Idea for change on monk!

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

ok, here's my idea.
My monk has a attack kata dance right, well, why can't we have a martial arts style in the monk? i mean like, new armor, drops the extra energy, +4 regen and it has 75 al, we can dual wield katana's, and staffs that are melee. now, wouldn't that be fun?

Well, why not?

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Quote:
Originally Posted by Retribution X
ok, here's my idea.
My monk has a attack kata dance right, well, why can't we have a martial arts style in the monk? i mean like, new armor, drops the extra energy, +4 regen and it has 75 al, we can dual wield katana's, and staffs that are melee. now, wouldn't that be fun?

Well, why not?
ok, here's my idea.
My mesmer has a river dance right, well, why can't we have a river dancing style in the mesmer? i mean like, new armor, drops the lesser energy, +2 regen and it has 10 al, we can tap our feet really fast, and dance that are melee. no, wouldn't that be fun?

Well, why not?

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

well my warrior uses conjure lightning, like pikachu so why cant we have pokemon mastery?

Kaospryx

Kaospryx

Frost Gate Guardian

Join Date: Jul 2005

Well, I'd have to say my female elementalist is adept at shaking her boobs. I think she gets a boob slap attack.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

My ranger is a good hooker. Maybe she can seduce men(and creatures into a lull.

Kaospryx

Kaospryx

Frost Gate Guardian

Join Date: Jul 2005

Hey! I got a great idea for a new ability!

For female characters only:

For every article of armor you remove, male characters are unable to move from 1..3 seconds. Attribute: attractiveness of your character.

15 E, 0 Cast, 15 recharge.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

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N/

We are talking about monk here. NOT anything else... note! this is somthing real! the monk uses a REAL kata! it SHOWS he knows martial arts! AND it's useful.

That's my point.

almightytom

Ascalonian Squire

Join Date: Dec 2005

fahq

Mo/N

absolutely wonderful idea. ive always wondered why the monk seems to be the pacifist healer character, when in reality the majority of monks are trained in martial arts.
/signed

as for dual katanas, thats a little unrealistic. it would probably be best to keep warriors as the main sword wielding class. i would sway more toward the melee staff or hand-to-hand combat

Kaospryx

Kaospryx

Frost Gate Guardian

Join Date: Jul 2005

Hey, don't blame me. You're the one that said "Well, why not?" And the last time I checked, the Smiting line isn't "pacifist healing."

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

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N/

i'm not, just some of the above posts were, well, about other topics...

You are right, but we mean in melee.

Leonof

Leonof

Frost Gate Guardian

Join Date: Nov 2005

N/Me

Your'e idea should be a seperate class altogether. Monks are fine as they are, they are very holy, they heal and of course smite. They are fine healing and making them do damage with hand to hand and all that is really out of it's theme. You probably see monks as the 'martial artist' type since thats what everyone is accustomed to in every other game out there. Clerics are probably the more well known term for healers but calling healers as monk isn't wrong. So I guess it's a matter of adding a new class rather than changing one.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

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N/

no, i don't play ANY other RPG's, but they have the partial scripts on the game already. the monk OBVIOUSLY knows martial arts, just why can't we use them.

TheClash

TheClash

Pre-Searing Cadet

Join Date: Nov 2005

MI, US

Firey Dragon Knights

Mo/E

Quote:
Originally Posted by Retribution X
no, i don't play ANY other RPG's, but they have the partial scripts on the game already. the monk OBVIOUSLY knows martial arts, just why can't we use them.
Speaking on the most reasonable level possible. It would the easiest to leave the monk as it is, so that more classes can be created in the future. Instead of giving a lot of different and ranging skills to just 6 classes, Arena Net can minimize the amount of skills and weapon given to each class so they can have a ranging amount of different classes and allow for people to choose from a wide variety.

Although I do agree that I would like to see the monk class gain some more offensive style skills. Its truly not in the heart of the class and is generally better off with a concise style of skills.