I don't understand why Conditions only come in the flavor of on/off and skills which apply them only increase their duration.
I would have liked to see degrees of severity of the Conditions.
For example, a Curse Necro who specializes in curses can apply a Weakness which has X duration based on skill but the Weakness decreases attack power by Y.
Compared to the ability to create weakness condition of another class (say, Warrior) -- they can also apply the condition for X duration, but at a lesser power Z.
Provides to differentiate the classes a little more and make certain specialities more worthwhile.
Running through conditions and what their degree modifier would be:
Bleeding -- number of degen arrows
Blindness -- percentage to miss
Crippled -- percent slowed
Disease -- number of degen arrows and how easy it spreads
Poison -- number of degen arrows
Weakness -- percentage reduction of attack power
Deep Wound -- percentage maximum health removed
Exhaustion -- amount maximum mana removed (perhaps Elementalists could have a spell which reduces how severe Exhaustion is, call it "Glyph of Endurance ... 10 energy / 2 second cast / 60 second recast ... for 15-45 seconds, spells cast by the user which cause Exhaustion reduce the effect of Exhaustion by 1-6 maximum mana removed" )
Degrees of Conditions
uby
zoozoc
good idea, but then whats the point of diffferent conditions, why not make them all hexes?
Aenimus
if they were all hexes, then plague touch would be cursed touch, and it would be too awesomely awesome.
Aenimus
i like the idea, but only slightly, not sure what impact it would have on the gameplay.. as it is, i kinda rely on the numbers of degen to understand what conditions i have, i dont really have time to look at the picture of the condition and remember what it is (but i'm getting there, as far as memorization goes).
like i said, i'm not sure about this, but my first impression is i like it.
like i said, i'm not sure about this, but my first impression is i like it.
Tuoba Hturt Eht
Erm no.
Bad idea.
Conditions are easy to apply and remove.
Bad idea.
Conditions are easy to apply and remove.
Aenimus
Quote:
Originally Posted by Tuoba Hturt Eht
Erm no.
Bad idea. Conditions are easy to apply and remove. |
Damia
wouldn't this just make the game more complicated then it needs to be?
Aenimus
probably...
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Elfen Lied rulz #1
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Elfen Lied rulz #1
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Undivine
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Yes... that show was interesting.
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Anyway, you forgot Daze. And I don't really see the benefit of putting this idea in there. It's not a bad idea, it's just not anything that I think would really make any difference to the game. Also, if bleeding and poison were variable then what would be the difference between the two?
Yes... that show was interesting.
[/off-topic]
Anyway, you forgot Daze. And I don't really see the benefit of putting this idea in there. It's not a bad idea, it's just not anything that I think would really make any difference to the game. Also, if bleeding and poison were variable then what would be the difference between the two?
Aenimus
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i <3 lucy/nyuu
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i <3 lucy/nyuu
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