advanced Quests for fewer than 8 party members

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

As it says ...
Just to mix things up ... advanced quests designed for, say, 5 members or even 3 or 2 members - which might make party member selection more challenging.

Hiryu

Hiryu

Frost Gate Guardian

Join Date: Sep 2005

Moa Birds

W/R

You mean the end game Titans quests?

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by Hiryu
You mean the end game Titans quests?
yeah, just like those ... but expanding on the types of quests ...

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

As an idea develop from another post (the PvPvE one)

have a map that is lots maze and dungeons, fill with traps, mobs, and one or two super hard patrolling boss. Allow 4-men team, but say to 16 teams at once in the map. (newer team might spawn in later?) Allow team allies, or PvP. (when allie, will be consider as "good", and if choose PvP, will be consider as "evil", where you are free to attack any other player team, and some mob won't attack you as much) but it all together, and you got a nice action pack dungeon crawler game with lots player interactions.

Hiryu

Hiryu

Frost Gate Guardian

Join Date: Sep 2005

Moa Birds

W/R

Quote:
have a map that is lots maze and dungeons, fill with traps, mobs, and one or two super hard patrolling boss. Allow 4-men team, but say to 16 teams at once in the map. (newer team might spawn in later?) Allow team allies, or PvP. (when allie, will be consider as "good", and if choose PvP, will be consider as "evil", where you are free to attack any other player team, and some mob won't attack you as much) but it all together, and you got a nice action pack dungeon crawler game with lots player interactions
hehe yea, that would rock.

sorta like that Warcraft 3'ish map you posted.