Well, well, well aren't we pretty slick

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by chalt2
Then answer me this WHY is there a Sigil Trader?
To trade sigils?

I think that if people ARE selling them, and naming the price, it is because they CAN If AN didn't want such a thing to occur, it would not be included in the game, almost a week and 3 days after it was released, MONTHS after is was also available in beta versions. Deal with it or write your congressman

Ascension

Ascension

Academy Page

Join Date: May 2005

Ontario, Canada

Celebrity Gangsters [FamE]

It's wierd, about 3 minutes after reading this thread I started seeing the same team keep winning the hall of heros.

Something like:

"We Sell Sigils Pm Me's Team"

So, they can't spell - but they'll have a good business running as they've won about 6 times today ><

dorn

Ascalonian Squire

Join Date: May 2005

Seems to me the answer to this problem is fairly easy. They should add a PvE only Guild Hall that doesn't allow people to compete in guild vs guild combat. Make some super hard PvE quest to get it and then disallow sigil trading somehow.

It bugs me that people can get into GvG by buying a sigil already so I think a lot of PvPers would be for this.

Anarchy 2k

Ascalonian Squire

Join Date: Apr 2005

Only because we were asleep. You missed the 5 hours Blood Eagles held HoH.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

I'm part of a guild(not the leader) and am finding it quite hard to get a decent team together. Our guild is rarely on enough to form a full party of 8 to do the HoH together, so I gotta go in alone with a strange new team. I've only ever seen the HoH once and we lost quite badly, we could have gone for another round, but it seems to me the good teams that band together tend to be disheartened after getting so far and by loosing after such a small gap. I have tried to analyse things and perfect a strategy with the team I am with, but most of the time I'm ignored and they do the exact opposite which costs us the match. Either that, or I discover a flaw in the strategy too late such as just when we're being rushed in the final part or we've just lost and I'm revising over why.

Am I complaining? Yes. It's hard to get a sigil in this respect.

Would I want it any other way? Nope, I'll see you in the arena while I continue my attempts to do a favour for my guild :>

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

*Sigh*, its a player run ecomony I for one love that. Now dont get me wrong my guild doesnt have a hall yet, and thats because Im the only real experienced player we have. I was saving up to buy one, but then my pride would not let me. These other guilds that farm sigals are damn good, and for my guild to be sucessfull we must get to the point that we can compete with these top notch guilds.


Maby the game is 90% PvE to you, but to me its 50/50. Im going to go out on a limb and say that others might find that 90% of the game is about PvP. The game is what you make it.

SOT

SOT

Banned

Join Date: May 2005

East Texas

Quote:
Originally Posted by Manderlock
*Sigh*, its a player run ecomony I for one love that. Now dont get me wrong my guild doesnt have a hall yet, and thats because Im the only real experienced player we have. I was saving up to buy one, but then my pride would not let me. These other guilds that farm sigals are damn good, and for my guild to be sucessfull we must get to the point that we can compete with these top notch guilds.


Maby the game is 90% PvE to you, but to me its 50/50. Im going to go out on a limb and say that others might find that 90% of the game is about PvP. The game is what you make it.

and behold, the voice of reason saved the thread

chalt2

chalt2

Frost Gate Guardian

Join Date: Feb 2005

Ohio

Heros of Oakhurst - Leader

E/R

Quote:
Originally Posted by Manderlock
*Sigh*, its a player run ecomony I for one love that.
*even longer sigh*, yes IT is a plyer run economy based on the availability of items either created or pre-existing inside the framework of the game.
Lets take Black dye for example, it is a "rare" drop and created that way because An I think knew it would be popular so therefore limit the number of drops and that will keep the price high because the demand will still be there. Now lets say that instead of being a rare drop it ONLY droped from a "Hero" in PvP mission and the individuals that picked them up just kept them and did not let any return to the game inventory, then the inventory would dry up and the people that were hoarding them were the only people to get them from and the price went through the roof. Thats NOT a player driven economy, that's a black market economy, deprive the customer of the item through regular channels and then offer it to them OUTSIDE the system for huge ammounts of cash.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by chalt2
*even longer sigh*, yes IT is a plyer run economy based on the availability of items either created or pre-existing inside the framework of the game.
Lets take Black dye for example, it is a "rare" drop and created that way because An I think knew it would be popular so therefore limit the number of drops and that will keep the price high because the demand will still be there. Now lets say that instead of being a rare drop it ONLY droped from a "Hero" in PvP mission and the individuals that picked them up just kept them and did not let any return to the game inventory, then the inventory would dry up and the people that were hoarding them were the only people to get them from and the price went through the roof. Thats NOT a player driven economy, that's a black market economy, deprive the customer of the item through regular channels and then offer it to them OUTSIDE the system for huge ammounts of cash.


That IS still a player driven eco, INSIDE the system, and a smart busieness move.



EDIT: if that is all you are focused on, please try and read my post agin.

worker

Lion's Arch Merchant

Join Date: Apr 2005

Orange County, CA

W/

Sigils are easy to get.. this is nothing to complain about.

Deagol

Deagol

Krytan Explorer

Join Date: Apr 2005

Denmark

The sigil trader is just like the dye trader or the heavy materials trader. Players sell sigils, dye or materials to the trader, who then resell to other player for a hefty markup. The price depends on markets, if there are more people selling than buying the price go down, and vice verca. You can avoid the 100% markup of the trader NPC by selling directly to another player. This is the same as selling a used car, you can get a better price if you find a buyer yourself than if you go to a used car dealer. You pay for the convenience.

During the BWE's the traders were often short on popular dyes or materials, because the price was so high that selling directly to players was worth the inconvenience for most people. This is what happens now with the sigil trader.

In the BWE's, the sigil trader was given a lot of sigils to start with, because one weekend is not enough to both win the HoH and do some serious GvG.

Anyway, just wait, economics dictate that the price will fall. The HoH is going to be won at a constant rate, while the amount of guilds being created is going to decrease.

Anyway, buy now, economics dictate that the price will raise. The existing guilds are going to continue to accumulate wealth by farming, so they will be able to afford increasingly inflated proces.

Economics is such a wonderful discipline

PS: Black dyes are not any rarer than other dyes, it is just that players are willing to pay more because 1) black goes with everything, and 2) black is more expensive in some other games, and thus more prestigious. The supply is the same as for all other dyes, but the demand is higher, thus the price. Some laws of economics are quite straigth forward.

PPS: Not all of us PvE'ers are whiners.

phearless

Lion's Arch Merchant

Join Date: Apr 2005

Bay Area, California

Zero Presence [zP]

Mo/N

Honestly paying 20K for a guild hall is nothing. Think about it you are a guild... most likely you have 10 players MINIMUM so each player gets 2k and bam your done and have a wonderful guild hall. I dont see why so many people want them anyways. You dont do anything there except arange guild battles so if you are a PvE player there is no point. Yes you might want a place other than a town to hang out but its not like there is an uber crafter giving you godly items. Long story short Get everyone in your guild to pay for the sigil, and if you are PvE save your money and designate a random town as your meeting spot.

sama

Frost Gate Guardian

Join Date: Apr 2005

EST

K A R M A

this has been said by other posters and i would like it to be emphasized: every item in the game has a market value which is determined by supply and demand.

current prices my guild buys and sells materials at:

major rune: 10k
superier rune: 15k
sigil: 30k

so the current market cost of a guild hall (a one time purchase) is two superior runes or 3 major ones. if you have 4 guildmates, you can grind about 2 hours each to get those runes, sell them, and buy a sigil -- a one time purchase. I also must add that I had 30k by grinding to ascension. I just sell useless but cool looking weapons and ppl offer me ridiculous amounts of money...

Sigils are about the only unique things to pvp'ers. And yes the cost of sigils will come down, but not anytime soon. It's not quite true about the new sigils every 10 mins. The average is closer to 15 mins with the wait time (as high as 20 mins) and load time (3 mins) in between matches. Also, America only wins the HoH about 60% of the time. It's hard to buy from Koreans or Europeans if you don't speak the same language so you can take those sigils out of equation for americans. Doing all the math, it comes to about 60 sigils a day.

Song

Ascalonian Squire

Join Date: May 2005

The House of the White Lotus

R/

Quote:
Originally Posted by eventhorizen

Unlike you and your crowd, I plan to master this whole game, I wont be giving out any details on who I am, but I dont play mmo's for a bit of fun, its to master the complete game and let others see me do it.

anyone else find this really funny?

Mimu

Lion's Arch Merchant

Join Date: Apr 2005

England, UK

Call of Destiny [call]

Quote:
Originally Posted by Song
anyone else find this really funny?
I sure do.

[/SPAM]

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Wow talk about raising the dead, this thread was put down a while ago.