Minion Degeneration Rates
Joker
After doing some testing with Veratas Sacrifice and Mending it seems that all necro minions lose one point of health degeneration every 18 - 20 seconds. If someone could please verify this I would appreciate it.
LotharOvsothian
im not sure if this is correct, but i do know for a fact that a minion/horror/fiend can completely ignore the degen cap of 10 and keep losing health when verata's sacrifice is on, if that minion/horror/fiend has been alive for long enough
~lothar
~lothar
Schorny
Quote:
Originally Posted by LotharOvsothian
im not sure if this is correct, but i do know for a fact that a minion/horror/fiend can completely ignore the degen cap of 10 and keep losing health when verata's sacrifice is on, if that minion/horror/fiend has been alive for long enough
if you have 10 degen and 10 regen - your health stays the same.
if you have 12 degen and 8 regen - you have 4 degen
that has nothing to do with the 10 regen/degen cap - the _net_ regen/degen counts
if you have 12 degen and 8 regen - you have 4 degen
that has nothing to do with the 10 regen/degen cap - the _net_ regen/degen counts
LotharOvsothian
oh right :P my mistake
Art
Quote:
Originally Posted by Joker
After doing some testing with Veratas Sacrifice and Mending it seems that all necro minions lose one point of health degeneration every 18 - 20 seconds. If someone could please verify this I would appreciate it.
Yes. They are raised with -1 degen to start, and gain an additional -1 every 20 seconds. (I don't specifically recall testing bone minions, but its almost certainly the same as fiends and horrors, which I tested.) There is no cap on degen -- its been tested (not by me, I didn't test quite this high) to go to at least -21. As already mentioned, they don't actually experience more than -10, but the extra degen is there to offset V. Sac or whatever other regen you put on them.
The key facts are -- 3:00 to get to -10, and 3:20 to get to -11. (Break even/unavoidable degen points, with V. Sac up.) These numbers are particularly key for me, since I usually keep V. Sac up 100% of the time through glyph of renewal.
Really shows you why even a short AFK, or even an exceptionally slow puller, or slow energy regener, gimps the minion master.
The key facts are -- 3:00 to get to -10, and 3:20 to get to -11. (Break even/unavoidable degen points, with V. Sac up.) These numbers are particularly key for me, since I usually keep V. Sac up 100% of the time through glyph of renewal.
Really shows you why even a short AFK, or even an exceptionally slow puller, or slow energy regener, gimps the minion master.
Joker
Ok I can now confirm that they do go over 22 degen, A friend maintained a +2 mending and watchful spirit for a total of +4 on a summoned horror while I kept a +8 Healing Breeze and Vetras up as much as possible for a total of +22 health regen after awhile the horrors degen exceeded the regen.
Vexed Arcanist
Quote:
Originally Posted by Joker
Ok I can now confirm that they do go over 22 degen, A friend maintained a +2 mending and watchful spirit for a total of +4 on a summoned horror while I kept a +8 Healing Breeze and Vetras up as much as possible for a total of +22 health regen after awhile the horrors degen exceeded the regen.
I have been playing since May and never knew ANY of this. Yesterday I was using my Necro as a MM to farm Ettins and was wondering why Verata's had little effect on some minions while good effect on others.