Longbow Vs Short
nickrjsmith
What are the argument for Longbow / Short bows.
I currently have a longbow for high damage, but I do like the idea of some extra protection.
Any thoughts on who / when to use a short bow?
I currently have a longbow for high damage, but I do like the idea of some extra protection.
Any thoughts on who / when to use a short bow?
judge1121
here this is a site u should keep in ur favorites here is for bows.
http://www.guildwiki.org/wiki/Bow
http://www.guildwiki.org/wiki/Bow
striderkaaru
the short bow class is good when fighting up close, if you're in the thick of things. the longbow class is really only good for pulling and picking at your target from a distance.
LotharOvsothian
i prefer the horn bow to the short bow, as the horn bow gets the armor penetration
~lothar
~lothar
Lord Thud
Beyond the pulling with the longbow and in tight fighting with the short bow....
I use a longbow in PvE when firing at creatures that have a knockdown skill. You can shoot from beyond the knockdown range.
I use a short bow, with its faster refire rate, upgraded with a Zealous Bow String (+1 energy on a successful hit) coupled with Barrage and Lightning Reflexes to gain energy.
I use a longbow in PvE when firing at creatures that have a knockdown skill. You can shoot from beyond the knockdown range.
I use a short bow, with its faster refire rate, upgraded with a Zealous Bow String (+1 energy on a successful hit) coupled with Barrage and Lightning Reflexes to gain energy.
ump
Flatbow - the advantage of this is that is tied for the longest range and the fastest refire. The problem with it is the high arc size and longer travel time which gives enemies more time to dodge the arrows. This problem can be somewhat negated by Favorable Winds or Read the Wind (maybe?).
Longbow/Storm bow - the advantage of this is that it has the greatest distance of all the bows (with the exception of the Flat bow). Because of the range, it is useful for pulling so you could possibly aggro less enemies if you're careful than other bows.
Composite/Dead/Eternal/Recurve - the advantage of this is it has the shortest travel time. This makes it good for interrupts because it is the most accurate.
Short bow/Half Moon -the advantage of this is that it has the quickest refire rate (with the exception of the Flatbow with the problem already stated above). That means spamming more arrows and more skills (like Barrage). This usually equals more overall damage. The disadvantage is that it has a much short range (so the enemies have to be closer).
Horn/Ivory/Shadow - this has a 10% armor penetration, but the refire rate is rather slow and the arrows travel slower than short bows, so honestly, I don't know the advantage of using this bow.
The best inherent modifier is probably damage +15% when health is above 50% on a 15-28 damage bow that you can get from collectors. If you want protection, upgrade the bow with an appropriate bow grip (defense, shelter, and fortitude are all good choices). The bow string, on the other hand, really depends on the skills you are using. You probably want up to four bows with different bow strings to suit the different skills you are using.
Longbow/Storm bow - the advantage of this is that it has the greatest distance of all the bows (with the exception of the Flat bow). Because of the range, it is useful for pulling so you could possibly aggro less enemies if you're careful than other bows.
Composite/Dead/Eternal/Recurve - the advantage of this is it has the shortest travel time. This makes it good for interrupts because it is the most accurate.
Short bow/Half Moon -the advantage of this is that it has the quickest refire rate (with the exception of the Flatbow with the problem already stated above). That means spamming more arrows and more skills (like Barrage). This usually equals more overall damage. The disadvantage is that it has a much short range (so the enemies have to be closer).
Horn/Ivory/Shadow - this has a 10% armor penetration, but the refire rate is rather slow and the arrows travel slower than short bows, so honestly, I don't know the advantage of using this bow.
The best inherent modifier is probably damage +15% when health is above 50% on a 15-28 damage bow that you can get from collectors. If you want protection, upgrade the bow with an appropriate bow grip (defense, shelter, and fortitude are all good choices). The bow string, on the other hand, really depends on the skills you are using. You probably want up to four bows with different bow strings to suit the different skills you are using.
jesh
I don't think I ever switch from my flatbows, but I"m thinking about getting a hornbow just for kicks.
zoozoc
really i preffer the mid to long range bows mostly becasue flight time dosnt mean squat. think about it, your closer to the target with a shortbow so obviously the flight time is shorter, while on the flatbow you are further away at max range so it takes longer to reach the target.
Lady Ting
Long Bow's Range + Short Bow's Refire = Flatbow but with long flight time (meaning they can dodge ur arrows some times) i like flatbows so i dont have to switch between my long bow or short
mr_boo
In PvP, I like FlatBows only with RtW (which makes them more accurate). In PvE, Flatbows or Longbows are good for pulling. In any event, it's either Short Bow or FlatBow with RtW with me.
Allmightybob
I prefer the Short Bow, although sometimes I take a Flat or Long Bow.
There isn't really any good reason to be using a Horn Bow.
There isn't really any good reason to be using a Horn Bow.
Mascot
Where can you get a %15>50, 15-28 from a collector?
chris_nin00
Quote:
Originally Posted by Allmightybob
I prefer the Short Bow, although sometimes I take a Flat or Long Bow.
There isn't really any good reason to be using a Horn Bow. Interruption... Try it out.
There isn't really any good reason to be using a Horn Bow. Interruption... Try it out.
OneArmedScissor
Shortbow.
Why?
Shoots faster
"Oh no! You get longer range with a longbow!"
Who cares? Rangers are almost always the last to be attacked.
Why?
Shoots faster
"Oh no! You get longer range with a longbow!"
Who cares? Rangers are almost always the last to be attacked.
OneArmedScissor
Quote:
Originally Posted by chris_nin00
Interruption... Try it out.
It's the slowest bow. How is that any good for interrupting casters?
Allmightybob
Quote:
Originally Posted by chris_nin00
Interruption... Try it out.
Short Bow does just as good as a job without losing the DPS, if I need the range then I can swap out a longbow.
Draracle
The horn bows are nice for the armour penitration but the most important feature is refire speed. Sit down and figure out the damage over a certain time period, you will find that the fastest bows more than make up for the armour pen on the horn bows. A quickshot build and tiger's fury can even the bows out quite a bit but even still a short/flatbow are still a half second faster than the horn bows when using tiger's. I find the most dmg per second (not dmg per shot -- that is the horn bow) is the flatbow (and the short but why stand so close) and the nice thing is that RTW completely eliminates the slow flight time. If you want a spike team, the horn bow gets you that little extra pop and the refire rate won't matter in a spike team if you do it right. For interupt, I prefer the halfmoon/short because of the natural refire and flight speeds (the two most important features of a interupt bow) and the short range is not a problem because you want to be close to that which you are intrupting to make sure that the time between your decision to interupt and the hit are as small as possible to ensure a successful interupt. Again, sit bow and crunch the numbers yourself, compare the refire rate vs the armour pen and what features you need for your goals.
Doctor Death
Im am curious now after reading this thread about bow refire rates and its affect on interrupting.
After reading the skills description and stats on Distracting shot I noticed that the "cast time" is 1/2 second.
I cant test this out as I only just decided to make room for creating a ranger but does this mean that:
1. The skill is activated 1/2 sec immediately after you hit the skill no matter where you are in your fireing sequence. (best case).
or
2. The skill is activated 1/2 sec after your next shot keeping in line with refire rates. (worst case)
Example: shadow bow - refires at 2.7 secs
if you used Distracting shot 1 sec after your first shot there would be 1.7 secs left of you refire time and then 0.5 secs for the skill activation.
Total time = 2.2 secs
I have a hunch that it works like senario 1 from observations from my Griffon farming days with the rockshots. They seemed to distract me sometimes mid sequence and the arrow also seemed to travel quicker. If this is the case it wont matter which bow was used.
If it was like senario 2 then this would mean that interrupting would rely heavily on luck as you could have just fired a shot and the enemy then uses a skill but your interrupt would have to wait until your bow had recharged.
Another matter to consider would be the flight times of the arrows and the range you are firing at when interrupting and whether or not these play a part in it.
This is driving me nuts cos I cant test it
After reading the skills description and stats on Distracting shot I noticed that the "cast time" is 1/2 second.
I cant test this out as I only just decided to make room for creating a ranger but does this mean that:
1. The skill is activated 1/2 sec immediately after you hit the skill no matter where you are in your fireing sequence. (best case).
or
2. The skill is activated 1/2 sec after your next shot keeping in line with refire rates. (worst case)
Example: shadow bow - refires at 2.7 secs
if you used Distracting shot 1 sec after your first shot there would be 1.7 secs left of you refire time and then 0.5 secs for the skill activation.
Total time = 2.2 secs
I have a hunch that it works like senario 1 from observations from my Griffon farming days with the rockshots. They seemed to distract me sometimes mid sequence and the arrow also seemed to travel quicker. If this is the case it wont matter which bow was used.
If it was like senario 2 then this would mean that interrupting would rely heavily on luck as you could have just fired a shot and the enemy then uses a skill but your interrupt would have to wait until your bow had recharged.
Another matter to consider would be the flight times of the arrows and the range you are firing at when interrupting and whether or not these play a part in it.
This is driving me nuts cos I cant test it
boxterduke
I thinking of starting a ranger myself and from this article I started knowing about the types of bows and such.
Prolly all the info in the above thread came from this guide
http://db.gamefaqs.com/computer/dosw...s_ranger_a.txt
At the bottom of the article it shows you the different types of desert collectors.
Each collector gives u a different type of bow. I got 3 different ones 15>50 and upgraded them myself. This way you can save on buying bows.
You can find it on this site.
http://www.gamefaqs.com/computer/dos...me/914653.html
Prolly all the info in the above thread came from this guide
http://db.gamefaqs.com/computer/dosw...s_ranger_a.txt
At the bottom of the article it shows you the different types of desert collectors.
Each collector gives u a different type of bow. I got 3 different ones 15>50 and upgraded them myself. This way you can save on buying bows.
You can find it on this site.
http://www.gamefaqs.com/computer/dos...me/914653.html
judge1121
hornbows are usually used for spikers and he means interruption from i guess punishing shot wich spkers use.
flatbows are overall the best bows because all u need to is a skill to negate the defectiveness
flatbows are overall the best bows because all u need to is a skill to negate the defectiveness
Shadowspawn X
Quote:
Originally Posted by judge1121
here this is a site u should keep in ur favorites here is for bows.
http://www.guildwiki.org/wiki/Bow That chart is wrong. Look at the ranges they are not even close, for reference your aggro circle is 88 feet.
The bows stack up like this:
Horn/Ivory/Shadow = 2.7 refire rate , 142 feet range and 10% armor penitration
Longbow/Stormbow = 2.5 refire rate, 167 feet range
Composite/Recurve/External/Dead = 2.5 refire rate, 142 feet range
Flatbow = 2.0 refire rate, 167 feet range
Shortbow/Half Moon = 2.0 refire rate , 112 feet range
I don't know flight time info off the top of my head but the lower arc makes the composite/recurve family of bows most accurate)
http://www.guildwiki.org/wiki/Bow That chart is wrong. Look at the ranges they are not even close, for reference your aggro circle is 88 feet.
The bows stack up like this:
Horn/Ivory/Shadow = 2.7 refire rate , 142 feet range and 10% armor penitration
Longbow/Stormbow = 2.5 refire rate, 167 feet range
Composite/Recurve/External/Dead = 2.5 refire rate, 142 feet range
Flatbow = 2.0 refire rate, 167 feet range
Shortbow/Half Moon = 2.0 refire rate , 112 feet range
I don't know flight time info off the top of my head but the lower arc makes the composite/recurve family of bows most accurate)
ghezbora
I use a shortbow for DPS because of refire rate (high arc just bothers the hell outta me, sorta an aesthetic thing I guess, and since I don't always want RtW as my preparation I use a short instead of a flat).
The recurve is the best for interrupting because it has the shortest flight time. When I'm focused on interrupting, I bring my recurve, use RtW, and stay close if I can. Flight time is practically nil.
I keep a longbow around for pulling or nailing stuff from above that can't get to me, but other than that I stick to my short and recurve.
Hornbow has an advantage for spike because with Punishing Shot the refire rate is fixed to .5sec and it has more dmg, but that's the only reason to use it.
The recurve is the best for interrupting because it has the shortest flight time. When I'm focused on interrupting, I bring my recurve, use RtW, and stay close if I can. Flight time is practically nil.
I keep a longbow around for pulling or nailing stuff from above that can't get to me, but other than that I stick to my short and recurve.
Hornbow has an advantage for spike because with Punishing Shot the refire rate is fixed to .5sec and it has more dmg, but that's the only reason to use it.
Enigmatics
Quote:
Originally Posted by LotharOvsothian
i prefer the horn bow to the short bow, as the horn bow gets the armor penetration
~lothar The hornbow also has less attack rate; when totaled, it will do less damage than a short bow over a short period of time. Please research before preaching.
~Enigmatics.
~lothar The hornbow also has less attack rate; when totaled, it will do less damage than a short bow over a short period of time. Please research before preaching.
~Enigmatics.
Arcien Trueflight
Regardless as to what the numbers say, I prefer my Ivory Stinger to most of the other bows I've had: As an avid Tiger's Fury user, the refire rate doesn't bother me much and I dislike the high arc of flatbows. Range isn't really a problem, I have a collector's flatbow for that, but I normally only use it when pulling. Using a build specifically set up to maximize single shot damage, the 10% armor penetration combined with, say, Tiger's Fury, Kindle Arrows, and a good round of Penetrating Shot and Dual Shot,the 10% works wonders.I've tried Shortbows and Half Moons: I like them, they do fire quickly, but they always seemed to get me in the middle of everything and I don't like the looks. Longbows work fine, Flatbows, regardless as to what the numbers say, have never worked well for me (I don't know why) and my Recurve bow is a great all-around.
That's my take on it, anyway.
That's my take on it, anyway.
Enigmatics
I only use a Flatbow with Favorable winds and Quick Shot, reducing the arch to that of a normal longbow with the speed of a shortbow. There is no reason to use it outside of that purpose, as it will miss strafing targets with ease.
And, I don't know what type of bow the Stinger is, but if it's a Horn, it'll still be weaker than yonder shortbow.
And, I don't know what type of bow the Stinger is, but if it's a Horn, it'll still be weaker than yonder shortbow.
Arcien Trueflight
Stinger's a Green Ivory.
Enigmatics
And, again, I don't know what specs ivory bows have, but they're one of the cosmetic bows and therefore have the same specs as a type of plain bow.
fallot
Does the Hornbow really have +10% armor penetration ? I'm having trouble noticing any difference. 10% penetration is a lot but I seen to be doing the same amount of damage as any other bow type. Has this been tested ? And if so, could someone please provide a link to any data that's been recorded about bow damage.
ghezbora
Ivory bow has the same specs as horn bow. The Stinger makes no sense to me... it's a Poisoner's Ivory Bow of Marksmanship, but why in the world would you use an Ivory bow to do poisoning?! I'd want max possible refire rate if I'm doing poison, not armor penetration...
LaserLight
Why? A single Poison Arrow, at high enough levels can last for 15 seconds. Ye only need to land a single hit. Still, Poisoners doesn't indeed make much sense to me.
If pulling, Longbow. If interupting, Recurve. if most anything else, Shortbow. Horn-types are for those guys using Judge's Insight, Kindle Arrows, Dual Shot, and Punishing Shot. All together, with a Horn';s extra penetration, that is a LOT of damage, but the slow refire rate kills it for extended fighting. It's a spike bow, little more.
If pulling, Longbow. If interupting, Recurve. if most anything else, Shortbow. Horn-types are for those guys using Judge's Insight, Kindle Arrows, Dual Shot, and Punishing Shot. All together, with a Horn';s extra penetration, that is a LOT of damage, but the slow refire rate kills it for extended fighting. It's a spike bow, little more.
Arcien Trueflight
Which is why I like it. ^_^ Don't forget Penetrating Shot, either.