interupt build

cr3ature

Ascalonian Squire

Join Date: Oct 2005

Me/

hi, i have made a interupt build, i aint sure if its working though and i would like some inputs on it
ranger interuppter 1


Ranger/Mesmer
Level: 20

Expertise: 11 (10+1)
Wilderness Survival: 16 (12+4)
Marksmanship: 9 (8+1)

Practiced Stance [Elite] (Expertise)
For 31 seconds, your preparations recharge 50% faster and last 43% longer.
Energy:2.8 Cast:0 Recharge:15

Choking Gas (Wilderness Survival)
For 13 seconds, your arrows deal 9 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
Energy:8.4 Cast:2 Recharge:24

Point Blank Shot (Expertise)
Shoot an arrow that has half the normal range, but strikes for +21 damage.
Energy:5.6 Cast:0 Recharge:3

Throw Dirt (Expertise)
Target touched foe and foes adjacent to your target become Blinded for 12 seconds.
Energy:2.8 Cast:1 Recharge:45

Storm Chaser (Wilderness Survival)
For 21 seconds, you move 25% faster, and you gain 5 Energy whenever you take elemental damage.
Energy:5.6 Cast:0 Recharge:30

Favorable Winds (Marksmanship)
Create a level 6 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 102 seconds.
Energy:2.8 Cast:5 Recharge:60

Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +10.
Energy:2.8 Cast:3 Recharge:10

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

ranger interupter 2


Ranger/Mesmer
Level: 20

Expertise: 11 (10+1)
Wilderness Survival: 15 (11+4)
Marksmanship: 9 (8+1)
Inspiration Magic: 6

Practiced Stance [Elite] (Expertise)
For 31 seconds, your preparations recharge 50% faster and last 43% longer.
Energy:2.8 Cast:0 Recharge:15

Choking Gas (Wilderness Survival)
For 12 seconds, your arrows deal 8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
Energy:8.4 Cast:2 Recharge:24

Point Blank Shot (Expertise)
Shoot an arrow that has half the normal range, but strikes for +21 damage.
Energy:5.6 Cast:0 Recharge:3

Throw Dirt (Expertise)
Target touched foe and foes adjacent to your target become Blinded for 12 seconds.
Energy:2.8 Cast:1 Recharge:45

Mantra of Resolve (Inspiration Magic)
For 54 seconds, You cannot be interrupted, but each time you would have been interrupted, you lose 5 Energy, or Mantra of Resolve ends.
Energy:5.6 Cast:0 Recharge:20

Healing Spring (Wilderness Survival)
For 10 seconds, all nearby allies are healed for 60 every 2 seconds. While activating this skill, you are easily interrupted.
Energy:5.6 Cast:2 Recharge:20

Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +10.
Energy:2.8 Cast:3 Recharge:10

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

interupt ranger 3
anti ghost capturer

Ranger/Mesmer
Level: 20

Expertise: 11 (10+1)
Wilderness Survival: 16 (12+4)
Marksmanship: 9 (8+1)

Practiced Stance [Elite] (Expertise)
For 31 seconds, your preparations recharge 50% faster and last 43% longer.
Energy:2.8 Cast:0 Recharge:15

Choking Gas (Wilderness Survival)
For 13 seconds, your arrows deal 9 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
Energy:8.4 Cast:2 Recharge:24

Point Blank Shot (Expertise)
Shoot an arrow that has half the normal range, but strikes for +21 damage.
Energy:5.6 Cast:0 Recharge:3

Throw Dirt (Expertise)
Target touched foe and foes adjacent to your target become Blinded for 12 seconds.
Energy:2.8 Cast:1 Recharge:45

Whirling Defense (Expertise)
For 17 seconds, you have 75% chance to "block" attacks. Whenever you block a projectile in this way, adjacent foes take 9 piercing damage.
Energy:5.6 Cast:0 Recharge:60

Lightning Reflexes (Expertise)
For 9 seconds, you have a 75% chance to "evade" melee and projectile attacks, and you attack 33% faster.
Energy:5.6 Cast:0 Recharge:45

Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +10.
Energy:2.8 Cast:3 Recharge:10

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

ranger interupter 4


Ranger/Mesmer
Level: 20

Expertise: 11 (10+1)
Beast Mastery: 9 (8+1)
Wilderness Survival: 14 (10+4)
Marksmanship: 9 (8+1)

Practiced Stance [Elite] (Expertise)
For 31 seconds, your preparations recharge 50% faster and last 43% longer.
Energy:2.8 Cast:0 Recharge:15

Choking Gas (Wilderness Survival)
For 11 seconds, your arrows deal 8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
Energy:8.4 Cast:2 Recharge:24

Point Blank Shot (Expertise)
Shoot an arrow that has half the normal range, but strikes for +21 damage.
Energy:5.6 Cast:0 Recharge:3

Throw Dirt (Expertise)
Target touched foe and foes adjacent to your target become Blinded for 12 seconds.
Energy:2.8 Cast:1 Recharge:45

Predatory Season (Beast Mastery)
Create a level 6 Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 102 seconds.
Energy:2.8 Cast:5 Recharge:60

Fertile Season (Beast Mastery)
Create a level 6 Spirit. For creatures within its range, every creature's maximum Health is increased by 230 and they gain +15 armor. This Spirit dies after 33 seconds.
Energy:2.8 Cast:5 Recharge:60

Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +10.
Energy:2.8 Cast:3 Recharge:10

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

anti Melee


Elementalist/Warrior
Level: 20

Energy Storage: 12 (11+1)
Earth Magic: 14 (10+4)
Air Magic: 10 (9+1)
Tactics: 4

Elemental Attunement [Elite] (Elementalist other)
For 45 seconds, you are attuned to air, fire, water, and earth. You gain 50% of the Energy cost of the Spell each time you use magic associated with any of these elements.
Energy:10 Cast:2 Recharge:60

Blinding Flash (Air Magic)
Target foe is Blinded for 8 seconds.
Energy:15 Cast:0.75 Recharge:4

Lightning Javelin (Air Magic)
Send out a Lightning Javelin that strikes for 38 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration.
Energy:10 Cast:1 Recharge:5

Obsidian Flame (Earth Magic)
Deal 106 damage to target foe. This Spell ignores armor but causes Exhaustion.
Energy:5 Cast:2 Recharge:5

Ward Against Foes (Earth Magic)
You create a Ward Against Foes at your current location. For 19 seconds, foes in this area move 50% slower.
Energy:15 Cast:1 Recharge:20

Ward Against Melee (Earth Magic)
You create a Ward Against Melee at your current location. For 19 seconds, allies in this area have a 50% chance to evade melee attacks.
Energy:10 Cast:1 Recharge:20

"Shields Up!" (Tactics)
For 11 seconds, you and all allies in the area gain 50 armor against piercing damage and 18% chance to block incoming projectile attacks.
Energy:10 Cast:0 Recharge:30

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

healer


Monk/Mesmer
Level: 20

Divine Favor: 10
Healing Prayers: 15 (11+4)
Inspiration Magic: 10

Orison of Healing (Healing Prayers)
Heal target ally for 70 points.
Energy:5 Cast:1 Recharge:2

Word of Healing [Elite] (Healing Prayers)
Heal target other ally for 80 points. Heal for an additional 100 points if that ally is below 50% Health.
Energy:5 Cast:0.75 Recharge:4

Contemplation of Purity (Divine Favor)
Lose all Enchantments. For each one lost, you gain 55 Health, lose one Hex, and lose one Condition.
Energy:5 Cast:0.25 Recharge:5

Healing Touch (Healing Prayers)
Heal target touched ally for 60 points. Health gain from Divine Favor is doubled for this Spell.
Energy:5 Cast:0.75 Recharge:5

Healing Seed (Healing Prayers)
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 30 Health.
Energy:10 Cast:2 Recharge:25

Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0

Channeling (Inspiration Magic)
For 40 seconds, whenever you cast a Spell you gain 1 Energy from each foe in the area.
Energy:5 Cast:1 Recharge:15

Heal Party (Healing Prayers)
Heal entire party for 80 points.
Energy:15 Cast:2 Recharge:0

ranger interupter 5


Ranger/Mesmer
Level: 20

Expertise: 11 (10+1)
Wilderness Survival: 15 (11+4)
Marksmanship: 9 (8+1)
Inspiration Magic: 6

Practiced Stance [Elite] (Expertise)
For 31 seconds, your preparations recharge 50% faster and last 43% longer.
Energy:2.8 Cast:0 Recharge:15

Choking Gas (Wilderness Survival)
For 12 seconds, your arrows deal 8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
Energy:8.4 Cast:2 Recharge:24

Point Blank Shot (Expertise)
Shoot an arrow that has half the normal range, but strikes for +21 damage.
Energy:5.6 Cast:0 Recharge:3

Throw Dirt (Expertise)
Target touched foe and foes adjacent to your target become Blinded for 12 seconds.
Energy:2.8 Cast:1 Recharge:45

Mantra of Resolve (Inspiration Magic)
For 54 seconds, You cannot be interrupted, but each time you would have been interrupted, you lose 5 Energy, or Mantra of Resolve ends.
Energy:5.6 Cast:0 Recharge:20

Healing Spring (Wilderness Survival)
For 10 seconds, all nearby allies are healed for 60 every 2 seconds. While activating this skill, you are easily interrupted.
Energy:5.6 Cast:2 Recharge:20

Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +10.
Energy:2.8 Cast:3 Recharge:10

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

trapper


Ranger/Mesmer
Level: 20

Expertise: 10
Wilderness Survival: 12
Inspiration Magic: 8

Spike Trap [Elite] (Wilderness Survival)
When Spike Trap is triggered, all foes in the area take 56 piercing damage, become Crippled for 13 seconds and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:6 Cast:2 Recharge:20

Flame Trap (Wilderness Survival)
When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 27 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:6 Cast:2 Recharge:20

Barbed Trap (Wilderness Survival)
When Barbed Trap is triggered, all nearby foes take 56 piercing damage, become Crippled, and begin Bleeding for 21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:9 Cast:2 Recharge:20

Dust Trap (Wilderness Survival)
When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 9 seconds and take 22 earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
Energy:15 Cast:2 Recharge:30

Nature's Renewal (Wilderness Survival)
Create a level 8 Spirit. For 126 seconds, Enchantments and Hexes take twice as long to cast. and it cost twice as much Energy to maintain Enchantments. This Spirit dies after 126 seconds.
Energy:3 Cast:5 Recharge:60

Drain Enchantment (Inspiration Magic)
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 17 Energy.
Energy:10 Cast:1 Recharge:25

Mantra of Resolve (Inspiration Magic)
For 62 seconds, You cannot be interrupted, but each time you would have been interrupted, you lose 4 Energy, or Mantra of Resolve ends.
Energy:6 Cast:0 Recharge:20

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0