Poor Man's Curse Necro

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Profession: Ne/Me
Name: Poor Man's Curse
Type: Pre-Droks PvE
Category: Annoyance
Attributes: Curses, Blood, SR. (In that order, what you can afford to place; Will edit later with my exact numbers)
Skills Set: Parasitic Bond, Faintheartedness, Shadow of Fear, Enfeeble, Weaken Armor, Suffering [Epidemic, Plague Sending, Enfeebling Blood], Blood Ritual [Blood is Power {Elite}], Res Signet
Summary:

This build is meant for those of you who are in the desert with your necros and are having trouble in the missions where corpses are harder to come by. This build is designed to act as a hinerance to the enemy, and to lighten the load on the monk in the group. Since this is designed for the desert, you may or may not be lvl20, and you certianly haven't done both 15 att point quests. Fear not, this build still will work for you. The skills in [---] are afterthoughts that can be effective.
Firstly, this build is designed as a debuf on opponents, mainly enchanted swords, hammers, archers and whatnot. Seeing as how they are immune to poison, there are no poisoning skills here. They *can* be weakened though (thus enfeeble). Basically, when the group of enemies approach you want to pull off a Shadow of Fear while they are together, then work one by one aplying enfeeble and parasitic bond to each enemy. I use suffering, simply because it's the skill I had in my bar at the time. If the enemy is a monk type I useually would throw weaken armor in to make the warrior job easier.
Secondly, your other purpse will be to Blood Ritual the monks or other casters when they're in need. Mostly, I just focuses on keepin Blood Ritual on at least one monk, and they apprectiated it (my length was only about 12 seconds, but I still had time in between to keep enemies weakened and slowed).
Basically, your whole job is making the monks life easier. Enemies attacking at 50% speed are doing less damage. Enemies attacking at 50% less speed and only hitting for 33% damage are doing 16.5% of the damage they'd normally be doing (assuming they're melee types, since this doesn't effect spell casters). That's A LOT of damage that the party isn't taking. Sure, you can't kill much (Faintheartedness and Parasitic deal about 8 damage per second together, and with suffering it's at 12 per second), but the build was very effective in my usage of all the missions. A lot of people were surprised how they were living so much easier. And, every time I was with a monk I recieved a big THANK YOU for making their job easier.

Notes & Concerns: Do not Enfeeble the Jade Scarabs, please. They use plague touch. Other than that, have fun. Watch out for getting dazed, as all spellcasters should be. Also, make sure you do not recase parasitic bond on the enemy before you are healed. Useually try and time it so you can Blood Ritual a monk, then have a parasitic bond heal you. it will make their lives easier, since they don't have to heal you.
Credit: This was just a build I ran for a while when I had no better skills to use. It's very free form, but when used well you can REALLY tell the difference.