Mo/N Solo farmer

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Profession: Monk / Necro
Name: Spiteful Monk Farmer
Type: PvE
Category: Solo-farmer
Attributes: Curses: 12 [max for spiteful spirit] Smiting: 12 (8+3+1) [as high as possible for Zealot's Fire] Healing: 9 (6+3) [for Healing Breeze] Prot: 9 (6+3) Divine: 9 (6+3)
Skills Set: Protective Spirit (>15s) Healing Breeze (+7) Guardian (~40%)
  • Spiteful Spirit {Elite} Essence Bond Balthazar Spirit Mending (+3 <-- bwahaha, I'm invulnerable!!!) Zealot's Fire (~40dmg)
    Summary:
    My old builds are still working but their killing speed has been drastically reduced by the ping-pong running (read: AoE panic patch). New variants of old builds have been published here and there. They generally rely on Shield of Judgement (with A.Echo) or Gladiator's Defense to kill the enemy. I find both options really slower than old builds, so I've decided to use my favourite PvE curse: spiteful spirit. I've been using this build since the AI upgrade, and I like like this safe, smooth and efficient build.

    Now that duo farming (monk + spiteful necro) is prevalent in the UW, it's no longer a secret build, and I expect Spiteful Spirit to be altered in the next upgrade.

    Spiteful spirit has the following pros:
    - 29 aoe damage per attack at 12 curses (~23dps per copy of this hex)
    - doesn't trigger AoE panic from mobs
    - 18s duration and 10s recharge (you can have 2 of them almost permanently)
    - only 15e (as opposed to 25 for balth aura)
    - it is triggered by attacks *and* spells *and* non-spell skills

    It's not as powerful as the pre-patch skills because:
    - it's a hex (removed quickly from bosses due to their special ability)
    - if your target dies early, you must cast another hex to deal damage
    - you need to pick the right target which makes it a bit more difficult to play than mind-numbing farming builds
    - 2s casting time (somewhat dangerous against interruption)
    - you need to herd your preys before killing them (as opposed to SoJ, which works well against devourers)

    The core of the build is a 55hp monk. Pretty resilient against most of forms of damage (for instance, you can safely go through Avicara packs). You can be killed by only four things:
    - severe DoT coupled with a lot of damage
    - enchantment removal
    - protective spirit locked (or interrupted three times in a row)
    - breeze *and* your spam spell (I like to use guardian) both locked

    We're talking of a Mo/N, so the energy source cannot be Bonetti. I'm using the classical Balthazar's Spirit + Essence Bond duo. I usually have more energy than I need (even against only one enemy).

    The last slot is pretty flexible (you can use whatever favourite spell you want). Symbol of Wrath or Desecrate Enchantment are good candidates but I settled on the good ol' ZF. You can easily and safely deal 120+ dmg with zealot alone. As long as you use your monk spells slowly (read: 1 every 3/4 seconds) it doesn't trigger AoE panic. It's also perfect if you *need* AoE panic to flee or to cast a spiteful spirit safely when guardian is locked, or if you need a quick burst of AoE dmg to finish mobs off. In short, ZF is a good robust and flexible source of offensive/defensive AI control.

    Note that you can also recast Mending or Essence Bond, as bait for interrupts (wait until disrupting chop/shot or savage slash is charged, use a slow spell, get it locked, then cast spiteful spirit).

    This build is able to solo many places (Augury Griffons, Hydrae, Droknar trolls, and even the UW albeit dangerously) almost as fast as old builds. The only weakness is heavy interruption. Guardian is able to help, but it's far from perfect (40% vs. 75 for bonetti). Keep it up at all times against heavy interrupters, and always spam 1/2 quick skills before using a slow one (especially Spiteful Spirit) to make mobs miss their interruption and to cast your slow spells safely.

    You can basically take:
    - as many griffons/minotaurs as you want (even if 2 devourers are nearby, but you need a good timing to avoid their disrupting shot)
    - 6/7 hydrae (spam your monk spells, synchronize with meteor waves, and cast spiteful spirit between 2 waves of meteors)
    - huge groups of trolls (against 10+, you need practice and a good timing to avoid deadly skill locks)
    - UW beasties (small groups of aatxes only)

    Notes & Concerns:

    Dying nightmares

    They cast a rend enchantments as soon as they spawn and they die in the process. Unfortunately if they successfully cast their rend, you're dead in one hit. There are three solutions to this problem:
    - to kill them very quickly as soon as they spawn (with 2 wand attacks or with a zealot burst). This technique requires some knowledge of spawn points, a good practice, and good reflexes.
    - to use a longbow and to pull aatxes and to stay away from nightmare spawn points. It's quite a dangerous strategy since you'll often miss a nightmare spawn, and you don't have much time left to kill it.
    - to use spellbreaker to gain an immunity long enough to wand 2/3 nightmares to deaths. Unfortunately, this solution is incompatible with the above build (you lose the elite slot).

    Aatxes' Savage Slash

    Contrary to the trolls' Disrupting Chop, Savage Slash doesn't lock your skill for 20s. So it's not as deadly as a well-timed chop on Prot.Spirit or Breeze. On the other hand, it's a bit hard to cast a long spell because S.Slash recharges in 10s (just like Spiteful Spirit), and because using bait spells (to trigger the savage slash) doesn't always work. Against 3 aatxes, it's not a big problem, but against 5+ it is hard to cast a spiteful spirit through a swarm of fast recharging savage slashes. Bonetti would be a precious protection but guardian is strong enough to help much. In short, solo-killing 3 aatxes is ok, but you'll need a lot of time to kill 5+ aatxes.

    2 man farming

    The fastest and the safest option is the popular 2-man squad able to slice through the UW beginning. The 55hp tank (Mo/W) can use spellbreaker for safety, at least until he's fast enough to insta-kill nightmares with a wand/zealot burst. During the fight, he'll concentrate on staying alive. Once he's fast enough to kill nightmares before the rend, he can use a damage dealing elite. SoJ is not the best option because the k/d reduces the efficiency of the necro's Spiteful Spirit.

    His partner is a N/Mo with high curses and some protection. Awaken the Blood and Spiteful Spirit are his main source of damage (spamming SF every 10s would require all his energy), and he can use Protective Spirit and Rebirth if things go wrong. In terms of dmg output, a spiteful necro is able to reach 18+ curses for a spiteful spirit with 41dmg per attack, and you can have 2 curses active almost permanently (so we're talking of ~70 armor ignoring AoE damage per second). That's much faster than most popular options: Spiteful Spirit doesn't k/d like SoJ so the enemy can keep killing itself very swiftly.
  • Bubba Lips

    Bubba Lips

    Wilds Pathfinder

    Join Date: Nov 2005

    North Carolina

    The Grave Diggers [gds]

    Mo/W

    woah very nice

    Sharpe_116

    Frost Gate Guardian

    Join Date: Oct 2005

    The Adventurers Society

    Mo/W

    The dying nightmares are still a large concern of mine.... But if you can time it right, u can put prot spirit on right when they strip you, but this leavesa wide gap for the attxes to kill you, due to your lack of energy

    Suuk

    Suuk

    Krytan Explorer

    Join Date: Feb 2005

    the Netherlands

    Lovers of Whisky and Women (LWW)

    E/

    Good post! Hope you are wrong on the anticipated alteration of this skill though...

    Azn D

    Lion's Arch Merchant

    Join Date: Jun 2005

    DMV

    R/

    I got it working on my monk against the desert griffins lol, Only i don't get as much energy
    Quote:
    Originally Posted by FrogDevourer
    You can easily and safely deal 120+ dmg with zealot alone. As long as you use your monk spells slowly (read: 1 every 3/4 seconds) it doesn't trigger AoE panic. you might want to change that to VERY SLOWLY


    Nice avatar frog

    Apple

    Apple

    Desert Nomad

    Join Date: Dec 2005

    N/Mo

    I tried an alternate build of N/Mo with
    prot. spirit,
    mark of pain,
    Spiteful,
    blood renewal,
    mending,
    watchful spirit,
    essence bond,
    balth. spirit

    just because I wanted to see if it works, and it does so, rather well. Especially against aatxes(although, I hate riposte beyond belief). The trick is, to use a vamp sword or vamp axe with mark of pain for some additional healing/damage and constantly keep up blood renewal for constant 10 regen, and prot. spirit for... protection
    One problem is the fact that MoP causes AoE scattering...
    Anyone got advice on something i could use instead?

    It's a far cheaper method of soloing UW than a monk, as the runes cost about a 10th of the price...

    striderkaaru

    striderkaaru

    Desert Nomad

    Join Date: Aug 2005

    Scars Meadows [SMS], Retired Officer

    W/

    insidious parasite might be worth taking a look at. at 12 curses, it heals you for 17 hp every time the hexed target attacks, effectively healing you from 3 hits. if you have enough insidious parasites in the right sized group, you won't even need breeze.

    besides, mending makes you invincible.

    FrogDevourer

    FrogDevourer

    on a GW break until C4

    Join Date: Feb 2005

    In your shadow

    Servants of Fortuna

    Quote:
    Originally Posted by Azn D
    you might want to change that to VERY SLOWLY
    One burst of Zf every 3 or 4s shouldn't trigger the AoE panic. If you have to recast multiple spells consecutively, your enemies will flee and come back in a few seconds. With practice, you'll be able to time your spells to deal more damage.
    Quote: Originally Posted by [Apple] One problem is the fact that MoP causes AoE scattering... There are very few skills able to deal AoE (or group) damage without trigerring AoE panic, and MoP isn't of them.
    Quote: It is very different from the SoJ build in many ways. I personally don't think spamming Guardian frequently is an advantage. Although there is plenty of energy, it might come up at a moment where I need to cast something else and I would have to cast Guardian before casting that certain spell, unless of course its 1second or less to cast...

    I think what my problem was while farming was that I didn't know when they used there interrupts and never thought of using zealots to make them flee.

    Although Guardian may put you in a tight position, i still think it is better than reckless haste.

    Heres why I think Guardian is better than Reckless Haste. I remember reading on guildwarsamp forum that one guy stated that Reckless Haste is like them Hitting The Same amount of hits against you BECAUSE they attack faster. Although they MAY miss 43% of the time, they WILL get more hits On you occasionally so technically they will Do they same amount of hits except faster on you while Reckless Haste on them. You know what I mean? So basically Reckless Haste will speed things up but the 43% will cancel out those extra hits they will get, but there attacks will get in faster.

    I think I would have to say that it would be true... because I noticed while using Reckless Haste on monsters I still lost Health Very Quickly eventhough they missed 43% of the time. So what does that mean? Reckless Haste Might not be such a great idea while farming.

    I think what'll I do is just use Guardian since they won't attack faster but still miss slightly more than reckless haste. Plus I noticed that while farming, the monsters already die quickly enough, even without zealots they die alot faster than a Monk using SoJ...

    Conclusion: Stick with Guardian IMO. Or use the old Shadow of Fear.

    Hopefully I presented my argument in a way for you guys to understand.

    Please feel free to flame me. My argument was merely speculation and I tested it out to somewhat confirm it, however there may be some factors I did not do correctly, which hopefully someone will point out or there won't be any

    Thanx for reading..

    spawn1664

    Pre-Searing Cadet

    Join Date: Sep 2006

    hello

    i try to mount this build but can you tell me the french description for the skills
    guardians (40%)
    because i don't found this skill in the monk or necro list

    best regard

    Tainek

    Tainek

    Wilds Pathfinder

    Join Date: Dec 2005

    [Rage]

    Quote:
    Originally Posted by slimejocke
    It is very different from the SoJ build in many ways. I personally don't think spamming Guardian frequently is an advantage. Although there is plenty of energy, it might come up at a moment where I need to cast something else and I would have to cast Guardian before casting that certain spell, unless of course its 1second or less to cast...

    I think what my problem was while farming was that I didn't know when they used there interrupts and never thought of using zealots to make them flee.

    Although Guardian may put you in a tight position, i still think it is better than reckless haste.

    Heres why I think Guardian is better than Reckless Haste. I remember reading on guildwarsamp forum that one guy stated that Reckless Haste is like them Hitting The Same amount of hits against you BECAUSE they attack faster. Although they MAY miss 43% of the time, they WILL get more hits On you occasionally so technically they will Do they same amount of hits except faster on you while Reckless Haste on them. You know what I mean? So basically Reckless Haste will speed things up but the 43% will cancel out those extra hits they will get, but there attacks will get in faster.

    I think I would have to say that it would be true... because I noticed while using Reckless Haste on monsters I still lost Health Very Quickly eventhough they missed 43% of the time. So what does that mean? Reckless Haste Might not be such a great idea while farming.

    I think what'll I do is just use Guardian since they won't attack faster but still miss slightly more than reckless haste. Plus I noticed that while farming, the monsters already die quickly enough, even without zealots they die alot faster than a Monk using SoJ...

    Conclusion: Stick with Guardian IMO. Or use the old Shadow of Fear.

    Hopefully I presented my argument in a way for you guys to understand.

    Please feel free to flame me. My argument was merely speculation and I tested it out to somewhat confirm it, however there may be some factors I did not do correctly, which hopefully someone will point out or there won't be any

    Thanx for reading.. Reckless makes them attack 50% faster, so with a 50% miss chance, that is still at least 75% of attacks hitting (25% reduction, while increasing SS damage by 50%)

    Kcp

    Krytan Explorer

    Join Date: Dec 2005

    OBF

    N/

    http://files.filefront.com/23_smites.../fileinfo.html

    15 min solo smite runs are so cool. Just like the good old days.

    Anyways guys, savage slash was an updated skill upon the release of factions. Now it has a 20 second recharge instead of the 10 seconds it was originally. The increase in recharge means no need to have guardian anymore.

    Also eliminate healing breeze and use spirit bond with 15 def armor. Keep mending to cover bleeding. Bring 2 aoe hexes, Reckless haste, shadow of fear, and a melee weapon to trigger riposts on aatxe for the extra umph from ss to take down aatxe's so quick its sick.

    Of course you must trigger savage slash from aatxe before trying to cast SS. How do you trigger an interrupt with your character? Recast your maintained enchants until the amount of aatxe attacking you equals the amount of savage slash's.

    Easily tank all the aatxe in 2 groups in first chamber. 8 aatxe at once is my record ( this is with a necro primary.)

    Sorry to the 2 man is faster groups......that is hardly the case anymore.
    Originally Posted by striderkaaru
    insidious parasite might be worth taking a look at. at 12 curses, it heals you for 17 hp every time the hexed target attacks, effectively healing you from 3 hits. Staying alive with a 55 monk is not very hard (breeze+divine favor = nearly invulnerable) but parasite is a good source of healing, especially for a primary necro. The problem is: which slot would you reserve for this curse? Mending or Breeze. The former is good when you're running to the next group, and the latter works particularly well with divine favor and zealot. Moreover parasite has the same drawback as most long hexes. If the enemy stops attacking (stuck, panic...) you can die very quickly. All in all I prefer the standard monk setup for its resilience.

    Imho, the best way to improve this build would be to increase its damage output, and to reduce its relative weakness against interruption. When you compare this build to the classical SoJ/A.Echo (or SoJ/Bonetti), you can see that a SoJ build is somewhat slower. This is especially true when SoJ gets locked or interrupted (45s recharge is long and boring) whereas Spiteful Spirit recharges very quickly if it's hit by a meteor/slash. However, if you are patient and if you carefully prepare each combat (let energy regen, precast prot.spirit and arcane echo...) the SoJ build is probably safer.

    Emerald Mist

    Emerald Mist

    Lion's Arch Merchant

    Join Date: Aug 2005

    W/Mo

    Quote:
    Originally Posted by FrogDevourer
    There are very few skills able to deal AoE (or group) damage without trigerring AoE panic, and MoP isn't of them. have u tested it before u said that?

    at least I did, and MOP does trigger AOE panic

    ====

    A suggestion for Apple

    Try to deal AOE dmg every 3 sec, shorter than 3sec will trigger AOE panic

    Which means, when u slash the target foe that has MOP, stop and wait 3sec
    then slash again

    Halen_George

    Ascalonian Squire

    Join Date: Aug 2005

    Certain Way [CW]

    Mo/W

    Is this with all superior monk runes?

    -Father Takakura

    Maiyn

    Maiyn

    Lion's Arch Merchant

    Join Date: May 2005

    Canada

    I Excentrix I [PuNK]

    Hahaha, nice. I've been soloing with my N/Mo using the same sort of build. Hadn't thought about adding in awaken the blood. That might be interesting. The biggest weakness I found was interrupts.. and there isn't much a nec can do about that unless I used guardian and that would be a bit of a waste i think. I was mostly just farming griffons for a change. It's fun stuff. I just run away from rockshots :>

    I think instead of using two monks for UW as I have been with my fiance I'll start taking along my necro. Should be good times. We'll have to find a replacement for SoJ though, because that seriously does reduce efficiency. It would be nice if all classes had a nice evading skill.

    Only thing is, beasties DO run when they take damage from zealots, and it's rather annoying. So I can't really think of any skills that a monk could take to be honest. What a stupid update, I realize why they did it and everything, but man come on, just let us farm already ;P

    edit; oof! I just figured something out, instead of the monk being a Mo/W or a Mo/Me and relying on SoJ and smites, they could switch to your build here, and I think that would be MUCH better. You'd have to call out targets for SS just to make sure there are no duplicates, but holy shit.. could you imagine how fast those aatxes would drop? I'm going to try this out later, as me and my fiance are done school now Thanks for the tips, I'll have to see how this works!

    yesitsrob

    yesitsrob

    Elite Guru

    Join Date: Sep 2005

    Manchester, England

    SMS/Victrix

    Quote:
    There are very few skills able to deal AoE (or group) damage without trigerring AoE panic, and MoP isn't of them. Ach, MoP sadly does cause AoE panic - Very rarely will you be able to cause much damage with it before the mobs flee

    Maxiemonster

    Maxiemonster

    There is no spoon.

    Join Date: Jun 2005

    Netherlands

    Mo/

    Thanks for the wonderful build! Still need to get the hand of it, but I'm starting to figuring it out In my opinion, way better then the Mo/W builds with SOJ, since it's way faster, which makes it way more effective when it comes to farming.

    Keep up the good work!
    Max.

    XtrmEend

    XtrmEend

    Krytan Explorer

    Join Date: May 2005

    Netherlands

    Searching

    Mo/N

    Amazing, I can take on 9+ Mountain trolls with this, stil dying in the UW though.

    I3loody

    Academy Page

    Join Date: Aug 2005

    dosnt they interupt ur spitefull ? because it has 2 secs cast time ...

    remmeh

    remmeh

    Wilds Pathfinder

    Join Date: Nov 2005

    Apathy Inc [AI]

    R/Mo

    Quote:
    Originally Posted by I3loody
    dosnt they interupt ur spitefull ? because it has 2 secs cast time ... Disrupting chop requires 6 adrenaline to use. Also, they only use it first after battle rage (which goes on their 2nd or 3rd hit)

    I3loody

    Academy Page

    Join Date: Aug 2005

    ehm i were talking about uw farming with spitefull ^^

    Linsys

    Linsys

    Banned

    Join Date: Dec 2005

    Afk Mac N Cheeze Dun [LOOL]

    Mo/N

    The only place where this is needed is in the UW.

    The old SoJ and Balth Aura still works everywhere elese for me, yes the mobs run, but if you get enough on you they kida body block them selves ontop of you.. with the old SoJ Balth Aura Mo/W build i still farm griffins, Hydras, and Mountain trolls.

    The reason the old build doesn't work so well in the UW is because everything has positive health regen, which means if the ataxes run by the time they come back they are back at full health.

    Just my 2 cents.

    Indian

    Indian

    Wilds Pathfinder

    Join Date: Oct 2005

    [SWIM]/[HooD]/[RFE]

    Me/

    wouldnt Holy Veil or Hex Breaker give us some time in UW to avoid the Rend Ench?

    Vincent Ritz

    Academy Page

    Join Date: Oct 2005

    Masters of the Realms

    W/Mo

    rend would eat holy veil for breakfast

    and rend is not a hex... so nope HB is no good

    CountChoculaBot

    Pre-Searing Cadet

    Join Date: Oct 2005

    Insane Midget Posse

    W/Mo

    bumpity

    CompactWires

    CompactWires

    Pre-Searing Cadet

    Join Date: Jan 2006

    Pinoy Alliance

    Mo/Me

    I wonder, If we can bring Sheild Of Judgement instead of Sprite?

    cause all of the 55 monk i see brings SoJ.

    Memeep

    Pre-Searing Cadet

    Join Date: Mar 2006

    Northest US

    Best Monk post I have found so far explaining the ins and outs of a build.

    .killjoy

    Krytan Explorer

    Join Date: Jan 2006

    Mo/Me

    nearly my build
    http://killjoy.bhxhost.com/GuildWARS/gw109.JPG

    made that awhile ago

    Nilator

    Nilator

    Jungle Guide

    Join Date: Dec 2005

    Mo/

    Quote:
    Originally Posted by striderkaaru
    besides, mending makes you invincible. Echo Mending FTW!

    slimejocke

    Academy Page

    Join Date: May 2006

    CA

    Mo/

    Hello FrogDevourer.

    I Really Appreciate this build. I have been searching for a while for a Mo/N that seemed effecient and strong against interrupts. Experiencing problems myself I decided to search and even under the list of solo farming builds they did not include this build (unless I missed something). Which made me quite angry, because I think this really deserves something.

    As you probably know, there are new skills out such as Reckless Haste.
    Would you replace Guardian with Reckless Haste?

    I've been doing quite a bit of thinking for the Pros And Cons.
    Guardian 39% Miss
    Reckless Haste 43% Miss

    Guardian No Other Effects
    Reckless Haste Increases attack speed

    Guardian Slower
    Reckless Haste Faster, but interrupts get in more.

    Both nice skills but dont' know which to pick.

    Also if you recasted quickly to trigger AoE running and then casted SS do you think that would solve interrupt problems?

    I really appreciate your build, but with Factions and all I was hoping if you could Update this build and perhaps add some nifty Clips

    I would like to test many things out, but due to school and restrictions my time playing has been drastically reduced.

    Hope you update

    ~slimejocke

    slimejocke

    Academy Page

    Join Date: May 2006

    CA

    Mo/

    Bump....................

    merciless

    merciless

    Frost Gate Guardian

    Join Date: Aug 2005

    Sin Squad www.sinsquad.us

    W/

    Froggie Eater, wake up!

    merciless

    merciless

    Frost Gate Guardian

    Join Date: Aug 2005

    Sin Squad www.sinsquad.us

    W/

    Ok, well, how about with dealing vs smites? I know for a fact that they use Smite Hex. What would you do to counter this, Froggie Eater? :P

    TheLordOfBlah

    TheLordOfBlah

    Jungle Guide

    Join Date: Jan 2006

    California

    None

    Mo/N

    I've been using SS 55 monk since the 55 monk existed...

    Bloodied Blade

    Desert Nomad

    Join Date: Jan 2006

    R/

    It really isn't that different from the SoJ build except that now you're a little more pressed with stuff. The only real advantage I can see here is that SS still does damage with Guardian up. You still need a cover hex though for UW... I don't mean to nitpick that much here but you effectively took the n/mo 55 build and just gave it divine favor.

    How do you deal with the smites without an aoe cover hex?

    EDIT: Just noticed the partner for the guy... Do you just not like having SV or SB? (I love my SB)

    I'm gonna stick with my tried and true Mo/W and N/Me duo... I can't live without my SB or my SoJ.

    slimejocke

    Academy Page

    Join Date: May 2006

    CA

    Mo/

    Quote:
    Originally Posted by Bloodied Blade
    It really isn't that different from the SoJ build except that now you're a little more pressed with stuff. The only real advantage I can see here is that SS still does damage with Guardian up.