I don't understand why Conditions only come in the flavor of on/off and skills which apply them only increase their duration.
I would have liked to see degrees of severity of the Conditions.
For example, a Curse Necro who specializes in curses can apply a Weakness which has X duration based on skill but the Weakness decreases attack power by Y.
Compared to the ability to create weakness condition of another class (say, Warrior) -- they can also apply the condition for X duration, but at a lesser power Z.
Provides to differentiate the classes a little more and make certain specialities more worthwhile.
Running through conditions and what their degree modifier would be:
Bleeding -- number of degen arrows
Blindness -- percentage to miss
Crippled -- percent slowed
Disease -- number of degen arrows and how easy it spreads
Poison -- number of degen arrows
Weakness -- percentage reduction of attack power
Deep Wound -- percentage maximum health removed
Exhaustion -- amount maximum mana removed (perhaps Elementalists could have a spell which reduces how severe Exhaustion is, call it "Glyph of Endurance ... 10 energy / 2 second cast / 60 second recast ... for 15-45 seconds, spells cast by the user which cause Exhaustion reduce the effect of Exhaustion by 1-6 maximum mana removed" )
Degrees of Conditions
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uby
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zoozoc
good idea, but then whats the point of diffferent conditions, why not make them all hexes?
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Aenimus
if they were all hexes, then plague touch would be cursed touch, and it would be too awesomely awesome.
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Aenimus
i like the idea, but only slightly, not sure what impact it would have on the gameplay.. as it is, i kinda rely on the numbers of degen to understand what conditions i have, i dont really have time to look at the picture of the condition and remember what it is (but i'm getting there, as far as memorization goes).
like i said, i'm not sure about this, but my first impression is i like it.
like i said, i'm not sure about this, but my first impression is i like it.
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Tuoba Hturt Eht
Erm no.
Bad idea.
Conditions are easy to apply and remove.
Bad idea.
Conditions are easy to apply and remove.
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Aenimus
Quote:
|
Originally Posted by Tuoba Hturt Eht
Erm no.
Bad idea. Conditions are easy to apply and remove. |
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Damia
wouldn't this just make the game more complicated then it needs to be?
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Aenimus
probably...
[off-topic]
Elfen Lied rulz #1
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[off-topic]
Elfen Lied rulz #1
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Undivine
[off-topic]
Yes... that show was interesting.
[/off-topic]
Anyway, you forgot Daze. And I don't really see the benefit of putting this idea in there. It's not a bad idea, it's just not anything that I think would really make any difference to the game. Also, if bleeding and poison were variable then what would be the difference between the two?
Yes... that show was interesting.
[/off-topic]
Anyway, you forgot Daze. And I don't really see the benefit of putting this idea in there. It's not a bad idea, it's just not anything that I think would really make any difference to the game. Also, if bleeding and poison were variable then what would be the difference between the two?
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Aenimus
[ot]
i <3 lucy/nyuu
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i <3 lucy/nyuu
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