Profession: Mesmer/*
Name: None
Type: PvP, all types.
Category: Energy denial of a target.
Attributes:
Domination Magic 14 (10(base)+3(rune)+1(hat))
Inspiration Magic 13 (12(base)+1(rune))
Fast Casting 9 (8(base)+1(rune))
Skills Set:
Energy Surge {elite} (domination magic)
Energy Burn
Signet of Weariness
Signet of Humility
Ether Feast
Mantra of Inscriptions
Drain Enchantment
Resurrection Signet
Summary: The purpose of this build is to deny a target energy. Originally, it was ment solely for monk shutdown, which was why signet of humility was added. The idea is as follows: Use mantra of inscriptions to allow for a bit of spamming with your signets. The first thing against the monk is signet of humility, which in many cases takes out the energy management of a monk (like offering of blood). Next is energy surge followed by energy burn. This will drain 20 energy from the monk. Follow with signet of weariness. Now, the monk is down 30 energy, has no elite (and so probably minimal energy management) and has taken 160 damage. You should use ether feast when you can, 3 energy gone every 9.5 or so seconds is almost a full pip, and while the actual drain is small, it can help to keep a monk from casting a 5 energy spell for another few seconds. With mantra of inscriptions up, signet of humility recharges in 10.6 seconds, and lasts 14. Long enough to reapply it without giving the monk a window of opportunity to gain energy. Drain enchantment is decent energy management for you since so many teams have enchantments, and it can take off something like ether prodigy if one slips by you, or can just remove a general enchantment like life bond.
Notes & Concerns: Drain enchantment works great when enchantments are around, but is otherwise a dead slot. No interrupts, specifically no cry of frustration or leech signet, means that you may have trouble in certain situations. Ignorance could work better than ether feast by locking all signets, literally blocking a monk completely, but is a hefty 15 energy, not all characters use signets, and can be removed via hex removal. It also removes the only heal in the build, and would slightly reduce energy drain power.
Credit goes to myself and the hundreds of opponents who I used this against, for showing me its weaknesses.
Energy Lockdown
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If you're so much into energy draining then why not give Ether Lord a try? Sure - it's a sucky skill on its own merit (many people have pointed out that a simple Energy Tap gives you more energy and that without all the nasty side-effects like losing all your energy), but for shutdowns, especially energy denial shutdowns it's like THE skill to have. Finish off your energy denial combo with it and the respective Monk will have NOT A SINGLE POINT of energy for 9 seconds. After Ether Lord has expied it'll be another 3-4 seconds until he will be able to use any lousy 5 energy skill.
Think about it. This could be a nice replacement for Ether Feast.
Think about it. This could be a nice replacement for Ether Feast.
b
Ether Lord isn't too bad for energy regen, but it'd really only hinder Warriors or sustained-enchantment Monks by any appreciable degree. If you're using it on any other kind of character, they just regen slower, instead of actually losing energy over time.
edit: You can get 3 pips of energy degen, as I just reminded myself after looking up the skill.
edit: You can get 3 pips of energy degen, as I just reminded myself after looking up the skill.
V
You mentioned that you don't have an interrupt in this build, and that Drain Enchantment becomes a dead slot against enchantment-light groups. Why not replace Drain Enchantment with Leech Signet? Leech Signet would work well with your Mantra of Inscriptions, and with such a high Inspiration attribute it would probably return quite a bit of energy and recharge in nearly half the time it normally does. Now you've got an energy recharge and an interrupt, but no enchantment stripper :-/ Just a thought.
Also, since I've tried using builds similar to this in the Competition Arenas, what do you do as far as tactics go when a warrior starts beating on you? In 4v4, I imagine Ether Feast can only carry you so far - eventually, a savvy warrior will outdistance Ether Feast with his damage. Do you just blow your energy denial skills and start kiting?
Also, since I've tried using builds similar to this in the Competition Arenas, what do you do as far as tactics go when a warrior starts beating on you? In 4v4, I imagine Ether Feast can only carry you so far - eventually, a savvy warrior will outdistance Ether Feast with his damage. Do you just blow your energy denial skills and start kiting?
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Originally Posted by Shwitz
Also, since I've tried using builds similar to this in the Competition Arenas, what do you do as far as tactics go when a warrior starts beating on you? In 4v4, I imagine Ether Feast can only carry you so far - eventually, a savvy warrior will outdistance Ether Feast with his damage. Do you just blow your energy denial skills and start kiting?
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Originally Posted by Vexed Arcanist
OoB doesn't target. Diversion can work against OoB.
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Originally Posted by Lim-Dul
If you're so much into energy draining then why not give Ether Lord a try? Sure - it's a sucky skill on its own merit (many people have pointed out that a simple Energy Tap gives you more energy and that without all the nasty side-effects like losing all your energy), but for shutdowns, especially energy denial shutdowns it's like THE skill to have. Finish off your energy denial combo with it and the respective Monk will have NOT A SINGLE POINT of energy for 9 seconds. After Ether Lord has expied it'll be another 3-4 seconds until he will be able to use any lousy 5 energy skill.
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Quote:
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Originally Posted by Shwitz
You mentioned that you don't have an interrupt in this build, and that Drain Enchantment becomes a dead slot against enchantment-light groups. Why not replace Drain Enchantment with Leech Signet? Leech Signet would work well with your Mantra of Inscriptions, and with such a high Inspiration attribute it would probably return quite a bit of energy and recharge in nearly half the time it normally does. Now you've got an energy recharge and an interrupt, but no enchantment stripper :-/ Just a thought.
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Originally Posted by Legendary Battousai
for alters, maybe try QZ, oath shot, signet of humility and mantra of inscriptions (i think thats the one.... i mean the one that instantly recharges your signet), but otherwise this current build is good for single targets.
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By the way, mantra of inscriptions is already in the build, it is the one that takes a % off the recharge time of signets. The stance that makes a signet come back instantly (mantra of signets) goes off as soon as you use a signet (not very helpful when I have a lot of signets) Signet of weariness with QZ and mantra of inscriptions takes about 8 seconds to recharge, fast enough for mass energy denial on alter maps. However, being a mesmer with no wilderness survival and without 25 energy to spare, I would then have to count on a ranger. Since this is a single build, not a whole team, it is designed to be able to function in almost any environment (primal echos would hurt, but almost anything else will further my cause)Quote:
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Originally Posted by lg5000
Why not replace Energy Burn with Spirit Shackles and add Mind Wrack? Remeber the nasty mergoyls in kryta?
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Spirit shackles, is, like the other energy denial things I did not take, a hex. Not only that, but monks do not go around wanding people, so it is pointless for monk shutdown. (key point there. I am not out to kill warriors, I am here to deny monks energy. If it does not further that cause, why would I bring it?)
