Healer Monk Help
Tsunami Rain
Well first off im Monk/Mesmer (about to ascend so i can change my secondary to a new class if needed). I was wondering what would be a good build for a healer/protection monk.
this is what i currenty use:
Healing Breeze
Word of Healing
Heal Party
Healing Seed
Purge Conditions
Mending
Rebirth
Signet of Capture
Healing Prayers: 14
Protection Prayers: 8
---
What i plan to use later is:
Shield of Regeneration
Word of Healing
Healing Breeze
Martyr
Purge Conditions
Restore Condition
Protective Spirit
Rebirth
Im not sure what to do help is apreciated thanks for your time
this is what i currenty use:
Healing Breeze
Word of Healing
Heal Party
Healing Seed
Purge Conditions
Mending
Rebirth
Signet of Capture
Healing Prayers: 14
Protection Prayers: 8
---
What i plan to use later is:
Shield of Regeneration
Word of Healing
Healing Breeze
Martyr
Purge Conditions
Restore Condition
Protective Spirit
Rebirth
Im not sure what to do help is apreciated thanks for your time
naix
Pump some skill points into divine. Without that your no better than a ele(or any other class forthat matter) trying to heal. Also Shield of Regan is a {E} skill and so is Martyr so that combo aint possible
Serps
No hex removal?
Tsunami Rain
oh i cant have more than one elite? (now i seriously need some build recommendations)
Old Dood
Read my set-up in this thread. http://guildwarsguru.com/forum/showthread.php?t=87625
Probably better here anyways.
Yes...you need Divine built up. Using it with Divine Boon is fantastic! Every Monk spell you use will get a Divine Boon kick out of it. I get a 67 point Divine heal with every spell while running Boon. This is like getting Orson of Healing for free everytime.
Probably better here anyways.
Yes...you need Divine built up. Using it with Divine Boon is fantastic! Every Monk spell you use will get a Divine Boon kick out of it. I get a 67 point Divine heal with every spell while running Boon. This is like getting Orson of Healing for free everytime.
sonicLife
This is PvE, and Boon's not free- -1 pip of energy, -2 energy per spell, and 1 skill slot. It's nice, but in PvE theres less instances where all the mobs are focusing on one target, so huge heals may not be needed.
Tsunami Rain
Quote:
Originally Posted by Old Warrior Dood
Probably better here anyways.
Yes...you need Divine built up. Using it with Divine Boon is fantastic! Every Monk spell you use will get a Divine Boon kick out of it. I get a 67 point Divine heal with every spell while running Boon. This is like getting Orson of Healing for free everytime. Boon sounds nice ill give it a try... but what about removing conditions and hexs?
ShadowWrath
For your elite spot, I would definitely pick Word of Healing. My skill set would look somewhat like this (For PvE):
Mend Ailment (Condition Removal)
Dwaynas Kiss
Word of Healing
Orison of Healing
Healing Seed
*Pick something*
Remove Hex
Rebirth
Mend Ailment (Condition Removal)
Dwaynas Kiss
Word of Healing
Orison of Healing
Healing Seed
*Pick something*
Remove Hex
Rebirth
Rico Carridan
Quote:
Originally Posted by Tsunami Rain
Well first off im Monk/Mesmer (about to ascend so i can change my secondary to a new class if needed). I was wondering what would be a good build for a healer/protection monk.
this is what i currenty use:
Healing Breeze
Word of Healing
Heal Party
Healing Seed
Purge Conditions
Mending
Rebirth
Signet of Capture
Healing Prayers: 14
Protection Prayers: 8 To be completely honest, this build is atrocious. From the looks of it, you'll be running out of energy within 30 seconds because you've got all 10+ energy spells (save word of healing) and no energy regeneration. As a monk, you should be running mostly 5 energy spells, and you should always have a method to get your energy back (some people say that word of healing is enough to keep yourself from running out of energy, but WoH isn't an energy management tool, it's a health management tool)
Here's a couple of possible builds:
Healing ~12
Divine Favor ~12
Inspiriation ~8
-Healing Touch (self-heal only)
-Orison of Healing
-Dwanya's Kiss (orison and dwanya are your main healing spells, you should be using them pretty much all the time)
-Healing Seed (protection against someone getting pummeled)
-Word of Healing {E} (emergency heal)
-Mend Ailment/Remove Hex (pick one depending on mission)
-Channeling/Energy Tap/Inspired Hex (energy management... there are others you could take too; personally, I use Mo/N and use Offering of Blood {E})
-Rebirth
Here's my necro one, for your interest:
Healing ~12
Divine ~11
Blood ~10
-Healing Touch
-Orison of Healing
-Dwanya's Kiss
-Healing Seed
-Mend ailment/Remove Hex
-Offering of Blood {E}
-Divine Boon
-Rebirth
Rico
this is what i currenty use:
Healing Breeze
Word of Healing
Heal Party
Healing Seed
Purge Conditions
Mending
Rebirth
Signet of Capture
Healing Prayers: 14
Protection Prayers: 8 To be completely honest, this build is atrocious. From the looks of it, you'll be running out of energy within 30 seconds because you've got all 10+ energy spells (save word of healing) and no energy regeneration. As a monk, you should be running mostly 5 energy spells, and you should always have a method to get your energy back (some people say that word of healing is enough to keep yourself from running out of energy, but WoH isn't an energy management tool, it's a health management tool)
Here's a couple of possible builds:
Healing ~12
Divine Favor ~12
Inspiriation ~8
-Healing Touch (self-heal only)
-Orison of Healing
-Dwanya's Kiss (orison and dwanya are your main healing spells, you should be using them pretty much all the time)
-Healing Seed (protection against someone getting pummeled)
-Word of Healing {E} (emergency heal)
-Mend Ailment/Remove Hex (pick one depending on mission)
-Channeling/Energy Tap/Inspired Hex (energy management... there are others you could take too; personally, I use Mo/N and use Offering of Blood {E})
-Rebirth
Here's my necro one, for your interest:
Healing ~12
Divine ~11
Blood ~10
-Healing Touch
-Orison of Healing
-Dwanya's Kiss
-Healing Seed
-Mend ailment/Remove Hex
-Offering of Blood {E}
-Divine Boon
-Rebirth
Rico
Tsunami Rain
<3 rico. guess ill have to change my secondary to necro then (that looks like a very nice build)
Old Dood
Quote:
Originally Posted by Tsunami Rain
Hex removing to me is an another animal to deal with. There is Remove Hex that takes 5 energy and 7 seconds to recharge. Not bad. It is a Monk General spell so you do not need attributes spent on it for more power. There is also Smite Hex (one of my favorites). It takes only 5 energy as well and it does damage according to your Smitting Attributes. All near by enemies will suffer damage from this while you strip the Hex off the Ally. It's down side is that it takes 15 seconds to recharge. However, you need to have some smitting in order to get the full benefit out of it. I have "Saved the Day" using this spell. Seeing high damage toward an enemy from me the squishy Monk is fun..and it has turned the tide while thining out the herd of bad guys. With zero attributes it does 10 damage per near by enemies. Even without attributes in smitting to me it is a better spell the Remove Hex.
Also just to note my use of Word of Healing is used mainly for a emergency situation. I will use it when I see someone taking heavy damage and I need to get them back up fast. Using it with Boon when someone is under 50% health is awesome. It buys me time to get them up to snuff then throw on an enchant like Vigorous Spirit to help them hold the line. I also use Word of Healing when I rez someone in the heat of battle...I will rez them, then Bingo....throw on Word of Healing and they are at full strength.
Maxiemonster
http://www.guildwarsguru.com/forum/s...ad.php?t=87744
This is my guide I made yesterday. It's healing only, but you should choose one thing, Healing, or Protection in my opinion, both just doesn't work too well (bad heals, bad protection, too few skill slots, no energy management).
This is my guide I made yesterday. It's healing only, but you should choose one thing, Healing, or Protection in my opinion, both just doesn't work too well (bad heals, bad protection, too few skill slots, no energy management).
Me NoFat
Quote:
Originally Posted by sonicLife
This is PvE, and Boon's not free- -1 pip of energy, -2 energy per spell, and 1 skill slot. It's nice, but in PvE theres less instances where all the mobs are focusing on one target, so huge heals may not be needed.
The only way this could be a worse statement is if you followed it with ....start casting your heals at the moment you see anyones bar dropping.
You need boon in PvE...(use of need is for this thread only)...because you are a monk that makes your energy usage count. Always figure out when the best time to cast your spells are. If they have 1/4 of the bar gone and you have boon up then an orison takes them to full....if they are hexed wait until bar is at 1/2 and use Dwanas to take them to full. Its all about when and how much. With boon you can heal less often and more effectivly. It is worth the pip of regen imo. Please don't waste your energy by healing someone over their max....too much energy wasted for top offs = dead party.
Last if you are going to use Martyr then bring Mend Ailment to cast on yourself.
You need boon in PvE...(use of need is for this thread only)...because you are a monk that makes your energy usage count. Always figure out when the best time to cast your spells are. If they have 1/4 of the bar gone and you have boon up then an orison takes them to full....if they are hexed wait until bar is at 1/2 and use Dwanas to take them to full. Its all about when and how much. With boon you can heal less often and more effectivly. It is worth the pip of regen imo. Please don't waste your energy by healing someone over their max....too much energy wasted for top offs = dead party.
Last if you are going to use Martyr then bring Mend Ailment to cast on yourself.
Amn_En_Tarsath
I don't really understand why so few builds use Divine Spirit. Along with a high divine favor attribute, one of those +20 % enchantment mods and maybe blessed aura you are up to some serious spamming.
And if that is not enough bring Glyph of Renewal (if your second class would have been Elementalist). Constant Monkspell-costs of 1...yay.
And if that is not enough bring Glyph of Renewal (if your second class would have been Elementalist). Constant Monkspell-costs of 1...yay.
Maxiemonster
The 60 recharge time just sucks. If you try really hard, maybe you can get the Divine Spirit skill to 20 seconds, but's that not enough.
Old Dood
Quote:
Originally Posted by Me NoFat
Vexed Arcanist
Quote:
Originally Posted by Maxiemonster
The 60 recharge time just sucks. If you try really hard, maybe you can get the Divine Spirit skill to 20 seconds, but's that not enough.
It's actually 30 seconds, it was lowered in the last major skill tweaks along with Glyph of Renewal's change. Thus they became a popular combo.
Tsunami Rain
So wait...whats more useful: martyr and purge conditions or word of healing?
Rico Carridan
Quote:
Originally Posted by Tsunami Rain
So wait...whats more useful: martyr and purge conditions or word of healing?
Depends on your build, and what you're up against. In some areas, and against certain PvP teams, martyr is a lifesaver. Word of healing is also very nice for non-boon monks. Honestly, though I think the best use of your elite as a healing monk is offering of blood hands down.
Rico
Rico
Tsunami Rain
hmm k i think ill keep word of healing for now add on boon and when i can change secondaries ill switch to necro
Mesmerized
I find an excellent skill is vigorous spirit.. it's so easy to keep on all your party members, and it's much better to cast on someone that gets damaged a little bit here and there, then to waste an orison on them every 10 seconds or so to heal. This is the build I use most of the time, with a few changes depending on mission or situation:
16 Heal
13 Div
4 Prot
Orison
Word
Touch
Vigorous (30s cast)
Seed
Mend Ail (heals for leftover conditions)
Breeze
Rebirth
Pretty much I just keep Vigorous on just about everyone that attacks or casts rapidly. It heals them for 15 every attack and cast, and really shines on those using barrage, hundred blades, and cyclone. Monks, its a free little heal for 30s, which helps.
Usually, I also save breeze as a "worry-free" heal, to cast on someone that's only tanking one opponent such as a random summit attacking a caster. It's +9 regen which I think is really nice.
16 Heal
13 Div
4 Prot
Orison
Word
Touch
Vigorous (30s cast)
Seed
Mend Ail (heals for leftover conditions)
Breeze
Rebirth
Pretty much I just keep Vigorous on just about everyone that attacks or casts rapidly. It heals them for 15 every attack and cast, and really shines on those using barrage, hundred blades, and cyclone. Monks, its a free little heal for 30s, which helps.
Usually, I also save breeze as a "worry-free" heal, to cast on someone that's only tanking one opponent such as a random summit attacking a caster. It's +9 regen which I think is really nice.