As it says ...
Just to mix things up ... advanced quests designed for, say, 5 members or even 3 or 2 members - which might make party member selection more challenging.
advanced Quests for fewer than 8 party members
Xue Yi Liang
Hiryu
You mean the end game Titans quests?
Xue Yi Liang
Quote:
Originally Posted by Hiryu
You mean the end game Titans quests?
|
actionjack
As an idea develop from another post (the PvPvE one)
have a map that is lots maze and dungeons, fill with traps, mobs, and one or two super hard patrolling boss. Allow 4-men team, but say to 16 teams at once in the map. (newer team might spawn in later?) Allow team allies, or PvP. (when allie, will be consider as "good", and if choose PvP, will be consider as "evil", where you are free to attack any other player team, and some mob won't attack you as much) but it all together, and you got a nice action pack dungeon crawler game with lots player interactions.
have a map that is lots maze and dungeons, fill with traps, mobs, and one or two super hard patrolling boss. Allow 4-men team, but say to 16 teams at once in the map. (newer team might spawn in later?) Allow team allies, or PvP. (when allie, will be consider as "good", and if choose PvP, will be consider as "evil", where you are free to attack any other player team, and some mob won't attack you as much) but it all together, and you got a nice action pack dungeon crawler game with lots player interactions.
Hiryu
Quote:
have a map that is lots maze and dungeons, fill with traps, mobs, and one or two super hard patrolling boss. Allow 4-men team, but say to 16 teams at once in the map. (newer team might spawn in later?) Allow team allies, or PvP. (when allie, will be consider as "good", and if choose PvP, will be consider as "evil", where you are free to attack any other player team, and some mob won't attack you as much) but it all together, and you got a nice action pack dungeon crawler game with lots player interactions |
sorta like that Warcraft 3'ish map you posted.