost immediately by smite hex. There are much less expensive alternatives that will do the same job for only 5 energy.
1) The HoD sword is OK, but a +5 > 50 wand is a much better choice since you'll occasionally have to help out with 3+ simultaneous dying nightmare spawns. You simply don't have time to run over and melee the nightmare before most Spellbreakers run out. If you do your job correctly as an SS-necro, you'll never drop below 50% life.
2) Always bring a res-sig to salvage the UW smite run should your monk die for whatever reason
3) What is Suffering for? It's a 15 energy cost 2-degen hex that gets removed almost immediately by smite hex. There are much less expensive alternatives that will do the same job for only 5 energy.
habbyjabby
what should i put in there for energy management, and where can i find a 5>50 wand?
Serps
You don't have much available in Illusion for energy management. Ethereal burden is about as good as you'll get :/
As far as 5>50% wands, you'll probably have lots of people wanting your HoD sword...
As far as 5>50% wands, you'll probably have lots of people wanting your HoD sword...
lord_shar
Quote:
Originally Posted by Serps
Energy bonus items like scars armor, HoD sword, +energy wands, etc... will also help a lot.
Quote:
Originally Posted by Serps
As far as 5>50% wands, you'll probably have lots of people wanting your HoD sword...
Agreed, though you could just keep the sword and shop for a +5 truncheon, illusion cane, or similar one-hander.
My necro uses a +5 energy trunch w/ 8% cast speed in the primary hand, and Vilnar's Glove in the off-hand. Vilnar's Glove will let your necro hit L19 curses with Awaken active. This provides a decent boost to total damage/sec output, which in turn lets you perform more smite runs in the same time frame. pagansaint
Also since you have some points in Blood, might want to bring Dark Pact for the smites.
habbyjabby
yea about that, should i put some points into blood? i wasnt planning on it, because awakining lets me get 3 SS's off before it finishes, so should i do anything about my point allocation?
habbyjabby
wow, thx for that reply, i was JUST about to buy the glove. i already got a 20/20 idol. so your saying i should be using that instead?
Nessaja
No, disregard what I said. Thats why I deletd my post.
Villnars Claw actualy is better, as it doesnt have 20% Cast Speed but 20% recharge aswell. Villnars Claw is better for pure damage output. Cast Speed is only important if you care about being interrupted. lord_shar
Quote:
Originally Posted by habbyjabby
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Quote:
Originally Posted by Nessaja
...<SNIP>...
Villnars Claw actualy is better, as it doesnt have 20% Cast Speed but 20% recharge aswell. Villnars Claw is better for pure damage output. Cast Speed is only important if you care about being interrupted. You mean Vilnar's Glove (focus item), right? Vilnar's Claw is a wand (+5 energy while hexed). habbyjabby
^ what about my illusion magic and SR then? ^
lord_shar
Quote:
Originally Posted by habbyjabby
^ what about my illusion magic and SR then? ^
My build only runs 6-Illusion and 7-SoulReaping. 10-illusion is better, but you're only gaining a few seconds with each SV cast (can't remember exact figures since I'm not at my gaming PC).
OneArmedScissor
Quote:
Originally Posted by Serps
considered some energy management skills?
Why are you worried about energy management when Soul Reaping is available?
Disregard this guy's comment. habbyjabby
one more question:
is there an easier way to get Desecrate then from grotto? (im only at forge) lord_shar
Quote:
Originally Posted by habbyjabby
one more question:
is there an easier way to get Desecrate then from grotto? (im only at forge) As far as I can tell, Desicrate Enchantments is found only at Marhan's Grotto and Camp Emberlight. habbyjabby
thx for all ur help guys
striderkaaru
Quote:
Originally Posted by OneArmedScissor
Why are you worried about energy management when Soul Reaping is available?
Disregard this guy's comment. because this build is for uw duo runs. when done properly, everything dies at the same time, meaning all the energy you gain from soul reaping isn't very useful. all it means is that you now have a full pool for the next group. however, most times, you will need a little bit of extra energy for the current group you're dealing with. to the OP, bring rez and energy tap. Volarian
Change secondary to Monk - problems with E mgmt solved and you'll do more dmg overall.
Suffering is used to overcome the natural regen of the UW mobs and believe me it helps. It also can act as a distraction to the smites so that they smite if off rather than the real dmg dealer - SS. Desecrate Enchantments on a max curses necro is enough to drop Nightmares in one shot but a good necro shouldn't have to worry bout them as after the 1st mob of Aatxe the necro should be out in front scouting for the NM's.<--protecting your meal ticket folks. Stuff happens and the monks can go down, so why bring only a 1 time use Rez?? Nec/Mo - here today, protecting tomorrow! Prophet_Healix
Quote:
Originally Posted by Volarian
Change secondary to Monk - problems with E mgmt solved and you'll do more dmg overall.
Suffering is used to overcome the natural regen of the UW mobs and believe me it helps. It also can act as a distraction to the smites so that they smite if off rather than the real dmg dealer - SS. Desecrate Enchantments on a max curses necro is enough to drop Nightmares in one shot but a good necro shouldn't have to worry bout them as after the 1st mob of Aatxe the necro should be out in front scouting for the NM's.<--protecting your meal ticket folks. Stuff happens and the monks can go down, so why bring only a 1 time use Rez?? Nec/Mo - here today, protecting tomorrow! How do you handle smite crawlers without SV? I was Nec/monk and went mesmer after it took like 5 mins to kill a smite group without SV? I like monk secondary better but smites just seemed impossible/take to long without SV. lord_shar
Quote:
Originally Posted by striderkaaru
because this build is for uw duo runs. when done properly, everything dies at the same time, meaning all the energy you gain from soul reaping isn't very useful. all it means is that you now have a full pool for the next group. however, most times, you will need a little bit of extra energy for the current group you're dealing with.
to the OP, bring rez and energy tap. My necro (only using 7 SR) consistently finishes any number of smites in under 30 seconds, with all of them dropping dead at the same time. Since any number of smites are easily killed with a full energy bar (54 for my necro), then SR's only purpose is to gain fast energy for the next fight. If the necro doesn't execute the attack correctly, or if the 55-monk doesn't properly group all of the smites together, then two or more SS volleys will be needed to finish off the smite pack. lord_shar
Quote:
Originally Posted by Volarian
Change secondary to Monk - problems with E mgmt solved and you'll do more dmg overall.
Suffering is used to overcome the natural regen of the UW mobs and believe me it helps. It also can act as a distraction to the smites so that they smite if off rather than the real dmg dealer - SS. Desecrate Enchantments on a max curses necro is enough to drop Nightmares in one shot but a good necro shouldn't have to worry bout them as after the 1st mob of Aatxe the necro should be out in front scouting for the NM's.<--protecting your meal ticket folks. Stuff happens and the monks can go down, so why bring only a 1 time use Rez?? Nec/Mo - here today, protecting tomorrow! Bad idea... without SV draining smite energy, they will repeatedly smite hex the SS away, even if you use multiple cover-hexes. Necro/mesmers can take out any number of smites in 30 sec or less when used correctly (assuming the monk knows how to tank 10+ smites at once). jesh
Quote:
Originally Posted by habbyjabby
SS
Arcane Echo Blood Ritual Sympathetic VIsage Suffering Desecrate Enchantments Awaken the Blood <Empty> Attributes: 16 Curses (12+3+1) 10 illusion magic 8 soul reaping Wtf. Either get some blood or ditch those blood skills. Spiteful is all the damage you need, single target won't help much. And for god's sake, you're using Blood Ritual with Awaken the Blood? You realize that's just hurting you? And BR is only touch range? That's just dumb. As for suffering, I'd rather replace with Shadow of Fear or Enfeebling Blood. You can cap Desecrate Enchantments from the zombie boss that you fight in the Reversing the Scales quest. lord_shar
Quote:
Originally Posted by jesh
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Quote: Originally Posted by jesh As for suffering, I'd rather replace with Shadow of Fear or Enfeebling Blood. I agree that suffering isn't needed, but shadow of fear and enfeebling blood are both bad recommendations. 55-monks don't need any sort of damage mitigation, reduction, nor attack rate slow-downs from the necromancer. The necromancer's main role is damage output first, res-sig carrier second.
Quote:
Originally Posted by jesh
You can cap Desecrate Enchantments from the zombie boss that you fight in the Reversing the Scales quest.
This is good info here
Daijdjan
This is the skill set i use when doing a UW-Run with a Invinci-Monk-Tank.
Spiteful Spirit Suffering Life Siphon Awaken the Blood Succor Essence Bond Vengeance Rebirth Blood 12 (9+3) Curses 16 (12+1+3) Soul Reaping 10 (9+1) Life Siphon is for single monsters and used as cover hex when fighting the smites. baal peor
i got a question: how do you use the skills? in what order and stuff?
Daijdjan
Me?
Succor and Essence Bond on the monk after entering UW. When the monk is doing his job (tanking) Awaken the Blood, then Spiteful Spirit followed by Suffering. Spiteful on the next target, spiced up with Life Siphon on everything in range. Same against the smites. Start with SS followed by Suffering. With luck, the fast recharge/cast from my Villnar Set kicks in and the smites are to slow to smite the hexes. Stay on one target and spam it with Life Siphon. Reaplly SS when it gets smiten. Shen Xi
Quote:
Originally Posted by jesh
Wtf. Either get some blood or ditch those blood skills. Spiteful is all the damage you need, single target won't help much. And for god's sake, you're using Blood Ritual with Awaken the Blood? You realize that's just hurting you? And BR is only touch range? That's just dumb. As for suffering, I'd rather replace with Shadow of Fear or Enfeebling Blood.
You can cap Desecrate Enchantments from the zombie boss that you fight in the Reversing the Scales quest. dear god no, do NOT take faintheartedness or shadow of fear. why would you take a he which slows enemies down when you main source of damage is spiteful spirit where they take damage the faster they attack? that and the whole poitn of 55hp monks si that no matter what they only take a set amount of damage per hit. Ristaron
You know, life is easier if your team picks two targets and then gives them a hex and uses Feast of Corruption (echoed is a great touch to get stragglers).
I can get up to 18 curses with Awaken the Blood, that gives FoC 120 damage I think. In comp arenas I can kill someone with a full pool of energy in under 5 seconds solo. I usually space out my spikes to coordinate with the team if they have any sense and attack together, but being able to solo someone quickly is a blessing on that stupid arena with the lava and kill-count. >_> masterbeef
Are smites smart enough to take off eachothers hexes or just their own?
necr0mancer
In my experience, it seems as though they use smite hex on themselves and each other, so SV is vital.
Ice Goddess
why not bring desecrate enchantments and echo that on the smiters? they almost always have 3-4 enchantments on them...
Glints Bane
you need res sig incase of an emergency(like death)
Its Monktastic
Im just curious, any1 ever think of me/n SS necro?
IMO, fast casting > soul reaping because, if you cast ss right all the monsters drop at the same time therefore, all your mana regens instantly, which, IMO, isnt as useful as if ss casted faster. because while the 55hp monk is aggroing the next group, your +4 pips of regen will get you up. please post any comments contradicting this build Ghull Ka
Quote:
Originally Posted by Its Monktastic
Im just curious, any1 ever think of me/n SS necro?
IMO, fast casting > soul reaping because, if you cast ss right all the monsters drop at the same time therefore, all your mana regens instantly, which, IMO, isnt as useful as if ss casted faster. because while the 55hp monk is aggroing the next group, your +4 pips of regen will get you up. please post any comments contradicting this build Yes, as I posted in the thread right next to this one, SS Me/N works just fine down there. necr0mancer
N/Me is far more superior than Me/N because you can't boost up your Curses with runes unless you're necro primary
Poup_owns_you
my build kinda different...
Curses 16 Soul Reap 9 Illusion 7 Blood 2 1) awaken the blood 2) spiteful spirit 3) sympathetic visage 4) arcane echo 5) suffering 6) signet of weariness 7) blood ritual 8) res For Bladed aataxe: Cast awaken and echo and cast ss on as many peeps as you can cast BR if the monk pings his energy cast suffering if you have enough energy and they arent dying as fast as you want For Grasping Darkness: Mostly the same thing but add sympathetic visage on monk and maybe sig of weariness cuz they interrupt For smites: Smite are really tricky because they have 1) smite hex 2) sig of judgement 3)reversal of fortune It's important you get their energy down as fast as possible so: 1) cast SV on monk as soon as possible 2) cast sig of weariness ( or malaise ) on the smite your going to ss 3) cast echo + ss on your target 4) cast SV on monk again 5) cast ss on different smite 6) cast sig of weariness i found that malaise works really good on smites because you only one smite to have his energy low and you have to watch out not to get knocked down by sig of judgement res only works if monk has cc shard and the weapon i use is vilnars staff or collector set 20% recharge wand and 20/20 focus Megla Zero
Uhh, res works perfectly fine if the monk is smart enough to be carrying a secondary weapon set to switch to... it'll leave them with 33 health after the switch, which actually makes it easier.
Bdubfootball
great new weapon out there, its called the Stonereaper, a perfect cuses staff from factions taht does all of vilnars set and more, bought mine for 40k, here are the stats:
halves recharge and casting time (20%) on all curses spells +1 curses(20%) +5 energy Francis Crawford
I think Desecrate Enchantments is one of the skills that was "twinned" for Factions. If I'm not mixing it up, you can buy the equivalent as soon as you get to Kaineng Center, which is a trivial and high-reward trip from Lion's Arch.
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