Sooooooooo many monsters
Kylista
Ok first off, I come from the traditional RPG's (bards tale, ultima, baulders, etc...) so maybe I am a bit biased, but how can anyone replay this game?
The fact that a single 2" x 2" area can have 20+ monsters is ridiculous. I have finished the game and I found that the only reason I stayed with it was some sort of sick mentality I have on beating a game that has given me so frustration. There is absolutely no way I'd play a second character because from what I can tell nothing changes. I still have to grind and grind and grind my way through areas that upon each update have 20% more creatures. The only thing that changes is my frustration level because to fight from 1 city to the next is so monotonous. Yes I can hire a runner and in fact I can run myself however, the missions are much harder and in a sense some of them are ridiculous. Not ridiculously hard just ridiculous how many creatures can spawn in a single area. Now every area has mesmers and creatures that slow you down or knock you down....
This game somewhat reminds me of the Doom3/Quake4 games where they make things harder by throwing more at you versus making the creatures smarter. Baulders gate had some very tough area's to fight through but it was because the creatures had intelligence where as with GW, they just throw another half dozen or so creatures there to make it harder....
I fully expect replies that say if I want something easy go play D2, but that's not what I saying. Hard yes, but repetitive no. In fact, once I get into an area where I am attacking zillions of creatures there is almost now way to run because every area where I run to, something else pops out. I find almost no dead zones in the world where I run to either to escape or just rest and heal..
I question whether or not I will buy chapter 2 because by then I expect the amount of creatures to be tripled in each area, the running to be dead since you will need 3 runners per team and the overall game play to be beyond boring since it will take you hours to get somewhere because of the endless creatures that pop up from the ground....maybe its just me but I need a break from this game, its just too same old same old.....
The fact that a single 2" x 2" area can have 20+ monsters is ridiculous. I have finished the game and I found that the only reason I stayed with it was some sort of sick mentality I have on beating a game that has given me so frustration. There is absolutely no way I'd play a second character because from what I can tell nothing changes. I still have to grind and grind and grind my way through areas that upon each update have 20% more creatures. The only thing that changes is my frustration level because to fight from 1 city to the next is so monotonous. Yes I can hire a runner and in fact I can run myself however, the missions are much harder and in a sense some of them are ridiculous. Not ridiculously hard just ridiculous how many creatures can spawn in a single area. Now every area has mesmers and creatures that slow you down or knock you down....
This game somewhat reminds me of the Doom3/Quake4 games where they make things harder by throwing more at you versus making the creatures smarter. Baulders gate had some very tough area's to fight through but it was because the creatures had intelligence where as with GW, they just throw another half dozen or so creatures there to make it harder....
I fully expect replies that say if I want something easy go play D2, but that's not what I saying. Hard yes, but repetitive no. In fact, once I get into an area where I am attacking zillions of creatures there is almost now way to run because every area where I run to, something else pops out. I find almost no dead zones in the world where I run to either to escape or just rest and heal..
I question whether or not I will buy chapter 2 because by then I expect the amount of creatures to be tripled in each area, the running to be dead since you will need 3 runners per team and the overall game play to be beyond boring since it will take you hours to get somewhere because of the endless creatures that pop up from the ground....maybe its just me but I need a break from this game, its just too same old same old.....
Goolick
1 Word (Acronym): PVP
Infamousalexg
Quote:
Originally Posted by Kylista
The fact that a single 2" x 2" area can have 20+ monsters is ridiculous. I have finished the game and I found that the only reason I stayed with it was some sort of sick mentality I have on beating a game that has given me so frustration. There is absolutely no way I'd play a second character because from what I can tell nothing changes. I still have to grind and grind and grind my way through areas that upon each update have 20% more creatures. The only thing that changes is my frustration level because to fight from 1 city to the next is so monotonous. Yes I can hire a runner and in fact I can run myself however, the missions are much harder and in a sense some of them are ridiculous. Not ridiculously hard just ridiculous how many creatures can spawn in a single area. Now every area has mesmers and creatures that slow you down or knock you down.... |
well said my friend... well said...
i have 1 roleplaying w/mo and 3 pvp characters, i just cant stand preseering.
Loviatar
Quote:
Originally Posted by Kylista
maybe its just me but I need a break from this game, its just too same old same old.....
|
as for chapter 2 the answer is to wait until it is out and check reviews and these forums for comments, complaints, or oh goodies
The Muffen Man
Quote:
Originally Posted by Infamousalexg
well said my friend... well said...
i have 1 roleplaying w/mo and 3 pvp characters, i just cant stand preseering. |
Former Ruling
I dont get where you are running to the next city and having to fight 20+ monsters.
If you aggro smart and wait to see patrol paths of monsters- you should never hit over 8 or so monsters at one time, and thats just assuming you are hit with 2 groups.
There are very few places that are run just for the propose of the first person not being able to get there naturally. Most of it is trying to get a low lvl character somewhere they shouldn't be.
And theres only select places in the game "Packed" with monsters to get your angry, and these are usually places that the game doesn't want you to easily go too anyway (like the path from Beacon's Perch to Camp Rancor).
And updates throwing more enemies in? The only update types that effect enemies I see are ones LOWERING the number of them or lowering the quality of stuff they drop, and ones that make them smarter (like the AoE fix).
Sometimes I feel like i'm playing a different game from some people :\
If you aggro smart and wait to see patrol paths of monsters- you should never hit over 8 or so monsters at one time, and thats just assuming you are hit with 2 groups.
There are very few places that are run just for the propose of the first person not being able to get there naturally. Most of it is trying to get a low lvl character somewhere they shouldn't be.
And theres only select places in the game "Packed" with monsters to get your angry, and these are usually places that the game doesn't want you to easily go too anyway (like the path from Beacon's Perch to Camp Rancor).
And updates throwing more enemies in? The only update types that effect enemies I see are ones LOWERING the number of them or lowering the quality of stuff they drop, and ones that make them smarter (like the AoE fix).
Sometimes I feel like i'm playing a different game from some people :\
Mister Overhill
Ever play Serious Sam?
Shattered Self
I'm sorry, but if you're fighting 20 enemies at a time, it's because you or someone in your party sucks. Either you aggroed way too many (why not ask the ranger to pull?) or you're somewhere where enemies spawn or attack on a timer and you're not killing them fast enough (maybe someone should call targets so the group can focus fire?).
I replay this game because it's nice to go back to old parts of it and still have it be a challenge. My level 20 minion master can just wade through Nolani Academy on her own, but my level 9 elementalist needs some help, and even then things can get hairy.
As far as having a place to rest, that's what you get when you kill the monsters in an area (and possibly a patrol or two).
I replay this game because it's nice to go back to old parts of it and still have it be a challenge. My level 20 minion master can just wade through Nolani Academy on her own, but my level 9 elementalist needs some help, and even then things can get hairy.
As far as having a place to rest, that's what you get when you kill the monsters in an area (and possibly a patrol or two).
Calnaion Blackhawk
you think GW is bad.. look at wow
owned!!
and yes that me
owned!!
and yes that me
Roza
pvp hard? Some missions are a bit tricky yes. A party needs to be careful and use their wits in those. Some are quite hard if you do not know the mission yet (Thunderhead Keep, Elona). And the last missions are fairly hard (supposed to be hard, I think). But in general? Nah. Try pvp (8 vs 8 in tombs): after that, the pve stuff will seem tame.
There is some truth in there sometimes being too many monsters about. Especially in the SF and the titan quests. The titan quests really are hard, not because they are so complicated, but because of the sheer number of big critters.
There is some truth in there sometimes being too many monsters about. Especially in the SF and the titan quests. The titan quests really are hard, not because they are so complicated, but because of the sheer number of big critters.
Sagius Truthbarron
Quote:
Originally Posted by Calnaion Blackhawk
you think GW is bad.. look at wow
owned!! and yes that me |
Has anyone ever gone down towards Maraharan's Grotto from that Iron Mines of Muladane? There's like 40 imps in one little path. I tried to lure some with my henchies but we all got a major ice spike. Had to go around the long way.
Otherwise, I haven't really noticed it being a big problem in missions. Grind isn't progressing through a series of missions, it's stopped next to a healing spring for 4 hours bashing rats from levels 8-15.
I can see this as taking awhile if you have alot of defensive classes in your group. (IE, 2 monks, 3 warriors, 1 ele). Taking henchmen is pretty much the easiest way to plow through enemies.
Age
I couldn't make head or tail of that and to much information overload.The graphic are cartoony to me.
Shattered Self
Something caught my eye....
Do you gain experience when dead in WoW? Is "corpse" a class?
Do you gain experience when dead in WoW? Is "corpse" a class?
Racthoh
Strength in numbers. Don't like it, you'll have to PvP. Although, I'd prefer to fight 20 enemies than a group of 8 that can drop a member of the party in less than 2 seconds.
seut
Quote:
Originally Posted by Kylista
Ok first off, I come from the traditional RPG's (bards tale, ultima, baulders, etc...) so maybe I am a bit biased, but how can anyone replay this game?
The fact that a single 2" x 2" area can have 20+ monsters is ridiculous. |
Quote:
You are facing death itself in form of 99 Berserker, 99 Berserker, 99 Berserker and 99 Berserker Do you want to (f)ight or (r)un? |
Sagius Truthbarron
Is this thread about WoW or Guild Wars monster groups? Besides, the graphics are cartoony becuase it's Warcraft. Warcraft has always looked cartoony.
Pevil Lihatuh
to the OP:
take a break. I have been playing since the last beta. I was there the first day it went live. After a month, I was fed up. I left from around July til mid-Sept. Now I'm back in it and loving it. I have 6 chars, one finished, one at Aurora's and the other 4 in Ascalon (all in between Ascalon and Nolani's). Yes, I hate post-sear Ascalon, but the other areas I've only done once or twice, and it's getting far more fun, especially now the AI/AoE changes have happened, and I'm also more wise (tho still useless ) on how skills work. Even just planning the profs is kinda fun. So yeah, I'd say give it a break, forget all about it, and come back in a month or so. See what's changed. You'll enjoy it far more
take a break. I have been playing since the last beta. I was there the first day it went live. After a month, I was fed up. I left from around July til mid-Sept. Now I'm back in it and loving it. I have 6 chars, one finished, one at Aurora's and the other 4 in Ascalon (all in between Ascalon and Nolani's). Yes, I hate post-sear Ascalon, but the other areas I've only done once or twice, and it's getting far more fun, especially now the AI/AoE changes have happened, and I'm also more wise (tho still useless ) on how skills work. Even just planning the profs is kinda fun. So yeah, I'd say give it a break, forget all about it, and come back in a month or so. See what's changed. You'll enjoy it far more
Kylista
Quote:
Originally Posted by seut
You are facing death itself in form of
99 Berserker, 99 Berserker, 99 Berserker and 99 Berserker Do you want to (f)ight or (r)un? |
Back to the original topic, yes I don't normally agro 20 creatures at a time, but there are times when there are at least 10+ monsters even if I am going slow and pulling them....My point is just that the game has slowed down for me soooo much each update that adds more and more creatures to certain areas. Its funny because if they are doing this to prevent runing it probably works in reverse since now people who didn't like to run now do....I ask you do you want to spend the hour it takes to battle through to get to the next area or just run there?
2 months ago I would just battle through but now the amout of monsters makes me just want to be run there.....funny how the best intentions might just backfire....
Plommon
If youre sick of GW then just quit....
Dax
Quote:
Originally Posted by Kylista
Ok first off, I come from the traditional RPG's (bards tale, ultima, baulders, etc...) so maybe I am a bit biased, but how can anyone replay this game?
The fact that a single 2" x 2" area can have 20+ monsters is ridiculous. I have finished the game and I found that the only reason I stayed with it was some sort of sick mentality I have on beating a game that has given me so frustration. There is absolutely no way I'd play a second character because from what I can tell nothing changes. I still have to grind and grind and grind my way through areas that upon each update have 20% more creatures. The only thing that changes is my frustration level because to fight from 1 city to the next is so monotonous. Yes I can hire a runner and in fact I can run myself however, the missions are much harder and in a sense some of them are ridiculous. Not ridiculously hard just ridiculous how many creatures can spawn in a single area. Now every area has mesmers and creatures that slow you down or knock you down.... This game somewhat reminds me of the Doom3/Quake4 games where they make things harder by throwing more at you versus making the creatures smarter. Baulders gate had some very tough area's to fight through but it was because the creatures had intelligence where as with GW, they just throw another half dozen or so creatures there to make it harder.... I fully expect replies that say if I want something easy go play D2, but that's not what I saying. Hard yes, but repetitive no. In fact, once I get into an area where I am attacking zillions of creatures there is almost now way to run because every area where I run to, something else pops out. I find almost no dead zones in the world where I run to either to escape or just rest and heal.. I question whether or not I will buy chapter 2 because by then I expect the amount of creatures to be tripled in each area, the running to be dead since you will need 3 runners per team and the overall game play to be beyond boring since it will take you hours to get somewhere because of the endless creatures that pop up from the ground....maybe its just me but I need a break from this game, its just too same old same old..... |
Still the game was fun and perhaps after a brief respite, when chapter 2 comes out it will be fresh again. My advise is not to stress out, play some other games, and you may play GW again.
The new Bard's Tale...or the one that came out last year was very funny. I'm playin Dragonquest 8 right now, talk about great cartoony artwork.
Maxiemonster
Quote:
Originally Posted by Mister Overhill
Ever play Serious Sam?
|
Overnite
Quote:
Originally Posted by Kylista
Ok first off, I come from the traditional RPG's (bards tale, ultima, baulders, etc...) so maybe I am a bit biased, but how can anyone replay this game?
The fact that a single 2" x 2" area can have 20+ monsters is ridiculous. I have finished the game and I found that the only reason I stayed with it was some sort of sick mentality I have on beating a game that has given me so frustration. There is absolutely no way I'd play a second character because from what I can tell nothing changes. I still have to grind and grind and grind my way through areas that upon each update have 20% more creatures. The only thing that changes is my frustration level because to fight from 1 city to the next is so monotonous. Yes I can hire a runner and in fact I can run myself however, the missions are much harder and in a sense some of them are ridiculous. Not ridiculously hard just ridiculous how many creatures can spawn in a single area. Now every area has mesmers and creatures that slow you down or knock you down.... This game somewhat reminds me of the Doom3/Quake4 games where they make things harder by throwing more at you versus making the creatures smarter. Baulders gate had some very tough area's to fight through but it was because the creatures had intelligence where as with GW, they just throw another half dozen or so creatures there to make it harder.... I fully expect replies that say if I want something easy go play D2, but that's not what I saying. Hard yes, but repetitive no. In fact, once I get into an area where I am attacking zillions of creatures there is almost now way to run because every area where I run to, something else pops out. I find almost no dead zones in the world where I run to either to escape or just rest and heal.. I question whether or not I will buy chapter 2 because by then I expect the amount of creatures to be tripled in each area, the running to be dead since you will need 3 runners per team and the overall game play to be beyond boring since it will take you hours to get somewhere because of the endless creatures that pop up from the ground....maybe its just me but I need a break from this game, its just too same old same old..... |
Nothing like a nice 3 hour walk from Drok's to War Camp, grinding your way through 10 million creatures for almost no reward at all.
And the subtle difference between games like Serious Sam and GW is that in Serious Sam killing monsters is FUN, while on the other hand killing monsters in GW is NOT FUN. It may be fun to 13 year olds or people who never played a good RPG, but If Anet continues to base the gameplay solely upon killing hordes of monsters then they may be very dissapointed by the Chapter 2 sales.
Overnite
Quote:
Originally Posted by Calnaion Blackhawk
you think GW is bad.. look at wow
owned!! and yes that me |
aron searle
as to that WOW screenshot
Try and hot key all those skills!!!!
And yes i do find the number of monsters irritating (in some areas). Look at those scorp things in some places of the desert (and pretty much everywhere else). you cant go in any direction without them popping up annoyinly, you just cant explore in this game unless you are prepared to either run or kill endless pop up mobs, GRRRRRrrrrrr.
Try and hot key all those skills!!!!
And yes i do find the number of monsters irritating (in some areas). Look at those scorp things in some places of the desert (and pretty much everywhere else). you cant go in any direction without them popping up annoyinly, you just cant explore in this game unless you are prepared to either run or kill endless pop up mobs, GRRRRRrrrrrr.
Slimcea
Two areas which come to mind that are way overpopulated - the exit right outside Amoon Oasis (literally 5 steps in any direction will trigger a Jade Mandible / Devourer HORDE spawn), and Ice Floe, which has impossibly huge amount of ice imps and mursaat densely packed.
Damia
@OP - I completely agree with you.. there are a lot of monsters in this game and they don't always give you the best stuffs, either
Kauh
Quote:
Originally Posted by Kylista
This game somewhat reminds me of the Doom3/Quake4 games where they make things harder by throwing more at you versus making the creatures smarter. Baulders gate had some very tough area's to fight through but it was because the creatures had intelligence where as with GW, they just throw another half dozen or so creatures there to make it harder....
|
Coming from AC, AO and D2, where you just run up, aggro a monster, hit attack, and watch the HP get hacked away, not worrying what the monster will do,,, I can honestly say that the monsters in GW are the most intelligent AI I've seen in a standard RPG. They dont just pick a target and stick to it.
They can dissern who is in the team, who to take out first so the monsters can win the battle, they round you up, they surround you, if you run they're more likely to cast a knockdown or slow you, the monsters can see you visually making decisions and are able to counter attack, not just run and swing after you.
Shall I go on?
Most challenging indeed. I personally have no problem with large packs of monsters. Like it was said in a prior post, just watch the paths of the monsters first, before you attack. Find the weak spot. Make a battle-plan, and you'll have a good chance of victory in your battle.
Cheers
asdar
I'm not sure but I think a part of it was just that it's all so repetitive.
In WoW there are areas where you can sit and talk and after a few minutes something might attack you.
The world is open in many directions and you might choose any compass point to explore.
In GW it's all one direction disguised as a winding path going in all directions and around every corner is another set of monsters. It's this encounter followed by that encounter until this little controlled section of PvE is done and then on to the next section.
As to the AI intelligence, it's frightening but I think it equals most PuGs. Every group you come to has a certain attack mechanic set up with very little variation. In some zones I know that if a warrior goes in first and I stay out of range for this long then they'll all center on the warrior and I can come in and heal. In some they'll always drop off the warrior and attack the softest target.
In other games there's differing levels of aggro that you can control. If you heal too much you get attacked, if you cause too much damage you get attacked. GW has a set of simple rules about attack and it limits the strategy required. That's the AI intelligence I think he's talking about and I agree with him.
That all said that's why I played through the PvE portion 3 times to unlock skills faster and now I'm playing PvP. I'd like for them to have a decent PvE game but they don't. Maybe chapter two the PvE will be more ambitious.
In WoW there are areas where you can sit and talk and after a few minutes something might attack you.
The world is open in many directions and you might choose any compass point to explore.
In GW it's all one direction disguised as a winding path going in all directions and around every corner is another set of monsters. It's this encounter followed by that encounter until this little controlled section of PvE is done and then on to the next section.
As to the AI intelligence, it's frightening but I think it equals most PuGs. Every group you come to has a certain attack mechanic set up with very little variation. In some zones I know that if a warrior goes in first and I stay out of range for this long then they'll all center on the warrior and I can come in and heal. In some they'll always drop off the warrior and attack the softest target.
In other games there's differing levels of aggro that you can control. If you heal too much you get attacked, if you cause too much damage you get attacked. GW has a set of simple rules about attack and it limits the strategy required. That's the AI intelligence I think he's talking about and I agree with him.
That all said that's why I played through the PvE portion 3 times to unlock skills faster and now I'm playing PvP. I'd like for them to have a decent PvE game but they don't. Maybe chapter two the PvE will be more ambitious.
Calnaion Blackhawk
Quote:
Originally Posted by Shattered Self
Something caught my eye....
Do you gain experience when dead in WoW? Is "corpse" a class? |
you only gain xp if thge creep is 6 levels lower and above and you alive ofc..
also you must be in range of getting xp. so you cant gro and get xp from the other side of the map
Pandora's box
To the OP: I agree and sympathize with you! It’s a little bit sad to see how many people immediately react in a predictable way:
-Agro more
-Find better parties.
-Its not too hard.
-If you don’t like it than leave…
-This is a PvP game (missed that one, but I’ll bet it would have come soon )
The OP is NOT complaining about how hard it is, he’s just noticing that the game is repetitive in beating maps packed with creatures. No matter how others may like this, the fact simply remains that this is true. I would add that there is an important ingredient missing: adventuring! Surely you can tell that this is no (action) rpg. And that using your skills implicates: react fast and effective on the most deadly threats. That does not mean it has to be done in maps crowded with monsters, by using the same agro strategy every time, and by practicing patience since waiting for the right moment is so important.
Problem with threads like this is that someone hopes the game will CHANGE. I know that feeling very well . Everyone who likes the game as it is will react in averse to it. And of course the game won’t change a bit.
Yes, take a break. Remember the moments you liked. Keep reading the posts and see what happens.
-Agro more
-Find better parties.
-Its not too hard.
-If you don’t like it than leave…
-This is a PvP game (missed that one, but I’ll bet it would have come soon )
The OP is NOT complaining about how hard it is, he’s just noticing that the game is repetitive in beating maps packed with creatures. No matter how others may like this, the fact simply remains that this is true. I would add that there is an important ingredient missing: adventuring! Surely you can tell that this is no (action) rpg. And that using your skills implicates: react fast and effective on the most deadly threats. That does not mean it has to be done in maps crowded with monsters, by using the same agro strategy every time, and by practicing patience since waiting for the right moment is so important.
Problem with threads like this is that someone hopes the game will CHANGE. I know that feeling very well . Everyone who likes the game as it is will react in averse to it. And of course the game won’t change a bit.
Yes, take a break. Remember the moments you liked. Keep reading the posts and see what happens.
Farin
There's two places that are incredibly um.. populated? One is in Kexzez peak, or whatever the name is. In the location where verata is, its totally filled with easily 30 or 40 Verata's Something. I had gone with my necro trying to cap verata's sacrifice. Pulled one with my longbow.. I ended up going to Copperhammer mines to buy it. There's also one place in the Frozen Forest, which is close to a bridge, and it's also full of stone summit, around 20 which you can't pull, because even using a longbow to pull one makes them all come after you. It's pretty annoying.
Mordakai
The good thing is, after you get from Point A to Point B, you can just port their later.
Really, you only have to grind through any area once.
Really, you only have to grind through any area once.
Kylista
Quote:
Originally Posted by Pandora's box
I would add that there is an important ingredient missing: adventuring!
|
The chests, originally I thought was going to be a good idea, but since they are easier to find than I thought they would, it makes sense that they cannot contain very good items so in sense, what's the point of even opening one. Maybe FOW or Shiverpeaks chests can drop something really decent but its just not worth the money.....Outside of that, why not just travel from city to city to do the missions? There is no undiscovered cave, or lost city, or hidden areas to bring about any reason for adventuring....
Last thing, don't get me wrong, I am not saying I dislike the game or would not recommend it, I am just a little bummed out that the replay value (PvE) aspect only, does not really appeal to me. I lost track of how many times I replayed those games mentioned above in the OP (Ultima, Bards Tale, BG I and II and even to some degree neverwinter nights), but I know how many times I played GW....once.....
Guess I will either PvP it or wait for Chapter2....
Covenant
If you look at most RPG's, you'll find the game gets harder only because the monsters get higher levels and have more health and crap. It seems a bit this way with GW too. If you look at the titans, they're lvl 28...