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Well, well, well aren't we pretty slick
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Originally Posted by chalt2
Yes let the narrowminded find the way to misunderstanding...
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Originally Posted by chalt2
I have NO doubt that there are those that will stick out their chest and be proud of the fact that they have several that they have one in the Hall of Heros and are hold for 20k to 30 k gold in order to let another Guild obtain a hall.
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Originally Posted by chalt2
So for the unfortunete ones that at this time have no desire to participate in PvP or are building their players to one day be able to compete in PvP, we cannot through the normal and intended gameplay obtain a Sigil that would allow us to open a Guild Hall of our own.
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Oh look! The box says "Guild Wars"! Could it be that this game was designed for PvP players, not the SAME pack of carebears who sign up for every PvP MMO and then complain about not being exclusively catered to? I just don't understand you guys. You want to PvE in a PvP game and expect to be given equal rewards, thus demeaning those rewards for everyone else.
Guess what! You can go to Everquest, PvE with all your guild friends all the time and get a really cool guild hall that you can decorate, without ever having to even look at a PvP arena! Oh man, you could do that in AO too! Or DAOC! Or, Jesus Christ, EVERY SINGLE MMO on the market right now!! Instead, you've decided to pick up the game that was made for us and throw a big screaming hissyfit because your needs are not met.
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Originally Posted by chalt2
we cannot through the normal and intended gameplay obtain a Sigil that would allow us to open a Guild Hall of our own
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But are you out there training? No, you're here whining instead because you can't get immediate satisfaction without effort! Honestly, I hope you don't try and pull this kind of stunt when you get to the real world, or you'll be in for some pretty jarring reality checks.
D
IMHO the original poster is at least partially correct. His points are valid. The cost of sigils is being dictated by a select few, not the game mechanic. That's the problem.
Someone said 30k gold is easy to get a sigil once you've finished the game. OK, fine. Too bad the only people that rush to finish the game are PvP only players.
There are several reasons to have a Guild Hall that aren't PvP related, but it doesn't matter what the individual guild's reasons are. If someone has a guild and they want a hall, they should have access to it. They make guilds themselves available to any Tom, Dick, or Harry for a few gold. If you're going to go pulling the "exclusive groups only" card, you should have done that with getting a guild in the first place. Respect the idea of the Guild itself, not the internal aspect of a guild hall, which means nothing as only the guild can see and have access to it. There's a hundred pointless guilds out there with random players that mean jack. Those should have been curtailed, not the valid, respectable guilds (regardless of PvE or PvP preference) that just want a simple guild hall.
I laugh at the fact that there is a Sigil Trader in the game. That trader will not see a sigil for months. Traders for other items keep the price down because they have inventory and players that want to sell those items must undercut the sell value from the trader to sell anything most of the time, which is fine because of the difference in the purchase value and sale value from the trader. You can undercut the trader cost and sill beat the trader value. There is no inventory at the sigil trader. There likely never has been. It simply does nothing to help with the problem. Ditch the trader entirely or give it 1000 sigils as a one shot inventory, at 10k gold each. Once they're gone, it'll be back to supply/demand and costs will have settled in properly.
In any case... If anyone finds that supposed "Sigil Quest" outside of Lion's Arch, SPAM IT!!! It'll definitely help bring down the costs if there's more of them out there.
HAHAHAHA!!! Yeah, right. That's why easily 90% of the game's content is PvE, and the vast majority of development time was spent on the PvE game. To speak nothing of the fact that the PvE storyline is about the Guild Wars. Just give up that old, tired and wishful-thinking line that only hardcore PvP players still believe despite the facts. If that idea were true, you'd be playing an FPS with RPG skills... and you're not.
Someone said 30k gold is easy to get a sigil once you've finished the game. OK, fine. Too bad the only people that rush to finish the game are PvP only players.
There are several reasons to have a Guild Hall that aren't PvP related, but it doesn't matter what the individual guild's reasons are. If someone has a guild and they want a hall, they should have access to it. They make guilds themselves available to any Tom, Dick, or Harry for a few gold. If you're going to go pulling the "exclusive groups only" card, you should have done that with getting a guild in the first place. Respect the idea of the Guild itself, not the internal aspect of a guild hall, which means nothing as only the guild can see and have access to it. There's a hundred pointless guilds out there with random players that mean jack. Those should have been curtailed, not the valid, respectable guilds (regardless of PvE or PvP preference) that just want a simple guild hall.
I laugh at the fact that there is a Sigil Trader in the game. That trader will not see a sigil for months. Traders for other items keep the price down because they have inventory and players that want to sell those items must undercut the sell value from the trader to sell anything most of the time, which is fine because of the difference in the purchase value and sale value from the trader. You can undercut the trader cost and sill beat the trader value. There is no inventory at the sigil trader. There likely never has been. It simply does nothing to help with the problem. Ditch the trader entirely or give it 1000 sigils as a one shot inventory, at 10k gold each. Once they're gone, it'll be back to supply/demand and costs will have settled in properly.
In any case... If anyone finds that supposed "Sigil Quest" outside of Lion's Arch, SPAM IT!!! It'll definitely help bring down the costs if there's more of them out there.
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Originally Posted by Jericho
Oh look! The box says "Guild Wars"! Could it be that this game was designed for PvP players, not the SAME pack of carebears who sign up for every PvP MMO and then complain about not being exclusively catered to?
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Originally Posted by kunt0r
ohh boo hoo, the poor pvers will have to grind to earn something on the pvp side of things, I feel so bad =(((((
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Don't throw me in with the whiner's and I won't toss you in with the hacked pker's from Diablo I.
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Let me just say that there's a friggin reason why the sigils are at the end of Hall of Heros. If you can't do it, you need to aquire it another way. THAT'S WHAT THE GAME IS ABOUT!!!!!!!!!!!! When you find that there is a build/skill beating you, you create another build/use another skill to counter that. Warriors massing? Chain Lightning Spam. Need money? Farm an area that drops alot of loot. Nothing too difficult. Think about it, the grind is way below the requirements of other games, how many hours does it take to get to max lvl in WoW? EQ? DAoC? How many hours on top of that to get the best item?
This game is centered around guilds duking it out in the arenas. If they have a treasure to call their own, fine. You other people can think of the Temple of Ages as your reward for us doing so well in the HoH. It's PvE and gives cool ass looking items (Chaos Axe anyone?) You can't create a PvP character with that, so there's A reward for you. Firey Dragon Sword? Magmas Shield? Shadow Bow? Fellblade? These things are all here for you whiny ungrateful kiddies who can't afford 30k in your first 2 days of playing. I'm sorry you got all that, but I got what you want...
WTS | 7 Celestial Sigils | 35k | Don't PM me if you're going to bitch!
This game is centered around guilds duking it out in the arenas. If they have a treasure to call their own, fine. You other people can think of the Temple of Ages as your reward for us doing so well in the HoH. It's PvE and gives cool ass looking items (Chaos Axe anyone?) You can't create a PvP character with that, so there's A reward for you. Firey Dragon Sword? Magmas Shield? Shadow Bow? Fellblade? These things are all here for you whiny ungrateful kiddies who can't afford 30k in your first 2 days of playing. I'm sorry you got all that, but I got what you want...
WTS | 7 Celestial Sigils | 35k | Don't PM me if you're going to bitch!
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They are supplied by the pvpers...
If you have a decent guild with 35 members, asking people to pool their money together for a sigil is not too bad..
(If they have ascended, 1 plat would be a fair one off price..)
I just see this as a way for the pvpers to get some money, since in pvp people do not drop items whenever they die like some other games.
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I think it's used to get a guild hall..or something like that. 
If you have a decent guild with 35 members, asking people to pool their money together for a sigil is not too bad..
(If they have ascended, 1 plat would be a fair one off price..)
I just see this as a way for the pvpers to get some money, since in pvp people do not drop items whenever they die like some other games.
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| Uhh... what's a sigil and why is it so important? |

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Originally Posted by Dragonne
IMHO the original poster is at least partially correct. His points are valid. The cost of sigils is being dictated by a select few, not the game mechanic. That's the problem.
I laugh at the fact that there is a Sigil Trader in the game. That trader will not see a sigil for months. Traders for other items keep the price down because they have inventory and players that want to sell those items must undercut the sell value from the trader to sell anything most of the time, which is fine because of the difference in the purchase value and sale value from the trader. You can undercut the trader cost and sill beat the trader value. There is no inventory at the sigil trader. There likely never has been. It simply does nothing to help with the problem. Ditch the trader entirely or give it 1000 sigils as a one shot inventory, at 10k gold each. Once they're gone, it'll be back to supply/demand and costs will have settled in properly. |
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Originally Posted by [b
Anarchy 2k[/b]]WTS | 7 Celestial Sigils | 35k | Don't PM me if you're going to bitch!
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245,000 Gold and you and others like you say that gold is no big deal, I can see why you would say that.
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Originally Posted by Dragonne
HAHAHAHA!!! Yeah, right. That's why easily 90% of the game's content is PvE, and the vast majority of development time was spent on the PvE game. To speak nothing of the fact that the PvE storyline is about the Guild Wars. Just give up that old, tired and wishful-thinking line that only hardcore PvP players still believe despite the facts. If that idea were true, you'd be playing an FPS with RPG skills... and you're not.
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Originally Posted by Jackell
And if that were true, you'd have a Guild hall right now.
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Why in the Beta's was it possible to purchase a Sigil and now its not?
Did AN make a change in the game?
NO
Is it being manipulated by those that have figured out a loophole and are exploiting it for their own gain?
Yes
Why do you think the intent of the game is to have EVERYONE go through the PvE in order to get the skills and special items they will need for PvP?
Oh and lets check the Box shall we, here is direct quote:
Your skill will be your legend, you'll prove you worth with every battle as skill NOT hours played, decides your fate. Wether battling horrific monsters OR competing at the highest levels of tournament play, it will always be your skill that earns you victory or defeat."
That statement would lead me to believe that the game was designed for BOTH PvE and PvP and to have one facet have the ability to control what access the other has to items in the game is rediculous.
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I've only been in the HoH twice, [EDIT] won both times, [/EDIT] and I've played for 11 days. One of those farming. I did not rush through and I've never played the game before release. I did things in a mannerly pace that I would an everyday mmorpg that I'd play. Frankly, the gold gain is quite fast (around 10k per hour) and the item drops are face towards PvE characters with neat looking weapons that arn't available in PvP.
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Originally Posted by chalt2
That statement would lead me to believe that the game was designed for BOTH PvE and PvP and to have one facet have the ability to control what access the other has to items in the game is rediculous.
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You forgot that ToA is completely dependent on us PvP'ers, which is crap for farming so we don't care about it. You've been served.
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Originally Posted by chalt2
That statement would lead me to believe that the game was designed for BOTH PvE and PvP and to have one facet have the ability to control what access the other has to items in the game is rediculous.
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A lot of people seem to have mistaken "This game is designed for casual gamers" for "Everything in this game is easy, and you'll have it all finished within a week."
Just pool your cash, bite the bullet and pay one of those "damned pvp guilds"

