Question on Battle Rage
uby
In the Battle Rage description, it states that it ends if you use any "non attack skills." Does anyone know specifically what this means?
ie - casting Healing Signet is a skill which is non-attack, so that would definitely end the stance.
Are spells considered non attack skills? What spells are considered non-attack? If I were to run, say, an elementalist secondary -- would casting Phoenix or Aftershock or Ice Spike end Battle Rage?
What about hexes and enchantments and other heals?
Just trying to figure out whether I can make a viable Battle Rage build with Axe and using some spellcasting from secondary.
Thanks!
ie - casting Healing Signet is a skill which is non-attack, so that would definitely end the stance.
Are spells considered non attack skills? What spells are considered non-attack? If I were to run, say, an elementalist secondary -- would casting Phoenix or Aftershock or Ice Spike end Battle Rage?
What about hexes and enchantments and other heals?
Just trying to figure out whether I can make a viable Battle Rage build with Axe and using some spellcasting from secondary.
Thanks!
Dmitri3
Just read the skills description. At the description of a skill it clearly states if it's an attack or it's another type of a skill.
And no: spells, signets, stances, shouts... aren't attacks.
In fact, I know only one attack from a caster's attribute. It's Smite, from smiting line.
And no: spells, signets, stances, shouts... aren't attacks.
In fact, I know only one attack from a caster's attribute. It's Smite, from smiting line.
uby
hmmm, guess i was reading too much into it. kind of makes the skill useless compared to good ole For Great Justice or even Berserker Stance ... lame elite! (yes, there is a thread already discussing that it needs to be buffed -- now I know why!)
thanks
thanks
Akhilleus
the advantages of battle rage are there.
as a skill for hunting down casters its virtually unparalleled, since it increases your run speed and your attack skills charge faster, it essentially allows you to plunge attack skills into thier backs.
as a skill for hunting down casters its virtually unparalleled, since it increases your run speed and your attack skills charge faster, it essentially allows you to plunge attack skills into thier backs.
Dmitri3
Quote:
Originally Posted by uby
hmmm, guess i was reading too much into it. kind of makes the skill useless compared to good ole For Great Justice or even Berserker Stance ... lame elite! (yes, there is a thread already discussing that it needs to be buffed -- now I know why!)
thanks You are wrong... It makes my Succor warrior a killing machine with supportive abilities (giving energy to monks).
thanks You are wrong... It makes my Succor warrior a killing machine with supportive abilities (giving energy to monks).
Yukito Kunisaki
The problem with Battle Rage is that it doesn't kill as fast as some would hope. Others also see it as the WRONG combination of skills for some reason.
I read people saying it's a Frenzy + Sprint blend [wtf?]
It's actually a near infinite Sprint + For Great Justice! blend.
The good?
Infinite run means a warrior with smart monk support will be in the enemy's face 100% of the time. Nobody can escape since it's only 4a to recharge and you only need to land 2 hits while under BR to do it again...
More adrenal spam beyond belief. When you use an adrenal skill, you drain 1a from all your other skills, but when the hit lands under BR, you actually gain 1 for all the other skills upon hit, thereby making for COMBO adrenal attacks without mercy...
The bad?
Battle Rage {E} lacks the one thing stopping it from being in nearly every warrior's skill bar: the IAS buff. If it could be stacked with Frenzy, I'd guess that 7/10 warriors would want this elite. Shit, I'd LOVE this elite if it was a skill/shout rather than a stance, you can stack it with anything. Imagine shouting, "BATTLE RAGE!!" on the field and then you do frenzy totally decimating an enemy in 3 swings or less? Imagine Frenzy + Hammer Bash + Battle Rage {E} shout... Infinite Knocklock... Ah the CHEAP possibilities...
The wha?
It stacks with I Will Avenge You. Just cast IWAY first before you go into Battle Rage stance. Good since it adds the much needed IAS, bad since you need a friendly to die for it to work... I can imagine a bunch of W/R using it though for their IWAY teams...
I read people saying it's a Frenzy + Sprint blend [wtf?]
It's actually a near infinite Sprint + For Great Justice! blend.
The good?
Infinite run means a warrior with smart monk support will be in the enemy's face 100% of the time. Nobody can escape since it's only 4a to recharge and you only need to land 2 hits while under BR to do it again...
More adrenal spam beyond belief. When you use an adrenal skill, you drain 1a from all your other skills, but when the hit lands under BR, you actually gain 1 for all the other skills upon hit, thereby making for COMBO adrenal attacks without mercy...
The bad?
Battle Rage {E} lacks the one thing stopping it from being in nearly every warrior's skill bar: the IAS buff. If it could be stacked with Frenzy, I'd guess that 7/10 warriors would want this elite. Shit, I'd LOVE this elite if it was a skill/shout rather than a stance, you can stack it with anything. Imagine shouting, "BATTLE RAGE!!" on the field and then you do frenzy totally decimating an enemy in 3 swings or less? Imagine Frenzy + Hammer Bash + Battle Rage {E} shout... Infinite Knocklock... Ah the CHEAP possibilities...
The wha?
It stacks with I Will Avenge You. Just cast IWAY first before you go into Battle Rage stance. Good since it adds the much needed IAS, bad since you need a friendly to die for it to work... I can imagine a bunch of W/R using it though for their IWAY teams...
Akhilleus
Quote:
Originally Posted by Yukito Kunisaki
The problem with Battle Rage is that it doesn't kill as fast as some would hope. Others also see it as the WRONG combination of skills for some reason.
I read people saying it's a Frenzy + Sprint blend [wtf?]
It's actually a near infinite Sprint + For Great Justice! blend.
The good?
Infinite run means a warrior with smart monk support will be in the enemy's face 100% of the time. Nobody can escape since it's only 4a to recharge and you only need to land 2 hits while under BR to do it again...
More adrenal spam beyond belief. When you use an adrenal skill, you drain 1a from all your other skills, but when the hit lands under BR, you actually gain 1 for all the other skills upon hit, thereby making for COMBO adrenal attacks without mercy...
The bad?
Battle Rage {E} lacks the one thing stopping it from being in nearly every warrior's skill bar: the IAS buff. If it could be stacked with Frenzy, I'd guess that 7/10 warriors would want this elite. Shit, I'd LOVE this elite if it was a skill/shout rather than a stance, you can stack it with anything. Imagine shouting, "BATTLE RAGE!!" on the field and then you do frenzy totally decimating an enemy in 3 swings or less? Imagine Frenzy + Hammer Bash + Battle Rage {E} shout... Infinite Knocklock... Ah the CHEAP possibilities...
The wha?
It stacks with I Will Avenge You. Just cast IWAY first before you go into Battle Rage stance. Good since it adds the much needed IAS, bad since you need a friendly to die for it to work... I can imagine a bunch of W/R using it though for their IWAY teams... well said.
but i think its principle advantage is by far the most overlooked one.
whats the point of frenzy, flurry and tigers fury? namely, to charge up your adrenal skills so you can beat some ass. sure it increases your regular dmg, but thats not all that great a threat to most targets with thier head in the right place. the downside of all of these ias skills, however, is that they all require mana to operate, and quite a bit of it over-time, which means your weapon will more often than not need to be zealous.
now, when fighting rangers and most casters this isnt much of a problem, but when fighting warriors it means you're hitting for the +10-20 armor vs physical, unless you're using judges insight or something of the like, and youre hits wont do as much damage.
because battle-rage gets effectively the same effect as the ias skills (faster adrenal skill recharge) and doesnt require mana, you can get the same effect, using an elemental hilt, which increases your regular hits damage, and which makes up for the lack of actually hitting more often. that makes battle rage equal to flurry, fury or frenzy; BUT it recharges the skills faster. a 33% increase in attack speed wont get your adren up as fast as X2 adren on hit with a regular attack speed. also, as mentioned, it doesnt subtract adrenaline when you use other skills, which is a plus.
but the main reason for its use is that the effect of battle-rage is almost identical to having frenzy or flurry or fury AND rush at the same time. making it the best skill in the game for chasing down people who think they're in the boston marathon. quite frankly, unless you're facing an adrenaline denial mesmer once you enter battle-rage you should be in it for the duration of the pvp match. brage is also very useful for "testing" targets. if your enemy has 2-3 monks, pick one and start whacking, if no results ensue, switch to another monk, and so on. the virtualy permenant speed-bost allows you to pick targets over and over and over, untill you find the one most likely to die.
the downsides to it are principally that it requires 4 adren to charge [2 if brage is already activated](4 adren isnt much, but every once in a while it sucks), so it has to be charged before you start laying down the hurt.
however, if u charge it from 0 adren and use brage without having it already activated using it will NOT set your adrenaline to 0. which means 4 hits for brage+2 more hits=galrath slash, 1 more hit=final; 7 hits total from zero adren.
brage is not that great a thing to use with a vampiric hilt, though if you have half a brain using a zealous hilt shouldnt hurt much (ie, if you're using 100% mana-attack-skills and brage simentaniously, you're a moron).
brage is not NEARLY as effective on axe warriors as it is on sword wariors. an axe war's 2 most dangerous attacks are both elites, the opposite is true for sword warriors. so instead of wasting a slot on hundred blades (pretty useless pvp in most cases) use battlerage. meanwhile, an axe war cant use battle-rage without severely hurting his/her ability to deal damage, which sucks.
I read people saying it's a Frenzy + Sprint blend [wtf?]
It's actually a near infinite Sprint + For Great Justice! blend.
The good?
Infinite run means a warrior with smart monk support will be in the enemy's face 100% of the time. Nobody can escape since it's only 4a to recharge and you only need to land 2 hits while under BR to do it again...
More adrenal spam beyond belief. When you use an adrenal skill, you drain 1a from all your other skills, but when the hit lands under BR, you actually gain 1 for all the other skills upon hit, thereby making for COMBO adrenal attacks without mercy...
The bad?
Battle Rage {E} lacks the one thing stopping it from being in nearly every warrior's skill bar: the IAS buff. If it could be stacked with Frenzy, I'd guess that 7/10 warriors would want this elite. Shit, I'd LOVE this elite if it was a skill/shout rather than a stance, you can stack it with anything. Imagine shouting, "BATTLE RAGE!!" on the field and then you do frenzy totally decimating an enemy in 3 swings or less? Imagine Frenzy + Hammer Bash + Battle Rage {E} shout... Infinite Knocklock... Ah the CHEAP possibilities...
The wha?
It stacks with I Will Avenge You. Just cast IWAY first before you go into Battle Rage stance. Good since it adds the much needed IAS, bad since you need a friendly to die for it to work... I can imagine a bunch of W/R using it though for their IWAY teams... well said.
but i think its principle advantage is by far the most overlooked one.
whats the point of frenzy, flurry and tigers fury? namely, to charge up your adrenal skills so you can beat some ass. sure it increases your regular dmg, but thats not all that great a threat to most targets with thier head in the right place. the downside of all of these ias skills, however, is that they all require mana to operate, and quite a bit of it over-time, which means your weapon will more often than not need to be zealous.
now, when fighting rangers and most casters this isnt much of a problem, but when fighting warriors it means you're hitting for the +10-20 armor vs physical, unless you're using judges insight or something of the like, and youre hits wont do as much damage.
because battle-rage gets effectively the same effect as the ias skills (faster adrenal skill recharge) and doesnt require mana, you can get the same effect, using an elemental hilt, which increases your regular hits damage, and which makes up for the lack of actually hitting more often. that makes battle rage equal to flurry, fury or frenzy; BUT it recharges the skills faster. a 33% increase in attack speed wont get your adren up as fast as X2 adren on hit with a regular attack speed. also, as mentioned, it doesnt subtract adrenaline when you use other skills, which is a plus.
but the main reason for its use is that the effect of battle-rage is almost identical to having frenzy or flurry or fury AND rush at the same time. making it the best skill in the game for chasing down people who think they're in the boston marathon. quite frankly, unless you're facing an adrenaline denial mesmer once you enter battle-rage you should be in it for the duration of the pvp match. brage is also very useful for "testing" targets. if your enemy has 2-3 monks, pick one and start whacking, if no results ensue, switch to another monk, and so on. the virtualy permenant speed-bost allows you to pick targets over and over and over, untill you find the one most likely to die.
the downsides to it are principally that it requires 4 adren to charge [2 if brage is already activated](4 adren isnt much, but every once in a while it sucks), so it has to be charged before you start laying down the hurt.
however, if u charge it from 0 adren and use brage without having it already activated using it will NOT set your adrenaline to 0. which means 4 hits for brage+2 more hits=galrath slash, 1 more hit=final; 7 hits total from zero adren.
brage is not that great a thing to use with a vampiric hilt, though if you have half a brain using a zealous hilt shouldnt hurt much (ie, if you're using 100% mana-attack-skills and brage simentaniously, you're a moron).
brage is not NEARLY as effective on axe warriors as it is on sword wariors. an axe war's 2 most dangerous attacks are both elites, the opposite is true for sword warriors. so instead of wasting a slot on hundred blades (pretty useless pvp in most cases) use battlerage. meanwhile, an axe war cant use battle-rage without severely hurting his/her ability to deal damage, which sucks.
rii
Battle rage gives a non-damage bonus, which is added battlefield control. The super charging and speed buff all help spamming axe skills like disrupting chop, dismember, rake/other one, and so on. If there were more interesting 'control' skills for warriors that were adrenaline the concept might be a bit more fleshed out. As for now, its just a gimmicky thing for ca/ta more than anything.
uby
but the times when you need the run buff are precisely when you are snared by either cripple or mesmer burden or elem water slows. battle rage won't help you get to the opponent then, and since you won't be hitting anyone that adren boost doesn't help.
the lose all adrenaline on recast, coupled with the inability to use many skills like stances, heals, any spells, etc. , really kill this skill. if i really wanted a run speed buff and double adrenaline, i'd run Berserker Stance (10 energy) and either Rush (4 adren) or Sprint (5 energy) for the times when i need to run -- and without the inability to heal myself or cast spells or worry about suddenly losing all adrenaline.
i think i'd rather have Dwarven Battle Stance ;-)
the lose all adrenaline on recast, coupled with the inability to use many skills like stances, heals, any spells, etc. , really kill this skill. if i really wanted a run speed buff and double adrenaline, i'd run Berserker Stance (10 energy) and either Rush (4 adren) or Sprint (5 energy) for the times when i need to run -- and without the inability to heal myself or cast spells or worry about suddenly losing all adrenaline.
i think i'd rather have Dwarven Battle Stance ;-)
Dmitri3
Once again, Battle Rage permits you to operate without any energy at all.
So... imagine you put succor on 2 casters - and you can still work out well for the rest of the match.
And if you have've adrenaline: bring a bow with you, so you can charge it when you aren't fighting in close... to be ready to engage.
So... imagine you put succor on 2 casters - and you can still work out well for the rest of the match.
And if you have've adrenaline: bring a bow with you, so you can charge it when you aren't fighting in close... to be ready to engage.
se7en18
the only bad part of Battle Rage is that once it ends, you lose all adrenaline, but i still use it with cleave, executioners strike and penetrating attack
Lou
Quote:
Originally Posted by se7en18
the only bad part of Battle Rage is that once it ends, you lose all adrenaline, but i still use it with cleave, executioners strike and penetrating attack
Hate to rain on your parade but cleave is an elite.
se7en18
oops, wrong skill, meant to say power attack. hehe my bad, i use way too many builds to remember them all. my bad
<idiot.
<idiot.
Dmitri3
Quote:
Originally Posted by se7en18
<idiot.
agree (note that this is quote lol).
way for using energy attacks with battle rage on... seriously, you can invest energy in some serious matter.
way for using energy attacks with battle rage on... seriously, you can invest energy in some serious matter.
Yukito Kunisaki
Quote:
Originally Posted by Akhilleus
well said.
but i think its principle advantage is by far the most overlooked one.
whats the point of frenzy, flurry and tigers fury? namely, to charge up your adrenal skills so you can beat some ass. I USED to think that was the case, but the fact is, it's most certainly not... If you're using Battle Rage {E} fighting a Frenzy user using a chosen weapon elite, you will die faster fighting the frenzy user...
Why? Tested, proven, and Ensign/Eonwe showed me the light...
Under BR [without IAS], it takes 4s. to swing 3 times...
Under Frenzy and using a weapon elite instead, it takes 3s. to swing 3 times...
That 1s. difference is THE ULTIMATE difference between killing your foe, and watching them get healed by themselves or an enemy monk...
It's because of that that I stopped using BR on my axe man. Though now that I'm going Sword, BR might not be such a bad elite since Swords are capable of horrendous amounts of DPS... [upwards of 150 with the right buffs] but they're quite poor in the spike department. Eviscerate {E} + Exe. Strike does the most damage in two hits for any warrior in the game with all things equal... [full energy, buffs, hexes, etc.]
but i think its principle advantage is by far the most overlooked one.
whats the point of frenzy, flurry and tigers fury? namely, to charge up your adrenal skills so you can beat some ass. I USED to think that was the case, but the fact is, it's most certainly not... If you're using Battle Rage {E} fighting a Frenzy user using a chosen weapon elite, you will die faster fighting the frenzy user...
Why? Tested, proven, and Ensign/Eonwe showed me the light...
Under BR [without IAS], it takes 4s. to swing 3 times...
Under Frenzy and using a weapon elite instead, it takes 3s. to swing 3 times...
That 1s. difference is THE ULTIMATE difference between killing your foe, and watching them get healed by themselves or an enemy monk...
It's because of that that I stopped using BR on my axe man. Though now that I'm going Sword, BR might not be such a bad elite since Swords are capable of horrendous amounts of DPS... [upwards of 150 with the right buffs] but they're quite poor in the spike department. Eviscerate {E} + Exe. Strike does the most damage in two hits for any warrior in the game with all things equal... [full energy, buffs, hexes, etc.]