i don't know what game designers have to do to make this happen, i would assume it would be fairly hard. but heres the suggestion anyways.
i think that its stupid that a character has to stand in one spot while casting a spell. it would be nice to be able to runaway and slow an opponent down instead of having to stop and cast, whilst the oppenent hits you.
i want the ability to run and cast for only single target spells not aoes like firestorm or something of the sort.
any ideas or opinions on this?
running while casting spells...impossibe!!??!
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Originally Posted by Autumn_Leaf
it would be nice to be able to runaway and slow an opponent down instead of having to stop and cast, whilst the oppenent hits you.
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Originally Posted by Racthoh
Right there is one reason why it should remain the way it is. Play as a warrior and you'll be saying "Why do I have to stop to attack".
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i mean i guess i can see why a hammer would make u stall and a bow u need to string and everything. but for a one handed sword and axe.....
wel guess that mean a no on the idea..i thought they could also add a delay time if you were moving for the casting time, but thought that would complicate things.
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well that just makes you special.
adding the ability to move while casting would totally unbalance the game unless they added a negative effect to EVERY spell for when you are moving. such as, the skill takes longer to recharge if you are moving or longer to cast.
as for the ability to move and melee at the same time, its possible. the only problem is that warriors and rangers would do nothing but chase you around knocking down and distracting. nobody would ever be able to do anytihing.
adding the ability to move while casting would totally unbalance the game unless they added a negative effect to EVERY spell for when you are moving. such as, the skill takes longer to recharge if you are moving or longer to cast.
as for the ability to move and melee at the same time, its possible. the only problem is that warriors and rangers would do nothing but chase you around knocking down and distracting. nobody would ever be able to do anytihing.
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Originally Posted by almightytom
well that just makes you special.
adding the ability to move while casting would totally unbalance the game unless they added a negative effect to EVERY spell for when you are moving. such as, the skill takes longer to recharge if you are moving or longer to cast. as for the ability to move and melee at the same time, its possible. the only problem is that warriors and rangers would do nothing but chase you around knocking down and distracting. nobody would ever be able to do anytihing. |
Seems griffons can attack while running, no problem. Why not warriors?
Actually I don't like the idea of moving and casting, but for a warrior to be able to run and attack seems fine. I hated playing a warrior (and shortly gave up) mainly because managing space and collision detection got really annoying when you got close. Anything to increase the dexterity of the player with the interface would be a boon.
Actually I don't like the idea of moving and casting, but for a warrior to be able to run and attack seems fine. I hated playing a warrior (and shortly gave up) mainly because managing space and collision detection got really annoying when you got close. Anything to increase the dexterity of the player with the interface would be a boon.
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Originally Posted by almightytom
well that just makes you special.
adding the ability to move while casting would totally unbalance the game unless they added a negative effect to EVERY spell for when you are moving. such as, the skill takes longer to recharge if you are moving or longer to cast. as for the ability to move and melee at the same time, its possible. the only problem is that warriors and rangers would do nothing but chase you around knocking down and distracting. nobody would ever be able to do anytihing. |
i was thinking of making spells that seem like they should be able to cast while running available. ex. such as flare, or ice spikes, not attacks like meteror showers or other aoes.
same deal goes with the weapons, swords and axes without stopping,but not hammers and bows.
if you think that full blown running is too much even with a prolonged casting time then add a 10% decrease in speed whilst casting a spell and no speed boost( same thing as muddy terrain, i know.)
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i suppose that if only some spells were made able to be cast while running, and only swords and axes could be used while moving, it could work. it would just need some creative balancing and tweaking, and probably about 6 months of nerfing until everyone was happy (or at least everyone was equally pissed off at the nerfing).
It seems like the animation of someone spamming Stone Daggers while running at you would be more likely to kill you of laughter rather than the spell itself 
I always thought warriors could attack while moving. Aslong as they were in meele range of the enemy. They still stop to attack for a second, making them lose their place behind a runner, but all in all it's not that big of a difference unless you are trying to catch a runner build in the Competetive Areana.
Idonnu, it might work to an extent.

I always thought warriors could attack while moving. Aslong as they were in meele range of the enemy. They still stop to attack for a second, making them lose their place behind a runner, but all in all it's not that big of a difference unless you are trying to catch a runner build in the Competetive Areana.
Idonnu, it might work to an extent.
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Originally Posted by Buzzer
I don't mind this idea. Perhaps spells cast when moving could be easily interrupted?
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