PC on Many Gold items (Take a look)

lunchcube

Ascalonian Squire

Join Date: Dec 2005

X L Nugs

N/Me

Ebon Gladius of Swordsmanship
Earth Dmg: 15-22 Req. 10
Damage + 15% (while Hexed)
Swordsmanship +1 (20% Chance)

Long Sword
Slashing Dmg: 15-22 (req. 9)
Unindentified

Ebon Runic Hammer of Enchanting
Earth Dmg: 19-35 (req. 10)
Damage +14% (in stance)
Enchantments last 16% longer

Water Wand
Cold Dmg: 11-22 (req. 9)
Unidentified

Smiting Staff
Energy +10
Light Dmg: 11-22 (req. 8)
Unidentified

Heavy War Hammer of Hammer Mastery
Blunt Dmg: 19-35 (req. 10)
Damage +15% Health Above 50%
Lengthens Weakness Duration on foe
Hammer Mastery +1 (15% chance)

Insightful Earth Staff of Defense
Energy +10
Earth Dmg: 11-22 (req. 11)
Improves Casting speed (10%)
Energy +4
Armor +5

Fire Wand
Fire Dmg: 11-22 (req. 10)
Improves skill recharge (9%)

Ebon War Hammer
Earth Dmg: 19-35 (req. 8)
Damage +15% (While health above 50%)

Vampiric Ivory Bow of Marksmanship
Piercing Dmg: 15-28 (req. 9)
Life stealing: 3
Health regen -1
Marksmanship +1 (19% Chance)

Smiting Rod
Light Dmg: 11-22 (req.9)
Improves skill recharge with healing (19% chance)

Great Axe
Slashing Dmg: 6-28 (req. 8)
Unidentified

Cruel Foehammer of Enchanting
Blunt Dmg: 19-35 (req. 12)
Damage +14% (always)
Energy -5
Lengthens Deep Wound
Enchantments last 17% longer

Zealous War Hammer of Warding
Blunt Dmg: 19-35 (req. 12)
Damage +13% (While health is above 50%)
Energy gain: 1
Energy Regen -1
Armor +6 (vs. Elemental attacks)

Defensive Ghostly Staff of Fortitude
Energy +10
Cold Dmg: 11-22 (req. 13 Death)
Improves Cast speeds with Curses (Chance 17%)
Armor +5
Health +29

Shadow Staff
Energy +10
Cold Dmg: 11-22 (req. 8 Water)
Unidentified

Insightful Air Staff of Enchanting
Energy +10
Lightning Dmg: 11-22 (req. 13)
Improves Casting speed (Chance: 8%)
Energy +4
Enchantments last 18% longer

War Hammer
Blunt Dmg: 19-35 (req. 9)
Unidentified

I am selling all of these items also. Just want a general idea on what I should get for them. IGN is Eye Smash Yoo

lunchcube

Ascalonian Squire

Join Date: Dec 2005

X L Nugs

N/Me

Bump!

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

1)2k
2)maybe 15k'


wow most likely no1 will pc all these, maybe i will later but ionno

lunchcube

Ascalonian Squire

Join Date: Dec 2005

X L Nugs

N/Me

Thanks for taking a look, it would be greatly appreciated if someone would PC most of them at least, or if not PC them, make an offer.

Song Rui

Banned

Join Date: Aug 2005

We are all pretty [ugly]

W/

Ebon Gladius of Swordsmanship
Earth Dmg: 15-22 Req. 10
Damage + 15% (while Hexed)
Swordsmanship +1 (20% Chance)

Salvage for Swordsmanship Mod=10-15k

Long Sword
Slashing Dmg: 15-22 (req. 9)
Unindentified

Assuming it's gold, i's say between 10-20k

Ebon Runic Hammer of Enchanting
Earth Dmg: 19-35 (req. 10)
Damage +14% (in stance)
Enchantments last 16% longer

Merchant

Water Wand
Cold Dmg: 11-22 (req. 9)
Unidentified

2-3k

Smiting Staff
Energy +10
Light Dmg: 11-22 (req. 8)
Unidentified

5-10k

Heavy War Hammer of Hammer Mastery
Blunt Dmg: 19-35 (req. 10)
Damage +15% Health Above 50%
Lengthens Weakness Duration on foe
Hammer Mastery +1 (15% chance)

Depends on skin Rams Head=5-15k Rest=20-30k Spiky=More, but I am not sure

Insightful Earth Staff of Defense
Energy +10
Earth Dmg: 11-22 (req. 11)
Improves Casting speed (10%)
Energy +4
Armor +5

Depends on skin

Fire Wand
Fire Dmg: 11-22 (req. 10)
Improves skill recharge (9%)

2k

Ebon War Hammer
Earth Dmg: 19-35 (req. 8)
Damage +15% (While health above 50%)

Again Depends on skin (And if it's spiky, you've hit the jackpot)

Vampiric Ivory Bow of Marksmanship
Piercing Dmg: 15-28 (req. 9)
Life stealing: 3
Health regen -1
Marksmanship +1 (19% Chance)

Merchant

Smiting Rod
Light Dmg: 11-22 (req.9)
Improves skill recharge with healing (19% chance)

2-3k

Great Axe
Slashing Dmg: 6-28 (req. 8)
Unidentified

5-10k

Cruel Foehammer of Enchanting
Blunt Dmg: 19-35 (req. 12)
Damage +14% (always)
Energy -5
Lengthens Deep Wound
Enchantments last 17% longer

Merchant

Zealous War Hammer of Warding
Blunt Dmg: 19-35 (req. 12)
Damage +13% (While health is above 50%)
Energy gain: 1
Energy Regen -1
Armor +6 (vs. Elemental attacks)

Merchant

Defensive Ghostly Staff of Fortitude
Energy +10
Cold Dmg: 11-22 (req. 13 Death)
Improves Cast speeds with Curses (Chance 17%)
Armor +5
Health +29

Salvage for 29hp mod = 10k

Shadow Staff
Energy +10
Cold Dmg: 11-22 (req. 8 Water)
Unidentified

10k

Insightful Air Staff of Enchanting
Energy +10
Lightning Dmg: 11-22 (req. 13)
Improves Casting speed (Chance: 8%)
Energy +4
Enchantments last 18% longer

Merchant/Salvage

War Hammer
Blunt Dmg: 19-35 (req. 9)
Unidentified

Again, depends on skin but even then not very much


THIS IS ASSUMING ALL UNIDIEDS ARE PURPLE!

lunchcube

Ascalonian Squire

Join Date: Dec 2005

X L Nugs

N/Me

Everything here is gold. Thanks for the input. And everything here is for sale, if you are interested.