Degrees of Conditions

uby

uby

Frost Gate Guardian

Join Date: Dec 2005

P/

I don't understand why Conditions only come in the flavor of on/off and skills which apply them only increase their duration.

I would have liked to see degrees of severity of the Conditions.

For example, a Curse Necro who specializes in curses can apply a Weakness which has X duration based on skill but the Weakness decreases attack power by Y.

Compared to the ability to create weakness condition of another class (say, Warrior) -- they can also apply the condition for X duration, but at a lesser power Z.

Provides to differentiate the classes a little more and make certain specialities more worthwhile.

Running through conditions and what their degree modifier would be:

Bleeding -- number of degen arrows
Blindness -- percentage to miss
Crippled -- percent slowed
Disease -- number of degen arrows and how easy it spreads
Poison -- number of degen arrows
Weakness -- percentage reduction of attack power
Deep Wound -- percentage maximum health removed
Exhaustion -- amount maximum mana removed (perhaps Elementalists could have a spell which reduces how severe Exhaustion is, call it "Glyph of Endurance ... 10 energy / 2 second cast / 60 second recast ... for 15-45 seconds, spells cast by the user which cause Exhaustion reduce the effect of Exhaustion by 1-6 maximum mana removed" )

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

good idea, but then whats the point of diffferent conditions, why not make them all hexes?

Aenimus

Aenimus

Ascalonian Squire

Join Date: Dec 2005

United Newbies

W/N

if they were all hexes, then plague touch would be cursed touch, and it would be too awesomely awesome.

Aenimus

Aenimus

Ascalonian Squire

Join Date: Dec 2005

United Newbies

W/N

i like the idea, but only slightly, not sure what impact it would have on the gameplay.. as it is, i kinda rely on the numbers of degen to understand what conditions i have, i dont really have time to look at the picture of the condition and remember what it is (but i'm getting there, as far as memorization goes).

like i said, i'm not sure about this, but my first impression is i like it.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Erm no.
Bad idea.
Conditions are easy to apply and remove.

Aenimus

Aenimus

Ascalonian Squire

Join Date: Dec 2005

United Newbies

W/N

Quote:
Originally Posted by Tuoba Hturt Eht
Erm no.
Bad idea.
Conditions are easy to apply and remove.
and if this idea were implemented, that would change?

Damia

Damia

Ascalonian Squire

Join Date: Dec 2005

New Haven, CT

Neverland Entity

Me/Mo

wouldn't this just make the game more complicated then it needs to be?

Aenimus

Aenimus

Ascalonian Squire

Join Date: Dec 2005

United Newbies

W/N

probably...

[off-topic]
Elfen Lied rulz #1
[/off-topic]

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

[off-topic]
Yes... that show was interesting.
[/off-topic]

Anyway, you forgot Daze. And I don't really see the benefit of putting this idea in there. It's not a bad idea, it's just not anything that I think would really make any difference to the game. Also, if bleeding and poison were variable then what would be the difference between the two?

Aenimus

Aenimus

Ascalonian Squire

Join Date: Dec 2005

United Newbies

W/N

[ot]
i <3 lucy/nyuu
[/ot]