Invincimonk vs Invinciwarrior
RedDog23
I was reading into the Invincimonk Build and I had a thought. What if you were to use a War/Mo instead of a Mo/War to get more AF and Damage Reduced at the cost of +3 Skills and 2 Pips of Energy Regen.
Here is the build I came up with:
Class: Warrior / Monk
Runes:
+3 to Strength
+3 to Axe Mastery
+3 to Hammer Mastery
+3 to Swordsmanship
+3 to Tactics
Offhand Item:
-50 HP
Attributes: (cost)
Strength: 0+3 (0)
Axe Mastery: 0+3 (0)
Hammer Mastery: 0+3 (0)
Swordsmanship: 0+3 (0)
Tactics: 0+3 (0)
Healing Prayers: 8 (37)
Protection Prayers: 12 (97)
Smiting Prayers: 10 (61)
Total attribute points used: 195/200
Skills:
1) Protective Spirit - (10,1/4,5) For 19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
2) Symbol of Wrath - (15,2,30) For 5 seconds, foes in this location take 24 holy damage each second.
3) Bonetti's Defense - (8a,0,0) For 6 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
4) Zealot's Fire - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 24 fire damage.
5) Orison of Healing - (5,1,2) Heal target ally for 47 health.
6) Healing Hands (elite) - (5,1/4,25) For 10 seconds, whenever target ally is struck by an attack, that ally is healed for 16 health. This is an elite skill.
7) Mending - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
Any suggestions or thoughts would be appreciated. Thanks.
Here is the build I came up with:
Class: Warrior / Monk
Runes:
+3 to Strength
+3 to Axe Mastery
+3 to Hammer Mastery
+3 to Swordsmanship
+3 to Tactics
Offhand Item:
-50 HP
Attributes: (cost)
Strength: 0+3 (0)
Axe Mastery: 0+3 (0)
Hammer Mastery: 0+3 (0)
Swordsmanship: 0+3 (0)
Tactics: 0+3 (0)
Healing Prayers: 8 (37)
Protection Prayers: 12 (97)
Smiting Prayers: 10 (61)
Total attribute points used: 195/200
Skills:
1) Protective Spirit - (10,1/4,5) For 19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
2) Symbol of Wrath - (15,2,30) For 5 seconds, foes in this location take 24 holy damage each second.
3) Bonetti's Defense - (8a,0,0) For 6 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
4) Zealot's Fire - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 24 fire damage.
5) Orison of Healing - (5,1,2) Heal target ally for 47 health.
6) Healing Hands (elite) - (5,1/4,25) For 10 seconds, whenever target ally is struck by an attack, that ally is healed for 16 health. This is an elite skill.
7) Mending - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
Any suggestions or thoughts would be appreciated. Thanks.
Cranky
Ridiculously low damage.
Dmitri3
It's better to take advantage of high armor and defensive stances instead.
Since you waste warrior's natural ability to tank with all this low hp ****.
Since you waste warrior's natural ability to tank with all this low hp ****.
Manfred
there's the smiting... why low damage?
but take out zealot's fire for balthazars aura...
but take out zealot's fire for balthazars aura...
Dmitri3
Quote:
Originally Posted by Manfred
there's the smiting... why low damage?
but take out zealot's fire for balthazars aura... low energy.... just go with tactics+other stances. And/or you can easily get to around 200 armor.
Then you can have some AoEs running (maybe condition degen?), or just swing your sword/axe.
but take out zealot's fire for balthazars aura... low energy.... just go with tactics+other stances. And/or you can easily get to around 200 armor.
Then you can have some AoEs running (maybe condition degen?), or just swing your sword/axe.
RedDog23
Quote:
Originally Posted by Cranky
Ridiculously low damage.
It isn't a Damage Character. If you've ever read about Invincimonks, then you'd know they just sit there and let the mobs kill themselves on their enchantments and PBAOE skills. =)
I was looking into Balthazars Aura, but it takes 25 Energy to cast. So I wasn't thinking about using it.
Thanks for the info though. Any more would be appreciated.
I was looking into Balthazars Aura, but it takes 25 Energy to cast. So I wasn't thinking about using it.
Thanks for the info though. Any more would be appreciated.
lyra_song
put in Shield of Judgement...i use it on my W/Mo all the time.
Kyle
If you ask me i think its horrible. To take a tank that has great armor already and toss prot spirit on him. Kinda ruins it. Its good for monks because their armor isnt that good and now its great. And since you cant max smiting the only thing your going to be able to use is SoJ since SoW and Baura is nerfed along with zelots fire
rii
Either way your invincible but the monk kills things quicker due to higher energy regeneration. Dont see much of a choice tbh.
dpince182
the warrior runes would be cheaper
Elric_Of_Melbane
Why in the world would someone add runes for Attributes your not even using? I thank that is just stupid. I see everthing is on the secondary perfession. I don't see how this would work good considering the Warrior only has 20 Energy.
Too Hot Fo You
To be otherwise said, that is just crap. Sorry if I'm rude, but it is the way it is. Use a monk build and everything is alright, as that one isn't going to take you far. I'm sure you didn't test it out yet.
Vincent Ritz
Quote:
Originally Posted by Elric_Of_Melbane
Why in the world would someone add runes for Attributes your not even using? I thank that is just stupid. I see everthing is on the secondary perfession. I don't see how this would work good considering the Warrior only has 20 Energy.
You are half right and half wrong
Right part: yeah using mostly monk skills on a W/Mo is kinda inefficient
Wrong part: superior runes are used for the -75hp a piece, combined with the -50 hp offhand, makes a huge dent in max hp... which for people spamming Prot Spirit is a GOOD thing. But with a Mo PRIMARY, up to 4/5 runes actually DO something, unlike the 5 warrior ones.
Right part: yeah using mostly monk skills on a W/Mo is kinda inefficient
Wrong part: superior runes are used for the -75hp a piece, combined with the -50 hp offhand, makes a huge dent in max hp... which for people spamming Prot Spirit is a GOOD thing. But with a Mo PRIMARY, up to 4/5 runes actually DO something, unlike the 5 warrior ones.
AznPhate
and the point to ahve an invinciwarrior would be?
Xero Silvam
Farm of course..
I personally like this build. The Runes are cheaper (WAY cheaper), and nothing further!
Well the Invincimonk is for people who farm all day long to either buy them or to get them droppen, and when they got all the runes they want? Then they farm more using a different build.
When a warrior farms, he uses Stanced, but for anyone who has ever *tried* to farm the UW with stances... That is a failure. Don't know if this build would be effective/working in there.
I personally like this build. The Runes are cheaper (WAY cheaper), and nothing further!
Well the Invincimonk is for people who farm all day long to either buy them or to get them droppen, and when they got all the runes they want? Then they farm more using a different build.
When a warrior farms, he uses Stanced, but for anyone who has ever *tried* to farm the UW with stances... That is a failure. Don't know if this build would be effective/working in there.
Racthoh
Quote:
Originally Posted by Xero Silvam
When a warrior farms, he uses Stanced, but for anyone who has ever *tried* to farm the UW with stances... That is a failure
*Ahem* I would reconsider your statement. Also the places I farm now, the only stances I use are Flurry, Frenzy, and Sprint. Invinci-warriors are composed of Dolyak Signet, Watch Yourself, and various stances. You don't need to use the monk gimmick to get by, the warrior has plenty of options.