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Warrior/Necromancer
PvE
"Rock'em Sock'em Robot"
Tank/Support
Attributes:
Hammer Mastery - 11 + 3 + 1
Strength - 10 + 1 + 0
Curses - 10 + 0 + 0
Equipment:
Hammer with as many of the following as you can get: +15% damage when health > 50% , Lengthens Weakness on Foe, +HP, +Armor, Elemental damage conversion, +Armor penetration, +Double Adrenaline, Zealous Haft, Vampiric Haft.
Armor is Stonefist Gaunts, Dwarven Helm, Knights or Ascalon Boots, Gladiators Chest and Leggings
Use highest vigor and absorb runes as can be afforded.
Skills:
Flurry (5 energy)
Backbreaker {Elite}
Enfeeble (5 energy)
Heavy Blow
Dolyak Signet
Slot 6 option / Generally Prefer: Parasitic Bond (5 energy)
Slot 7 option / Generally Prefer: Desperation Blow (5 energy)
Slot 8 option / Generally Prefer: Res Signet
Optioned slots can include skills based upon situation.
- Warrior skills could include: Res Signet, Belly Smash, Sprint, Endure Pain, I Will Avenge You, Desperation Blow (*Works very well with Dolyak Signet to prevent knockdown and cause random conditions).
- Necromancer skills could include: Faintheartedness, Rigor Mortis, Shadow of Fear, Barbs, Weaken Armor, Price of Failure, Mark of Pain, Plague Touch.
I strongly recommend not taking 2 necromancer skills into optioned slots for energy control reasons.
The basic strategy of this PvE warrior is to focus on a single target and take them out while the group can focus on other monsters. 1v1 against pretty much any monster which can be knocked down, this build will fair very well. Between Backbreaker and Enfeeble/Heavy Blow combo they will be on their back for a long time and not doing much physical damage to you if any. Make sure you use Backbreaker before Heavy Blow, since you lose all adrenaline when using Heavy Blow. It's quickly recharged from Flurry though.
While under effect of Dolyak Signet, you cannot be knocked down -- therefore Desperation Blow is useful. Even at 1 tactics from a minor rune, it adds +12 dmg to the attack and causes a random condition.
Parasitic Bond is useful for your self-heal. After 20 seconds or when you kill the monster, you gain about 90 health back from this skill. Very handy for situations where you can manage your damage.
Some things to note: This build is not useful against monsters which cannot be knocked down (ie - Titans, Giants, other "large" creatures). In those cases, without totally rearranging build, bring Weaken Armor and Barbs and focus on damage.
This build is also not very good against monsters which have powerful armor-ignoring attacks. In those cases, it is usually not a good idea to go 1v1 against a monster without direct healing support which somewhat detracts from the purpose of the build.
This build is not meant for solo-play, generally healer support is required.
Have fun keeping the enemy on his/her backside!
W/N - Rock'em Sock'em Robot Discussion
uby